Patch 1.9 published
Posted: Sat Apr 06, 2013 6:57 pm
v1.9(7/4 - 2013):
- Modified the Shield Boost tooltip to adjust for a patch a long time ago.
- The defense AI can no longer keep seeing targets after they go into fog of war.
- Added a new (free) repair item which releases repair bots. It is the first step towards making hull tanking viable.
- The repair kit has been removed because of the addition of the repair station.
- The old hull repair has been removed because of the addition of the repair station.
- Mine layer’s sprays no longer requires an upgrade.
- Added a lot of sound effects to weapons and other abilities.
- Fixed an issue that caused Hardened Shield to be ineffective.
- Changed the price of Hardened Shield to cost more of Chalcorium than Veldite.
- Increased the max level of hardened shield from 3 to 4.
- Added some new upgrades to make hull tanking viable: Iron Curtain and Thermite Charge
- The gunnery AI will now use triple or penta burst if available.
- The gunnery AI now has an option to prioritize either kinetics or laser weapons.
- The mining AI will now actually remember to accelerate while trying to escape.
- The mining AI will now try to use turbo jump to get away.
- Improved the mining AI’s dodging (of both enemies and asteroids)
- Fixed an issue where drones gained from people dropping in the lobby weren’t working.
- Fixed the refining region so that minerals dropped at the edge gets refined.
- Fixed an issue that was causing the Plasma transfer to not work.
Use this thread to discuss the new patch.
- Modified the Shield Boost tooltip to adjust for a patch a long time ago.
- The defense AI can no longer keep seeing targets after they go into fog of war.
- Added a new (free) repair item which releases repair bots. It is the first step towards making hull tanking viable.
- The repair kit has been removed because of the addition of the repair station.
- The old hull repair has been removed because of the addition of the repair station.
- Mine layer’s sprays no longer requires an upgrade.
- Added a lot of sound effects to weapons and other abilities.
- Fixed an issue that caused Hardened Shield to be ineffective.
- Changed the price of Hardened Shield to cost more of Chalcorium than Veldite.
- Increased the max level of hardened shield from 3 to 4.
- Added some new upgrades to make hull tanking viable: Iron Curtain and Thermite Charge
- The gunnery AI will now use triple or penta burst if available.
- The gunnery AI now has an option to prioritize either kinetics or laser weapons.
- The mining AI will now actually remember to accelerate while trying to escape.
- The mining AI will now try to use turbo jump to get away.
- Improved the mining AI’s dodging (of both enemies and asteroids)
- Fixed an issue where drones gained from people dropping in the lobby weren’t working.
- Fixed the refining region so that minerals dropped at the edge gets refined.
- Fixed an issue that was causing the Plasma transfer to not work.
Use this thread to discuss the new patch.