Mines and lag
Posted: Sun Oct 21, 2012 11:17 pm
Mines are in an okay spot balance-wise, but there's one major glaring issue with them: Lag. You drop enough mines, they lag the game. It's an issue I see often that involves the minelayer, someone will inevitably complain about the game being slow. I don't care about any particular solution to this problem, but some solutions:
- Mines expire after X minutes.
- Mines are consumed on use, you have to repurchase them. The minelayer would not come with free mines in this case.
- Minelayers don't deploy mines, they deploy mine spawners, which spawn mines when ships approach (and despawn when no ships are near). Minelayers would have fewer mine spawners on board.
- Mines have a max limit per team. Spawning a new mine blows up the oldest one.
- Optimize mines somehow (I'm not a mapmaker whiz so I have no clue what could be done to optimize)
- Some combination of the above.
Also, more of a personal suggestion, it would be cool if minelayers could actually disarm mines.
- Mines expire after X minutes.
- Mines are consumed on use, you have to repurchase them. The minelayer would not come with free mines in this case.
- Minelayers don't deploy mines, they deploy mine spawners, which spawn mines when ships approach (and despawn when no ships are near). Minelayers would have fewer mine spawners on board.
- Mines have a max limit per team. Spawning a new mine blows up the oldest one.
- Optimize mines somehow (I'm not a mapmaker whiz so I have no clue what could be done to optimize)
- Some combination of the above.
Also, more of a personal suggestion, it would be cool if minelayers could actually disarm mines.