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Minelayer Roles + upgrades

Posted: Mon Apr 08, 2013 5:01 pm
by Hopeinmo
After recent game changes, the mine-layer is receiving a more so utility role or support role, being the main way to repair the ship. As a utility ship, I still think that the mine-layer should possibly have a towing ability added, and perhaps more a more strong engine. it could be used, to "Slowly" very slowly probably, tow the bc around if it is charging, you could drag a miner around while it is mining, or a chomper could be dragged along. The ability could be used to boost speed of any ship it is latched onto, (minus anything faster than it in which case, it could receive a speed boost from them but slowing down)

The towing ability/tractor beam, could be used to pull roids to the bc, or to a chomper... and could be used... (depending how it would be operated) to catch flying roids.

A minelayer assisting a wraith or corvette could act as a trapper, to hold a miner, (or other ship) from escaping while the combat ship kills it (not stop the ship, but only slow it down)

Just some ideas for one of my favorite ships ^^

(oops forgot other idea)
I was thinking, of somehow modifying a Distress becon so it could act as a weapon as well... It would be interesting if it could act a lil like a super mine =p...

Re: Minelayer Roles + upgrades

Posted: Tue Apr 09, 2013 10:43 am
by IvanX
No to OP minelayer that can drag. Give minelayer core stabilization spray 0.03% core per second half price compared to hull nano spray.

Re: Minelayer Roles + upgrades

Posted: Tue Apr 09, 2013 10:47 am
by Hopeinmo
I am sure, adding a limited to cable would be effectie, perhaps only can attach to light ships and roids? =p

Re: Minelayer Roles + upgrades

Posted: Tue Apr 09, 2013 1:19 pm
by Karl913
Personally.. l agree with you hopeinmo entirely. Minelayer should have a grappling hook. But l see one issue..
What happens when a minelayer grapples an enemy into a mine? l think the mine layer could outclass most other ships using that, taking over everything elses tasks. How strong would the grapple be? Just enough so that at top speed without upgrades a ship could go at about 5-10 away?

Re: Minelayer Roles + upgrades

Posted: Tue Apr 09, 2013 2:07 pm
by Hopeinmo
not sure karl, but im thinking grapple should only affect roids, wraiths, miners and other minelayers =o no grappling anything bigger, im introducing the concept, not the specifications =p

Re: Minelayer Roles + upgrades

Posted: Wed Apr 10, 2013 12:14 am
by DumbMarine
I am all for giving every single ship in this game a tractor beam but
Siretu wrote:
Caladbolg wrote:we should add an energy lasso to the corvette (like a tractor beam) so it could hook a wraith and ensure its death xD
We can't really start giving tractor beams to every ship we want to buff. First the Chomper, now the Corvette? :)
:P

http://cruisercommand.com/forum/viewtop ... 7&start=40

Re: Minelayer Roles + upgrades

Posted: Wed Apr 10, 2013 2:15 pm
by Hopeinmo
Just trying to increase the mine layers role as a utility ship/bc engineering ship :p unfortunately i don't have many ideas for the mine-layer (its got a lot already), unless we want to add a teleport function.

Re: Minelayer Roles + upgrades

Posted: Thu Apr 11, 2013 12:20 am
by DumbMarine
The primary reason I don't use them is cause of the lag if you spam mines :\ Improving the lag would be my #1 suggestion for buffing minelayers.

Otherwise I'd use them constantly, dunno what other people think, but they're like speedy bombers, plus you've got distress beacons to make pings useless.