The future of Cruiser Command
Posted: Sat Apr 20, 2013 6:44 am
We are quickly approaching the summer, and with the summer there are some things I'd like to mention.
I've been developing Cruiser Command for almost two years(I started in June 2011, if I remember correctly). Now this might sound like it's leading up to something bad, but don't worry, I'm planning on working on Cruiser Command for a long time to come. However, there wont be a lot of patches this summer.
Basically, I've received an offer for an intership for the entire summer and I'm therefore going to South Africa for two months, starting in the middle of June.
Last time I left the country, you people managed to find an exploit that allowed miners to practically insta kill any ship. I'm sure you'll find a greater bug this summer. However, since it's a programming job, I'll bring my laptop with the editor. Unfortunately, it's slow and very annoying to work on. Combine this with the fact that I'll be working full-time, and you got the reason why I wont have a lot of time working on Cruiser Command.
I plan on being online in skype and read the forums regularly, so if I get notified about some bad bug, I should be able to fix it in at least a couple of days.
When I get home, development will continue like normal (although from what I've heard, that university term is going to be one of the harder ones so I might have a lot of other things to do).
Finally, I'd like to talk about what's going to happen before I go. I really want to get 2.0 out before I leave, because it's going to be hard to finish it properly when I'm away. I'd also like to have some time between the 2.0 release and the day I leave so I can get some of the worst bugs out of the way so I dont leave you with an unstable version. I'd also like to release a trailer along with the 2.0 patch and really advertise the map over the summer to grow the community. The trailer is far from done, but I'm hoping to be able to finish it before I leave.
I've been developing Cruiser Command for almost two years(I started in June 2011, if I remember correctly). Now this might sound like it's leading up to something bad, but don't worry, I'm planning on working on Cruiser Command for a long time to come. However, there wont be a lot of patches this summer.
Basically, I've received an offer for an intership for the entire summer and I'm therefore going to South Africa for two months, starting in the middle of June.
Last time I left the country, you people managed to find an exploit that allowed miners to practically insta kill any ship. I'm sure you'll find a greater bug this summer. However, since it's a programming job, I'll bring my laptop with the editor. Unfortunately, it's slow and very annoying to work on. Combine this with the fact that I'll be working full-time, and you got the reason why I wont have a lot of time working on Cruiser Command.
I plan on being online in skype and read the forums regularly, so if I get notified about some bad bug, I should be able to fix it in at least a couple of days.
When I get home, development will continue like normal (although from what I've heard, that university term is going to be one of the harder ones so I might have a lot of other things to do).
Finally, I'd like to talk about what's going to happen before I go. I really want to get 2.0 out before I leave, because it's going to be hard to finish it properly when I'm away. I'd also like to have some time between the 2.0 release and the day I leave so I can get some of the worst bugs out of the way so I dont leave you with an unstable version. I'd also like to release a trailer along with the 2.0 patch and really advertise the map over the summer to grow the community. The trailer is far from done, but I'm hoping to be able to finish it before I leave.