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	<id>https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aixon</id>
	<title>Cruiser Command - User contributions [en]</title>
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	<updated>2026-09-25T15:01:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=507</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=507"/>
		<updated>2013-06-03T22:42:53Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Battlecruiser Main Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Main Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Dielectric Sensor Recovery]] - Decreases the [[Radar Ping]] cooldown by 50%.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, dealing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Weapon Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons]] - Allows access to the kinetic weapon which is specialized at dealing damage to the enemy hull. However, it deals less damage to shields. The kinetic weapon can be upgraded further to increase damage and other stats.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quantity]] - Upgrades kinetic weaponry that will lead into more projectiles, and eventually with tracking capability. Excels at hitting high speed targets.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quality]] - Upgrades kinetic weaponry that will lead into heavier damage, not only to hull and shields but also in terms of debris. Excels at punishing an unmoving target.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Laser]] - Upgrades the damage of the [[Battlecruiser]]&#039;s Laser Array and [[Broadside Lasers|Broadside]].&lt;br /&gt;
&lt;br /&gt;
[[Broadside Lasers]] - Enables the [[Broadside Lasers]] in the [[Navigation Console]]. The [[Broadside Lasers]] is an array with the laser projectiles that can be fired out of the left or right side.&lt;br /&gt;
&lt;br /&gt;
[[Triple Burst]] - Enables the [[Triple Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
[[Penta Burst]] - Enables the [[Penta Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pulse]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Reinforced Hull]] - Increases all small ship&#039;s hull. Each level increases the hull by 50. Chomper hull is increased by 100 instead of 50.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Thrusters]] - Increases the speed of all small ships by 10% with each level.&lt;br /&gt;
&lt;br /&gt;
[[Vessel Energy Upgrade]] - Upgrades the vessels small energy core making them able to produce more energy so they can use their abilities more often.&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Repair_Stations&amp;diff=477</id>
		<title>Repair Stations</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Repair_Stations&amp;diff=477"/>
		<updated>2013-05-20T13:52:43Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Repair Station is an item that is build by the [[Construction Console]] in the [[Refinery]]. It has no costs but a cooldown of 20 seconds for a maximum of 20 charges. At the beginning of the game the charge number is 0. The Repair Station repairs the BCs hull after being planted, with 3hp/second (without any upgrades) and it also causes damage to nearby [[Debris]]. This is the only way to remove them, except regular attacks. Repair Stations cannot placed directly next to each other.&lt;br /&gt;
&lt;br /&gt;
The Repair Station can be upgraded with the [[Upgrade Console]], by using [[Nanobot Miniaturization]]. Each upgrade increases the amount of repaired hp by 100%, for a total of 3 times. So the station repairs when fully upgraded 12hp/second which is a quite rate, especially with many stations in use at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-After the station is planted a circle shows the range in which no other station can be placed. &lt;br /&gt;
&lt;br /&gt;
-Using the Elevator can help to place quickly many stations.&lt;br /&gt;
&lt;br /&gt;
-You can place unplanted station throughout the BC to place them fast in critical situaions, for example when a debris blocks the [[Power Console]].&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Repair_Stations&amp;diff=476</id>
		<title>Repair Stations</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Repair_Stations&amp;diff=476"/>
		<updated>2013-05-20T13:45:36Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Tips &amp;amp; Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Repair Station is an item that is build by the [[Construction Console]] in the [[Refinery]]. It has no costs but a cooldown of 20 seconds for a maximum of 20 charges. At the beginning of the game the charge number is 0. The Repair Station repairs the BCs hull after being planted, with 3hp/second (without any upgrades) and it also causes damage to nearby [[Debris]]. This is the only way to remove them, except regular attacks. Repair Stations cannot placed directly next to each other.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-After the station is planted a circle shows the range in which no other station can be placed. &lt;br /&gt;
&lt;br /&gt;
-Using the Elevator can help to place quickly many stations.&lt;br /&gt;
&lt;br /&gt;
-You can place unplanted station throughout the BC to place them fast in critical situaions, for example when a debris blocks the [[Power Console]].&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Repair_Stations&amp;diff=475</id>
		<title>Repair Stations</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Repair_Stations&amp;diff=475"/>
		<updated>2013-05-20T13:43:49Z</updated>

		<summary type="html">&lt;p&gt;Aixon: Created page with &amp;quot;The Repair Station is an item that is build by the Construction Console in the Refinery. It has no costs but a cooldown of 20 seconds for a maximum of 20 charges. At t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Repair Station is an item that is build by the [[Construction Console]] in the [[Refinery]]. It has no costs but a cooldown of 20 seconds for a maximum of 20 charges. At the beginning of the game the charge number is 0. The Repair Station repairs the BCs hull after being planted, with 3hp/second (without any upgrades) and it also causes damage to nearby [[Debris]]. This is the only way to remove them, except regular attacks. Repair Stations cannot placed directly next to each other.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-After the station is planted a circle shows the range in which no other station can be placed. &lt;br /&gt;
