Improving the Wraith
Posted: Wed Sep 04, 2013 7:40 am
I like the wraith combat. I think the recent patch makes it even better and large-scale(4-5 ships) wraith battles can be very fun.
However, I feel like there's a pretty large problem with the wraith combat currently. The problem I see is mainly with the user experience of new wraith pilots. It is not as big of a deal for more experienced wraith pilots.
The problem: In a situation in wraith vs wraith and both pilots are inexperienced, it does not feel very rewarding. Combat is supposed to be satisfying. Even if you're not very good and you might get crushed if you play against someone more experienced, it's supposed to feel nice. I don't think this is the case for new players.
Imagine two players on opposing teams with a wraith each. They have 10-15 reputation and they're about to start fighting. How is the fight going to look? I'd say probably something like: Both ships charge straight for eachother, firing their weapons, connecting and ramming each other until one dies. They might try to use side boosts occasionally, but overall not very successfully. One of them might try to run away, but will then run straight away and die soon from the last shots.
Is this fun? I don't think so.
As I said, this is not as much of a problem for experienced players since they're a lot better at navigating their ships and are able to strafe properly around and do something nice and it can feel satisfying.
Please note that I am not trying to change the dynamic between experienced players and new players. Experienced players should still dominate new players easily, I think.
So that is the problem I see. How do we fix it?
I think we need to do a combination of some of the following:
* Make wraith battles less about ramming at the lower levels by making navigating the wraith easier.
* Make the wraith feel more powerful. Think "BANG BANG" instead of "pew pew". This would make players feel more epic and instead of thinking: "Oh, I died. I didn't manage to do anything" to think "Oh, that was great. I almost had him and did lots of explosions and sounds.
How do we accomplish this?
Wraith currently have lower friction(yes, friction in space, don't argue) than the other ships. This make them more... slippery in space. If you turn, it takes longer until you start going the other way. I am thinking of experimenting which changing this value.
We also discussed some different navigation solutions in skype such as allowing the wraith to go backwards by having the throttle go to negative or having a backwards thrust. The problems with these is that backwards throttle is different from all other ships and if players start out with the wraith, they will be confused when they try out other ships. Backwards thrust might not help since it's even more to think of and side boosts aren't really working very well for new players.
Another thing I'm thinking of is changing the wraith weapon. Mostly by changing the visuals and audio to make it feel more powerful but I also thought of changing the projectile speed. The wraith projectiles is very slow imo which is weird since the wraith is a fast and agile ship with a rather small weapon. I think some of you have played the star wars space battle custom map on SC2 where the ship follows the mouse. Imagine if your projectiles in that game were as slow as the wraith projectile. It would definitely feel less satisfying.
I'm interested to hear your thoughts.
However, I feel like there's a pretty large problem with the wraith combat currently. The problem I see is mainly with the user experience of new wraith pilots. It is not as big of a deal for more experienced wraith pilots.
The problem: In a situation in wraith vs wraith and both pilots are inexperienced, it does not feel very rewarding. Combat is supposed to be satisfying. Even if you're not very good and you might get crushed if you play against someone more experienced, it's supposed to feel nice. I don't think this is the case for new players.
Imagine two players on opposing teams with a wraith each. They have 10-15 reputation and they're about to start fighting. How is the fight going to look? I'd say probably something like: Both ships charge straight for eachother, firing their weapons, connecting and ramming each other until one dies. They might try to use side boosts occasionally, but overall not very successfully. One of them might try to run away, but will then run straight away and die soon from the last shots.
Is this fun? I don't think so.
As I said, this is not as much of a problem for experienced players since they're a lot better at navigating their ships and are able to strafe properly around and do something nice and it can feel satisfying.
Please note that I am not trying to change the dynamic between experienced players and new players. Experienced players should still dominate new players easily, I think.
So that is the problem I see. How do we fix it?
I think we need to do a combination of some of the following:
* Make wraith battles less about ramming at the lower levels by making navigating the wraith easier.
* Make the wraith feel more powerful. Think "BANG BANG" instead of "pew pew". This would make players feel more epic and instead of thinking: "Oh, I died. I didn't manage to do anything" to think "Oh, that was great. I almost had him and did lots of explosions and sounds.
How do we accomplish this?
Wraith currently have lower friction(yes, friction in space, don't argue) than the other ships. This make them more... slippery in space. If you turn, it takes longer until you start going the other way. I am thinking of experimenting which changing this value.
We also discussed some different navigation solutions in skype such as allowing the wraith to go backwards by having the throttle go to negative or having a backwards thrust. The problems with these is that backwards throttle is different from all other ships and if players start out with the wraith, they will be confused when they try out other ships. Backwards thrust might not help since it's even more to think of and side boosts aren't really working very well for new players.
Another thing I'm thinking of is changing the wraith weapon. Mostly by changing the visuals and audio to make it feel more powerful but I also thought of changing the projectile speed. The wraith projectiles is very slow imo which is weird since the wraith is a fast and agile ship with a rather small weapon. I think some of you have played the star wars space battle custom map on SC2 where the ship follows the mouse. Imagine if your projectiles in that game were as slow as the wraith projectile. It would definitely feel less satisfying.
I'm interested to hear your thoughts.