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Seperating missiles into its own console

Posted: Fri Oct 04, 2013 9:12 pm
by Red-Rocket
Lets take the missiles and seperate it into its own console, and put the console on the upper deck and maybe put it by the science console, this way, new players are more aware of missile console and wont stupidly buy missiles when i send them to get some stuff like repair bots from the construction console.
The drop area from where the missiles will be deposited once bought will be the same area as the start location for players and bots, this will help bots and players quickly buy missiles and load them in battle as its closer to the missile bays and you dont have to deal with switching floors.

Re: Seperating missiles into its own console

Posted: Fri Oct 04, 2013 11:54 pm
by DumbMarine
I don't understand why a newbie would buy missiles if they're on the construction console but not buy them if they have a separate console. If a newbie wants to buy the wrong thing, there's really nothing that can be done about it.

Re: Seperating missiles into its own console

Posted: Sat Oct 05, 2013 1:21 am
by Red-Rocket
right, but that was just 1 reason to move missiles, also we would like easier access to missiles which would be handy in fights and losing less time during normal BC operations. Also its easier to introduce a new player if the missiles and missile bays are on the same deck

And i just posted loose ideas just to revitalize the forum xD

Re: Seperating missiles into its own console

Posted: Sat Oct 05, 2013 11:54 am
by Caladbolg
weapon is mindless enough already, lets not take away its only "skill" component

Re: Seperating missiles into its own console

Posted: Sat Oct 05, 2013 5:10 pm
by Red-Rocket
what skill component?

Re: Seperating missiles into its own console

Posted: Sat Oct 05, 2013 8:11 pm
by Caladbolg
exactly. I cant even think of any. It's easy enough. dont make it even dumber.

Re: Seperating missiles into its own console

Posted: Sat Oct 05, 2013 10:24 pm
by Red-Rocket
im making it more convenient

Re: Seperating missiles into its own console

Posted: Sun Oct 06, 2013 10:12 am
by Caladbolg
no, you are making it less convenient, it would require 1 more AI to man missiles or 1 more human.

Re: Seperating missiles into its own console

Posted: Sun Oct 06, 2013 11:21 am
by Red-Rocket
oh there is no reason to man a construction console, because you are simply buying items, not staying on it for long periods.
Remember when Construction and Upgrade Consoles where one and the same? it made for traffic jams and a lot of yelling. then it was wonderfully separated (and that was before the upgrades had a time cost to them as well and it was still jamming)

Re: Seperating missiles into its own console

Posted: Sun Oct 06, 2013 3:18 pm
by Caladbolg
I really, really hate that idea and think it is stupid and useless.

I can't add more than that to the subject.