Navigator Role
Posted: Sun Aug 19, 2012 2:44 am
Hi there!! I have played this game a lot the last week. I've played with some of y'all like Confuse Ray so maybe some people have seen me before. Whatever.
I'm coming to post here because I usually am a navigator, but after the recent (August 18?) update well, there is no point to the role of navigator. Allow me to explain...
When playing with experienced players the chief strategy before the August 18 update seemed to be to turtle at the start -- go nowhere, save energy. Ping for enemy wraith, if it approaches use your wraith, but shields and weapons are low so the capacitor can charge up. Then you get into a fight for the Kermeculite and things get interesting, but before the Kerm spawned the main thing you did as a navigator was to sit around waiting for the ping cooldown to finish -- UNLESS your Wraith died and now you actually had a job to protect your miners. You were the last line of defense, and you were also very important during a fight with the enemy BC. You had to line up missile shots for the gunner, and you had to keep one side aimed at the enemy BC when doing broadsides.
The new flying asteroids have changed this dynamic a bit because now you don't have to fight for the first Kermeculite spawn in order to get some of the more important upgrades so it has increased the available viable strategies teams can use, which is a good thing IMO, so good job on adding the flying asteroids. The thing I'm upset about is that with broadsides moved over to the weapon station there is basically nothing for the navigator to do for practically the whole game.
Since the navigator can't shoot at anything, teams are less inclined to send their wraiths out on raids early in the game because they know that if their wraith dies they have no protection for their miners. In the past, if your wraith died it wasn't the end of the world since the navigator could try to protect their miners if they were nearby. Because that isn't the case any more, a smart team won't even send its wraith out unless it has like a super good wraith pilot who they know can kill the enemy wraith, because the smart thing to do would be to just wait until the enemy (if noobs) sent out their wraith or whatever and only risk their main line of defense in that scenario. What I'm saying is that without a navigator who can shoot broadsides, the wraith has become so important early in the game that there is a powerful incentive to not even use it because using it can mean wasting it.
At this point you might say, "oh well why not just send the wraith pilot to be a gunner if the wraith dies," and you'd be right to say that, but even though the gun has been buffed (I think it was buffed?), it still is much harder to kill a wraith with that thing than it is to kill it with another wraith, or any of the other attack ships for that matter. This is mostly due to the low fire-rate of the gun but also its small hitbox.
Anyway, because the navigator can't shoot the broadsides, their life is now incredibly boring. I loved playing this game and I would almost always be the navigator because it was a challenging job during a fight and the performance of the navigator had some importance for the team's performance. Well, now there is nothing for them to do during a fight and so therefore the roll of navigator is something you would assign to the least skilled player on your team, like if a total noob was on your team you would tell them to be the navigator because of how unimportant the role has become. I mean you can aim the nose at the enemy BC and fire the Yamato cannon if your team was kind enough to buy it for you, but aside from that and aiming it to shoot missiles the navigator doesn't do shit anymore. I was so crushed by this tonight when I got online to play it that after one game I didn't ever want to be the navigator again because of how boring it was and how unimportant it was. We just killed the enemy BC by knocking out its shields with missiles and a yamato blast (again, not hard to aim at a huge battlecruiser) and then the gunner just kinda point-clicked on the enemy BC like 40 times until it died.
There was no skill for the navigator at all. I just kinda pressed the ping button for about 15 minutes and then I went near the enemy BC and looked at it for about two more minutes and then we won. There was no fun, no excitement, no point. Everyone else did shit, I didn't. I feel like I didn't even play a game.
It was like getting a new car, but the new car was a Camry.
It was like getting pizza, but it had no toppings.
It was like getting on the team, but then being benched for the whole season.
It was like graduating, but you graduated from DeVry and are $60K in debt without an accredited degree and no job prospects.
It was like reading a book, but the book was Twilight.
It was like watching the Olympics, but you were watching dressage.
It was like pressing the same button for fifteen minutes, then right-clicking on a screen for a little bit.
It was like eating a sandwich, but it had nothing in it.
It was like going to the beach, but it was rainy.
It was like going on a field trip, but the trip was to a box factory.
It was like watching a movie, but there was no picture and no sound.
It was like dancing in a club, but no one else was there.
It was like doing a jello shot, but without the alcohol.
It was like buying a new album, but it was a Justin Bieber album.
I think you get what I'm trying to say. Please give the broadsides back to the navigator. I don't care that you have to buy the ability to do it, keep that feature if you want, though IMO that is kinda dumb too. Just let the navigator actually do something instead of sit around most of the game and press the ping button. It is essential to the victory of the team that the navigator use the ping ability, so that means SOMEONE has to get stuck in there, but after doing it once like this I never ever want to do it again because of how little else I did. Navigator is like a curse or a burden, not something important anymore. If you wanna give more weapons to the weapon guy, give them yamato cannon or something, but not the broadsides, unless you want to kill people with boredom.
