Mining Stations
Posted: Sun Apr 26, 2015 12:13 am
So Erik has recently reduced the battlecruiser sizes and in consequence opened up a part of the map that can be used for a completely new interior location. This is my suggestion on how we use that location.
~~ A Mining Station ~~
So how will a mining station be present on the main map (space view). I present my idea that it will be created by either battlecruiser. A large astroid will form in space, where i do not know! but hopefully between each battlecruiser and away from any kermiculite spawn locations!
"A mega asteroid has drifted and settled into this section of space."
This large asteroid cant be mined by miners or chomped by chompers, or destroyed by conventional weapons. To extract the minerals you will need to create a mining station.
To create a Mining Station you will need to bring your battlecruiser close to it, and at the construction console have someone initiate the order to construct it. It will cost 300/50/50, and the nearby BC will...spray construction bots on to the large asteroid and it will start constructing the mining station for the next 2 minutes (2 minutes for the enemy team to run off the battlecruiser and ships) and will be invulnerable.
So the mining station will be technically invulnerable but can take on debris and fire from the weapons. over the course of 15 minutes it will mine 1500/1500/1500 (thats 100/100/100 every minute). To get the minerals you need to dock (can use any ship besides destroyer and subjugator, infiltrators should have additional options of entry) and grab the minerals from the processing center with your marine.
So the interior, im thinking of 4 random hangar points of entry, and when you get off you can exit through any of those hangar points despite entering at a different hangar section (cruiser command logic). There should be the main processing center, where all the minerals will be located, and lots of small corridors for pilot skirmishes and hiding. Any marine that dies will loose the ship as well (though i recommend the ship keep its items and reconstruction time just be 1/4)
after 15 minutes, the mining station will initiate a self destruct sequence, and after 30 seconds it will self destruct, killing all marines and on the astroid removing the refining station and the mega asteroid that its attached to (its also when the last batch of minerals is processed, have fun getting it! (it could be doubled, to make the last batch more important))
The next one spawns after 15 minutes (also all debris from the previous station is removed)
The mega asteroid is essentially a kermiculite field in that it spawns between battlecruisers every so often. It will be a way to have a battleground for pilots as multiple pilots from each side can access it.
~~ A Mining Station ~~
So how will a mining station be present on the main map (space view). I present my idea that it will be created by either battlecruiser. A large astroid will form in space, where i do not know! but hopefully between each battlecruiser and away from any kermiculite spawn locations!
"A mega asteroid has drifted and settled into this section of space."
This large asteroid cant be mined by miners or chomped by chompers, or destroyed by conventional weapons. To extract the minerals you will need to create a mining station.
To create a Mining Station you will need to bring your battlecruiser close to it, and at the construction console have someone initiate the order to construct it. It will cost 300/50/50, and the nearby BC will...spray construction bots on to the large asteroid and it will start constructing the mining station for the next 2 minutes (2 minutes for the enemy team to run off the battlecruiser and ships) and will be invulnerable.
So the mining station will be technically invulnerable but can take on debris and fire from the weapons. over the course of 15 minutes it will mine 1500/1500/1500 (thats 100/100/100 every minute). To get the minerals you need to dock (can use any ship besides destroyer and subjugator, infiltrators should have additional options of entry) and grab the minerals from the processing center with your marine.
So the interior, im thinking of 4 random hangar points of entry, and when you get off you can exit through any of those hangar points despite entering at a different hangar section (cruiser command logic). There should be the main processing center, where all the minerals will be located, and lots of small corridors for pilot skirmishes and hiding. Any marine that dies will loose the ship as well (though i recommend the ship keep its items and reconstruction time just be 1/4)
after 15 minutes, the mining station will initiate a self destruct sequence, and after 30 seconds it will self destruct, killing all marines and on the astroid removing the refining station and the mega asteroid that its attached to (its also when the last batch of minerals is processed, have fun getting it! (it could be doubled, to make the last batch more important))
The next one spawns after 15 minutes (also all debris from the previous station is removed)
The mega asteroid is essentially a kermiculite field in that it spawns between battlecruisers every so often. It will be a way to have a battleground for pilots as multiple pilots from each side can access it.