Changing Cruiser Command's direction
Posted: Wed Jun 05, 2013 2:58 pm
The BIGGEST problem I feel like we have right now is that the game isn't designed to show new players why it's fun. I feel like this is a big FUNDAMENTAL problem with the map. Achievement are great, and I might implement them soon, but they're not the solution. Solving the problem requires a big change in how the game works, I think.
I think this is something that we have to do a lot of thinking on and come up with a way to solve, if we ever want Cruiser Command to become more popular than it's ever become before.
Maybe focus more on wraith combat? Make it more of a several wraiths vs several wraiths? You could give three AIs all the time and have them be the main source of income. An experienced player could take it and focus the mineral income and get the kerm while the new players take wraiths. We then lower the wraith price by a decent bit.
This way, we increase the direct "fun" of the early game, by adding more action and make it more small ship-focused in the beginning. Also, if a new player doesn't understand how to play, you're not losing out on mineral income but rather just some firepower, which isn't a huge deal since you can just play defensively instead. Same thing if the new player dies: You're losing some small firepower and not potential income.
I know the AI miners aren't perfect, but they're still better than the average new player, even if that new player listens and reads the introduction. So maybe we should shift the meta-game towards more AI miners and more ship combat? Potentially starting with more wraiths as well? Maybe increasing the hangar capacity to allow for this?
When the BCs finally engage, the new players can feel like they're actually contributing since they can sit in a wraith and fire on the BC and feel super cool trying to dodge lasers and stuff. This is instead of having them sit in a miner on the other side of the map and suddenly the game ends and they had no idea what happened.
After the new player has had his/her share of action, (s)he'll hopefully be interested in the other aspects of the game. What can you do inside the BC? What was all that about? Oh, you can use different consoles? Ah, this one controls weapons!
I might be optimistic, but this is how I feel like it could work.
I think this is something that we have to do a lot of thinking on and come up with a way to solve, if we ever want Cruiser Command to become more popular than it's ever become before.
Maybe focus more on wraith combat? Make it more of a several wraiths vs several wraiths? You could give three AIs all the time and have them be the main source of income. An experienced player could take it and focus the mineral income and get the kerm while the new players take wraiths. We then lower the wraith price by a decent bit.
This way, we increase the direct "fun" of the early game, by adding more action and make it more small ship-focused in the beginning. Also, if a new player doesn't understand how to play, you're not losing out on mineral income but rather just some firepower, which isn't a huge deal since you can just play defensively instead. Same thing if the new player dies: You're losing some small firepower and not potential income.
I know the AI miners aren't perfect, but they're still better than the average new player, even if that new player listens and reads the introduction. So maybe we should shift the meta-game towards more AI miners and more ship combat? Potentially starting with more wraiths as well? Maybe increasing the hangar capacity to allow for this?
When the BCs finally engage, the new players can feel like they're actually contributing since they can sit in a wraith and fire on the BC and feel super cool trying to dodge lasers and stuff. This is instead of having them sit in a miner on the other side of the map and suddenly the game ends and they had no idea what happened.
After the new player has had his/her share of action, (s)he'll hopefully be interested in the other aspects of the game. What can you do inside the BC? What was all that about? Oh, you can use different consoles? Ah, this one controls weapons!
I might be optimistic, but this is how I feel like it could work.