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	<id>https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caladbolg</id>
	<title>Cruiser Command - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Caladbolg"/>
	<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php/Special:Contributions/Caladbolg"/>
	<updated>2026-09-24T13:30:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=3047</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=3047"/>
		<updated>2016-04-05T19:04:51Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cruiser Command wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Cruiser Command official wiki.&lt;br /&gt;
The goal of this wiki is to be as complete as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cruiser command is an arcade map for Starcraft2, a co-op bridge simulation, spaceship combat game where you and 5 others manage a Battlecruiser in a section of space and engage against another team and their Battlecruiser. With patch 2.1 of Starcraft 2 you can play Cruiser Command right now! for FREE! simply sign up for a [https://us.battle.net/account/activation/landing.html?product=S2&amp;amp;trial StarCraft II Starter Edition.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For new players, I would recommend to start reading [[Basic Gameplay Instructions]].&lt;br /&gt;
&lt;br /&gt;
For more advanced players, you should use the top right search bar to find or contribute information about the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some places to start:&lt;br /&gt;
&lt;br /&gt;
[[Starting Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles]]&lt;br /&gt;
&lt;br /&gt;
[[Small Ships]]&lt;br /&gt;
&lt;br /&gt;
[[Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[Events]]&lt;br /&gt;
&lt;br /&gt;
Cruiser Command [[Changelog]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forums: http://www.cruisercommand.com&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.teamspeak.com/?page=downloads&amp;amp;gclid=CNL9_ozslMMCFUiUvQodPRIA9Q Teamspeak3]&amp;lt;/span&amp;gt; IP: merwins-island.dyndns.org&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://discord.gg/0vkOmVCe6eV56qP6 Discord]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;US group channel: battlenet://starcraft/group/1/1005&lt;br /&gt;
&amp;lt;br&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] Articles&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=3046</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=3046"/>
		<updated>2016-04-05T19:04:10Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cruiser Command wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Cruiser Command official wiki.&lt;br /&gt;
The goal of this wiki is to be as complete as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cruiser command is an arcade map for Starcraft2, a co-op bridge simulation, spaceship combat game where you and 5 others manage a Battlecruiser in a section of space and engage against another team and their Battlecruiser. With patch 2.1 of Starcraft 2 you can play Cruiser Command right now! for FREE! simply sign up for a [https://us.battle.net/account/activation/landing.html?product=S2&amp;amp;trial StarCraft II Starter Edition.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For new players, I would recommend to start reading [[Basic Gameplay Instructions]].&lt;br /&gt;
&lt;br /&gt;
For more advanced players, you should use the top right search bar to find or contribute information about the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some places to start:&lt;br /&gt;
&lt;br /&gt;
[[Starting Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles]]&lt;br /&gt;
&lt;br /&gt;
[[Small Ships]]&lt;br /&gt;
&lt;br /&gt;
[[Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[Events]]&lt;br /&gt;
&lt;br /&gt;
Cruiser Command [[Changelog]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forums: http://www.cruisercommand.com/forum/&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.teamspeak.com/?page=downloads&amp;amp;gclid=CNL9_ozslMMCFUiUvQodPRIA9Q Teamspeak3]&amp;lt;/span&amp;gt; IP: merwins-island.dyndns.org&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://discord.gg/0vkOmVCe6eV56qP6 Discord]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;US group channel: battlenet://starcraft/group/1/1005&lt;br /&gt;
&amp;lt;br&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] Articles&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=3045</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=3045"/>
		<updated>2016-03-31T01:04:28Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cruiser Command wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Cruiser Command official wiki.&lt;br /&gt;
The goal of this wiki is to be as complete as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cruiser command is an arcade map for Starcraft2, a co-op bridge simulation, spaceship combat game where you and 5 others manage a Battlecruiser in a section of space and engage against another team and their Battlecruiser. With patch 2.1 of Starcraft 2 you can play Cruiser Command right now! for FREE! simply sign up for a [https://us.battle.net/account/activation/landing.html?product=S2&amp;amp;trial StarCraft II Starter Edition.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tutorials&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For new players, I would recommend to start reading [[Basic Gameplay Instructions]].&lt;br /&gt;
&lt;br /&gt;
For more advanced players, you should use the top right search bar to find or contribute information about the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some places to start:&lt;br /&gt;
&lt;br /&gt;
[[Starting Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles]]&lt;br /&gt;
&lt;br /&gt;
[[Small Ships]]&lt;br /&gt;
&lt;br /&gt;
[[Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[Events]]&lt;br /&gt;
&lt;br /&gt;
Cruiser Command [[Changelog]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Forums: http://www.cruisercommand.com/forum/&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.teamspeak.com/?page=downloads&amp;amp;gclid=CNL9_ozslMMCFUiUvQodPRIA9Q Teamspeak3]&amp;lt;/span&amp;gt; IP: merwins-island.dyndns.org&lt;br /&gt;
&amp;lt;br&amp;gt;US group channel: battlenet://starcraft/group/1/1005&lt;br /&gt;
&amp;lt;br&amp;gt;[[Special:Statistics|{{NUMBEROFARTICLES}}]] Articles&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Wiki last updated: 13 March 2015&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=618</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=618"/>
		<updated>2014-07-21T01:55:06Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Turbo_Jump&amp;diff=617</id>
		<title>Turbo Jump</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Turbo_Jump&amp;diff=617"/>
		<updated>2014-07-21T01:34:52Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Turbo Jump&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Miner&lt;br /&gt;
|Research Time=&lt;br /&gt;
|MaxLevel=&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
The Turbo Jump is an innate [[Miner]] ability.&lt;br /&gt;
&lt;br /&gt;
It enables all Miners to use the Ability &amp;quot;Scanner Sweep&amp;quot; with a 40 second cooldown. This reveals the type of mineral contained by asteroids in the proximity, by coloring them in the respective colors (yellow for [[Veldite]], blue for [[Chalcorium]], red for [[Pyromanite]] and green for [[Kermiculite]]) for a few seconds. This is visible to every player, allied or enemy.&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
* Researching Scanner Sweep early can drastically improve your mining efficiency by mining the resources needed to accomplish the next task, and help your team to get a head start.&lt;br /&gt;
* [[Chomper]]s cannot use Scanner Sweep, but still see the colors of asteroids if a nearby Miner uses the ability.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Turbo_Jump&amp;diff=616</id>
		<title>Turbo Jump</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Turbo_Jump&amp;diff=616"/>
