Missile Reorganisation
Posted: Mon Apr 08, 2013 4:52 pm
The light missiles should have one of 2 buffs, one, should be usable by one or some of the small ships, and possibly only track small ships, or, should be free to buy such as being a cool-down on weapons console, having a slightly boosted range, with excellent tracking on small ships, or some better tracking on small ships, perhaps directional fired rather than frontal as light missiles could load on a turret =p (lighter missiles not require normal heavy missile tubes)
(SS options)
Piranah should be a basic hunting missile, usable by a wraith
Wasp should be used more offensively for hunting speedy ships... perhaps by corvettes for taking out a wraith's specific abilities
(Spreading missile) could be used by destroyers to chase off small ships
The heavy missiles, should be fired as they are no, perhaps a few buffs needed, all should have slightly better tracking, but always prioritize the enemy BC as target, or only track enemy BC solely.
Predators should have a nice range and decent tracking, they should be in effect, sniper rounds, they should have the best tracking.
Sabers should be prioritizing anti shield technology, anti engine tech, and should wreck some havoc on power settings/cause "glitches" (not real glitches, combat glitches{spells})
Hellfires, at the moment are balanced, but should b redirected to be the counter part to the saber, they should be more adept to hull damage and effects, like fires, debri, and other bc disturbances not based on the energy settings
Mercurite, as they are now, should possibly have some nasty effects, such as some minimal hull damage even through a shield, as well as be just a long range as a predator, but not the same tracking effectivnes, therefore, if a predator hits enemy bc, giving vision, you could land the mercs on target effectivly.
Sabers and hellfires should be the more effective close range options, while predators and mercurites should be effective long range options
Summary
Heavys should cost as they currently do and be loaded normally.
Lights should be free/on cooldown and diretionally fired rather than frontal, or loadable onto some small ships.
(SS options)
Piranah should be a basic hunting missile, usable by a wraith
Wasp should be used more offensively for hunting speedy ships... perhaps by corvettes for taking out a wraith's specific abilities
(Spreading missile) could be used by destroyers to chase off small ships
The heavy missiles, should be fired as they are no, perhaps a few buffs needed, all should have slightly better tracking, but always prioritize the enemy BC as target, or only track enemy BC solely.
Predators should have a nice range and decent tracking, they should be in effect, sniper rounds, they should have the best tracking.
Sabers should be prioritizing anti shield technology, anti engine tech, and should wreck some havoc on power settings/cause "glitches" (not real glitches, combat glitches{spells})
Hellfires, at the moment are balanced, but should b redirected to be the counter part to the saber, they should be more adept to hull damage and effects, like fires, debri, and other bc disturbances not based on the energy settings
Mercurite, as they are now, should possibly have some nasty effects, such as some minimal hull damage even through a shield, as well as be just a long range as a predator, but not the same tracking effectivnes, therefore, if a predator hits enemy bc, giving vision, you could land the mercs on target effectivly.
Sabers and hellfires should be the more effective close range options, while predators and mercurites should be effective long range options
Summary
Heavys should cost as they currently do and be loaded normally.
Lights should be free/on cooldown and diretionally fired rather than frontal, or loadable onto some small ships.