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Change the gun play (infiltration)

Posted: Fri Nov 28, 2014 12:08 am
by Dreadnought
Change the weapons, to be more like machine guns
like 0.2 attacks per second, but reduce damage to 1
that way its more dynamic and its easier to draw off when your getting low, and it makes it all look cooler

Re: Change the gun play (infiltration)

Posted: Fri Nov 28, 2014 4:54 am
by Siretu
Sounds fun, I'll probably do it.

Re: Change the gun play (infiltration)

Posted: Fri Nov 28, 2014 12:21 pm
by Caladbolg
against it. the difference between AI with no delay and humans will just get bigger.
unless we find a workaround.

Re: Change the gun play (infiltration)

Posted: Fri Nov 28, 2014 1:09 pm
by Dreadnought
Caladbolg wrote:against it. the difference between AI with no delay and humans will just get bigger.
unless we find a workaround.
actually, it would be better, since the AI usually gets the first shot...will win the fight, but in this you can plan a little better on how to react, and the differences wont be as big, besides, infiltraters USUALLY bring in a bigger gun then AI. If you have played "The Thing" youl find that the gun play is much more enjoyable and easier to work with

Re: Change the gun play (infiltration)

Posted: Fri Nov 28, 2014 5:40 pm
by Caladbolg
Erm. I was thinking about Cruiser weapon, not Infiltration weapon.

I was thinking of every delays between clicks to fire.

anyway, my bad. carry on.

Re: Change the gun play (infiltration)

Posted: Mon Dec 01, 2014 11:23 am
by bbot
For it. Infiltration is something a lot of new players expect to be able to happen (boarding eachothers battlecruisers is fun!) but the first time trying it, you instantly die. It would be nice to be able to experience how you fucked up for a few seconds so you can learn from it for next time.

Re: Change the gun play (infiltration)

Posted: Tue Dec 02, 2014 11:48 pm
by slapshot
I wouldn't mind having one fast-firing gun, but don't change them all - better yet, remove the "starting" weapons that spawn near construction and force people to actually need to buy weapons if they want to use them (maybe even an option to equip AI's with different weapons.. muahahahaha)
bbot wrote:For it. Infiltration is something a lot of new players expect to be able to happen (boarding eachothers battlecruisers is fun!) but the first time trying it, you instantly die. It would be nice to be able to experience how you fucked up for a few seconds so you can learn from it for next time.
wait, you get noobs that manage to board with the infiltrator? why do I get all the noobs that die in space before reaching boarding range!

Re: Change the gun play (infiltration)

Posted: Wed Dec 03, 2014 11:19 am
by bbot
What is interesting to me is I was describing cruiser command to a friend of mine who never played SC2 arcade, showed him a few videos, and he loved the idea. "Its straight up like battlestar galactica, awesome". One of his first questions was if you could board and fight within the enemies battlecruiser, my answer was 'yes but it is really impractical'.

I know I'm asking for a lot by saying this (so it will never get done), and it changes the dynamic of the game, but I think boarding should be completely reworked. The changes I would make would be be to make it slower (more micro managey), more can be done (boarding player can get to nav or power and manipulate settings, or temporarily destroy docked ships, or bomb (add debris) to bridge consoles), defenses to boarding can be constructed (no auto turrets by default, captain makes turrets), have upgrades related to it (util teir 2 flood hanger with nerve gas from science console, all allied players are stunned like they are on fire, all enemy players die), boarding should sound an alarm (in a real world(ish) situation, a ship would have a hull breach alarm), the person boarding should have much more vision than he has (the enemy team has no vision restriction).

In a perfect world, a battle related to boarding would be as dynamic and interesting as space combat between small ships, perhaps even moreso, because static defenses can be constructed in the ship.

But, that all being said, I know development is a lot of work, and it's also just fine the way it is :)

Re: Change the gun play (infiltration)

Posted: Wed Dec 03, 2014 12:12 pm
by Dreadnought
why its so impractical is because its boarding, your entering a hostile environment, but i do agree that infiltration needs some work, not to mention turrets are what kill 95% of new players. then again, them even getting there raises another question, what is it with noobs and buying infiltrators so much more then any other ship? we need infiltrator requirements, like an upgrade, that is locked until you get T2.....which could be applied to destroyers (second most bought) and subjucators (which early on can be nasty if used right though admittedly its rare...but why not, dont want to loose that precious green to an idiot)