		<updated>2014-07-21T01:32:11Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;{{Upgrade |Name= Turbo Jump |Picture= |Console=  |Ship= Miner |Research Time= |MaxLevel=  |Veldite=  |Chalcorium= |Pyromantite= |Kermiculite= }} The Turbo Jump is an innate [[...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Turbo Jump&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Miner&lt;br /&gt;
|Research Time=&lt;br /&gt;
|MaxLevel= &lt;br /&gt;
|Veldite= &lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
The Turbo Jump is an innate [[Miner]] ability.&lt;br /&gt;
&lt;br /&gt;
It enables all Miners to use the Ability &amp;quot;Scanner Sweep&amp;quot; with a 40 second cooldown. This reveals the type of mineral contained by asteroids in the proximity, by coloring them in the respective colors (yellow for [[Veldite]], blue for [[Chalcorium]], red for [[Pyromanite]] and green for [[Kermiculite]]) for a few seconds. This is visible to every player, allied or enemy.&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
* Researching Scanner Sweep early can drastically improve your mining efficiency by mining the resources needed to accomplish the next task, and help your team to get a head start.&lt;br /&gt;
* [[Chomper]]s cannot use Scanner Sweep, but still see the colors of asteroids if a nearby Miner uses the ability.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scanner_Sweep&amp;diff=615</id>
		<title>Scanner Sweep</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scanner_Sweep&amp;diff=615"/>
		<updated>2014-07-21T01:28:56Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Scanner Sweep&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Miner&lt;br /&gt;
|Research Time= 10&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 15&lt;br /&gt;
|Chalcorium= 10&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
The Scanner Sweep is a [[Miner]] upgrade that can be researched at the [[Upgrades Console]] aboard the Battle Cruiser, found in the Miner&#039;s section.&lt;br /&gt;
&lt;br /&gt;
It enables all Miners to use the Ability &amp;quot;Scanner Sweep&amp;quot; with a 40 second cooldown. This reveals the type of mineral contained by asteroids in the proximity, by coloring them in the respective colors (yellow for [[Veldite]], blue for [[Chalcorium]], red for [[Pyromanite]] and green for [[Kermiculite]]) for a few seconds. This is visible to every player, allied or enemy.&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
* Researching Scanner Sweep early can drastically improve your mining efficiency by mining the resources needed to accomplish the next task, and help your team to get a head start.&lt;br /&gt;
* [[Chomper]]s cannot use Scanner Sweep, but still see the colors of asteroids if a nearby Miner uses the ability.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=614</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=614"/>
		<updated>2014-04-08T22:59:34Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s an idea of balancing. I&#039;m not saying it&#039;s perfect.&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s broadside, lasers to 50% of current dmg&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s shield to regenerate 50% (0.5S/5GW) and 50 shield per 5GW&lt;br /&gt;
&lt;br /&gt;
Nerf Kinetic to 50% of current dmg vs shield, 75% vs hull&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s engine by adding a speed curve&lt;br /&gt;
&lt;br /&gt;
Increase cost of BC upgrades. (150-200%)&lt;br /&gt;
&lt;br /&gt;
Nerf Corvettes dmg vs shields to 50%&lt;br /&gt;
&lt;br /&gt;
Increase the number of small ships upgrades, maybe mutually exclusives for each ships or upgrade trees. Or add downside to upgrades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would move the spotlight to small ships, it would also allow the use of small ships during BC fight to be more effective due to shields being weaker and BC dmg output lower. BC shield nerf and weapon balances themselves out, only the hull is twice as effective (except against Kinetic) It would make BC fights longer, allowing Small ships to again have a higher impact during a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why BC engine speed? because maybe, just maybe it would allow roaming with the BC to be possible. It might remove the BC doesn&#039;t move until kerm or final attack stigma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the Increase cost of BC upgrades but not small ships pushes the game again toward the SS strategy, at least making it more viable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wraith&lt;br /&gt;
&lt;br /&gt;
Hull upgrade +50 hp, -5% speed. More hull on your wraith means bulkier, slowing you down.&lt;br /&gt;
&lt;br /&gt;
Thrusters upgrade +15% speed, +1 energy consumption. Stronger engine, more power needed.&lt;br /&gt;
&lt;br /&gt;
Power Upgrade +1 energy +50 to maximum energy storage.&lt;br /&gt;
&lt;br /&gt;
Weapon upgrade +20% dmg -5% velocity (okay, that one is just...)&lt;br /&gt;
&lt;br /&gt;
Mutually exclusive after 1 weapon upgrade. energy leech or hull repair nanobots&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=613</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=613"/>
		<updated>2014-04-08T21:51:38Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s an idea of balancing. I&#039;m not saying it&#039;s perfect.&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s broadside, lasers to 50% of current dmg&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s shield to regenerate 50% (0.5S/5GW) and 50 shield per 5GW&lt;br /&gt;
&lt;br /&gt;
Nerf Kinetic to 50% of current dmg vs shield, 75% vs hull&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s engine to have 75% of current speed&lt;br /&gt;
&lt;br /&gt;
Increase cost of BC upgrades. (150-200%)&lt;br /&gt;
&lt;br /&gt;
Nerf Corvettes dmg vs shields to 50%&lt;br /&gt;
&lt;br /&gt;
Increase the number of small ships upgrades, maybe mutually exclusives for each ships or upgrade trees. Or add downside to upgrades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would move the spotlight to small ships, it would also allow the use of small ships during BC fight to be more effective due to shields being weaker and BC dmg output lower. BC shield nerf and weapon balances themselves out, only the hull is twice as effective (except against Kinetic) It would make BC fights longer, allowing Small ships to again have a higher impact during a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why BC engine speed? because maybe, just maybe it would allow roaming with the BC to be possible. It might remove the BC doesn&#039;t move until kerm or final attack stigma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the Increase cost of BC upgrades but not small ships pushes the game again toward the SS strategy, at least making it more viable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wraith&lt;br /&gt;
&lt;br /&gt;
Hull upgrade +50 hp, -5% speed. More hull on your wraith means bulkier, slowing you down.&lt;br /&gt;
&lt;br /&gt;
Thrusters upgrade +15% speed, +1 energy consumption. Stronger engine, more power needed.&lt;br /&gt;
&lt;br /&gt;
Power Upgrade +1 energy +50 to maximum energy storage.&lt;br /&gt;
&lt;br /&gt;
Weapon upgrade +20% dmg -5% velocity (okay, that one is just...)&lt;br /&gt;
&lt;br /&gt;
Mutually exclusive after 1 weapon upgrade. energy leech or hull repair nanobots&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=608</id>
		<title>Scorpion Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=608"/>
		<updated>2014-04-08T16:39:46Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Scorpion Light Missile&lt;br /&gt;
|Picture= ScorpianLightMissile.png&lt;br /&gt;
|Hull Damage= 100 (x15)&lt;br /&gt;
|Shield Damage= 100 (x15)&lt;br /&gt;
|Abilities= Cluster x15&lt;br /&gt;
|Veldite= 5&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 10&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scorpion Light Missile is unique in the fact that it is the only fragmenting missile in the game. After traveling a short distance, it will explode and evenly send out fifteen projectiles which each strike for considerable hull and shield damage. It is likely the best missile to use against [[Small Ships]] since it is easy to aim at a short distance. As of 30/3/2014 this missile can not hit the enemy [[Battlecruiser]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V3.3.5&amp;diff=607</id>
