Unfinishable Late Game
Posted: Sat May 25, 2013 11:42 pm
This is an issue that has been simmering for since the hardened shield upgrade was fixed, and it's something that needs a discussion.
Late game is impossible to finish at high level play. If you're winning, you can deny your opponent resources indefinitely. If you're losing, you can evade and repair indefinitely. The result is games that are decided 20 minutes in, but the next 50 minutes after are hide & seek trying to end the game (or until one team gets tired and quits).
From the winning team's perspective, your opponent won't engage you, because you will just crush them with your superior whatever. They will always run away with their shields down, meaning you will run out of power before you can catch them. Small ships won't help, the BC is the fastest ship in the game (and they'll get crushed by the tractor beam). Weapons/missiles/yamato won't help, they can shield boost to absorb it and iron curtain on top of that. Infiltration won't help, good luck fighting a 1v4. Predator missiles don't help, your opponents will clear them in, on average, 20-30 seconds. Basically, your options are to run them down until they make a mistake (which is rare in high level play), or give up.
From the losing team's perspective, you have no chance in a straight up fight, so you evade while your miners try to even the odds. Depending on how far into the game it is, the asteroid fields might be used up, meaning mining becomes a crapshoot (at least the AI miner doesn't get bored). You can try chomping if your opponents are low on power, but it's safer to just run and have the miners do it all. You'll never get the resources you need to fully come back though, because your opponents can deny you the green spawn indefinitely. Your hope is that your opponents make a mistake on a mineral spawn (rare in high level play), at which point you become the winning team and your opponents becoming the losing team, at which point, see above.
Neither of these perspectives are fun to be in.
Quite simply, there needs to be a way to force a late game losing team to fight, and there needs to be a way to allow a late game losing team to come back, both of which don't rely on people making mistakes. Preferrably multiple ways.
Late game is impossible to finish at high level play. If you're winning, you can deny your opponent resources indefinitely. If you're losing, you can evade and repair indefinitely. The result is games that are decided 20 minutes in, but the next 50 minutes after are hide & seek trying to end the game (or until one team gets tired and quits).
From the winning team's perspective, your opponent won't engage you, because you will just crush them with your superior whatever. They will always run away with their shields down, meaning you will run out of power before you can catch them. Small ships won't help, the BC is the fastest ship in the game (and they'll get crushed by the tractor beam). Weapons/missiles/yamato won't help, they can shield boost to absorb it and iron curtain on top of that. Infiltration won't help, good luck fighting a 1v4. Predator missiles don't help, your opponents will clear them in, on average, 20-30 seconds. Basically, your options are to run them down until they make a mistake (which is rare in high level play), or give up.
From the losing team's perspective, you have no chance in a straight up fight, so you evade while your miners try to even the odds. Depending on how far into the game it is, the asteroid fields might be used up, meaning mining becomes a crapshoot (at least the AI miner doesn't get bored). You can try chomping if your opponents are low on power, but it's safer to just run and have the miners do it all. You'll never get the resources you need to fully come back though, because your opponents can deny you the green spawn indefinitely. Your hope is that your opponents make a mistake on a mineral spawn (rare in high level play), at which point you become the winning team and your opponents becoming the losing team, at which point, see above.
Neither of these perspectives are fun to be in.
Quite simply, there needs to be a way to force a late game losing team to fight, and there needs to be a way to allow a late game losing team to come back, both of which don't rely on people making mistakes. Preferrably multiple ways.