&lt;br /&gt;
-Using the Elevator can help to place quickly many stations.&lt;br /&gt;
&lt;br /&gt;
-You can place unplanted station throughout the BC to place them fast in critical situaions, for example when a debris blocks the [[Power Managment]] console.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quality&amp;diff=474</id>
		<title>Kinetic Weapons, Quality</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quality&amp;diff=474"/>
		<updated>2013-05-20T13:11:17Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quality Tier 2&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 15&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 80&lt;br /&gt;
|Chalcorium= 80&lt;br /&gt;
|Pyromantite= 120&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quality Tier 3&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 25&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 120&lt;br /&gt;
|Chalcorium= 120&lt;br /&gt;
|Pyromantite= 200&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
The Quality branch of [[Kinetic Weapons]] Tier 2 focuses on increasing the damage of the existing projectiles. Though the energy cost of 400 and the firing speed equal to [[Penta Burst]] remain the same, the upgrade increases hull damage by 100%, projectile size by 100%, and [[Debris]] by 50%. This makes it very effective at striking at the enemy [[Battlecruiser]] while shields are down, dealing four shots of 40 hull damage and 8 shield damage, threatening to create a situation where debris may stack up faster than can be removed or even knock out a crew member or two. While shields are up, however, they become mostly ineffective since neither hull damage nor debris can occur.&lt;br /&gt;
&lt;br /&gt;
The Tier 3 version begins to becomes absurdly dangerous. With a 150% increase in both hull and shield damage, it also happens to remove the trademark cone of fire from [[Kinetic Weapons]] and also increases the chance of debris by 100%. Though not as efficient against shields as the [[Kinetic Weapons, Quantity]] branch, dealing only 16 shield damage per shot, the effective hull damage of 100 becomes enough to rip through a [[Battlecruiser]]&#039;s hull in seconds, especially at the cost of 400 energy and at the speed of a [[Penta Burst]]. The effective [[Debris]] caused by the Quality [[Kinetic Weapons]] also becomes enough to completely bury a [[Battlecruiser]] such that movement becomes near impossible without [[Repair Stations]].&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Frequency_Nullifier&amp;diff=473</id>
		<title>Frequency Nullifier</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Frequency_Nullifier&amp;diff=473"/>
		<updated>2013-05-20T13:08:57Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Item details ==&lt;br /&gt;
&lt;br /&gt;
The frequency nullifier, when equipped on your small ship, will render it undetectable to [[wraith]] and cruiser pings. Visually the ship will be unchanged. This item can also make the marine wearing it unattackable by turrets, but however it drains 1hp/second. However, these effects only occur if the Marine is equipping the nullifier rather than having it in his normal inventory.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
* This item is constructed from the [[Construction Console]].&lt;br /&gt;
&lt;br /&gt;
* This item costs fifty [[chalcorium]], twenty [[veldite]] and twenty [[pyromanite]].&lt;br /&gt;
&lt;br /&gt;
* The construction symbol can be found in the Pilot Items and also in the Ship Items section.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Frequency_Nullifier&amp;diff=472</id>
		<title>Frequency Nullifier</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Frequency_Nullifier&amp;diff=472"/>
		<updated>2013-05-20T13:08:25Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Item details ==&lt;br /&gt;
&lt;br /&gt;
The frequency nullifier, when equipped on your small ship, will render it undetectable to [[wraith]] and cruiser pings. Visually the ship will be unchanged. This item can also make the marine wearing it unattackable by turrets, but however it drains 1hp/second. However, these effects only occur if the Marine is equipping the nullifier rather than having it in his normal inventory.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
* This item is constructed from the [[Construction Console]].&lt;br /&gt;
&lt;br /&gt;
* This item costs fifty [[chalcorium]], twenty [[veldite]] and twenty [[pyromanite]].&lt;br /&gt;
&lt;br /&gt;
* The construction symbol can be found in the [[Pilot Items]] and also in the [[Ship Items]] section.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Photon_Condenser&amp;diff=471</id>
		<title>Photon Condenser</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Photon_Condenser&amp;diff=471"/>
		<updated>2013-05-20T13:06:04Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Photon Condenser&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Corvette&lt;br /&gt;
|Research Time= 7 &lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium= 25&lt;br /&gt;
|Pyromantite= 50&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Photon condenser is an effective way of allowing a [[Corvette]]&#039;s normally slow projectiles to actually connect with a variety of [[Small Ships]] that would normally be able to dodge, such as the [[Miner]] and [[Wraith]],because it increases the actual projectile speed by 75%. While it doesn&#039;t contribute much to actual damage, it creates a situation where it&#039;s much more difficult to dodge the [[Corvette]]&#039;s cone of fire effectively allowing shots that would have normally missed to hit; in this sense, Photon Condenser can be considered an increase in damage to non-stationary targets.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=457</id>
		<title>Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=457"/>
		<updated>2013-05-20T11:50:36Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Pilot Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Construction Console is the only console which activly creates items, unlike the [[Upgrades Console]] which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase,  in front of the console and are ready to be collected.&lt;br /&gt;
&lt;br /&gt;
===Purchaseable Items===&lt;br /&gt;
&lt;br /&gt;
