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bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 11:25 am
by slapshot
The AI miners keep trying to go to the BC via "shortest wrap-enabled path" even after the wrap is disabled, thus causing them to end up "stuck" in a corner
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 2:09 pm
by Caladbolg
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 3:08 pm
by Siretu
In my defense, that's an entirely different issue!
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 3:36 pm
by Caladbolg
I find them quite... similar.
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 4:12 pm
by slapshot
Caladbolg wrote:I find them quite... similar.
well.. it now occurs 15 minutes earlier than before
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 6:29 pm
by Caladbolg
slapshot wrote:Caladbolg wrote:I find them quite... similar.
well.. it now occurs 15 minutes earlier than before
true yet irrelevant.
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 7:24 pm
by Siretu
The real difference is that one of them uses the edges to calculate the closest angle and should be modified to not account for the edges after 45 minutes. Easy.
The other one goes randomly and just turns a bit left and right every other tick. Which means it is harder to detect when it is actually at the edge.
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 7:45 pm
by Caladbolg
first one : easy
okay.
second one : harder
is there a way at 45 minutes to make Miner AIs see the edges of the map as enemies (in other words, as soon as they see the edge, they run away)
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Fri Oct 31, 2014 9:01 pm
by slapshot
Caladbolg wrote:
second one : harder
is there a way at 45 minutes to make Miner AIs see the edges of the map as enemies (in other words, as soon as they see the edge, they run away)
if they did that, wouldn't they end up retreating all the way back to the BC?
and actually while we are on this subject, could we have AI miners always launch from the side away from enemies if there is an enemy near the BC? they end up suiciding during a BC fight in somewhat large numbers...
Re: bug: AI miners can't deal with map wrap being disabled
Posted: Sat Nov 01, 2014 1:18 pm
by Red-Rocket
slapshot wrote:
and actually while we are on this subject, could we have AI miners always launch from the side away from enemies if there is an enemy near the BC? they end up suiciding during a BC fight in somewhat large numbers...

they make great little meat shields though
