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Add Selection for Laser Type for Weapons AI

Posted: Sun Jun 02, 2013 6:54 pm
by Zeus
Please add the ability to select single, triple, and penta for lasers for the weapons AI. I'm not sure what the best way to do this would be. Maybe add it to the dropdown box or add additional check boxes.

Re: Add Selection for Laser Type for Weapons AI

Posted: Sun Jun 02, 2013 7:18 pm
by Degra
Me, in the patch 2.4 topic wrote: Yes, now that it knows how to aim and shoot missiles, it should become more efficient on power usage.
I guess you'd set thresholds for triple and single burst in the drone console, so if the weps energy is below a set value, it will switch to that burst.
So yeah, I fully agree with this.

Re: Add Selection for Laser Type for Weapons AI

Posted: Sun Jun 02, 2013 9:20 pm
by Red-Rocket
i kinda would just like it to default triple burst for small ships (except corvettes and destroyers) and penta on BC corvettes and destroyers.
Could you program the ai to switch to kinetics if there is no shield on the target? it would make using penta/kinetics more usefull

Re: Add Selection for Laser Type for Weapons AI

Posted: Mon Jun 03, 2013 12:10 am
by WhyteDragon
Sometimes you don't want to use kinetics, even when shields are down.
I.E. You have slow, stream kinetics that will never reach the opposing team. Doesn't matter if their shields are down, they won't get hit at about 500 engines. May want lasers, which are faster moving and will probably still hit.
I agree with selection of burst type.
I disagree with automatic kinetic/laser alterations.

Re: Add Selection for Laser Type for Weapons AI

Posted: Mon Jun 03, 2013 7:52 am
by Moleman
Sometimes the ai just shoots 10 times penta trying to kill a cargo drone and still misses it. So it would be nice if it would just shoot triple burst at ss/cargo.
WhyteDragon wrote:Sometimes you don't want to use kinetics, even when shields are down.
I.E. You have slow, stream kinetics that will never reach the opposing team. Doesn't matter if their shields are down, they won't get hit at about 500 engines. May want lasers, which are faster moving and will probably still hit.
I agree with selection of burst type.
I disagree with automatic kinetic/laser alterations.
I totally agree with that.

Re: Add Selection for Laser Type for Weapons AI

Posted: Mon Jun 03, 2013 5:00 pm
by Red-Rocket
the single shot one is slow but the gatling one is kinda fast and i use it as a spray to pick off small ships, no shatter them...but i would like to see the option there

Re: Add Selection for Laser Type for Weapons AI

Posted: Mon Jun 03, 2013 6:57 pm
by WhyteDragon
Red-Rocket wrote:the single shot one is slow but the gatling one is kinda fast and i use it as a spray to pick off small ships, no shatter them...but i would like to see the option there
Are you refering to kinetics? That seems kind of vague, since there are no kinetics that ever shoot 'single shots.' They're all four shots or more.

Regardless, I still find issue with the implementation of an autoswitch. Just look at the AI for a second... How do you define the 'lower limit' at which you start switching to kinetics? Based on shield %? On shield value? What about emergency shielding?

IMO there are too many 'player factors' involved, and the topic is rather questionable to work around seeing as there are so many variables -- hardened shields, laser upgrades, emergency shielding, the prediction of shield boost, and lets not even start with the acquisition of small ships. In the end, even if it could be programmed I feel as if it starts getting into a questionable area at which there is zero point of ever having a human on weapons again. Making an AI superior in all aspects on a key console seems extremely questionable to me.

Re: Add Selection for Laser Type for Weapons AI

Posted: Mon Jun 03, 2013 9:13 pm
by Zeus
I think this is getting over complicated. I just wanted the ability to select single, triple, or penta burst from the AI console. You have a drop down box currently that has a attack preference selection of lasers or kinetics. Just change it to Lasers (single), Lasers (triple), Laser (penta), and Kinetics. And just make it that for now. If you decide to change it later then we can revisit it then. But for now doing that would be great.

Re: Add Selection for Laser Type for Weapons AI

Posted: Fri Jun 07, 2013 10:14 am
by Zeus
What would be the chances that we could get this implemented the way I recommended in my last post before you leave for the summer?

Re: Add Selection for Laser Type for Weapons AI

Posted: Fri Jun 07, 2013 4:47 pm
by Siretu
Zeus wrote:What would be the chances that we could get this implemented the way I recommended in my last post before you leave for the summer?
I'd give it a probability of around 45%