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Patch 2.6 published

Posted: Mon Jun 03, 2013 10:48 am
by Siretu
v2.6(3/6 - 2013):
- Modified the score screen to add special rewards, including the new skin and model rewards from the Cruiser Command tournament.
- Fixed a resource issue when people left the game.
- Increased the range of power transfer by 35%.
- Added a new upgrade: Dielectric Sensor Recovery, which reduces the cooldown of the radar ping ability by half.
- Added a new event. At 60 minutes into the game, the wrapping around the edges will stop working.
- Modified the mine item tooltips to clarify how they work.
- Added an unlock camera ability to the science console.
- Reduced the side boost block from EMP from 4s to 2.5s.

Use this thread to discuss the new patch.

Re: Patch 2.6 published

Posted: Mon Jun 03, 2013 12:15 pm
by WhyteDragon
The new model doesn't seem to be associated with the players yet. I just went in to check the new patch stuff and it doesn't appear to be selectable, for me at least.

Also, the science AI doesn't appear to recognize the 35% range increase. It would be great if they did now.

Re: Patch 2.6 published

Posted: Mon Jun 03, 2013 2:25 pm
by Siretu
The new model is associated with the first and second place players. However, since you gave me the incorrect ID, it doesn't work for you. Since you mentioned that it didn't work, I loaded up a replay with you in and checked your ID. It's 1-S2-1-492464, not 1-S2-492464 :) That explains why yours looked different from everyone else's.

Also, the Science AI does recognise the 35% range increase. However, it checks in a radius slightly lower than max range just so it can be more certain to hit. In other words, it will fire from further away than before, but not as far away as it technically could.

Re: Patch 2.6 published

Posted: Mon Jun 03, 2013 2:44 pm
by WhyteDragon
My mistake -- thank you for the feedback on my concerns!

Re: Patch 2.6 published

Posted: Mon Jun 03, 2013 2:47 pm
by Siretu
I've published a fixed version already. Try it out.

Re: Patch 2.6 published

Posted: Tue Jun 04, 2013 7:36 pm
by Corinthian
What about doubling the number of Scorpion projectiles and eliminating their ability to interact with a BattleCruiser?

otherwise Awesome Patch

Re: Patch 2.6 published

Posted: Wed Jun 05, 2013 9:03 am
by Siretu
Corinthian wrote:What about doubling the number of Scorpion projectiles and eliminating their ability to interact with a BattleCruiser?

otherwise Awesome Patch

I forgot about those changes and some other. I'll implement them in the next patch.

In addition, the map wrap disable doesn't work in this version. I was working on the current version with rewards and stuff when you guys suggested the map wrap disable. Since I couldn't publish the WIP version, I took the old version that I had published previously, added the map wrap disable and published it. This means that it never got implemented in the WIP version. However, I've added it back in and it'll be in the next version.

Re: Patch 2.6 published

Posted: Wed Jun 05, 2013 11:48 am
by Corinthian
ah, that makes sense, thanks