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BEACONS
Posted: Sat Dec 13, 2014 11:49 pm
by TWIZTID1988
alot of ppl who i play with have heard me mention this and loved it.....what if the chomper could place a beacon that attreact certin mins over time would be good for eco and def .... also a vison beacon,,,maybe remove alied vision except bc vison unless beacons are out would make attacks more cornated and tatical...just some ideals
Re: BEACONS
Posted: Mon Dec 15, 2014 1:57 am
by DinoChicken
This sounds like a fun idea, but its very similar to "magnetic pull", and it kind of seems like to me that it goes against chomper logic (yes there is logic, sue me) which is about mass extraction of resources indiscriminately and not really 'Picking out' specific resources, that seems more a miners job which picks resources and is good at getting kermiculite astroids.
ya but
Posted: Mon Dec 15, 2014 2:06 pm
by TWIZTID1988
ya but you can leave beacon while u run mins back to ship
Re: BEACONS
Posted: Mon Dec 15, 2014 11:41 pm
by slapshot
This sounds like a potential source of lag...