		<title>V3.3.5</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V3.3.5&amp;diff=607"/>
		<updated>2014-04-08T16:35:05Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v3.3.5 (3/4 - 2014)&amp;#039;&amp;#039;&amp;#039;  - Sneakily modified the core deregeneration formula.  - Voting to kick someone will reset the core output to 100%.  - If you are voting to kick ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v3.3.5]] (3/4 - 2014)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Sneakily modified the core deregeneration formula.&lt;br /&gt;
&lt;br /&gt;
- Voting to kick someone will reset the core output to 100%.&lt;br /&gt;
&lt;br /&gt;
- If you are voting to kick someone who is raising core output a lot, they wont get time to defend themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt; - Degra’s high rep caused an overflow. Rep has been rebalanced to fix this.&lt;br /&gt;
&lt;br /&gt;
- The drone now has a checkbox which will allow the drones to reassign themselves to different orders.&lt;br /&gt;
&lt;br /&gt;
- If a team only has AIs, it will automatically reassign the drones automatically. Be prepared for a fight!&lt;br /&gt;
&lt;br /&gt;
- Recent solar activity has accelerated flying asteroids.&lt;br /&gt;
&lt;br /&gt;
- The Wraith and Miner have been redesigned to better accomplish their role.&lt;br /&gt;
&lt;br /&gt;
- Wraith thrusters have been modified to better accommodate left-handed people.&lt;br /&gt;
&lt;br /&gt;
- Visualized a bug problem. &amp;lt;/strike&amp;gt;&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V3.3&amp;diff=606</id>
		<title>V3.3</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V3.3&amp;diff=606"/>
		<updated>2014-04-08T16:33:27Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v3.3 (1/4 - 2014)&amp;#039;&amp;#039;&amp;#039;  - Sneakily modified the core deregeneration formula.  - Voting to kick someone will reset the core output to 100%.  - If you are voting to kick so...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v3.3]] (1/4 - 2014)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Sneakily modified the core deregeneration formula.&lt;br /&gt;
&lt;br /&gt;
- Voting to kick someone will reset the core output to 100%.&lt;br /&gt;
&lt;br /&gt;
- If you are voting to kick someone who is raising core output a lot, they wont get time to defend themselves.&lt;br /&gt;
&lt;br /&gt;
- Degra’s high rep caused an overflow. Rep has been rebalanced to fix this.&lt;br /&gt;
&lt;br /&gt;
- The drone now has a checkbox which will allow the drones to reassign themselves to different orders.&lt;br /&gt;
&lt;br /&gt;
- If a team only has AIs, it will automatically reassign the drones automatically. Be prepared for a fight!&lt;br /&gt;
&lt;br /&gt;
- Recent solar activity has accelerated flying asteroids.&lt;br /&gt;
&lt;br /&gt;
- The Wraith and Miner have been redesigned to better accomplish their role.&lt;br /&gt;
&lt;br /&gt;
- Wraith thrusters have been modified to better accommodate left-handed people.&lt;br /&gt;
&lt;br /&gt;
- Visualized a bug problem.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V3.2&amp;diff=605</id>
		<title>V3.2</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V3.2&amp;diff=605"/>
		<updated>2014-04-08T16:32:29Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v3.2 (30/3 - 2014)&amp;#039;&amp;#039;&amp;#039;  - Scorpion light missile no longer hits the BC.  - Fixed a bug which made it impossible to equip the frequency nullifier.  - Plasma transfer’s ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v3.2]] (30/3 - 2014)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Scorpion light missile no longer hits the BC.&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which made it impossible to equip the frequency nullifier.&lt;br /&gt;
&lt;br /&gt;
- Plasma transfer’s explosion no longer triggers on docking.&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which made the last enhanced stabiliser upgrade unavailable.&lt;br /&gt;
&lt;br /&gt;
- Added a 15 second timer after initiating a vote kick to allow players to defend themselves.&lt;br /&gt;
&lt;br /&gt;
- Added a bug to the reward menu which made special models available for ineligible players.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V3.1&amp;diff=604</id>
		<title>V3.1</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V3.1&amp;diff=604"/>
		<updated>2014-04-08T16:31:55Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v3.1 (26/3 - 2014)&amp;#039;&amp;#039;&amp;#039;  - Fixed the plasma transfer.  - Increased amount of enhanced stabiliser upgrades from 4 to 5.  - Decreased enhanced stabilisers speed boost from ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v3.1]] (26/3 - 2014)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed the plasma transfer.&lt;br /&gt;
&lt;br /&gt;
- Increased amount of enhanced stabiliser upgrades from 4 to 5.&lt;br /&gt;
&lt;br /&gt;
- Decreased enhanced stabilisers speed boost from 6 to 4 m/s.&lt;br /&gt;
&lt;br /&gt;
- Increased enhanced stabilisers cost from 0/10/25/10 to 0/20/30/15.&lt;br /&gt;
&lt;br /&gt;
- Decreased penta burst energy cost from 1000 to 800.&lt;br /&gt;
&lt;br /&gt;
- Decreased energy cost of tractor beam from 120 to 30.&lt;br /&gt;
&lt;br /&gt;
- Decreased cost of tractor beam from 100/0/100/20 to 0/50/75/10.&lt;br /&gt;
&lt;br /&gt;
- Decreased cost of mass replicator from 100/100/30 to 0/100/100/15&lt;br /&gt;
&lt;br /&gt;
- Decreased energy cost of creating kermiculite from 15000 to 10000.&lt;br /&gt;
&lt;br /&gt;
- Increased starting amount of mines per minelayer from 25 to 50.&lt;br /&gt;
&lt;br /&gt;
- Increased the Improved Hull amount from 500 to 1000.&lt;br /&gt;
&lt;br /&gt;
- Changed drone’s Iron curtain logic which was possibly bugged.&lt;br /&gt;
&lt;br /&gt;
- Decreased hull from Reinforced Hull for the miner from 50 to 30.&lt;br /&gt;
&lt;br /&gt;
- Implemented a special model for Caladbolg for his bravery in battle.&lt;br /&gt;
&lt;br /&gt;
- Implemented a special donator model.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=603</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=603"/>
		<updated>2014-04-08T16:30:57Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: /* Older versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Upcoming revision - [[v3.4]] (not yet released)==&lt;br /&gt;
&lt;br /&gt;
-Placeholder&lt;br /&gt;
&lt;br /&gt;
-Placeholder&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v3.3.5]] (3/4 - 2014)&lt;br /&gt;
&lt;br /&gt;
[[v3.3]] (1/4 - 2014) (April fools)&lt;br /&gt;
&lt;br /&gt;
[[v3.2]] (30/3 - 2014)&lt;br /&gt;
&lt;br /&gt;
[[v3.1]] (26/3 - 2014)&lt;br /&gt;
&lt;br /&gt;
[[v3.0]] (31/12 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.9]] (15/10 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.8]] (16/8 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.71]] (17/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.7]] (6/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.6]] (3/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.5]] (24/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V3.0&amp;diff=602</id>
		<title>V3.0</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V3.0&amp;diff=602"/>
		<updated>2014-04-08T16:30:26Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v3.0 (31/12 - 2013)&amp;#039;&amp;#039;&amp;#039;  - Reduced the collision damage of all ships  - Fixed a tooltip error concerning the wraith damage upgrades.  - Fixed an exploit which made it po...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v3.0]] (31/12 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Reduced the collision damage of all ships&lt;br /&gt;
&lt;br /&gt;
- Fixed a tooltip error concerning the wraith damage upgrades.&lt;br /&gt;
&lt;br /&gt;
- Fixed an exploit which made it possible to control several consoles at once. This also fixed some related AI problems which made consoles unusable.&lt;br /&gt;
&lt;br /&gt;
- Nano-hull spray spread reduced by 50%.&lt;br /&gt;
&lt;br /&gt;
- Nano-hull duration increased by 100%.&lt;br /&gt;
&lt;br /&gt;
- Marines’ now only drop their gun if it’s not the default one. If they lose a gun, they’ll receive the default one.&lt;br /&gt;
&lt;br /&gt;
