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Patch 4.13 (Community patch)

Posted: Wed Apr 01, 2015 2:20 pm
by Siretu
Right before I went to the US, I "made" CC open-source by putting in a public repository. While I was away, people started working on changes, and they were universally liked.

Surprisingly, the transition went better than I had expected. Because of this, I talked around with different community members and I'm now happy to tell you that Degra will take over development of SC2 Cruiser Command while I focus on the standalone. The project will keep being open source and I hope other people like Zakhennahr and Slapshot keep contributing.

As the first example of this, we've been working on a community patch. It's a combination of work Zak did while I was away and some work Degra has been doing for the last week or so.

Patch notes:

4.13:
- Fixed bug with overwhelmed shields as soon as you start taking bleed through damage.
- Fire flares has a cooldown of 1 second instead of none.
- Fire missile has a cooldown of 2 seconds instead of 1.
- Scorpion damage reduced to 40% (previously 50, now 20)
- Mineral duplication and mineral loss bugs fixed
- AI miners no longer foolishly wait around the BC to die
- Marine scale glitch fixed.
- To reduce trolling, players with 100 reputation can now kick lower reputation players instantly.
- Drone now has a terran ship armor icon instead of a protoss armor icon
- Updated scorpion tooltips to state the correct damage dealt
- Mineral packets are not as bright
- Fire missile button for wraith and corvette.
- If you enter a console occupied by a lower reputation player, you will automatically disconnect them.
- Wraith, corvette, and destroyer buttons moved to correspond to QWERT layout (hotkeys remain the same)
- Introduced hacking which enables you to temporarily take over enemy console and disable teleporters.
- Fixed a bug with the Adaptive Photo Disguise player selection.
- Both teams now start with a mine layer instead of a corvette.
- Core output starts at 115% by default.
- All kinetic hull damage has been doubled.
- Decoy flares now cost 5 red. Each team starts with 20 decoy flares.
- Added rep-unlockable new background music
- Team music can now be voted for, similar to the vote kick.
- Added an upgrade to revert the old shield mechanic without bleed through.
- The map is now divided into a map and a mod. This provides no gameplay changes but means there's less to download with each patch.

Re: Patch 4.13 (Community patch)

Posted: Wed Apr 01, 2015 2:55 pm
by Degra
I hope you like the changes...

They either fix stuff or raise the skill cap :)

Re: Patch 4.13 (Community patch)

Posted: Wed Apr 01, 2015 3:09 pm
by Dreadnought
You forgot to add that the hull upgrade increases destroyer health by 100 instead of 50, like a chomper.

Re: Patch 4.13 (Community patch)

Posted: Wed Apr 01, 2015 4:14 pm
by WhyteDragon
Siretu wrote:- Added rep-unlockable new background music
This appears to either be missing or simply has no method of selection.

Re: Patch 4.13 (Community patch)

Posted: Wed Apr 01, 2015 5:14 pm
by Dreadnought
WhyteDragon wrote:
Siretu wrote:- Added rep-unlockable new background music
This appears to either be missing or simply has no method of selection.
?? Its quite easy to do...are you sure you are looking in the right place?

Re: Patch 4.13 (Community patch)

Posted: Wed Apr 01, 2015 6:28 pm
by slapshot
Don't forget the A* pathfinding for repair kit placements by drones

Re: Patch 4.13 (Community patch)

Posted: Thu Apr 02, 2015 11:11 am
by bbot
"If you enter a console occupied by a lower reputation player, you will automatically disconnect them."

:mrgreen:

Congratulations on open sourcing your project! I've never had an open source project that other people actually contributed to in the past, this is a pretty cool experiment to watch.

Re: Patch 4.13 (Community patch)

Posted: Tue Apr 07, 2015 3:57 am
by Mir
I'm a Korean user 미르한울 in Korea/Taiwan server.
I do really thanks for the awsome translation. There was a bit of mistake in translation, (I'll find after and report it.) BUT noone ever did translation like this good. Even the tutorials!

I'm a student yet, so my vocabulary and grammer isn't that good.
But one thing I'd like to say again : Thanks a million for the translation XD



(oh, and I played with Dreadnought today. Thanks for your manerous response, Dreadnought!)

Re: Patch 4.13 (Community patch)

Posted: Tue Apr 07, 2015 11:57 am
by Siretu
Thank Sharp. He's to thank for the amazing job with the translation :)

Re: Patch 4.13 (Community patch)

Posted: Wed Apr 08, 2015 8:46 am
by Sharp
My pleasure. I'm glad you like it. :)

(Dreadnought is love, Dreadnought is life, Dreadnought is eternity)