Cruiser Command: Mutiny Edition
Posted: Thu May 09, 2013 9:41 pm
Okay I have another great idea, inspired by Battlestar Galactica!
While CC is great as it is, at some point the game will become stale. So we need to sex it up a bit. I propose there be an option to set the game to Mutiny Edition.
In ME, 1 player on each team has a different objective than the rest of their teammates. Their job is to sabotage the BC they are on =O
Each team will have 1 player whose sole purpose is to win the game for the other team. Nobody knows who these people are, so team members will have to watch each other carefully to find the saboteur.
That's the basic idea that I have. I'm hoping the community can fill in all the important technical details.
What I am thinking is that if a team suspects a player to be the saboteur, the entire team votes on putting them in the brig, where they are locked there for the entire game. The team can release them from the brig if they find out that the real saboteur is still running around on the ship.
However, they can only be jailed if they are on the BC. If they are on a small ship outside the BC, they can run to the enemy BC and join up with their real team. HOWEVER! If you manage to shoot them down as they are running, they are brought back on board the BC and are thrown into the brig.
That's my idea. Please add to it. I think it can really add another layer of spice that can potentially broaden the CC community.
While CC is great as it is, at some point the game will become stale. So we need to sex it up a bit. I propose there be an option to set the game to Mutiny Edition.
In ME, 1 player on each team has a different objective than the rest of their teammates. Their job is to sabotage the BC they are on =O
Each team will have 1 player whose sole purpose is to win the game for the other team. Nobody knows who these people are, so team members will have to watch each other carefully to find the saboteur.
That's the basic idea that I have. I'm hoping the community can fill in all the important technical details.
What I am thinking is that if a team suspects a player to be the saboteur, the entire team votes on putting them in the brig, where they are locked there for the entire game. The team can release them from the brig if they find out that the real saboteur is still running around on the ship.
However, they can only be jailed if they are on the BC. If they are on a small ship outside the BC, they can run to the enemy BC and join up with their real team. HOWEVER! If you manage to shoot them down as they are running, they are brought back on board the BC and are thrown into the brig.
That's my idea. Please add to it. I think it can really add another layer of spice that can potentially broaden the CC community.