* [[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC.&lt;br /&gt;
&lt;br /&gt;
* [[Pilot Items]] - Various weapons, armors and consumables usefull for [[Boarding]] and to prevent it.&lt;br /&gt;
&lt;br /&gt;
* [[Ship Items]] - Usefull items which can be loaded in [[Small Ships]] to improve them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pilot Items==&lt;br /&gt;
&lt;br /&gt;
* [[C-14 Gauss Rifle]] - A usefull offensive rifle with the stats 6 Damage/0.84 seconds Period/Range 5. The rifle costs 0/0/50/0 per item. The battlecruiser has two of these rifles from the beginning on.&lt;br /&gt;
&lt;br /&gt;
* [[ARC12 Rifle]] - A very strong offensive rifle with 20 Damage/3.44 Period/Range 7.5. It costs 5/0/15/0 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Dust Cannon]] - The strongest rifle, but only usable on [[Debris]] with 25 Damage/0.5 Period/Range 5. It costs 5/0/15/15 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Firesuit]] - An armor which makes the marine immune to fire damage, but prevents [[Sprint]]. The armor costs 10/0/10/0 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Nanodoc Gloves]] - An accessoir which is not an armor, therefore you can carry it while wearing a different armor. The gloves regenerate 1hp/sec and have an active ability which heals a friendly unit for 25hp. The effect of the gloves does not stack and cost 0/10/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Adaptive Photo Disguise]] - An armor which makes you harder to see and the enemy has to click directly on your marine to attack it(no A-move possible). It costs 0/15/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Frequency Nullifier]] - An armor that makes the marine unattackable for turrets and mines, but also drains the marines hp 1/sec. It costs 0/20/50/20 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Revive Kit]] - A consumable which can revive a friendly and fainted marine. It costs no minerals and has no cooldown.&lt;br /&gt;
&lt;br /&gt;
* [[C-4 Charge]] - A consumable that after planted causes a big explosion, 1000 hull damage, many [[Debris]] and fire, after 30 seconds. However the planted charge is easy to destroy (it has only 25hp). The destruction of the charge prevents the explosion. It costs 0/0/50/0 per charge/item.&lt;br /&gt;
&lt;br /&gt;
==Ship Items==&lt;br /&gt;
&lt;br /&gt;
* [[Counter-Missile]] - A cluster-missile that is only usable by [[Small Ships]] and it intercepts enemy projetiles. It costs 10/5/10/0 per missile.&lt;br /&gt;
&lt;br /&gt;
* [[Opposer Proximity Mine]] - This item extends the mine storage of the [[Minelayer]] by 25 mines. It costs 10/0/50/0 and is only usable by the Minelayer.&lt;br /&gt;
&lt;br /&gt;
* [[EMP Mine]] - This item equips the Minelayer with EMP Mines which deal moderate damage and slow the targetted enemy vessel down. It costs 5/5/95/0 and has 10 charges. Only usable by the Minelayer.&lt;br /&gt;
&lt;br /&gt;
* [[Distress Beacon]] - This item equips the Minelayer with Distress Beacons, these beacons appear on every ping as a mining ship. It can confuse the enemy and can buy a lot of time to mine. The item costs 5/5/95/0 and it has 5 charges. It is only usable by the [[Minelayer]].&lt;br /&gt;
&lt;br /&gt;
* [[Frequency Nullifier]] - When this item is equipped or on a Small Ship this ship will become undetectable for every kind ping. The item costs 0/20/50/20 per item and is usable by every ship, except the [[Infiltrator]].&lt;br /&gt;
&lt;br /&gt;
* [[Small Shield Generator]] - This item generates a shield with 100hp, protecting the ship in which it is installed. The effect of the Shield Generator stacks with other ones, so it is possible to have a shield with more than 100hp. It costs 10/50/0/0 and is usable on all [[Small Ships]].&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
* [[Repair Station]] - This item repairs the hull of the battlecruiser and removes [[Debris]]. It repairs 3hp/sec this rate is upgradeable with [[Nanobot Miniaturization]]. It has no costs but a cooldown of 20 seconds and a maximum number of charges(20).&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=452</id>
		<title>Debris</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=452"/>
		<updated>2013-05-20T11:44:44Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Tips &amp;amp; Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The debris is a 3x3 fields big obstacle which randomly appears, when the battlecruiser takes damage from hostile sources (does not include asteroids or ramming). They can make it very difficult to move within the BC and take a long time to remove because they have 200hp. Debris often appear in combination with fire which makes it even more difficult to move. If a Debris appear on a marine, this marine faints instantly for 30 seconds. They can also appear on the beacons of [[Consoles]] which makes it impossible to acces the console, without removing the debris.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-[[Repair Station]]s deal moderate damage to debris in a small area around the station. This makes them capable of destroying a bunch of debris at the same time.&lt;br /&gt;
&lt;br /&gt;
-Another good way to remove them is shooting, however it takes a lot of time which can be critical in BC vs BC fights, but with a [[Dust Cannon]], which is specialised in destroying debris, it is possible to remove them much faster.&lt;br /&gt;
&lt;br /&gt;
-The debris do not appear total randomly, you can influence the appearance-point by shooting from a special direction, for example if you attack the enemy BC from behind, the chances are higher that the appearing debrisses block the [[Power Management]]console(top deck) or the area in the [[Hangar]] where the [[Minerals]] are incoming/appearing (lower deck).&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=446</id>
		<title>Debris</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=446"/>
		<updated>2013-05-20T11:29:24Z</updated>

