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Overall AI upgrade requests

Posted: Sat Sep 27, 2014 4:34 pm
by Caladbolg
Refiners only refine when they have 5 slots out of 6 full of mineral

The Refiner AI won't refine sometime when there are debris in the "cargo" area

The weapon/science AIs should "reposition" itself if there's a debris close to their console but not blocking it

Miner AIs should use the ability to mine while moving, making them harder targets for EMP and already fully accelerated.

I keep hearing Missile loading AIs are broken, might want to look into that

Re: Overall AI upgrade requests

Posted: Sat Sep 27, 2014 7:09 pm
by Red-Rocket
indeed, refiners seem bugged....like from out of nowhere

Didnt an update make it so refiner "should" get rid of debris?

Agreed

dont think we can get miner ai to move while mining, plus that could be a drawback of having AI miners as an intention

Missile AI are broken because the loading animation missile screws em up, also the dropping infinite missiles into a box messes with them, they need to be able to spead missiles evenly

Re: Overall AI upgrade requests

Posted: Sun Sep 28, 2014 7:12 am
by Siretu
Red-Rocket wrote:indeed, refiners seem bugged....like from out of nowhere

Didnt an update make it so refiner "should" get rid of debris?

Agreed

dont think we can get miner ai to move while mining, plus that could be a drawback of having AI miners as an intention

Missile AI are broken because the loading animation missile screws em up, also the dropping infinite missiles into a box messes with them, they need to be able to spead missiles evenly
Blizzard modified the way the (Position of Unit) function works, which led to a row of different issues including the refining AI being bugged. I bet we'll find more issues caused by this change in the coming month. I've fixed it in the dev version. Also, I've disabled the upgrade changes so I can start fixing all these issues so hopefully you will get an update today.

The debris update was removed because it caused a whole ton of issues with drones killing consoles and such if I remember correctly.

Re: Overall AI upgrade requests

Posted: Sat Oct 11, 2014 2:50 pm
by zakhennahr
Another AI suggestion, the miners should be given more I to their AI. They refuse to dock even if a wraith is killing them near the BC. They get down to 50% HP, get EMPd, and killed. So if they see any shots being fired, they should dock and not feel safe to undock for 5 or so seconds.

Another suggestion, AI should not undock if the enemy BC is within a certain radius, since they always undock on the side that gets them raped. Or maybe they should undock on the other side, implemented by figuring out the angle between the "forward on the BC" vector, and "from the BC to enemy BC" vector (http://www.vitutor.com/geometry/vec/angle_vectors.html).

Re: Overall AI upgrade requests

Posted: Sat Oct 11, 2014 2:57 pm
by Siretu
I think that's actually a "feature". If I recall correctly, I programmed the miners to "feel safe" around the BC.

Re: Overall AI upgrade requests

Posted: Sat Oct 11, 2014 3:36 pm
by zakhennahr
Lol, they feel too safe then.

Re: Overall AI upgrade requests

Posted: Sat Oct 11, 2014 5:44 pm
by Caladbolg
they act incredibly stupid next to the BC while under attack.

Re: Overall AI upgrade requests

Posted: Mon Oct 13, 2014 9:56 pm
by slapshot
Can we also get the AI-only team (if game starts with only AI's on one team) to set 1 AI to weapons, 1 to science, and the rest to mining? or some sort of variation on that? (make the tutorial/practice games more.. playable for new players)