Alright, so I dont understand many of whyte-dragons arguments as they make references to complex game-mechanics and a conversation with Dreadnought, but it seems as though the 3 settings should not be implemented, and the ION Cannon will just have 1 mode, like kinetics.
Now that out of the way lets move on to how the ION Cannon will be implemented. Kinetics seem like a rush orientated weapon that doesn't require much energy to fire, no tier upgrades, and is good at crippling a ship by spawning debris so they cant fight back.
So lets make the ION Cannon the late game counterpart that is shields, (Hence the 10s/10e damage) maybe lets tier 3 lock it. (as in require tier 3 in order to get the weapon)
Next up on the agenda is that kinetics and lasers are quite

heavy, so alternatively the ION Cannon would be more

and
So the first cost I would like to set down though very much subject to change is to buy the weapon will be 150

150

75

25

. oh and 10 second upgrade time...
now for the controversial part....damage and capabilities. I will start off with that this is a tier 3 weapon, and will be designed to finish games by keeping shields down, and doing long term damage in the form of energy. Since this is a tier 3 locked weapon, we will have to assume it can keep up with laser damage up front (level 5 lasers: 240 damage for a penta burst) So I will set it to 240s/120e. Now you might say that its doing 360 damage to shields because energy damage is a form of long-term shield damage (since shields rely more on regeneration then actual shield points. 1000-2500 is very easy to get through, if there is no regeneration, so it ends up that the energy is what really gets your shields a formidable defensive edge.) The problem/good thing is that it is long term damage, not upfront, so your still not getting through those shields, and the enemy battlecruiser will most likely have a full capacitor, it will take a while to get through 100,000 energy. (If we considered energy damage as a form of shield damage, then saber missiles do 1400 damage, yet they aren't considered overpowered anyway). And in the end, it is supposed to drain the enemy Battlecruiser of energy, and to kill them. It does seem like a game-ending weapon and I mostly agree, because you are spending a lot of money to get it AND it is locked behind tier 3...
Oh ya, its a game ending weapon, each shot should cost 1200 energy (penta is 800), not something you want to mindlessly spam.
Now for Upgrades...now straight up increases in damage is boring (lasers)...Kinetics does it in a cool way, where one path doesnt even increase damage, but the amount of projectiles it fires, and the other one screws with shield mechanics by simply ignoring shields when they become "overwhelmed" (30%). One thing that comes to mind, an upgrade that fires 2 ION Cannons at once, instead of the normal 1. (Their points of firing would be on the wings, like lasers, where as the single point would be where kinetics fire in the middle of the battlecruiser). Oh ya, thats a double-damage increase....better set some requirements 1) It costs 100

100

50

40

and 2) it requires 6/6 core upgrades which indirectly costs the second ION-Cannon (That core has to support 2 ION Cannons) which is 525

240

105

if my math is right.
Now for the prettiness and affects part....Now the weapon itself...im thinking of a kind of beam weapon where it trails along, and stacks up....that's kind of confusing, let me give you an example...here we have a star ship firing laser beams, watch closely at 0:16-0:18 at how they look
https://www.youtube.com/watch?v=jhmwFt2MDv4 its how they stream out, its not like the old star-trek series where its instant (or even modern physics with the speed of light level lasers (though i do recall a squirrel named Hammy beating it, and was able to see the lasers start from one point and stream out to the end point)) another and probably better example is star trek online, where when you fire 1 laser, visually it shows 3-6 laser beams quickly streaming out and hitting enemy ships.
https://www.youtube.com/watch?v=Rf0ZPW7-ZWo and it just sorta holds for a moment, before disappearing.
Though i will say make the rate that the speed that the laser travels rather slow for gameplay reasons, it could be dodgeable especially for Hangar Ships.
Oh ya and it will look like a light blue beam! (though im open to white, purple, dark-blue and black (Black just because I just want to see what it would look like))
In short. Cost - 150

150

75

25

. Short range, normal fire-rate, slow speed, beam like weapon. Does
240/
120 Shield/Energy Damage.
Upgrade - Second Ion Cannon, requires 6 core upgrades and costs 100

100

50

40
And i have decided to remove Whyte-Dragons idea for ION Cannon (mostly because I still didn't comprehend quite a few parts to it when I read it a fifth time

)
Whew...I didn't mean to make that post that big, but its a full on weapon, and someone had to set down hard-numbers on what exactly the ION Cannon can do. I would greatly appreciate discussion and feed-back since i have less game-experience then others