I'm coming to post here because I usually am a navigator, but after the recent (August 18?) update well, there is no point to the role of navigator. Allow me to explain...
When playing with experienced players the chief strategy before the August 18 update seemed to be to turtle at the start -- go nowhere, save energy. Ping for enemy wraith, if it approaches use your wraith, but shields and weapons are low so the capacitor can charge up. Then you get into a fight for the Kermeculite and things get interesting, but before the Kerm spawned the main thing you did as a navigator was to sit around waiting for the ping cooldown to finish -- UNLESS your Wraith died and now you actually had a job to protect your miners. You were the last line of defense, and you were also very important during a fight with the enemy BC. You had to line up missile shots for the gunner, and you had to keep one side aimed at the enemy BC when doing broadsides.
The new flying asteroids have changed this dynamic a bit because now you don't have to fight for the first Kermeculite spawn in order to get some of the more important upgrades so it has increased the available viable strategies teams can use, which is a good thing IMO, so good job on adding the flying asteroids. The thing I'm upset about is that with broadsides moved over to the weapon station there is basically nothing for the navigator to do for practically the whole game.
Since the navigator can't shoot at anything, teams are less inclined to send their wraiths out on raids early in the game because they know that if their wraith dies they have no protection for their miners. In the past, if your wraith died it wasn't the end of the world since the navigator could try to protect their miners if they were nearby. Because that isn't the case any more, a smart team won't even send its wraith out unless it has like a super good wraith pilot who they know can kill the enemy wraith, because the smart thing to do would be to just wait until the enemy (if noobs) sent out their wraith or whatever and only risk their main line of defense in that scenario. What I'm saying is that without a navigator who can shoot broadsides, the wraith has become so important early in the game that there is a powerful incentive to not even use it because using it can mean wasting it.
At this point you might say, "oh well why not just send the wraith pilot to be a gunner if the wraith dies," and you'd be right to say that, but even though the gun has been buffed (I think it was buffed?), it still is much harder to kill a wraith with that thing than it is to kill it with another wraith, or any of the other attack ships for that matter. This is mostly due to the low fire-rate of the gun but also its small hitbox.
Anyway, because the navigator can't shoot the broadsides, their life is now incredibly boring. I loved playing this game and I would almost always be the navigator because it was a challenging job during a fight and the performance of the navigator had some importance for the team's performance. Well, now there is nothing for them to do during a fight and so therefore the roll of navigator is something you would assign to the least skilled player on your team, like if a total noob was on your team you would tell them to be the navigator because of how unimportant the role has become. I mean you can aim the nose at the enemy BC and fire the Yamato cannon if your team was kind enough to buy it for you, but aside from that and aiming it to shoot missiles the navigator doesn't do shit anymore. I was so crushed by this tonight when I got online to play it that after one game I didn't ever want to be the navigator again because of how boring it was and how unimportant it was. We just killed the enemy BC by knocking out its shields with missiles and a yamato blast (again, not hard to aim at a huge battlecruiser) and then the gunner just kinda point-clicked on the enemy BC like 40 times until it died.
There was no skill for the navigator at all. I just kinda pressed the ping button for about 15 minutes and then I went near the enemy BC and looked at it for about two more minutes and then we won. There was no fun, no excitement, no point. Everyone else did shit, I didn't. I feel like I didn't even play a game.
It was like getting a new car, but the new car was a Camry.
It was like getting pizza, but it had no toppings.
It was like getting on the team, but then being benched for the whole season.
It was like graduating, but you graduated from DeVry and are $60K in debt without an accredited degree and no job prospects.
It was like reading a book, but the book was Twilight.
It was like watching the Olympics, but you were watching dressage.
It was like pressing the same button for fifteen minutes, then right-clicking on a screen for a little bit.
It was like eating a sandwich, but it had nothing in it.
It was like going to the beach, but it was rainy.
It was like going on a field trip, but the trip was to a box factory.
It was like watching a movie, but there was no picture and no sound.
It was like dancing in a club, but no one else was there.
It was like doing a jello shot, but without the alcohol.
It was like buying a new album, but it was a Justin Bieber album.
I think you get what I'm trying to say. Please give the broadsides back to the navigator. I don't care that you have to buy the ability to do it, keep that feature if you want, though IMO that is kinda dumb too. Just let the navigator actually do something instead of sit around most of the game and press the ping button. It is essential to the victory of the team that the navigator use the ping ability, so that means SOMEONE has to get stuck in there, but after doing it once like this I never ever want to do it again because of how little else I did. Navigator is like a curse or a burden, not something important anymore. If you wanna give more weapons to the weapon guy, give them yamato cannon or something, but not the broadsides, unless you want to kill people with boredom.