- Removed the battlecruiser speed damage.&lt;br /&gt;
&lt;br /&gt;
- You no longer auto-equip the Frequency Nullifier.&lt;br /&gt;
&lt;br /&gt;
- Drones now also start with a weapon. &lt;br /&gt;
&lt;br /&gt;
- The initial drones’ names now show up properly.&lt;br /&gt;
&lt;br /&gt;
- Fixed the coloring of the BC stats.&lt;br /&gt;
&lt;br /&gt;
- Greatly increased spawning radius of Kermiculite.&lt;br /&gt;
&lt;br /&gt;
- Reduced amount of mining laser upgrades from 6 to 3.&lt;br /&gt;
&lt;br /&gt;
- Increased Veldite cost of mining laser upgrade from 10 to 15.&lt;br /&gt;
&lt;br /&gt;
- Changed the Wraith Side boost physics.&lt;br /&gt;
&lt;br /&gt;
- Increased the number of Enhanced Stabiliser upgrades from 3 to 4.&lt;br /&gt;
&lt;br /&gt;
- Enhanced Stabilisers now give a flat 6 m/s bonus, rather than a 10% bonus.&lt;br /&gt;
&lt;br /&gt;
- Fixed a problem that made it impossible to launch the infiltrator while boarding.&lt;br /&gt;
&lt;br /&gt;
- Fixed a scorpion light missile glitch which made it split a ton.&lt;br /&gt;
&lt;br /&gt;
- Scorpion light missile now damages BCs again.&lt;br /&gt;
&lt;br /&gt;
- There are now unlockable backgrounds.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.9&amp;diff=601</id>
		<title>V2.9</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.9&amp;diff=601"/>
		<updated>2014-04-08T16:29:08Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.9]] (15/10 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Reduced emergency miner timer from 1 minute to 30 seconds. &lt;br /&gt;
&lt;br /&gt;
- Fixed wraith timer to actually be 2 minutes.&lt;br /&gt;
&lt;br /&gt;
- Wraith sight radius increased from 12 to 16.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith health from 270 to 300.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
- Reduced the amount of Wraith damage upgrades from 5 to 4 &lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage upgrade’s damage percentage from 20% to 25%.&lt;br /&gt;
&lt;br /&gt;
- Possibly fixed the Ghost Yamato glitch.&lt;br /&gt;
&lt;br /&gt;
- Made the Wraith’s weapon into a double projectile weapon.&lt;br /&gt;
&lt;br /&gt;
- Increased the speed of the Wraith’s plasma cannon from 10 to 18.&lt;br /&gt;
&lt;br /&gt;
- Added several improvements to the mining AI.&lt;br /&gt;
&lt;br /&gt;
- Radar ping has been moved from navigation to science console.&lt;br /&gt;
&lt;br /&gt;
- AI drones ordered to use the science console will now use radar ping automatically.&lt;br /&gt;
&lt;br /&gt;
- Replaced the Counter-Missile item with a new item: Decoy Flares. &lt;br /&gt;
&lt;br /&gt;
- Mining AI should now use the map wrapping intelligently while turbo jumping, returning home and searching for asteroid fields.&lt;br /&gt;
&lt;br /&gt;
- Reduced miner cost from 75b, 75y to 60b, 60y&lt;br /&gt;
&lt;br /&gt;
- Increased the boost of Wraith’s side boosts by 35%&lt;br /&gt;
&lt;br /&gt;
- Increased speed of all small ships by 40%~.&lt;br /&gt;
&lt;br /&gt;
- Increased projectile speed of BC lasers and kinetic by 50%.&lt;br /&gt;
&lt;br /&gt;
- The infiltrator can no longer repair by boarding the enemy BC.&lt;br /&gt;
&lt;br /&gt;
- Ionic transfer now increases speed by 40% instead of 50%.&lt;br /&gt;
&lt;br /&gt;
- There are now only 4 small ship speed upgrades.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.9&amp;diff=600</id>
		<title>V2.9</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.9&amp;diff=600"/>
		<updated>2014-04-08T16:28:58Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v2.9 (15/10 - 2013)&amp;#039;&amp;#039;&amp;#039;  - Reduced emergency miner timer from 1 minute to 30 seconds.   - Fixed wraith timer to actually be 2 minutes.  - Wraith sight radius increased f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.9]] (15/10 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Reduced emergency miner timer from 1 minute to 30 seconds. &lt;br /&gt;
&lt;br /&gt;
- Fixed wraith timer to actually be 2 minutes.&lt;br /&gt;
&lt;br /&gt;
- Wraith sight radius increased from 12 to 16.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith health from 270 to 300.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
- Reduced the amount of Wraith damage upgrades from 5 to 4 &lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage upgrade’s damage percentage from 20% to 25%.&lt;br /&gt;
&lt;br /&gt;
  - Possibly fixed the Ghost Yamato glitch.&lt;br /&gt;
&lt;br /&gt;
- Made the Wraith’s weapon into a double projectile weapon.&lt;br /&gt;
&lt;br /&gt;
- Increased the speed of the Wraith’s plasma cannon from 10 to 18.&lt;br /&gt;
&lt;br /&gt;
- Added several improvements to the mining AI.&lt;br /&gt;
&lt;br /&gt;
- Radar ping has been moved from navigation to science console.&lt;br /&gt;
&lt;br /&gt;
- AI drones ordered to use the science console will now use radar ping automatically.&lt;br /&gt;
&lt;br /&gt;
- Replaced the Counter-Missile item with a new item: Decoy Flares. &lt;br /&gt;
&lt;br /&gt;
- Mining AI should now use the map wrapping intelligently while turbo jumping, returning home and searching for asteroid fields.&lt;br /&gt;
&lt;br /&gt;
- Reduced miner cost from 75b, 75y to 60b, 60y&lt;br /&gt;
&lt;br /&gt;
- Increased the boost of Wraith’s side boosts by 35%&lt;br /&gt;
&lt;br /&gt;
- Increased speed of all small ships by 40%~.&lt;br /&gt;
&lt;br /&gt;
- Increased projectile speed of BC lasers and kinetic by 50%.&lt;br /&gt;
&lt;br /&gt;
- The infiltrator can no longer repair by boarding the enemy BC.&lt;br /&gt;
&lt;br /&gt;
- Ionic transfer now increases speed by 40% instead of 50%.&lt;br /&gt;
&lt;br /&gt;
- There are now only 4 small ship speed upgrades.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=599</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=599"/>
		<updated>2014-04-08T16:27:39Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: /* Upcoming revision - v2.9 (not yet released) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Upcoming revision - [[v3.4]] (not yet released)==&lt;br /&gt;
&lt;br /&gt;
-Placeholder&lt;br /&gt;
&lt;br /&gt;
-Placeholder&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v3.3.5]] (3/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v3.3]] (1/4 - 2013) (April fools)&lt;br /&gt;
&lt;br /&gt;
[[v3.2]] (30/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v3.1]] (26/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v3.0]] (31/12 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.9]] (15/10 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.8]] (16/8 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.71]] (17/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.7]] (6/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.6]] (3/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.5]] (24/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=598</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=598"/>
		<updated>2014-04-08T16:26:59Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: /* Older versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Upcoming revision - [[v2.9]] (not yet released)==&lt;br /&gt;
&lt;br /&gt;
- Reduced emergency miner timer from 1 minute to 30 seconds. &lt;br /&gt;
&lt;br /&gt;
- Fixed wraith timer to actually be 2 minutes.&lt;br /&gt;
&lt;br /&gt;
- Wraith sight radius increased from 12 to 16.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith health from 270 to 300.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
- Reduced Wraith damage upgrade’s from 5 to 4 &lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage upgrade’s damage percentage from 20% to 25%.&lt;br /&gt;
&lt;br /&gt;
- Possibly fixed the Ghost Yamato glitch.&lt;br /&gt;
&lt;br /&gt;
- Made the Wraith’s weapon into a double projectile weapon.&lt;br /&gt;
&lt;br /&gt;
- Increased the speed of the Wraith’s plasma cannon from 10 to 18.&lt;br /&gt;
&lt;br /&gt;
- Added several improvements to the mining AI.&lt;br /&gt;
&lt;br /&gt;
- Radar ping has been moved from navigation to science console.&lt;br /&gt;
&lt;br /&gt;
- AI drones ordered to use the science console will now use radar ping automatically.&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v3.3.5]] (3/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v3.3]] (1/4 - 2013) (April fools)&lt;br /&gt;
