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Patch 1.91 published

Posted: Tue Apr 09, 2013 11:35 am
by Siretu
v1.91(9/4 - 2013):
- Increased periodic repair of repair station from 1 to 2.
- Repair stations no longer gain extra health from removing debris.
- Reduced the period between repair ticks from 1.5 to 1.
- Repair station duration increased from 15s to 20s.
- Reduced the duration of iron curtain from 8 to 6 seconds.
- Fixed an issue where drones would refuse to launch after docking once.
- The miner AI is no longer afraid of itself, causing it to fly in circles.
- The miner AI will try to go back and dock if it gets too damaged.
- Fixed an issue where more than 6 small shield generators on a chomper wouldn’t have any effect.
- Fixed an issue where you could recover items from a destroyed ship by creating another ship at the same slot.
- You should no longer lose engine acceleration when colliding with things.
- Fixed an issue with disappearing hangar inventories.
- Shield recharger efficiency increased from 10 to 15.
- Removed the projectile speed decrease for kinetic level 3 single.

Use this thread to discuss the new patch.

Re: Patch 1.91 published

Posted: Tue Apr 09, 2013 11:54 am
by IvanX
so basically repair stations are now 2*1.33*1.33 = 3.5 times better? with no debris around that is? might be a little bit op again ^^

Re: Patch 1.91 published

Posted: Tue Apr 09, 2013 12:33 pm
by Corinthian
Thank you for the Shield Recharger efficiency increase. It is much appreciated.

Re: Patch 1.91 published

Posted: Tue Apr 09, 2013 1:03 pm
by Siretu
IvanX wrote:so basically repair stations are now 2*1.33*1.33 = 3.5 times better? with no debris around that is? might be a little bit op again ^^
3.5 times better is still not even close to where it was originally. It used to be 8 times better than this + the debris repair which was crazy in itself.

Re: Patch 1.91 published

Posted: Wed Apr 10, 2013 8:01 pm
by Weyoun
IvanX wrote:so basically repair stations are now 2*1.33*1.33 = 3.5 times better? with no debris around that is? might be a little bit op again ^^
please use / try them in actual combat before calling for nerfs! thanks ;)

Re: Patch 1.91 published

Posted: Thu Apr 11, 2013 12:37 am
by HumanLisk
Does the AI fix, incude when the AI is set to go home? Because, I had an AI miner out and spotted a wraith headed toward him. I proceeded to issue the AI home, and then hopped on weapons to spot my AI. My AI did not try to evade or even turbo jump; the AI did have enough energy to turbo jump. I've seen the AI miner, when set on mining, evade a wraith assault. My question is, when the AI miner is set to go home, will he also evade a wraith via turbo jump?

Re: Patch 1.91 published

Posted: Thu Apr 11, 2013 6:50 am
by Siretu
HumanLisk wrote:Does the AI fix, incude when the AI is set to go home? Because, I had an AI miner out and spotted a wraith headed toward him. I proceeded to issue the AI home, and then hopped on weapons to spot my AI. My AI did not try to evade or even turbo jump; the AI did have enough energy to turbo jump. I've seen the AI miner, when set on mining, evade a wraith assault. My question is, when the AI miner is set to go home, will he also evade a wraith via turbo jump?
Probably not.