Stations in space
Posted: Wed Jul 11, 2012 3:10 pm
Sorry for my recent lack of activity. I've been working full time(but this is my last week) and I'm usually too tired to work on the map when I get home. Let's talk about my new suggestion.
I've talked about this in other places before, but I thought it warranted its own thread. I think there should be stations in the game.
Why?
* It'll give players something to fight about
* It'll add another element to the game
How? Well I just have some random ideas. I'll just go through them in some kind of incoherent manner and then you can read it and comment on what parts you like and what you don't like.
Should the player be able to build the structures? It'll let the teams create some kind of small base. I don't think we want to give them the ability to build stationary defense as it might easily lead to a boring stalling game. Maybe there should be neutral stations as well that gives some kind of bonus? How would you create the stations? We've discussed launching it as a missile(in a specific station missile bay, kind of). The easiest way would be to make it an item that you can use if you load it into a smaller ship.
Ideas for stations:
* Radar station: works like the radar tower. Reveals ships that come close as a red dot on the map. Enemies can see the range of the radar station.
* Repair station: repairs nearby ships. It might make too much of a defender's advantage and encourage turtling. Maybe it would work if you can't get repaired if you got damaged in the last minute or so.
* Mining stations: how would they work? The cargo drones automatically goes to the mining station if it's closer than the battlecruiser, maybe? and when it reaches the mining station, it gets automatically refined and into your resource storage.
* Mining Research Facility: Neutral station(?) which can be captured. Gives a bonus to mining somehow(please suggest how it should improve mining)
* Other research facilities that give bonuses to stuff
Please tell me what you think of this.
I've talked about this in other places before, but I thought it warranted its own thread. I think there should be stations in the game.
Why?
* It'll give players something to fight about
* It'll add another element to the game
How? Well I just have some random ideas. I'll just go through them in some kind of incoherent manner and then you can read it and comment on what parts you like and what you don't like.
Should the player be able to build the structures? It'll let the teams create some kind of small base. I don't think we want to give them the ability to build stationary defense as it might easily lead to a boring stalling game. Maybe there should be neutral stations as well that gives some kind of bonus? How would you create the stations? We've discussed launching it as a missile(in a specific station missile bay, kind of). The easiest way would be to make it an item that you can use if you load it into a smaller ship.
Ideas for stations:
* Radar station: works like the radar tower. Reveals ships that come close as a red dot on the map. Enemies can see the range of the radar station.
* Repair station: repairs nearby ships. It might make too much of a defender's advantage and encourage turtling. Maybe it would work if you can't get repaired if you got damaged in the last minute or so.
* Mining stations: how would they work? The cargo drones automatically goes to the mining station if it's closer than the battlecruiser, maybe? and when it reaches the mining station, it gets automatically refined and into your resource storage.
* Mining Research Facility: Neutral station(?) which can be captured. Gives a bonus to mining somehow(please suggest how it should improve mining)
* Other research facilities that give bonuses to stuff
Please tell me what you think of this.