Seamless zoom
Posted: Mon Sep 08, 2014 4:52 pm
So one of the things I look forward to the most is the ability to remove the distinction between showing the camera inside the battlecruiser and outside in space. Right now we all know there's a button to change between these views.
However, I want to remove the button and have the marines actually move around inside the battlecruiser that is moving around in space. This way, while you're moving around in the battlecruiser in the heat of the battle, you can see the projectiles and ships flying around outside.
Damage dealt to the hull is also easier to visualize and track. Right now the BC interior is divided into 4 zones (damage-wise). Top-left, top-right, bottom-left and bottom-right. When a projectile hits the BC, it calculates the angle it hit at and places it in the correct zone depending on where it hit. With seamless zoom the damage will be much more direct and you'll be able to get feedback on the damage much quicker instead of debris just spawning randomly around you, killing you.
There are a lot of aspects worth discussing. I'll bring up a few.
First of all, how do we handle the inside of the enemy BC? Will you be able to look inside of the enemy BC? I was thinking you should only be able to look inside your own BC, although maybe there's an upgrade or sensor ability to be able to see inside? The way this will work (how I imagine it anyway) is that the Battlecruiser model is created in two parts. One base and then a "lid". If you put the lid model on the base, it looks like a proper BC. Without the lid, you can see inside and watch the marines running around. The lid is only shown for the enemy team.
Second point to bring up: Camera rotation. If you think about it, the camera in the two different modes currently operate pretty differently. The space view one is locked so it always has "west" to the left, "east" to the right and so on. On the other hand, the ship view has the camera locked so it always follows the ship orientation. That means that no matter how much you rotate the BC in space, the bridge is always "north".
If you keep the space view the way it is now, you would have to try to move your marine around when the battlecruiser might be rotating a lot. This is hard and frustrating. If you keep the ship view, space battle will be a pretty different experience from what it is now. It might not be a bad change, but I'd like a little more customizability so I'm suggesting the ability to switch between the two.
What I'm suggesting is a simple hotkey to switch between locking the camera to world rotation and locking the camera to battlecruiser rotation.
Those are my thoughts about what I've come to call "seamless zoom".
However, I want to remove the button and have the marines actually move around inside the battlecruiser that is moving around in space. This way, while you're moving around in the battlecruiser in the heat of the battle, you can see the projectiles and ships flying around outside.
Damage dealt to the hull is also easier to visualize and track. Right now the BC interior is divided into 4 zones (damage-wise). Top-left, top-right, bottom-left and bottom-right. When a projectile hits the BC, it calculates the angle it hit at and places it in the correct zone depending on where it hit. With seamless zoom the damage will be much more direct and you'll be able to get feedback on the damage much quicker instead of debris just spawning randomly around you, killing you.
There are a lot of aspects worth discussing. I'll bring up a few.
First of all, how do we handle the inside of the enemy BC? Will you be able to look inside of the enemy BC? I was thinking you should only be able to look inside your own BC, although maybe there's an upgrade or sensor ability to be able to see inside? The way this will work (how I imagine it anyway) is that the Battlecruiser model is created in two parts. One base and then a "lid". If you put the lid model on the base, it looks like a proper BC. Without the lid, you can see inside and watch the marines running around. The lid is only shown for the enemy team.
Second point to bring up: Camera rotation. If you think about it, the camera in the two different modes currently operate pretty differently. The space view one is locked so it always has "west" to the left, "east" to the right and so on. On the other hand, the ship view has the camera locked so it always follows the ship orientation. That means that no matter how much you rotate the BC in space, the bridge is always "north".
If you keep the space view the way it is now, you would have to try to move your marine around when the battlecruiser might be rotating a lot. This is hard and frustrating. If you keep the ship view, space battle will be a pretty different experience from what it is now. It might not be a bad change, but I'd like a little more customizability so I'm suggesting the ability to switch between the two.
What I'm suggesting is a simple hotkey to switch between locking the camera to world rotation and locking the camera to battlecruiser rotation.
Those are my thoughts about what I've come to call "seamless zoom".