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1v1 Wraith Practice map
Posted: Sun Apr 28, 2013 1:43 pm
by WildFire
idk if you have one or not, but star battle has a micro map where you can try things out and buy abilities for a lot cheeper and the field is a lot closer to make the practice a lot quicker.
I'm wondering if you all had something where we could practice our wraith skills in 1v1 (maybe make a map or something where its 1-2 players on each side and they can choose between default wraith, default corvette, or to sit out, and start each ship with 50% energy as to be able to get some practice in.
This would be a great tool for in the middle of the day when not many people are around to be able to get better at small ships and stuff.
Re: 1v1 Wraith Practice map
Posted: Sun Apr 28, 2013 1:58 pm
by Corinthian
Currently we are relegated to using the regular map for practice.
A practice mode that will not impact our scores has been proposed. It would be nice if upgrades and items were also free in practice mode.
Re: 1v1 Wraith Practice map
Posted: Sun Apr 28, 2013 5:10 pm
by Siretu
This is something I'd really like to implement. I was wondering how you'd like me to add it.
I could make a separate map but that is not a good way to do it because it might have people join the wrong map and possible balance changes will have to be applied to both maps. I think the best way is to either create a separate game mode(has the con that it's not super easy for players to use it if they dont know how) or I could make it a choice at the start screen.
If I make it a choice at start(which I think is the best solution) what requirements would you like(So people dont accidentally pick it in real games). Maybe only pickable if there's less than 6 players? Problem is, I think I'll have to implement some kind of voting, which takes time to get it right.
Re: 1v1 Wraith Practice map
Posted: Sun Apr 28, 2013 5:26 pm
by WildFire
star battle did just a separate map, and never balanced it, you are practicing game mechanics not really anything else.
Re: 1v1 Wraith Practice map
Posted: Sun Apr 28, 2013 5:27 pm
by Capricis
Well if it's implemented in the same map, maybe have a button that everyone has to click before the countdown. Because it will probably only be used in private lobbies where everyone wants to use it anyway.
Re: 1v1 Wraith Practice map
Posted: Sun Apr 28, 2013 5:28 pm
by Siretu
Well if I suddenly made EMP disable side boosts for a longer time, it would play into the practice, I feel. I might make a separate map anyway though.
Re: 1v1 Wraith Practice map
Posted: Sun Apr 28, 2013 10:21 pm
by Red-Rocket
this seems like it should be an accelerated mode, start with alot of upgrades, start with money and emmediate kerm spawn and a smaller map + 50K energy to weps and energy at start
I would prefer a more hands on tutorial first however and a more complete game before doing this mode
Re: 1v1 Wraith Practice map
Posted: Mon Apr 29, 2013 4:10 pm
by KrakenDomes
+1 to This idea
Also what about strat guides? I am having a hard time finding any

Re: 1v1 Wraith Practice map
Posted: Mon Apr 29, 2013 5:10 pm
by Siretu
Well, the game isn't that evolved yet. There are a couple of things you can read, but most of them are pretty basic. Here are a couple(some may be a bit outdated):
http://cruisercommand.com/forum/viewtopic.php?f=6&t=55
http://cruisercommand.com/forum/viewtopic.php?p=1574
https://starcrafteditorial.wordpress.com/tutorial/
http://cruisercommand.com/wiki/index.ph ... structions
I expect you know most of this already, but that's all I could find. There's still a lot to figure out about the game. CCA has done a ton of math and stuff and they know a huge deal, I'm not sure how willing they are to part with it though
The best way to learn is to think and try. See what works.
Re: 1v1 Wraith Practice map
Posted: Mon Apr 29, 2013 7:01 pm
by Red-Rocket
well alot of clans have some pretty deep strat guides i think for specific aims, but the most popular in high level play is to rush BC to center map to control first green spawn wether by boost or lots of engines