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Long-range science buffs

Posted: Sun May 03, 2015 12:20 pm
by slapshot
First, I think that they are a good improvement overall, however they can be better:

I suggest having the "gravity" one that attracts asteroids also reduce collision damage similar to how the chomper's quantum surge works

When a targeted ship with the ability dies before the ability reaches the ship, the "projectile" simply stops and waits in space for a ship to come pick it up - I think it should either disappear or find another target (i.e. closest allied ship?) and be redirected

Map wraps - the projectiles need to follow the shortest map-wrap path, not direct path (so do cargo drones, but that's another story)

Science AI needs to start using these (at-least the heal one on injured ships..)