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4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 12:25 am
by Siretu
4.12:
- Fixed mineral checkbox logic when switching between drones.
- Added a passive button to the energy console to describe negative effects of core stability.
- Corvette speed reduced by 5%.
- Launching an infiltrator after boarding now gives 1 second of phase shift.
- Added a hangar button that withdraws all ship items to the ground.
- Updated UI to show more information.
- Changed initial power settings from 20/20/100 to 40/40/40.
- Added label showing current bleedthrough percentage.
- Changed the camera offset while in space.
- Fixed visual bug with team 1’s leftmost missile bay.
- Fixed hangar bug allowing you to withdraw and deposit items from ships in space.
- Fixed a problem where refiner and missile AI would only carry 5 items instead of 6.
- Fixed missile loading AI. It should now finally work with the missile mechanic introduced in 3.5.
- Reduced debris size by 25%.
- Fixed mining AI not seeing asteroids at the edge of its vision.

This is published to beta. Try it out.

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 1:53 am
by slapshot
known bugs:
subjugator quantum pulse death message is wrong
can use navigation and weapons at the same time
miner AI's sometimes don't dock when under attack (even without EMP/quantum)
missiles chasing small ships and utterly failing
infiltrators can launch while under attack

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 10:50 am
by Siretu
Although all those bugs are old, and the last two aren't bugs. It's just not working as you want it to.

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 11:45 am
by slapshot
Siretu wrote:It's just not working as you want it to.
That's always been my definition of a bug.. and the "known bugs" generally implies that they are old.. (yet still unfixed)

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 11:57 am
by Rohan
Any idea when we will get missile hot-keys for bc?

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 12:11 pm
by Siretu
slapshot wrote:
Siretu wrote:It's just not working as you want it to.
That's always been my definition of a bug.. and the "known bugs" generally implies that they are old.. (yet still unfixed)
I think that's a silly definition of a bug. You want some things that not everyone else wants, that doesn't mean it's bugged, it just means people do not agree with your idea.

Is it a bug that there are no planets that you can land on?

Missile hotkeys are a touchy subject because they have to be done with abilities. I could do them without having corresponding abilities, but it causes network lag (which I definitely want to avoid). Since the command card is 5x3, I cant put them in a row, so it would look ugly to have abilities for each missile.

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 1:48 pm
by slapshot
Siretu wrote:so it would look ugly to have abilities for each missile.
don't need a separate ability for each missile.. just shoot them in order with a generic "fire missile" button

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 1:55 pm
by Degra
slapshot wrote: don't need a separate ability for each missile.. just shoot them in order with a generic "fire missile" button
+1
Apply the same for small ships please.
Then we figure out proper balancing for Light missiles. (Mostly Scorpion nerfing)

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 3:23 pm
by slapshot
Degra wrote:Apply the same for small ships please.
Then we figure out proper balancing for Light missiles. (Mostly Scorpion nerfing)
wait, why does the BC need a fire missile button? I only see a need on SS's

and yes, scorpion seems to deal all it's damage to a single target, rather than spreading out and doing a little damage to everything in an area

Re: 4.12 published (beta) (You're welcome Dreadnought)

Posted: Sun Mar 08, 2015 3:31 pm
by Siretu
You were the one who suggested having a fire missile button for BC? Or rather, Rohan asked about missile hotkeys for BC. I said it's hard to do because you need abilities. You said we only need one ability.