New changes, test them out with me
Posted: Fri Mar 13, 2015 4:06 pm
At some point this week, likely Friday the 20th, I will be online playing with a few more changes and want to test them with actual players than with just myself.
I will be updating this original post as I decide to make more changes or for future playtesting while siretu is away. Though, if you want to bug me earlier to try it out, let me know when I'm online
Enhancements and balance:
I will be updating this original post as I decide to make more changes or for future playtesting while siretu is away. Though, if you want to bug me earlier to try it out, let me know when I'm online
Enhancements and balance:
- Fire flares has a cooldown of 1 second instead of none (prevents duplication and lag bug)
- Fire missile has a cooldown of 2 seconds instead of 1 (prevents spammable scorps unless you manually fire a second one by clicking inventory, tradeoff between aim and rate of fire)
- Scorpion damage reduced to 40% (previously 50, now 20)
- Mineral duplication and mineral loss bugs fixed
- AI miners no longer foolishly wait around the BC to die
- AI miners no longer launch if the enemy BC is within sight of the BC or too many attack enemies are nearby (not yet implemented)
- Marine scale issue fixed (no more mini-marine for a very select crowd, myself included)
- Drone now has a terran ship armor icon instead of a protoss armor icon
- Updated scorpion tooltips to state the correct damage dealt
- Mineral packets are not as bright
- "Fire ze missiles" button for wraith and corvette
- Wraith, corvette, and destroyer buttons moved to correspond to QWERT layout (hotkeys remain the same)
- None