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We all know about it, but too lazy to post (kerm field)

Posted: Tue Apr 16, 2013 8:35 am
by IvanX
If a kerm field last asteroid (or maybe any of the asteroids) gets destroyed instead of harvested, the ping stays on minimap forever, and when the next one spawns - you can cause it again same way. (Previous is still there after next one spawns)

Re: We all know about it, but too lazy to post (kerm field)

Posted: Tue Apr 16, 2013 2:40 pm
by Siretu
Oh yeah. That seems reasonable considering how the code works. I'll fix it.