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Patch 2.1 published

Posted: Sun Apr 28, 2013 7:43 pm
by Siretu
v2.1(29/4 - 2013):
- Fixed a boarding bug that would occur if you die on the enemy BC.
- Fixed a boarding bug that would occur if you die while on your way back from the enemy BC.
- Fixed some boarding item tooltips.
- Added a new ability to the Infiltrator: Phase shift. It’ll make the infiltrator pass through anything for four seconds.
- The directions button and the switch view will now be hidden while in space.
- Nanite transfer now heals 3% / second instead of 20 / second.
- You can now board while being recently launched.
- Might’ve fixed an issue with using the Disconnect console ability.
- Fixed a Scorpion Light Missile bug.
- The Destroyer’s Quantum Leech now scales with the destroyer damage upgrade.

Use this thread to discuss the latest patch.

Re: Patch 2.1 published

Posted: Sun Apr 28, 2013 8:51 pm
by Capricis
COOL PATCH

Also your loading screen still says the forum is sc2cc.forumotion.com.

Re: Patch 2.1 published

Posted: Sun Apr 28, 2013 10:14 pm
by Red-Rocket
when can we start adding upgrades to missiles? (i also feel heavy missiles tier should be unlocked)
such as scorpion missile, allows little projectiles to home in making them more effective at hitting multiple ships

Re: Patch 2.1 published

Posted: Sun Apr 28, 2013 10:45 pm
by WildFire
small ship killer missiles!

Re: Patch 2.1 published

Posted: Mon Apr 29, 2013 6:38 am
by Degra
What is the exact formula for quantum leech energy damage now?
3000 + 500*quantum bombardment level?

Re: Patch 2.1 published

Posted: Mon Apr 29, 2013 7:51 am
by Siretu
200 + 150*level

Re: Patch 2.1 published

Posted: Mon Apr 29, 2013 7:54 am
by Degra
I see.
Your numbers are per projectile, I guess?
1000 energy per salvo if not upgraded,
4000 energy per salvo if fully upgraded.

Sounds good.

Re: Patch 2.1 published

Posted: Mon Apr 29, 2013 11:59 am
by Jannik2099
sounds fucking much. its upgraded to 400%, while the dmg upgrade does 100 or 125%

Re: Patch 2.1 published

Posted: Mon Apr 29, 2013 12:11 pm
by Siretu
Jannik2099 wrote:sounds fucking much. its upgraded to 400%, while the dmg upgrade does 100 or 125%
What are you talking about? It's nerfed. It used to be 5000 per salvo all the time.

Re: Patch 2.1 published

Posted: Mon Apr 29, 2013 1:16 pm
by IvanX
Siretu wrote:
Jannik2099 wrote:sounds fucking much. its upgraded to 400%, while the dmg upgrade does 100 or 125%
What are you talking about? It's nerfed. It used to be 5000 per salvo all the time.
Well, the only problem with Starting at 1000 that i see is that you get +75% at lvl 1, making lvl 1 upgrade a must have,
while if you started at 2k (it'd be just either 25% per upgrade if u wanted to cap on 4k)
(or 37.5% per upgrade if u wanted to cap at 5k)

As from what i think 40% per upgrade for dessie is perfect, thus
base should be 1600 and 600 per level, then at lvl 4 it'd do 1600+4*600 = 4000, while compared to base damage each upgrade would be 37,5%