		<summary type="html">&lt;p&gt;Aixon: Created page with &amp;quot;The debris is a 3x3 fields big obstacle which randomly appears, when the battlecruiser takes damage from hostile sources (does not include asteroids or ramming). They can make...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The debris is a 3x3 fields big obstacle which randomly appears, when the battlecruiser takes damage from hostile sources (does not include asteroids or ramming). They can make it very difficult to move within the BC and take a long time to remove because they have 200hp. Debris often appear in combination with fire which makes it even more difficult to move. If a Debris appear on a marine, this marine faints instantly for 30 seconds. They can also appear on the beacons of [[Consoles]] which makes it impossible to acces the console, without removing the debris.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-[[Repair Station]]s deal moderate damage to debris in a small area around the station. This makes them capable of destroying a bunch of debris at the same time.&lt;br /&gt;
&lt;br /&gt;
-Another good way to remove them is shooting, however it takes a lot of time which can be critical in BC vs BC fights, but with a [[Dust Cannon]], which is specialised in destroying debris, it is possible to remove them much faster.&lt;br /&gt;
&lt;br /&gt;
-The debris do not appear total randomly, you can influence the appearance-point by shooting from a special direction, for example if you attack the enemy BC from behind, the chances are higher that the appearing debrisses block the [[Power Management]]console(top deck) or the point where the [[Minerals]] are incoming/appearing (lower deck).&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=445</id>
		<title>Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=445"/>
		<updated>2013-05-20T11:02:28Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Construction Console is the only console which activly creates items, unlike the [[Upgrades Console]] which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase,  in front of the console and are ready to be collected.&lt;br /&gt;
&lt;br /&gt;
===Purchaseable Items===&lt;br /&gt;
&lt;br /&gt;
[[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC.&lt;br /&gt;
&lt;br /&gt;
[[Pilot Items]] - Various weapons, armors and consumables usefull for [[Boarding]] and to prevent it.&lt;br /&gt;
&lt;br /&gt;
[[Ship Items]] - Usefull items which can be loaded in [[Small Ships]] to improve them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pilot Items==&lt;br /&gt;
&lt;br /&gt;
-[[C-14 Gauss Rifle]] - A usefull offensive rifle with the stats 6 Damage/0.84 seconds Period/Range 5. The rifle costs 0/0/50/0 per item. The battlecruiser has two of these rifles from the beginning on.&lt;br /&gt;
&lt;br /&gt;
-[[ARC12 Rifle]] - A very strong offensive rifle with 20 Damage/3.44 Period/Range 7.5. It costs 5/0/15/0 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Dust Cannon]] - The strongest rifle, but only usable on [[Debris]] with 25 Damage/0.5 Period/Range 5. It costs 5/0/15/15 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Firesuit]] - An armor which makes the marine immune to fire damage, but prevents [[Sprint]]. The armor costs 10/0/10/0 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Nanodoc Gloves]] - An accessoir which is not an armor, therefore you can carry it while wearing a different armor. The gloves regenerate 1hp/sec and have an active ability which heals a friendly unit for 25hp. The effect of the gloves does not stack and cost 0/10/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Adaptive Photo Disguise]] - An armor which makes you harder to see and the enemy has to click directly on your marine to attack it(no A-move possible). It costs 0/15/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Frequency Nullifier]] - An armor that makes the marine unattackable for turrets and mines, but also drains the marines hp 1/sec. It costs 0/20/50/20 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Revive Kit]] - A consumable which can revive a friendly and fainted marine. It costs no minerals and has no coolsdown.&lt;br /&gt;
&lt;br /&gt;
-[[C-4 Charge]] - A consumable that after planted causes a big explosion, 1000 hull damage, many [[Debris]] and fire, after 30 seconds. However the planted charge is easy to destroy (it has only 25hp). The destruction of the charge prevents the explosion. It costs 0/0/50/0 per charge/item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Items==&lt;br /&gt;
&lt;br /&gt;
-[[Counter-Missile]] - A cluster-missile that is only usable by [[Small Ships]] and it intercepts enemy projetiles. It costs 10/5/10/0 per missile.&lt;br /&gt;
&lt;br /&gt;
-[[Opposer Proximity Mine]] - This item extends the mine storage of the [[Minelayer]] by 25 mines. It costs 10/0/50/0 and is only usable by the Minelayer.&lt;br /&gt;
&lt;br /&gt;
-[[EMP Mine]] - This item equips the Minelayer with EMP Mines which deal moderate damage and slow the targetted enemy vessel down. It costs 5/5/95/0 and has 10 charges. Only usable by the Minelayer.&lt;br /&gt;
&lt;br /&gt;
-[[Distress Beacon]] - This item equips the Minelayer with Distress Beacons, these beacons appear on every ping as a mining ship. It can confuse the enemy and can buy a lot of time to mine. The item costs 5/5/95/0 and it has 5 charges. It is only usable by the [[Minelayer]].&lt;br /&gt;
&lt;br /&gt;
-[[Frequency Nullifier]] - When this item is equipped or on a Small Ship this ship will become undetectable for every kind ping. The item costs 0/20/50/20 per item and is usable by every ship, except the [[Infiltrator]].&lt;br /&gt;
&lt;br /&gt;
-[[Small Shield Generator]] - This item generates a shield with 100hp, protecting the ship in which it is installed. The effect of the Shield Generator stacks with other ones, so it is possible to have a shield with more than 100hp. It costs 10/50/0/0 and is usable on all [[Small Ships]].&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
-[[Repair Station]] - This item repairs the hull of the battlecruiser and removes [[Debris]]. It repairs 3hp/sec this rate is upgradeable with [[Nanobot Miniaturization]]. It has no costs but a cooldown of 20 seconds and a maximum number of charges(20).&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Frequency_Nullifier&amp;diff=444</id>
		<title>Frequency Nullifier</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Frequency_Nullifier&amp;diff=444"/>
		<updated>2013-05-20T10:45:41Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Item details ==&lt;br /&gt;
&lt;br /&gt;
The frequency nullifier, when equipped on your small ship, will render it undetectable to [[wraith]] and cruiser pings. Visually the ship will be unchanged. This item can also make the marine wearing it unattackable by turrets, but however it drains 1hp/second.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
