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Mines and Croniton Torpedoes (aesthetics)

Posted: Fri May 03, 2013 11:18 am
by Hopeinmo
(this thread not about function, just looks :o)

Just a slight curiosity why the mines don't use spider mines model or for the button :o

I think the current, sideways red point defense drone button should be saved and reserved for a possible new weapon/item for the mine layer in the future :o since, emp mines Icon was changed, using the PDD for a decoy :p

The croniton torpedoes... well, curious if there's plans to change the projectile colors or something for the 3 different dessy weapons :o And I think there maybe be some more suitable Icon;s for the croniton button :p

Re: Mines and Croniton Torpedoes (aesthetics)

Posted: Fri May 03, 2013 3:46 pm
by Red-Rocket
light blue for leech, red for torpedoes

Re: Mines and Croniton Torpedoes (aesthetics)

Posted: Fri May 03, 2013 4:36 pm
by Hopeinmo
Red-Rocket wrote:light blue for leech, red for torpedoes
(edite= oops, lightblue=cyan, I see :p well, i think crons should be a orangy, not red, red too dark :p)

I was more for, orange for torpedoes, and cyan for leech :o (both "brighter" colors :p) also, for toprs, less orby, more star shaped :o (as in not strong border, rather, a varied border/blurred/radiant for torps :P )

(I'm talking about the graphical Representation of the projectile :p example, current Q bombs are like "O" and i want the torps upgrade to change more to an "X" (leeches maybe look more like rings? =p)

If i had any of the programs/know-how to use SC2 Editor to make the art for a projectile, I'd make myself, and submit the file for it :p (assuming i could do without using dependencies) I used to be soo good on Macromedia fireworks D= I could make these projectile (if had program) in PNG format, animated too... Stupid lack of resources experience and knowledge combination! D=<