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a couple of bugs from today

Posted: Sun Jan 25, 2015 11:03 pm
by slapshot
1. infiltration - you can use insert/delete to rotate the camera and thus hide in a corner, being un-attackable with the proper armor (or just about.. it's a PITA) - c4 can also be placed in such a way

2. missiles overloading - the animation seems to stack if there are multiple missiles in the bay

Re: a couple of bugs from today

Posted: Mon Jan 26, 2015 2:08 am
by Dreadnought
The first one is quite serious, you can hide behind the walls in the bottom of the hangar or the sides of the missile bays, its very difficult to attack a person sitting there (or c-4)
maybe add some random dooddads to block people from exploiting the walls, in "The Thing" it was coded that if you hit behind a wall, it would sorta push you back out, but you could still exploit it by spamming commands, so just blocking off the whole thing would be good