* This item is constructed from the [[Construction Console]].&lt;br /&gt;
&lt;br /&gt;
* This item costs fifty [[chalcorium]], twenty [[veldite]] and twenty [[pyromanite]].&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=443</id>
		<title>Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=443"/>
		<updated>2013-05-20T10:42:51Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Construction Console is the only console which activly creates items, unlike the [[Upgrades Console]] which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase,  in front of the console and are ready to be collected.&lt;br /&gt;
&lt;br /&gt;
===Purchaseable Items===&lt;br /&gt;
&lt;br /&gt;
[[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC.&lt;br /&gt;
&lt;br /&gt;
[[Pilot Items]] - Various weapons, armors and consumables usefull for [[Boarding]] and to prevent it.&lt;br /&gt;
&lt;br /&gt;
[[Ship Items]] - Usefull items which can be loaded in [[Small Ships]] to improve them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pilot Items==&lt;br /&gt;
&lt;br /&gt;
-[[C-14 Gauss Rifle]] - A usefull offensive rifle with the stats 6 Damage/0.84 seconds Period/Range 5. The rifle costs 0/0/50/0 per item. The battlecruiser has two of these rifles from the beginning on.&lt;br /&gt;
&lt;br /&gt;
-[[ARC12 Rifle]] - A very strong offensive rifle with 20 Damage/3.44 Period/Range 7.5. It costs 5/0/15/0 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Dust Cannon]] - The strongest rifle, but only usable on [[Debris]] with 25 Damage/0.5 Period/Range 5. It costs 5/0/15/15 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Firesuit]] - An armor which makes the marine immune to fire damage, but prevents [[Sprint]]. The armor costs 10/0/10/0 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Nanodoc Gloves]] - An accessoir which is not an armor, therefore you can carry it while wearing a different armor. The gloves regenerate 1hp/sec and have an active ability which heals a friendly unit for 25hp. The effect of the gloves does not stack and cost 0/10/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Adaptive Photo Disguise]] - An armor which makes you harder to see and the enemy has to click directly on your marine to attack it(no A-move possible). It costs 0/15/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Frequency Nullifier]] - An armor that makes the marine unattackable for turrets and mines, but also drains the marines hp 1/sec. It costs 0/20/50/20 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Revive Kit]] - A consumable which can revive a friendly and fainted marine. It costs no minerals and has no coolsdown.&lt;br /&gt;
&lt;br /&gt;
-[[C-4 Charge]] - A consumable that after planted causes a big explosion, 1000 hull damage, many [[Debris]] and fire, after 30 seconds. However the planted charge is easy to destroy (it has only 25hp). The destruction of the charge prevents the explosion. It costs 0/0/50/0 per charge/item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Items==&lt;br /&gt;
&lt;br /&gt;
-[[Counter-Missile]] - A cluster-missile that is only usable by [[Small Ships]] and it intercepts enemy projetiles. It costs 10/5/10/0 per missile.&lt;br /&gt;
&lt;br /&gt;
-[[Opposer Proximity Mine]] - This item extends the mine storage of the [[Minelayer]] by 25 mines. It costs 10/0/50/0 and is only usable by the Minelayer.&lt;br /&gt;
&lt;br /&gt;
-[[EMP Mine]] - This item equips the Minelayer with EMP Mines which deal moderate damage and slow the targetted enemy vessel down. It costs 5/5/95/0 and has 10 charges. Only usable by the Minelayer.&lt;br /&gt;
&lt;br /&gt;
-[[Distress Beacon]] - This item equips the Minelayer with Distress Beacons, these beacons appear on every ping as a mining ship. It can confuse the enemy and can buy a lot of time to mine. The item costs 5/5/95/0 and it has 5 charges. It is only usable by the [[Minelayer]].&lt;br /&gt;
&lt;br /&gt;
-[[Frequency Nullifier]] - When this item is equipped on a [[Small Ship]] the ship will become undetectable for every kind ping. The item costs 0/20/50/20 per item and is usable by every ship, except the [[Infiltrator]].&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=442</id>
		<title>Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=442"/>
		<updated>2013-05-20T10:05:09Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Construction Console is the only console which activly creates items, unlike the [[Upgrades Console]] which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase,  in front of the console and are ready to be collected.&lt;br /&gt;
&lt;br /&gt;
===Purchaseable Items===&lt;br /&gt;
&lt;br /&gt;
[[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC.&lt;br /&gt;
&lt;br /&gt;
[[Pilot Items]] - Various weapons, armors and consumables usefull for [[Boarding]] and to prevent it.&lt;br /&gt;
&lt;br /&gt;
[[Ship Items]] - Usefull items which can be loaded in [[Small Ships]] to improve them.&lt;br /&gt;
&lt;br /&gt;
==Pilot Items==&lt;br /&gt;
&lt;br /&gt;
-[[C-14 Gauss Rifle]] - A usefull offensive rifle with the stats 6 Damage/0.84 seconds Period/Range 5. The rifle costs 0/0/50/0 per item. The battlecruiser has two of these rifles from the beginning on.&lt;br /&gt;
&lt;br /&gt;
-[[ARC12 Rifle]] - A very strong offensive rifle with 20 Damage/3.44 Period/Range 7.5. It costs 5/0/15/0 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Dust Cannon]] - The strongest rifle, but only usable on [[Debris]] with 25 Damage/0.5 Period/Range 5. It costs 5/0/15/15 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Firesuit]] - An armor which makes the marine immune to fire damage, but prevents [[Sprint]]. The armor costs 10/0/10/0 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Nanodoc Gloves]] - An accessoir which is not an armor, therefore you can carry it while wearing a different armor. The gloves regenerate 1hp/sec and have an active ability which heals a friendly unit for 25hp. The effect of the gloves does not stack and cost 0/10/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Adaptive Photo Disguise]] - An armor which makes you harder to see and the enemy has to click directly on your marine to attack it(no A-move possible). It costs 0/15/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Frequency Nullifier]] - An armor that makes the marine unattackable for turrets and mines, but also drains the marines hp 1/sec. It costs 0/20/50/20 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Revive Kit]] - A consumable which can revive a friendly and fainted marine. It costs no minerals and has no coolsdown.&lt;br /&gt;