&lt;br /&gt;
[[v3.2]] (30/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v3.1]] (26/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v3.0]] (31/12 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.9]] (15/10 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.8]] (16/8 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.71]] (17/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.7]] (6/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.6]] (3/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.5]] (24/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=597</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=597"/>
		<updated>2014-04-08T16:25:12Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: /* Older versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Upcoming revision - [[v2.9]] (not yet released)==&lt;br /&gt;
&lt;br /&gt;
- Reduced emergency miner timer from 1 minute to 30 seconds. &lt;br /&gt;
&lt;br /&gt;
- Fixed wraith timer to actually be 2 minutes.&lt;br /&gt;
&lt;br /&gt;
- Wraith sight radius increased from 12 to 16.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith health from 270 to 300.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
- Reduced Wraith damage upgrade’s from 5 to 4 &lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage upgrade’s damage percentage from 20% to 25%.&lt;br /&gt;
&lt;br /&gt;
- Possibly fixed the Ghost Yamato glitch.&lt;br /&gt;
&lt;br /&gt;
- Made the Wraith’s weapon into a double projectile weapon.&lt;br /&gt;
&lt;br /&gt;
- Increased the speed of the Wraith’s plasma cannon from 10 to 18.&lt;br /&gt;
&lt;br /&gt;
- Added several improvements to the mining AI.&lt;br /&gt;
&lt;br /&gt;
- Radar ping has been moved from navigation to science console.&lt;br /&gt;
&lt;br /&gt;
- AI drones ordered to use the science console will now use radar ping automatically.&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v3.2]] (30/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v3.1]] (26/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v3.0]] (31/12 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.9]] (15/10 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.8]] (16/8 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.71]] (17/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.7]] (6/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.6]] (3/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.5]] (24/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Destroyer&amp;diff=569</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Destroyer&amp;diff=569"/>
		<updated>2013-11-07T20:37:20Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Destroyer&lt;br /&gt;
|Picture=Destroyer_Picture.jpg&lt;br /&gt;
|Hull= 1200&lt;br /&gt;
|Energy reg= 15&lt;br /&gt;
|Mass= 250&lt;br /&gt;
|Abilities= [[Quantum Bombardment]], [[Chroniton Torpedoes]], [[Seismic Disturbance]], [[Quantum Leech]]&lt;br /&gt;
|Veldite=75&lt;br /&gt;
|Chalcorium=100&lt;br /&gt;
|Pyromantite=150&lt;br /&gt;
|Kermiculite=75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
Strong anti-capital ship. Good for dealing terrible, terrible damage to the enemy [[Battlecruiser]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
~Quantum Bombardment&lt;br /&gt;
&lt;br /&gt;
~Chroniton Torpedoes &lt;br /&gt;
&lt;br /&gt;
~Seismic Disturbance&lt;br /&gt;
&lt;br /&gt;
~Quantum Leech&lt;br /&gt;
&lt;br /&gt;
==Pro tips==&lt;br /&gt;
&lt;br /&gt;
* The Destroyer&#039;s [[Quantum Bombardment]] attack is long ranged, make good use of its range when attacking the enemy [[Battlecruiser]].&lt;br /&gt;
* Use the Destroyer in combination with a [[Predator Heavy Missile]], or frequent navigation pings. This way you can aim your shots from outside the view range of the enemy [[Battlecruiser]].&lt;br /&gt;
* Do not pilot the destroyer unless the team requests you to do so. It is an extremely expensive ship, and losing it needlessly is a sure-fire way to annoy your team-mates and potentially lose the game. In addition, the Destroyer provides valuable energy regeneration to the Battlecruiser while docked, which is lost if you&#039;re flying it out in space for no reason.&lt;br /&gt;
* Make sure you launch on the correct side of the [[Hangar]] if asked to pilot the Destroyer, so that you may use the [[Battlecruiser]] as a shield against enemy fire. Coordinate with your [[Navigation Console|Navigator]] for this.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Yarrr&amp;diff=568</id>
		<title>Yarrr</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Yarrr&amp;diff=568"/>
		<updated>2013-09-11T23:45:01Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do what you want, &#039;cause a pirate is free, &lt;br /&gt;
You are a pirate! &lt;br /&gt;
&lt;br /&gt;
Yar har, fiddle di dee, &lt;br /&gt;
&lt;br /&gt;
Being a pirate is all right with me, &lt;br /&gt;
&lt;br /&gt;
Do what you want &#039;cause a pirate is free, &lt;br /&gt;
&lt;br /&gt;
You are a pirate! &lt;br /&gt;
&lt;br /&gt;
Yo Ho, ahoy and avast, &lt;br /&gt;
&lt;br /&gt;
Being a pirate is really badass! &lt;br /&gt;
&lt;br /&gt;
Hang the black flag at the end of the mast! &lt;br /&gt;
&lt;br /&gt;
You are a pirate!&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Yarrr&amp;diff=567</id>
		<title>Yarrr</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Yarrr&amp;diff=567"/>
		<updated>2013-09-11T23:42:00Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;Do what you want, &amp;#039;cause a pirate is free,  You are a pirate!   Yar har, fiddle di dee,  Being a pirate is all right with me,  Do what you want &amp;#039;cause a pirate is free,  You a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do what you want, &#039;cause a pirate is free, &lt;br /&gt;
You are a pirate! &lt;br /&gt;
&lt;br /&gt;
Yar har, fiddle di dee, &lt;br /&gt;
Being a pirate is all right with me, &lt;br /&gt;
Do what you want &#039;cause a pirate is free, &lt;br /&gt;
You are a pirate! &lt;br /&gt;
Yo Ho, ahoy and avast, &lt;br /&gt;
Being a pirate is really badass! &lt;br /&gt;
Hang the black flag at the end of the mast! &lt;br /&gt;
You are a pirate!&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=566</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=566"/>
		<updated>2013-09-11T23:32:08Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: /* Current Version - v2.9 (3/6 - 2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Upcoming revision - [[v2.9]] (not yet released)==&lt;br /&gt;
&lt;br /&gt;
- Reduced emergency miner timer from 1 minute to 30 seconds. &lt;br /&gt;
&lt;br /&gt;
- Fixed wraith timer to actually be 2 minutes.&lt;br /&gt;
&lt;br /&gt;
- Wraith sight radius increased from 12 to 16.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith health from 270 to 300.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
- Reduced Wraith damage upgrade’s from 5 to 4 &lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage upgrade’s damage percentage from 20% to 25%.&lt;br /&gt;
&lt;br /&gt;
- Possibly fixed the Ghost Yamato glitch.&lt;br /&gt;
&lt;br /&gt;
- Made the Wraith’s weapon into a double projectile weapon.&lt;br /&gt;
&lt;br /&gt;
- Increased the speed of the Wraith’s plasma cannon from 10 to 18.&lt;br /&gt;
&lt;br /&gt;
- Added several improvements to the mining AI.&lt;br /&gt;
&lt;br /&gt;
- Radar ping has been moved from navigation to science console.&lt;br /&gt;
&lt;br /&gt;
- AI drones ordered to use the science console will now use radar ping automatically.&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v2.8]] (16/8 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.71]] (17/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.7]] (6/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.6]] (3/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.5]] (24/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.8&amp;diff=565</id>
		<title>V2.8</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.8&amp;diff=565"/>
		<updated>2013-09-11T23:31:18Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.8]] (16/8 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Plasma transfer now gives 350 energy while Ionic Transfer gives 150.&lt;br /&gt;
&lt;br /&gt;
