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Semi urgent: in-game balancing
Posted: Sat Oct 11, 2014 7:36 pm
by zakhennahr
Need an in-game balancing mechanic.
With new players coming in (Which Is AWESOME), balancing can be difficult in the lobby iteslf, since it autostarts (thanks blizzard, everyone wants it your way, assholes). And then experienced players quit, sometimes we pend invited, to try and balance. But yeah, in-game balancing mechanic has to happen very soon as CC starts growing again.
Re: Semi urgent: in-game balancing
Posted: Sat Oct 11, 2014 10:43 pm
by Caladbolg
I hate being the harbinger of bad news but there you go
Dreadnought's ridiculous request.
Posted: 08 Aug 2014 01:40
http://www.cruisercommand.com/forum/vie ... it=balance
Slapshot's good request for auto-balance
Posted: 23 Feb 2014 03:48
http://www.cruisercommand.com/forum/vie ... it=balance
Zakhennahr auto-balance request.
Posted: 27 Feb 2013 21:30
http://www.cruisercommand.com/forum/vie ... ?f=8&t=122
Re: Semi urgent: in-game balancing
Posted: Sun Oct 12, 2014 1:35 pm
by zakhennahr
Well, since I don't like necoposting, lol, or apparently the search button... I'll make my point in the other threads when I stop being lazy, but I think the reasoning for it is pretty important, the CC community (CCC? C3? Something else fancy?) excitingly growing a lot recently.
Re: Semi urgent: in-game balancing
Posted: Mon Oct 13, 2014 9:46 pm
by slapshot
Karl913 wrote:You can set the lobby start timer for a game to be 3, 5, 7, 10, 15, and 30 seconds. Partial solution, but it's out there.
If we were to raise the game start time to 30 seconds, would that give us 25 seconds or so to swap players around before the game starts, or would the teams still be locked in and we just stare at the countdown for a longer period of time?
Re: Semi urgent: in-game balancing
Posted: Mon Oct 13, 2014 9:49 pm
by Red-Rocket
start timers used to be 30 seconds before people figured out how to change em

Re: Semi urgent: in-game balancing
Posted: Mon Oct 13, 2014 9:49 pm
by Degra
Teams are always locked when there's only 5 secs left.
So yes, 30 secs should give us 25 secs of balancing the teams.
Tbh though, 30 secs seem a bit extreme.
15 secs would be fine.
Re: Semi urgent: in-game balancing
Posted: Mon Oct 13, 2014 9:51 pm
by Red-Rocket
20 seconds is fine >.O
Re: Semi urgent: in-game balancing
Posted: Mon Oct 13, 2014 9:52 pm
by slapshot
Red-Rocket wrote:20 seconds is fine >.O
it wasn't one of the choices..