&lt;br /&gt;
-[[C-4 Charge]] - A consumable that after planted causes a big explosion, 1000 hull damage, many [[Debris]] and fire, after 30 seconds. However the planted charge is easy to destroy which prevents the explosion.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=441</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=441"/>
		<updated>2013-05-20T09:19:37Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Tips &amp;amp; Hints */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Picture=Infiltrator-image.jpg&lt;br /&gt;
|Hull= 180&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Mass=55&lt;br /&gt;
|Abilities= [[Phase Shift]],[[Board]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team. The ability has a cooldown of 15 seconds.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-While [[Boarding]] its highly recommended to wear a [[Frequency Nullifier]](to prevent damage from the turrets) and in addition to that [[Nanodoc Gloves]](to heal the damage caused by the Nullifier),because without them the marines faints during the flight.&lt;br /&gt;
&lt;br /&gt;
-It is possible to make the Infiltrator tougher by putting a few [[Small Shield Generator]] into the ship. This improves the durability and therefore makes it possible to scout longer.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=440</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=440"/>
		<updated>2013-05-20T09:18:42Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Picture=Infiltrator-image.jpg&lt;br /&gt;
|Hull= 180&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Mass=55&lt;br /&gt;
|Abilities= [[Phase Shift]],[[Board]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team. The ability has a cooldown of 15 seconds.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-While [[Boarding]] its highly recommended to wear a [[Frequency Nullifier]](to prevent damage from the turrets) and in addition to that [[Nanodoc Gloves]](to heal the damage caused by the Nullifier),because without them the marines faints during the flight.&lt;br /&gt;
&lt;br /&gt;
-It is possible to make the Infiltrator tougher by putting a few [[Small Shield Generator]] into the ship. This improves the durability and therefore you can scout longer.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=439</id>
		<title>Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=439"/>
		<updated>2013-05-20T07:44:59Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Construction Console is the only console which activly creates items, unlike the [[Upgrades Console]] which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase,  in front of the console and are ready to be collected.&lt;br /&gt;
&lt;br /&gt;
===Purchaseable Items===&lt;br /&gt;
&lt;br /&gt;
[[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC.&lt;br /&gt;
&lt;br /&gt;
[[Pilot Items]] - Various weapons, armors and consumables usefull for [[Boarding]] and to prevent it.&lt;br /&gt;
&lt;br /&gt;
[[Ship Items]] - Usefull items which can be loaded in [[Small Ships]] to improve them.&lt;br /&gt;
&lt;br /&gt;
==Pilot Items==&lt;br /&gt;
&lt;br /&gt;
-[[C-14 Gauss Rifle]] - A usefull offensive rifle with the stats 6 Damage/0.84 seconds Period/Range 5. The rifle costs 0/0/50/0 per item. The battlecruiser has two of these rifles from the beginning on.&lt;br /&gt;
&lt;br /&gt;
-[[ARC12 Rifle]] - A very strong offensive rifle with 20 Damage/3.44 Period/Range 7.5. It costs 5/0/15/0 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Dust Cannon]] - The strongest rifle, but only usable on [[Debris]] with 25 Damage/0.5 Period/Range 5. It costs 5/0/15/15 per item.&lt;br /&gt;
&lt;br /&gt;
-[[Firesuit]] - An armor which makes the marine immune to fire damage, but prevents [[Sprint]]. The armor costs 10/0/10/0 per item.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=437</id>
		<title>Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=437"/>
		<updated>2013-05-20T07:05:20Z</updated>

		<summary type="html">&lt;p&gt;Aixon: Created page with &amp;quot;The Construction Console is the only console which activly creates items, unlike the Upgrade Console which only upgrades various things. Most of the items cost various min...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Construction Console is the only console which activly creates items, unlike the [[Upgrade Console]] which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase,  in front of the console and are ready to be collected.&lt;br /&gt;
&lt;br /&gt;
===Purchaseable Items===&lt;br /&gt;
&lt;br /&gt;
[[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Missiles&amp;diff=436</id>
		<title>Missiles</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Missiles&amp;diff=436"/>
		<updated>2013-05-20T07:01:09Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missiles can be loaded into the six missile bays located on either wing of the [[battlecruiser]] on the upper level. Doing so will load them, visibly creating a projectile in the bay, and make them ready to fire through the [[Weapons Console|weapons console]]. Once launched, missiles are consumed and a new missile must be loaded into the bay. This makes missiles a consumable resource, meaning that upgrades are often touched upon first since they are more permanent. Every missile can be bought in the [[Construction Console]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:PiranhaLightMissile.png|link=Pirahna Light Missile]] Piranha Light Missile ==&lt;br /&gt;
The piranha is a light attack missile with an effective tracking ability.&lt;br /&gt;
&lt;br /&gt;
== [[File:ScorpianLightMissile.png|link=Scorpian Light Missile]] Scorpion Light Missile ==&lt;br /&gt;
The scorpion is a light cluster missile, effective against enemy fighters and mining vessels.&lt;br /&gt;
&lt;br /&gt;
== [[File:WaspLightMissile.png|link=Wasp Light Missile]] Wasp Light Missile ==&lt;br /&gt;
The wasp is a light attack missile with the ability of messing up the enemy cruisers power generator and can slight damage the target&#039;s energy reserves, however the missile has very short range.&lt;br /&gt;
