Game Mode configurations
Posted: Tue Dec 30, 2014 3:38 pm
Hey guys,
So I just added a new feature to the beta (Cruiser Command Beta on the NA servers). Basically, there's now "game modes". I've decided to call it configurations instead because it's not mutually exclusive. Right now it's just a couple of checkboxes to disable/enable different features.
Thoughts and ideas about this feature go here. Before you comment, I'd appreciate if you went into the beta and tried it out yourself so you see how it works, so we can keep the discussion based on what is already there.
Right now there's three options:
* Disable Battlecruiser weapons: This will disable the BC laser, kinetic, broadsides, missile loading (on the BC, not on small ships) and yamato.
* Rainbow asteroids: All asteroid types are randomized. This means asteroid fields don't contain primarily one resource. They can also contain kermiculite. The kermiculite spawn is also randomized.
* Asteroid shower: Spawns a large kermiculite field in the middle which works like the single kermiculites flying around (no friction). They will fly south until the wrap back up. Basically going up and down forever (until something knocks them out of their path).
Any other options that should be added? Anything that should be changed? Thoughts? Ideas?
So I just added a new feature to the beta (Cruiser Command Beta on the NA servers). Basically, there's now "game modes". I've decided to call it configurations instead because it's not mutually exclusive. Right now it's just a couple of checkboxes to disable/enable different features.
Thoughts and ideas about this feature go here. Before you comment, I'd appreciate if you went into the beta and tried it out yourself so you see how it works, so we can keep the discussion based on what is already there.
Right now there's three options:
* Disable Battlecruiser weapons: This will disable the BC laser, kinetic, broadsides, missile loading (on the BC, not on small ships) and yamato.
* Rainbow asteroids: All asteroid types are randomized. This means asteroid fields don't contain primarily one resource. They can also contain kermiculite. The kermiculite spawn is also randomized.
* Asteroid shower: Spawns a large kermiculite field in the middle which works like the single kermiculites flying around (no friction). They will fly south until the wrap back up. Basically going up and down forever (until something knocks them out of their path).
Any other options that should be added? Anything that should be changed? Thoughts? Ideas?