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Launch Small Ship Bug

Posted: Wed May 22, 2013 9:14 pm
by WhyteDragon
During this 2v2 match, there was an issue with launching ships for both teams at a certain point. A large number of AIs were amassed in the game, which may be the issue -- however, the previous report I saw, the ships counted as actually 'launched' and showed up as such in the hanger. They appeared to have no collision, however, as two ships easily stacked on top of one another.

It first occurs at 25:14, when a chomper is launched out into space. The error is: RegisterShipNavigation: No free slots in nav_ships. Considering that all of the slots underneath the map for ship dummies were full, I'm assuming that more space is required. Things only continue to get worse from there when we attempt to launch a mine layer. :P

In short, I think you need to add another 20 lines in order to compensate for the fact there could potentially be 32 small ships in space at a time. (12 players, and 20 AIs since the team limit to AIs appears to be 10.)

Re: Launch Small Ship Bug

Posted: Thu May 23, 2013 4:59 am
by Siretu
WhyteDragon wrote:Considering that all of the slots underneath the map for ship dummies were full, I'm assuming that more space is required.
Yeah, that's exactly what's happening. The problem is, the pillars below the space weren't designed for AIs. I have no idea why it works because it should mess up a lot with just having AI miners. I must've done something magical way back when I introduced AI miners.

I've known about this for a while and I just have to fix stuff in all the right places. The problem is that there's also a bug in here. Sometimes, AI miners continue to take up a slot after docking.

Re: Launch Small Ship Bug

Posted: Thu May 23, 2013 8:32 am
by Siretu
I managed to fix the bug that was causing AI miners to take up a slot even after they died. This will reduce the probability that you hit the limit. I'm also going to add 12 more regions. The maximum amount of ships out at one time should be 22(since there's 10 hangar slots per team and the BCs count as one each). By adding 12 more, there'll be 24 which should be enough.

This'll be in the new patch which I'm probably going to release tonight.