&lt;br /&gt;
== [[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] Predator Heavy Missile ==&lt;br /&gt;
The predator is a heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy&#039;s position until they find and destroy the beacon.&lt;br /&gt;
&lt;br /&gt;
== [[File:SabretoothHeavyMissile.png|link=Sabretooth Heavy Missile]] Sabretooth Heavy Missile ==&lt;br /&gt;
The sabretooth is a heavy EMP missile; it is very effective against enemy shields and can damage the target&#039;s energy reserves and core.&lt;br /&gt;
&lt;br /&gt;
== [[File:HellfireHeavyMissile.png|link=Hellfire Heavy Missile]] Hellfire Heavy Missile ==&lt;br /&gt;
The hellfire emits an incendiary burst making it very effective at causing hull fires.&lt;br /&gt;
&lt;br /&gt;
== [[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]] Merculite Heavy Missile ==&lt;br /&gt;
Ultimate missile. The merculite has excellent tracking ability and it causes a great shock and damage upon impact, making it more effective at killing crew members. It&#039;s expensive so build it with caution.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=363</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=363"/>
		<updated>2013-05-19T15:35:13Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Consoles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=356</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=356"/>
		<updated>2013-05-19T15:16:23Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Consoles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=355</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=355"/>
		<updated>2013-05-19T15:13:50Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Miner Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=354</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=354"/>
		<updated>2013-05-19T15:06:48Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Miner Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs Veldite/Chalcorium/Pyromanite/Kermiculite&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=353</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=353"/>
		<updated>2013-05-19T15:06:01Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Miner Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
                                                                                                       Veldite/Chalcorium/Pyromanite/Kermiculite&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=352</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=352"/>
		<updated>2013-05-19T14:55:04Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Chomper Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once.&lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=351</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=351"/>
		<updated>2013-05-19T14:54:35Z</updated>

		<summary type="html">&lt;p&gt;Aixon: /* Chomper Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once.&lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the chomper by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=350</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=350"/>
		<updated>2013-05-19T14:48:37Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once.&lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=349</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=349"/>
		<updated>2013-05-19T14:44:44Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once.&lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the Wraith by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the minelayer by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the destroyer by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=348</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=348"/>
		<updated>2013-05-19T14:24:46Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabalisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once.&lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the minelayer by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=346</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=346"/>
		<updated>2013-05-19T13:58:14Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Picture=Infiltrator-image.jpg&lt;br /&gt;
|Hull= 180&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Mass=55&lt;br /&gt;
|Abilities= [[Phase Shift]],[[Boarding]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team. The ability has a cooldown of 15 seconds.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;br /&gt;
&lt;br /&gt;
==Tipps &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-While boarding its highly recommended to wear a [[Frequency Nullifier]](to prevent damage from the turrets) and in addicion to that [[Regenerative Gloves]](to heal the damage caused by the Nullifier),because without them the marines faintes during the flight.&lt;br /&gt;
&lt;br /&gt;
-It is possible to make the Infiltrator tougher by putting a few [[Small Shield Generator]] into the ship. This improves the durability and therefore you can scout longer.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=340</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=340"/>
		<updated>2013-05-19T11:36:09Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Hull= 150&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Abilities= [[Phase Shift]],[[Boarding]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=339</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=339"/>
		<updated>2013-05-19T11:35:38Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Hull= 150&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Abilities= [[Phase Shift]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=338</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=338"/>
		<updated>2013-05-19T11:34:17Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Hull= 150&lt;br /&gt;
|Abilities= [[Phase Shift]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=337</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=337"/>
		<updated>2013-05-19T11:32:49Z</updated>

		<summary type="html">&lt;p&gt;Aixon: Created page with &amp;quot;{{Ship |Name= Infiltrator |Hull= 150 |Abilities= Phase Shift |Veldite=50 |Chalcorium=70 |Pyromantite=70 }}  ==Basics== The Infiltrator is the only small ship able to enter...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Hull= 150&lt;br /&gt;
