Missile Concepts
Posted: Sun Apr 07, 2013 3:09 pm
I can't be certain if there are any plans regarding the implementation of 'boarding' yet, but considering there are auto turrets placed around the ship I can only assume that it's a feature that will eventually be implemented in some way or another. So, I would like to offer an idea:
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Assault Drone Missile
Cost: 25y, 10r, 5g
Damage: 200 100
Special Stipulations:
The Assault Drone Missile moves slower than normal, but is capable of homing in on the closest target.
Upon striking an enemy battle cruiser, a small drone will be spawned within the enemy ship based upon the location of impact. As soon as it deploys, the drone will begin rampaging and attacking the ship, as well as its crew, from the inside. This ability does not work on small ships.
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Hack Drone Missile
Cost: 35y, 15r, 10g
Damage: 200 100
Special Stipulations:
The Assault Drone Missile moves slower than normal, but is capable of homing in on the closest target.
Upon striking an enemy battle cruiser, a small drone will be spawned within the enemy ship based upon the location of impact. As soon as it deploys, it will seek out the ship's power core and attempt to latch onto it. Upon a successful latching it will begin to cause abnormalities in the ships normal functions, such as altering energy output, firing the ship's weapons randomly, and temporarily overriding the ship's navigation. This ability does not work on small ships.
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This is a rough concept with the intention of creating more situations on deck and not putting all the emphasis on the utilization of consoles and small ships, being forced to move around to destroy drones attacking people and parts of the ship. I haven't personally heard much thought about 'boarding concepts,' but if they are being considered I think the first step would be to introduce 'objects' that attack rather than 'players.'
-------------------
Assault Drone Missile
Cost: 25y, 10r, 5g
Damage: 200 100
Special Stipulations:
The Assault Drone Missile moves slower than normal, but is capable of homing in on the closest target.
Upon striking an enemy battle cruiser, a small drone will be spawned within the enemy ship based upon the location of impact. As soon as it deploys, the drone will begin rampaging and attacking the ship, as well as its crew, from the inside. This ability does not work on small ships.
-------------------
Hack Drone Missile
Cost: 35y, 15r, 10g
Damage: 200 100
Special Stipulations:
The Assault Drone Missile moves slower than normal, but is capable of homing in on the closest target.
Upon striking an enemy battle cruiser, a small drone will be spawned within the enemy ship based upon the location of impact. As soon as it deploys, it will seek out the ship's power core and attempt to latch onto it. Upon a successful latching it will begin to cause abnormalities in the ships normal functions, such as altering energy output, firing the ship's weapons randomly, and temporarily overriding the ship's navigation. This ability does not work on small ships.
-------------------
This is a rough concept with the intention of creating more situations on deck and not putting all the emphasis on the utilization of consoles and small ships, being forced to move around to destroy drones attacking people and parts of the ship. I haven't personally heard much thought about 'boarding concepts,' but if they are being considered I think the first step would be to introduce 'objects' that attack rather than 'players.'