Weekly update attempt
Posted: Wed Jul 29, 2015 4:24 pm
So, I thought maybe I should try forcing myself to give weekly updates for motivation and pressure since I already started working regularly on this.
To start out with, I thought I'd show a quick video on what I currently have. It's not a lot and the game is kind of choppy when I'm recording, so I apologize for that.
Currently, there's local navigation on the Battlecruiser. This means that you can run around safely inside the ship, and it will pathfind you correctly on it, no matter how much the ship is flying around and rotating.
Ship navigation works by accessing the navigation console, and gives control of the ship. Player can then accelerate/decelerate like in SC2 and also rotate by right-clicking.
There's also a weapon console. Accessing it will connect to any attached turrets and have them follow the mouse cursor. They dont fire anything yet and they rotate through the ship.
All of this works in multiplayer. This does not mean that there's any support for playing this with multiple people in a lobby, just that the underlying network code is there and working as intended. I even experimented with a skin that applies only for the local player, so your "marine" is green, while the others are blue.
To demonstrate all of this (except the multiplayer part, I'll show that in a later video), here's a video:
https://www.youtube.com/watch?v=fICSkpMIcRI
To start out with, I thought I'd show a quick video on what I currently have. It's not a lot and the game is kind of choppy when I'm recording, so I apologize for that.
Currently, there's local navigation on the Battlecruiser. This means that you can run around safely inside the ship, and it will pathfind you correctly on it, no matter how much the ship is flying around and rotating.
Ship navigation works by accessing the navigation console, and gives control of the ship. Player can then accelerate/decelerate like in SC2 and also rotate by right-clicking.
There's also a weapon console. Accessing it will connect to any attached turrets and have them follow the mouse cursor. They dont fire anything yet and they rotate through the ship.
All of this works in multiplayer. This does not mean that there's any support for playing this with multiple people in a lobby, just that the underlying network code is there and working as intended. I even experimented with a skin that applies only for the local player, so your "marine" is green, while the others are blue.
To demonstrate all of this (except the multiplayer part, I'll show that in a later video), here's a video:
https://www.youtube.com/watch?v=fICSkpMIcRI