- Piranha Light Missiles now works similar to the repair station. One charge is created every 20 seconds and there can be a &lt;br /&gt;
maximum of 30 charges. You can only take out two piranhas every second.&lt;br /&gt;
&lt;br /&gt;
- Piranha Light Missile now costs 1 pyromanite.&lt;br /&gt;
&lt;br /&gt;
- Counter-Missiles are now free.&lt;br /&gt;
&lt;br /&gt;
- The Launch Infiltrator ability used to get away from the enemy BC now has a 3 second casting time.&lt;br /&gt;
&lt;br /&gt;
- Changed the colors of all the missile items.&lt;br /&gt;
&lt;br /&gt;
- Nanodoc gloves regeneration no longer works while in a small ship.&lt;br /&gt;
&lt;br /&gt;
- Increased Scorpion Light Missile’s time to detonation from 1s to 2.5s&lt;br /&gt;
&lt;br /&gt;
- Increased Sabretooth Heavy Missile’s range by 60%&lt;br /&gt;
&lt;br /&gt;
- Decreased Sabretooth Heavy Missile’s speed by 10%&lt;br /&gt;
&lt;br /&gt;
- Increased Hellfire Heavy Missile’s range by 50%&lt;br /&gt;
&lt;br /&gt;
- Decreased Hellfire Heavy Missile’s speed by 10%&lt;br /&gt;
&lt;br /&gt;
- Increased Merculite Heavy Missile’s range by 100%&lt;br /&gt;
&lt;br /&gt;
- Boarding and Phase shift is now disabled for 2 seconds after getting hit by an EMP.&lt;br /&gt;
&lt;br /&gt;
- Wraith cost decreased from 50y, 50b, 100r to 30y, 30b, 50r&lt;br /&gt;
&lt;br /&gt;
- Wraith’s hull is now only increased by 35 per level of the Reinforced hull upgrade.&lt;br /&gt;
&lt;br /&gt;
- Wraith’s hull decreased from 300 to 270.&lt;br /&gt;
&lt;br /&gt;
- Wraith’s damage reduced from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
- Each wraith damage upgrade now increases the damage by 2 instead of 3.&lt;br /&gt;
&lt;br /&gt;
- Pyromanite cost of the wraith’s damage upgrade decreased from 30 to 20.&lt;br /&gt;
&lt;br /&gt;
- The EMP now only blocks side boosts for 1 second, down from 2.5 seconds.&lt;br /&gt;
&lt;br /&gt;
- The EMP now reduces the throttle by 40% instead of 100%.&lt;br /&gt;
&lt;br /&gt;
- Added a new upgrade called Plasma Leech which makes the wraith attack drain 10 energy per shot.&lt;br /&gt;
&lt;br /&gt;
- Increased the hangar size from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
- Both teams now start with 3 wraiths instead of 1.&lt;br /&gt;
&lt;br /&gt;
- Both teams now start with 3 AI players.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.8&amp;diff=564</id>
		<title>V2.8</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.8&amp;diff=564"/>
		<updated>2013-09-11T23:30:52Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v2.5 (24/5 - 2013)&amp;#039;&amp;#039;&amp;#039;  - Plasma transfer now gives 350 energy while Ionic Transfer gives 150.  - Piranha Light Missiles now works similar to the repair station. One cha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.5]] (24/5 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Plasma transfer now gives 350 energy while Ionic Transfer gives 150.&lt;br /&gt;
&lt;br /&gt;
- Piranha Light Missiles now works similar to the repair station. One charge is created every 20 seconds and there can be a &lt;br /&gt;
maximum of 30 charges. You can only take out two piranhas every second.&lt;br /&gt;
&lt;br /&gt;
- Piranha Light Missile now costs 1 pyromanite.&lt;br /&gt;
&lt;br /&gt;
- Counter-Missiles are now free.&lt;br /&gt;
&lt;br /&gt;
- The Launch Infiltrator ability used to get away from the enemy BC now has a 3 second casting time.&lt;br /&gt;
&lt;br /&gt;
- Changed the colors of all the missile items.&lt;br /&gt;
&lt;br /&gt;
- Nanodoc gloves regeneration no longer works while in a small ship.&lt;br /&gt;
&lt;br /&gt;
- Increased Scorpion Light Missile’s time to detonation from 1s to 2.5s&lt;br /&gt;
&lt;br /&gt;
- Increased Sabretooth Heavy Missile’s range by 60%&lt;br /&gt;
&lt;br /&gt;
- Decreased Sabretooth Heavy Missile’s speed by 10%&lt;br /&gt;
&lt;br /&gt;
- Increased Hellfire Heavy Missile’s range by 50%&lt;br /&gt;
&lt;br /&gt;
- Decreased Hellfire Heavy Missile’s speed by 10%&lt;br /&gt;
&lt;br /&gt;
- Increased Merculite Heavy Missile’s range by 100%&lt;br /&gt;
&lt;br /&gt;
- Boarding and Phase shift is now disabled for 2 seconds after getting hit by an EMP.&lt;br /&gt;
&lt;br /&gt;
- Wraith cost decreased from 50y, 50b, 100r to 30y, 30b, 50r&lt;br /&gt;
&lt;br /&gt;
- Wraith’s hull is now only increased by 35 per level of the Reinforced hull upgrade.&lt;br /&gt;
&lt;br /&gt;
- Wraith’s hull decreased from 300 to 270.&lt;br /&gt;
&lt;br /&gt;
- Wraith’s damage reduced from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
- Each wraith damage upgrade now increases the damage by 2 instead of 3.&lt;br /&gt;
&lt;br /&gt;
- Pyromanite cost of the wraith’s damage upgrade decreased from 30 to 20.&lt;br /&gt;
&lt;br /&gt;
- The EMP now only blocks side boosts for 1 second, down from 2.5 seconds.&lt;br /&gt;
&lt;br /&gt;
- The EMP now reduces the throttle by 40% instead of 100%.&lt;br /&gt;
&lt;br /&gt;
- Added a new upgrade called Plasma Leech which makes the wraith attack drain 10 energy per shot.&lt;br /&gt;
&lt;br /&gt;
- Increased the hangar size from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
- Both teams now start with 3 wraiths instead of 1.&lt;br /&gt;
&lt;br /&gt;
- Both teams now start with 3 AI players.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.71&amp;diff=563</id>
		<title>V2.71</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.71&amp;diff=563"/>
		<updated>2013-09-11T23:30:04Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v2.71 (17/6 - 2013)&amp;#039;&amp;#039;&amp;#039;  - Fixed an issue with boarding where the boarder wouldn’t leave the enemy BC when killed.  - Fixed an issue with boarding from weird locations...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.71]] (17/6 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue with boarding where the boarder wouldn’t leave the enemy BC when killed.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue with boarding from weird locations.&lt;br /&gt;
&lt;br /&gt;
- The Frequency Nullifier no longer damages your marine while you’re flying a ship.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.7&amp;diff=562</id>
		<title>V2.7</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.7&amp;diff=562"/>
		<updated>2013-09-11T23:29:21Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v2.7 (6/6 - 2013)&amp;#039;&amp;#039;&amp;#039;  - Fixed the map wrap disabling event which stopped working.  - The scorpion light missile no longer hits the BC.  - The scorpion light missile now...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.7]] (6/6 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed the map wrap disabling event which stopped working.&lt;br /&gt;
&lt;br /&gt;
- The scorpion light missile no longer hits the BC.&lt;br /&gt;
&lt;br /&gt;
- The scorpion light missile now splits 15 times instead of 7.&lt;br /&gt;
&lt;br /&gt;
- The scorpion light missile now deals 100 damage instead of 150.&lt;br /&gt;
&lt;br /&gt;
- The scorpion light missile pyromanite cost has been reduced from 15 to 10.&lt;br /&gt;
&lt;br /&gt;
- The piranha light missile is now free. This is an experimental change that might be revoked if it doesn’t work out.&lt;br /&gt;
&lt;br /&gt;
- Nanobot Miniaturization upgrade effect reduced from 100%/200%/300% to 50%/100%/150%.&lt;br /&gt;
&lt;br /&gt;
- Nanite transfer effectivity reduced from 3% / second to 2% / second.&lt;br /&gt;
&lt;br /&gt;
- Fixed a navigation issue that occured when too many ships were out flying at once.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.4&amp;diff=561</id>
		<title>V2.4</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.4&amp;diff=561"/>
		<updated>2013-09-11T23:28:33Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.4]] (15/5 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Reduced life of auto-turrets from 100 to 50.&lt;br /&gt;
&lt;br /&gt;
- Frequency Nullifier is now considered an armor. Only one can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
- Frequency Nullifier now drains 1hp/s when equipped.&lt;br /&gt;
&lt;br /&gt;
- Removed the unnecessary repair button on the marine command card.&lt;br /&gt;
&lt;br /&gt;
- Removed the kermiculite cost of the firesuit.&lt;br /&gt;
&lt;br /&gt;
