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Hotkeys

Posted: Wed Feb 25, 2015 10:24 pm
by Rohan
I would like hotkeys for missiles. rather than have to click them.

Re: Hotkeys

Posted: Thu Feb 26, 2015 1:12 am
by Dreadnought
For the weapons console? agreed, it will help maintain dps while quickly firing off missiles

Small ships? no, and thats the point, they should be clumsy and hard to use if your moving and your trying to hit a moving target, otherwise people would spam small ship missiles to eternity, there are certain tactics on how to use them VERY effectively ;)

Re: Hotkeys

Posted: Thu Feb 26, 2015 5:23 pm
by Rohan
I only realized last night, when trying out the latest beta that small ships could use missiles in the first place.

As such, of course I was referring the weps console as that was at the time, the only place i thought missiles were allowed.

Re: Hotkeys

Posted: Fri Feb 27, 2015 9:08 am
by WhyteDragon
Dreadnought wrote:Small ships? no, and thats the point, they should be clumsy and hard to use
... reading that made my entire being cringe.

Nothing should ever have to be designed in such a way that it's purposefully made difficult to use.
There is nothing more annoying than bad controls.

Balancing missiles around small ships should be the proper way of going about things; limiting the firing rate, making the missile's velocity slower, anything other than "it's overpowered so lets make the controls really shitty." The moment you compensate for something being really strong by giving it really shitty controls is the moment you create an optimal strategy in the game that's no fun to do.

Re: Hotkeys

Posted: Fri Feb 27, 2015 10:46 am
by slapshot
WhyteDragon wrote:
Dreadnought wrote:Small ships? no, and thats the point, they should be clumsy and hard to use
... reading that made my entire being cringe.

Nothing should ever have to be designed in such a way that it's purposefully made difficult to use.
There is nothing more annoying than bad controls.

Balancing missiles around small ships should be the proper way of going about things; limiting the firing rate, making the missile's velocity slower, anything other than "it's overpowered so lets make the controls really shitty." The moment you compensate for something being really strong by giving it really shitty controls is the moment you create an optimal strategy in the game that's no fun to do.
x2

Re: Hotkeys

Posted: Fri Feb 27, 2015 5:28 pm
by Degra
WhyteDragon wrote:Nothing should ever have to be designed in such a way that it's purposefully made difficult to use.
There is nothing more annoying than bad controls.
Yep.

On a different topic, I still want bankfiles to remember the model/space background you picked.