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Plasma energy
Posted: Thu Jun 06, 2013 10:28 pm
by Red-Rocket
ok guys, nobody uses plasma energy...its either, "do we go ionic or nanite?" because plasma is just so pointlessly useless unless you are messing around which is difficult in CC but ultimately fun but ends in your defeat.
First off, make it 50 50 25 like the other energy transfers
make ability last 250s
now for the interesting ideas that im thinking of
-Will cause a chain reaction (basicly you blow up one ship it will explode and hit another ship, and blow another and another...like Enders game!)
-Will buff all weapons (mines not included) by 50% and will increase mining speed by 50% and increase amount healed by minelayer.
So this weapon is about hitting hard and being aggressive, in my mind i think we should do away with the explosion ability lest this become OP but will lose something special...
i want to make this a third viable option in any game
Re: Plasma energy
Posted: Thu Jun 06, 2013 11:13 pm
by Siretu
I still disagree with you, as I said in skype.
The problem is not that it's not powerful enough. The problem is that it's bugged and rarely works in-game. I don't really feel like it's hard to discuss if it's viable or not when we cant know that from gameplay since it's bugged.
It deals 1200 damage, that's a LOT of damage. That's like two merculite missiles and after you get plasma transfer, you can keep pumping out more for free(just have to get a miner or something which is 75/75)
Again, I don't think it's useless because of how it works. I think it's useless because it doesn't work.
Re: Plasma energy
Posted: Thu Jun 06, 2013 11:27 pm
by WhyteDragon
Siretu wrote:I still disagree with you, as I said in skype.
The problem is not that it's not powerful enough. The problem is that it's bugged and rarely works in-game. I don't really feel like it's hard to discuss if it's viable or not when we cant know that from gameplay since it's bugged.
It deals 1200 damage, that's a LOT of damage. That's like two merculite missiles and after you get plasma transfer, you can keep pumping out more for free(just have to get a miner or something which is 75/75)
Again, I don't think it's useless because of how it works. I think it's useless because it doesn't work.
Buy a miner. 75y 75b.
Deal 1200 damage PLUS ramming, PLUS body blocking lasers, PLUS it also damages
enemy small ships in the middle of combat such as Destroyers. Even if you ignore
everything else, you have to remember that this is a 1200
burst, works as a great way to create a situation where every loss you incur on small ships still hurts the enemy, and can be used as a
player guided missile.
End game, I don't think Nanites is overall that effective due to the issue of burst.
End game, I don't think Ionics is overall that effective unless you're hunting miners in a wraith, but chomping is more popular late game anyways.
End game, I would
definitely use Plasma Transfer if I hadn't invested in either of the Plasma Transfers in the early game.
It has merit, it just doesn't work.
Also, it lasts 180 seconds I believe. Not 250.
Re: Plasma energy
Posted: Fri Jun 07, 2013 4:11 am
by IvanX
i thought plasma lasted indefinitely >.> ...
Although i agree with making it same price as other transfers, that's kinda reasonable -- it is more expensive atm, right?
It can only be used later on, yes, while other two transfers boost your harassment level to the whole new stage, so if you didn't get other transfer and got urself a plasma, it should at least not be a bigger waste of resources to research.
Maybe you should also hide the effect? this way it will become pretty useful as the enemy will not know if you got it or not - and you will be able to trap him. Plus having ionic or nanite, he will still be afraid of close distance fight since he wouldn't know if plasma is on you or not.
P.S. I'm positively sure that being bugged is the least reason for people not using plasma transfer.
Re: Plasma energy
Posted: Fri Jun 07, 2013 11:24 am
by Red-Rocket
no we dont need to hide affect, i love the mesmerizing purple glow. maby we should make it an ability to activate so you can suicide yourself instead of having to ram/get attacked by enemies would help
Re: Plasma energy
Posted: Fri Jun 07, 2013 11:29 am
by Red-Rocket
then create a fourth energy transfer for 50% increase? (i want a blue glow!) because we got our persistant speed/movement and need an attack, i just think plasma doesnt fit in with the others and a 4th will change some stuff up again, like it seems like it can be a good counter to deal with nanite
Re: Plasma energy
Posted: Tue Jun 11, 2013 11:17 pm
by Hopeinmo
1 - is bugged,
2 - it lasts untill docked
3 - it is not foolproof, you can damage friendlies with it, so should the bug be figured out and fixed, youd have to be careful in a bc on bc conflict, if the bc's are too close, then youll hurt your own BC to... (well theres something to be said for making a game end quicker if not win it for your team)
...and aww, don't need to raise the awareness of the cheap miner missile XD I was gonna use that tactic when was fixed :p... well I might as well point it out, infiltrator is faster, therefor a slightly better guided missile, ^^