- Firesuit no longer prevents sprint but instead reduces movement speed by 10%.&lt;br /&gt;
&lt;br /&gt;
- Reduced attack damage of ARC12 rifle from 20 to 15.&lt;br /&gt;
&lt;br /&gt;
- Changed the way boarding works. The infiltrator no longer switches hangars and you can now board while the enemy hangar is full.&lt;br /&gt;
&lt;br /&gt;
- Fixed a drone console issue which caused the order/status to update incorrectly.&lt;br /&gt;
&lt;br /&gt;
- Added an option for gunnery AI to fire missiles.&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which caused the music to not play.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=560</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=560"/>
		<updated>2013-09-11T23:27:45Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: /* Current Version - v2.6 (3/6 - 2013) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Current Version - [[v2.9]] (3/6 - 2013)==&lt;br /&gt;
&lt;br /&gt;
- Reduced emergency miner timer from 1 minute to 30 seconds. &lt;br /&gt;
&lt;br /&gt;
- Fixed wraith timer to actually be 2 minutes.&lt;br /&gt;
&lt;br /&gt;
- Wraith sight radius increased from 12 to 16.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith health from 270 to 300.&lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage from 10 to 12.&lt;br /&gt;
&lt;br /&gt;
- Reduced Wraith damage upgrade’s from 5 to 4 &lt;br /&gt;
&lt;br /&gt;
- Increased Wraith damage upgrade’s damage percentage from 20% to 25%.&lt;br /&gt;
&lt;br /&gt;
- Possibly fixed the Ghost Yamato glitch.&lt;br /&gt;
&lt;br /&gt;
- Made the Wraith’s weapon into a double projectile weapon.&lt;br /&gt;
&lt;br /&gt;
- Increased the speed of the Wraith’s plasma cannon from 10 to 18.&lt;br /&gt;
&lt;br /&gt;
- Added several improvements to the mining AI.&lt;br /&gt;
&lt;br /&gt;
- Radar ping has been moved from navigation to science console.&lt;br /&gt;
&lt;br /&gt;
- AI drones ordered to use the science console will now use radar ping automatically.&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v2.8]] (16/8 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.71]] (17/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.7]] (6/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.6]] (3/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.5]] (24/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=559</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=559"/>
		<updated>2013-09-11T23:26:33Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: /* Older versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Current Version - [[v2.6]] (3/6 - 2013)==&lt;br /&gt;
&lt;br /&gt;
- Modified the score screen to add special rewards, including the new skin and model rewards from the Cruiser Command tournament.&lt;br /&gt;
&lt;br /&gt;
- Fixed a resource issue when people left the game.&lt;br /&gt;
&lt;br /&gt;
- Increased the range of power transfer by 35%.&lt;br /&gt;
&lt;br /&gt;
- Added a new upgrade: Dielectric Sensor Recovery, which reduces the cooldown of the radar ping ability by half.&lt;br /&gt;
&lt;br /&gt;
- Added a new event. At 60 minutes into the game, the wrapping around the edges will stop working.&lt;br /&gt;
&lt;br /&gt;
- Modified the mine item tooltips to clarify how they work.&lt;br /&gt;
&lt;br /&gt;
- Added an unlock camera ability to the science console.&lt;br /&gt;
&lt;br /&gt;
- Reduced the side boost block from EMP from 4s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v2.8]] (16/8 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.71]] (17/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.7]] (6/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.6]] (3/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.5]] (24/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Cruiser_Command:Copyrights&amp;diff=558</id>
		<title>Cruiser Command:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Cruiser_Command:Copyrights&amp;diff=558"/>
		<updated>2013-09-11T23:23:31Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything belongs to Caladbolg.&lt;br /&gt;
&lt;br /&gt;
If you had a thought pertaining to Cruiser Command it now belongs to him.&lt;br /&gt;
&lt;br /&gt;
Do not fight this in a court of law or Caladbolg will smite you.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Cruiser_Command:Copyrights&amp;diff=557</id>
		<title>Cruiser Command:Copyrights</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Cruiser_Command:Copyrights&amp;diff=557"/>
		<updated>2013-09-11T23:23:16Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;Everything belongs to Caladbolg. If you had a thought pertaining to Cruiser Command it now belongs to him. Do not fight this in a court of law or Caladbolg will smite you.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Everything belongs to Caladbolg.&lt;br /&gt;
If you had a thought pertaining to Cruiser Command it now belongs to him.&lt;br /&gt;
Do not fight this in a court of law or Caladbolg will smite you.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=556</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=556"/>
		<updated>2013-09-09T19:50:00Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s an idea of balancing. I&#039;m not saying it&#039;s perfect.&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s broadside, lasers to 50% of current dmg&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s shield to regenerate 50% (0.5S/5GW) and 50 shield per 5GW&lt;br /&gt;
&lt;br /&gt;
Nerf Kinetic to 50% of current dmg vs shield, 75% vs hull&lt;br /&gt;
&lt;br /&gt;
Pimp BC&#039;s engine to have 125% of current speed&lt;br /&gt;
&lt;br /&gt;
Increase cost of BC upgrades. (150-200%)&lt;br /&gt;
&lt;br /&gt;
Nerf Corvettes dmg vs shields to 50%&lt;br /&gt;
&lt;br /&gt;
Increase the number of small ships increases, maybe mutually exclusives for each ships or upgrade trees. Or add downside to upgrades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would move the spotlight to small ships, it would also allow the use of small ships during BC fight to be more effective due to shields being weaker and BC dmg output lower. BC shield nerf and weapon balances themselves out, only the hull is twice as effective (except against Kinetic) It would make BC fights longer, allowing Small ships to again have a higher impact during a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why BC engine speed? because maybe, just maybe it would allow roaming with the BC to be possible. It might remove the BC doesn&#039;t move until kerm or final attack stigma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the Increase cost of BC upgrades but not small ships pushes the game again toward the SS strategy, at least making it more viable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wraith&lt;br /&gt;
&lt;br /&gt;
Hull upgrade +50 hp, -5% speed. More hull on your wraith means bulkier, slowing you down.&lt;br /&gt;
&lt;br /&gt;
Thrusters upgrade +15% speed, +1 energy consumption. Stronger engine, more power needed.&lt;br /&gt;
&lt;br /&gt;
Power Upgrade +1 energy +50 to maximum energy storage.&lt;br /&gt;
&lt;br /&gt;
Weapon upgrade +20% dmg -5% velocity (okay, that one is just...)&lt;br /&gt;
&lt;br /&gt;
Mutually exclusive after 1 weapon upgrade. energy leech or hull repair nanobots&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=555</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=555"/>
		<updated>2013-09-09T19:47:01Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s an idea of balancing. I&#039;m not saying it&#039;s perfect.&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s broadside, lasers to 50% of current dmg&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s shield to regenerate 50% (0.5S/5GW) and 50 shield per 5GW&lt;br /&gt;
&lt;br /&gt;
Nerf Kinetic to 50% of current dmg vs shield, 75% vs hull&lt;br /&gt;
&lt;br /&gt;
Pimp BC&#039;s engine to have 125% of current speed&lt;br /&gt;
&lt;br /&gt;
Increase cost of BC upgrades. (150-200%)&lt;br /&gt;
&lt;br /&gt;
Nerf Corvettes dmg vs shields to 50%&lt;br /&gt;
&lt;br /&gt;
