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Patch 1.9 published

Posted: Sat Apr 06, 2013 6:57 pm
by Siretu
v1.9(7/4 - 2013):
- Modified the Shield Boost tooltip to adjust for a patch a long time ago.
- The defense AI can no longer keep seeing targets after they go into fog of war.
- Added a new (free) repair item which releases repair bots. It is the first step towards making hull tanking viable.
- The repair kit has been removed because of the addition of the repair station.
- The old hull repair has been removed because of the addition of the repair station.
- Mine layer’s sprays no longer requires an upgrade.
- Added a lot of sound effects to weapons and other abilities.
- Fixed an issue that caused Hardened Shield to be ineffective.
- Changed the price of Hardened Shield to cost more of Chalcorium than Veldite.
- Increased the max level of hardened shield from 3 to 4.
- Added some new upgrades to make hull tanking viable: Iron Curtain and Thermite Charge
- The gunnery AI will now use triple or penta burst if available.
- The gunnery AI now has an option to prioritize either kinetics or laser weapons.
- The mining AI will now actually remember to accelerate while trying to escape.
- The mining AI will now try to use turbo jump to get away.
- Improved the mining AI’s dodging (of both enemies and asteroids)
- Fixed an issue where drones gained from people dropping in the lobby weren’t working.
- Fixed the refining region so that minerals dropped at the edge gets refined.
- Fixed an issue that was causing the Plasma transfer to not work.

Use this thread to discuss the new patch.

Re: Patch 1.9 published

Posted: Sat Apr 06, 2013 7:17 pm
by Siretu
Re-published with some new fixes that DumbMarine found.

Re: Patch 1.9 published

Posted: Sat Apr 06, 2013 7:41 pm
by LordDragon
Just played first match on the new patch. All I can say is...Repair stations ftw.
I haven't really tested them under fire, but they do negate the damage from moving quickly - I think its a bit OP considering how spammable they are. More testing to commence.

Re: Patch 1.9 published

Posted: Sat Apr 06, 2013 7:52 pm
by Capricis
Ooh, exciting patch! So have you decided that miners being able to turbo jump while being EMP'd isn't in fact a glitch? If so I thank you (= I wouldn't know how to win games versus certain wraith pilots otherwise.

Re: Patch 1.9 published

Posted: Sat Apr 06, 2013 8:20 pm
by LordDragon
We just hull-tanked. Hard. Kept it 18500 hp throughout the engagement.

Re: Patch 1.9 published

Posted: Sat Apr 06, 2013 8:35 pm
by Siretu
18500 hp? That's a decent chunk of minerals spent on hull upgrades. Repair stations scale with hull hp.

However, I published a new patch which nerfs repair station a great deal.

Re: Patch 1.9 published

Posted: Mon Apr 08, 2013 8:37 am
by LordDragon
Mining drones appear to be malfunctioning; not recognizing mining ships after losing 1, not docking, and outright disappearing. Very odd behaviors.

Re: Patch 1.9 published

Posted: Mon Apr 08, 2013 9:15 am
by Degra
LordDragon wrote:Mining drones appear to be malfunctioning; not recognizing mining ships after losing 1, not docking, and outright disappearing. Very odd behaviors.

It just happened to me in a debugging game, where the BCs start next to each other, that the mining drones just dock to the BC shortly after they were launched again, refusing to do a mining job ever again, even after returning home, sending to refining, home, mining again. It just affects the single drone that docked though, the others just worked fine on mining.

Re: Patch 1.9 published

Posted: Mon Apr 08, 2013 10:02 am
by Jannik2099
interesting... but remember coding isnt easy :ugeek:

Re: Patch 1.9 published

Posted: Mon Apr 08, 2013 10:16 am
by Siretu
Jannik2099 wrote:interesting... but remember coding isnt easy :ugeek:


But that isn't an excuse for not fixing bugs.