|Abilities= [[Phase Shift]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser.&lt;br /&gt;
 The ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Minelayer&amp;diff=336</id>
		<title>Minelayer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Minelayer&amp;diff=336"/>
		<updated>2013-05-19T11:00:34Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Minelayer&lt;br /&gt;
|Picture=Minelayer_Picture.jpg&lt;br /&gt;
|Hull= 200&lt;br /&gt;
|Energy reg= 9&lt;br /&gt;
|Mass= 120&lt;br /&gt;
|Abilities= [[Opposer Proximity Mine]], [[EMP Mine]], [[Distress Beacon]], [[Nano-Hull Spray]], [[Shield Recharger]]&lt;br /&gt;
|Veldite=100&lt;br /&gt;
|Chalcorium=75&lt;br /&gt;
|Pyromantite=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
A support ship. It is one of the fastest small ships, alongside the miner. It is not very tough but has a high energy storage and regeneration.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
~ The minelayer can drop a mine which will travel towards the most nearby enemy and explode. The usual amount of mines carried by the minelayer is 25 but it can be extended. However when the minelayer docks it will be rearmed. The mines are destroyable by many kinds of weapons, including the wraith cannon and the mining laser.&lt;br /&gt;
&lt;br /&gt;
~ [EMP MINE: INFORMATION REQUIRED]&lt;br /&gt;
&lt;br /&gt;
~ The distress beacon is basically an item left behind by the minelayer which emits a constant signal. It will be recorded by pingers on the battlecruiser and can cause distractions or mislead enemies. It can be constructed with the battlecruisers construction console and appears in loads of five beacons.&lt;br /&gt;
&lt;br /&gt;
~ The minelayer is the only ship that can repair a ship&#039;s hull (whether small ship or battlecruiser). The nanite-based repairing materials are randomly released from the front of the ship, in a narrow cone.&lt;br /&gt;
&lt;br /&gt;
~ The minelayer can also remotely recharge shields in a similar system to the Nano-Hull spray [see above].&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
* Many distress beacons can confuse an enemy and make them lose time trying to destroy them.&lt;br /&gt;
&lt;br /&gt;
* Place mines strategically, for example in an asteroid field or as somebody is following you. Beware as mines may cause lag if in excess.&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=335</id>
		<title>Small Ships</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=335"/>
		<updated>2013-05-19T10:49:16Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Seven types of small ships are usable in Cruiser Command.&lt;br /&gt;
&lt;br /&gt;
====[[File:Miner_Icon.jpg|54px|link=Miner]] [[Miner]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 miners. It is the most important small ship of the fleet, allowing your team to gather mineral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Wraith_Icon.jpg|54px|link=Wraith]] [[Wraith]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 wraith. It is a quick assault small ship. Its goal is usually to kill enemy miners or disrupt enemy mining operations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Corvette_Icon.jpg|54px|link=Corvette]] [[Corvette]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 corvette. It is a defensive ship usually used to counter wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Minelayer_Icon.jpg|54px|link=Minelayer]][[Minelayer]]==== &lt;br /&gt;
The minelayer can be bought. It is the only support small ship. Some of its abilities are to heal hull or shield or place mines to ambush enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chomper_Icon.jpg|54px|link=Chomper]] [[Chomper]]==== &lt;br /&gt;
The chomper can be bought. Alternative to a miner, it is a slow ship that can gather asteroids in one melee action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Destroyer_Icon.jpg|54px|link=Destroyer]] [[Destroyer]]==== &lt;br /&gt;
The Destroyer can be bought. It is a slow, large, heavy-firing ship specialised to hit battlecruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Infiltrator]]====&lt;br /&gt;
The Infiltrator can be bought. It is a small, very fast and unarmed ship that can be used to board the enemy battlecruiser. It has the ability to become unhittable and cant be detected by pings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=334</id>
		<title>Small Ships</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=334"/>
		<updated>2013-05-19T10:47:45Z</updated>

		<summary type="html">&lt;p&gt;Aixon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Six types of small ships are usable in Cruiser Command.&lt;br /&gt;
&lt;br /&gt;
====[[File:Miner_Icon.jpg|54px|link=Miner]] [[Miner]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 miners. It is the most important small ship of the fleet, allowing your team to gather mineral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Wraith_Icon.jpg|54px|link=Wraith]] [[Wraith]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 wraith. It is a quick assault small ship. Its goal is usually to kill enemy miners or disrupt enemy mining operations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Corvette_Icon.jpg|54px|link=Corvette]] [[Corvette]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 corvette. It is a defensive ship usually used to counter wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Minelayer_Icon.jpg|54px|link=Minelayer]][[Minelayer]]==== &lt;br /&gt;
The minelayer can be bought. It is the only support small ship. Some of its abilities are to heal hull or shield or place mines to ambush enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chomper_Icon.jpg|54px|link=Chomper]] [[Chomper]]==== &lt;br /&gt;
The chomper can be bought. Alternative to a miner, it is a slow ship that can gather asteroids in one melee action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Destroyer_Icon.jpg|54px|link=Destroyer]] [[Destroyer]]==== &lt;br /&gt;
The Destroyer can be bought. It is a slow, large, heavy-firing ship specialised to hit battlecruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Infiltrator]]====&lt;br /&gt;
The Infiltrator can be bought. It is a small, very fast and unarmed ship that can be used to board the enemy battlecruiser. It has the ability to become unhittable and cant be detected by pings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
</feed>