Various suggestions/bugs
Posted: Wed Dec 10, 2014 2:25 pm
Being new to the Cruiser Command community, I have a fresh perspective on some suggestions for InsOmni ...err... Siretu.
I'm just going to list it in an organized manner:
Small ships
> General
- Withdrawing and depositing is confusing to noobs. If you have other experienced players in the game to help, it's not a big problem though. I would say if you have an idea of a way to simplify it, go for it.
- Display resources obtained for salvaging ships.
> Miner
- I don't know if you intended for the camera to lag behind when turbo boost is used. It does add an effect that feels like you're boosting, but the camera lags so far behind your ship often goes completely off the screen, both ruining the effect and making it uncontrollable. A little lag is fine, but reduce the amount.
- When engaging in a miner to miner combat, there is a bug when using the mining laser. Say we have two miners: Miner A and Miner B. Miner A attacks Miner B with the mine laser. No problems here, but when Miner B attacks Miner A with his mining laser, it cancels out Miner A's laser. Miner A can then target Miner B again with his laser, once the cooldown is done. However, once Miner A attacks Miner B, it cancels Miner B's laser. This process repeats over and over, and it ends up to be a long fight with the winner decided upon whose cooldown is timed better. So, if possible, allow both to mine each other simultaneously.
- Having to stop before mining is confusing to noobs. Just about every noob Ive seen, including myself, flies around bumping into asteroids trying to figure out what they are doing wrong while everyone else is yelling at them. In my first game of Cruiser Command, I got banned for not being able to stop. I had played the tutorial, but I was familiar with "s" being the hotkey for stopping, so tapping that wasn't helping much. I finally figured it out and started to mine, but it was too late, the votes were in and I got banned. Rather discouraging, and after that I only played CC one on one with a friend for several months (never in a public game). This friend also had a similar first game experience. Recently, however, I hopped in an online game and was welcomed by Dreadnought and Degra, so that encouraged me to stay. Anyway, I know there is a tutorial and all, but maybe emphasize "x" being the stopping hotkey and such.
> Minelayer
- My apologies if this has been fixed, as I have not used minelayer in awhile, but the mines do not follow very well, at least not the second time a ship comes near them. The first time a ship comes near a mine, it immediately moves towards the ship and follows, and once that ship is out of range it stops. However, next time a ship comes across the mine, the mine continues moving in the direction it was moving before it stopped, often in the wrong direction of the ship.
- Mines are much more visible on certain backgrounds than others, specifically all unlockable backgrounds over the default one. This makes it very easy to just see it and shoot it, or if using a miner, simply stop and mine it, as it only takes like one second to mine. Bottom line: mines are useless. Either remove them or buff/fix them.
> Infiltrator
- Loading up your inventory with c-4 and boarding an enemy's ship is deadly. Simply planting 6 c-4's on enemy BC is often fatal, even on full/high health. This kinda ruins games with few players, as infiltrating is fairly easy to do in such cases. When playing 1v1 with a friend, we had to make a ban on c-4.
Battle Cruiser
> Consoles
- Remove that console at the top of the hangar level, since it is not used. (I mean the console WAY up at the top) At first I thought it was how to deployed mines and beacons and such, and was confused how to use it. A few days ago, I found out it isn't even used.
- Spearhead: I thought spearhead was removed, but yesterday I kept getting knocked off navigation while getting rammed.
> Other
- I had an issue with constantly fainting a while back, but I don't have the replays any more. I can cause it to happen again, so I will produce a replay and get back to you soon.
That's it for now. Feel free to ask further questions and request replays, as I do have replays of most of the bugs, and others I could produce.
Also, sorry if it sounds like I don't really like the game much but only see potential. I REALLY do like it, and am now profoundly addicted. It's been a couple of weeks since I've gone a day without playing it for at least hour. As a SCII map dev, I bow down to you, Siretu, as I often find myself drooling at your product. I only wish I could say I've made something this great.
I'm just going to list it in an organized manner:
Small ships
> General
- Withdrawing and depositing is confusing to noobs. If you have other experienced players in the game to help, it's not a big problem though. I would say if you have an idea of a way to simplify it, go for it.
- Display resources obtained for salvaging ships.
> Miner
- I don't know if you intended for the camera to lag behind when turbo boost is used. It does add an effect that feels like you're boosting, but the camera lags so far behind your ship often goes completely off the screen, both ruining the effect and making it uncontrollable. A little lag is fine, but reduce the amount.
- When engaging in a miner to miner combat, there is a bug when using the mining laser. Say we have two miners: Miner A and Miner B. Miner A attacks Miner B with the mine laser. No problems here, but when Miner B attacks Miner A with his mining laser, it cancels out Miner A's laser. Miner A can then target Miner B again with his laser, once the cooldown is done. However, once Miner A attacks Miner B, it cancels Miner B's laser. This process repeats over and over, and it ends up to be a long fight with the winner decided upon whose cooldown is timed better. So, if possible, allow both to mine each other simultaneously.
- Having to stop before mining is confusing to noobs. Just about every noob Ive seen, including myself, flies around bumping into asteroids trying to figure out what they are doing wrong while everyone else is yelling at them. In my first game of Cruiser Command, I got banned for not being able to stop. I had played the tutorial, but I was familiar with "s" being the hotkey for stopping, so tapping that wasn't helping much. I finally figured it out and started to mine, but it was too late, the votes were in and I got banned. Rather discouraging, and after that I only played CC one on one with a friend for several months (never in a public game). This friend also had a similar first game experience. Recently, however, I hopped in an online game and was welcomed by Dreadnought and Degra, so that encouraged me to stay. Anyway, I know there is a tutorial and all, but maybe emphasize "x" being the stopping hotkey and such.
> Minelayer
- My apologies if this has been fixed, as I have not used minelayer in awhile, but the mines do not follow very well, at least not the second time a ship comes near them. The first time a ship comes near a mine, it immediately moves towards the ship and follows, and once that ship is out of range it stops. However, next time a ship comes across the mine, the mine continues moving in the direction it was moving before it stopped, often in the wrong direction of the ship.
- Mines are much more visible on certain backgrounds than others, specifically all unlockable backgrounds over the default one. This makes it very easy to just see it and shoot it, or if using a miner, simply stop and mine it, as it only takes like one second to mine. Bottom line: mines are useless. Either remove them or buff/fix them.
> Infiltrator
- Loading up your inventory with c-4 and boarding an enemy's ship is deadly. Simply planting 6 c-4's on enemy BC is often fatal, even on full/high health. This kinda ruins games with few players, as infiltrating is fairly easy to do in such cases. When playing 1v1 with a friend, we had to make a ban on c-4.
Battle Cruiser
> Consoles
- Remove that console at the top of the hangar level, since it is not used. (I mean the console WAY up at the top) At first I thought it was how to deployed mines and beacons and such, and was confused how to use it. A few days ago, I found out it isn't even used.
- Spearhead: I thought spearhead was removed, but yesterday I kept getting knocked off navigation while getting rammed.
> Other
- I had an issue with constantly fainting a while back, but I don't have the replays any more. I can cause it to happen again, so I will produce a replay and get back to you soon.
That's it for now. Feel free to ask further questions and request replays, as I do have replays of most of the bugs, and others I could produce.
Also, sorry if it sounds like I don't really like the game much but only see potential. I REALLY do like it, and am now profoundly addicted. It's been a couple of weeks since I've gone a day without playing it for at least hour. As a SCII map dev, I bow down to you, Siretu, as I often find myself drooling at your product. I only wish I could say I've made something this great.