Increase the number of small ships increases, maybe mutually exclusives for each ships or upgrade trees. Or add downside to upgrades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would move the spotlight to small ships, it would also allow the use of small ships during BC fight to be more effective due to shields being weaker and BC dmg output lower. BC shield nerf and weapon balances themselves out, only the hull is twice as effective (except against Kinetic) It would make BC fights longer, allowing Small ships to again have a higher impact during a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why BC engine speed? because maybe, just maybe it would allow roaming with the BC to be possible. It might remove the BC doesn&#039;t move until kerm or final attack stigma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the Increase cost of BC upgrades but not small ships pushes the game again toward the SS strategy, at least making it more viable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wraith&lt;br /&gt;
&lt;br /&gt;
Hull upgrade +50 hp, -5% speed. More hull on your wraith means bulkier, slowing you down.&lt;br /&gt;
Thrusters upgrade +15% speed, +1 energy consumption. Stronger engine, more power needed.&lt;br /&gt;
Power Upgrade +1 energy +50 to maximum energy storage.&lt;br /&gt;
Weapon upgrade +20% dmg -5% velocity (okay, that one is just...)&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=554</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=554"/>
		<updated>2013-09-09T16:35:46Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s an idea of balancing. I&#039;m not saying it&#039;s perfect.&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s broadside, lasers to 50% of current dmg&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s shield to regenerate 50% (0.5S/5GW) and 50 shield per 5GW&lt;br /&gt;
&lt;br /&gt;
Nerf Kinetic to 50% of current dmg vs shield, 75% vs hull&lt;br /&gt;
&lt;br /&gt;
Pimp BC&#039;s engine to have 125% of current speed&lt;br /&gt;
&lt;br /&gt;
Increase cost of BC upgrades. (150-200%)&lt;br /&gt;
&lt;br /&gt;
Nerf Corvettes dmg vs shields to 50%&lt;br /&gt;
&lt;br /&gt;
Increase the number of small ships increases, maybe mutually exclusives for each ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would move the spotlight to small ships, it would also allow the use of small ships during BC fight to be more effective due to shields being weaker and BC dmg output lower. BC shield nerf and weapon balances themselves out, only the hull is twice as effective (except against Kinetic) It would make BC fights longer, allowing Small ships to again have a higher impact during a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why BC engine speed? because maybe, just maybe it would allow roaming with the BC to be possible. It might remove the BC doesn&#039;t move until kerm or final attack stigma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the Increase cost of BC upgrades but not small ships pushes the game again toward the SS strategy, at least making it more viable.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=553</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=553"/>
		<updated>2013-09-09T16:35:22Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here&#039;s an idea of balancing. I&#039;m not saying it&#039;s perfect.&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s broadside, lasers to 50% of current dmg&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s shield to regenerate 50% (0.5S/5GW) and 50 shield per 5GW&lt;br /&gt;
&lt;br /&gt;
Nerf Kinetic to 50% of current dmg vs shield, 75% vs hull&lt;br /&gt;
&lt;br /&gt;
Pimp BC&#039;s engine to have 125% of current speed&lt;br /&gt;
&lt;br /&gt;
Increase cost of BC upgrades. (150-200%)&lt;br /&gt;
&lt;br /&gt;
Nerf Corvettes dmg vs shields to 50%&lt;br /&gt;
&lt;br /&gt;
Increase the number of small ships increases, maybe mutually exclusives for each ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would move the spotlight to small ships, it would also allow the use of small ships during BC fight to be more effective due to shields being weaker and BC dmg output lower. BC shield nerf and weapon balances themselves out, only the hull is twice as effective (except against Kinetic) It would make BC fights longer, allowing Small ships to again have a higher impact during a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Why BC engine speed? because maybe, just maybe it would allow roaming with the BC to be possible. It might remove the BC doesn&#039;t move until kerm or final attack stigma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the Increase cost of BC upgrades but not small ships pushes the game again toward the SS strategy, at least making it more viable.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=552</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=552"/>
		<updated>2013-09-09T16:35:12Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Caladbolg, his strength has been proven to be rarely equaled, never beaten.&lt;br /&gt;
&lt;br /&gt;
He has shown major signs of being a genius. He is rumored to have godlike features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are decimals to power production&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an idea of balancing. I&#039;m not saying it&#039;s perfect.&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s broadside, lasers to 50% of current dmg&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s shield to regenerate 50% (0.5S/5GW) and 50 shield per 5GW&lt;br /&gt;
&lt;br /&gt;
Nerf Kinetic to 50% of current dmg vs shield, 75% vs hull&lt;br /&gt;
&lt;br /&gt;
Pimp BC&#039;s engine to have 125% of current speed&lt;br /&gt;
&lt;br /&gt;
Increase cost of BC upgrades. (150-200%)&lt;br /&gt;
&lt;br /&gt;
Nerf Corvettes dmg vs shields to 50%&lt;br /&gt;
&lt;br /&gt;
Increase the number of small ships increases, maybe mutually exclusives for each ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would move the spotlight to small ships, it would also allow the use of small ships during BC fight to be more effective due to shields being weaker and BC dmg output lower. BC shield nerf and weapon balances themselves out, only the hull is twice as effective (except against Kinetic) It would make BC fights longer, allowing Small ships to again have a higher impact during a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Why BC engine speed? because maybe, just maybe it would allow roaming with the BC to be possible. It might remove the BC doesn&#039;t move until kerm or final attack stigma.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the Increase cost of BC upgrades but not small ships pushes the game again toward the SS strategy, at least making it more viable.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=551</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=551"/>
		<updated>2013-09-09T16:34:37Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Caladbolg, his strength has been proven to be rarely equaled, never beaten.&lt;br /&gt;
&lt;br /&gt;
He has shown major signs of being a genius. He is rumored to have godlike features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are decimals to power production&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an idea of balancing. I&#039;m not saying it&#039;s perfect.&lt;br /&gt;
&lt;br /&gt;
Nerf BC&#039;s broadside, lasers to 50% of current dmg&lt;br /&gt;
Nerf BC&#039;s shield to regenerate 50% (0.5S/5GW) and 50 shield per 5GW&lt;br /&gt;
Nerf Kinetic to 50% of current dmg vs shield, 75% vs hull&lt;br /&gt;
Pimp BC&#039;s engine to have 125% of current speed&lt;br /&gt;
Increase cost of BC upgrades. (150-200%)&lt;br /&gt;
Nerf Corvettes dmg vs shields to 50%&lt;br /&gt;
Increase the number of small ships increases, maybe mutually exclusives for each ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This would move the spotlight to small ships, it would also allow the use of small ships during BC fight to be more effective due to shields being weaker and BC dmg output lower. BC shield nerf and weapon balances themselves out, only the hull is twice as effective (except against Kinetic) It would make BC fights longer, allowing Small ships to again have a higher impact during a fight.&lt;br /&gt;
&lt;br /&gt;
 Why BC engine speed? because maybe, just maybe it would allow roaming with the BC to be possible. It might remove the BC doesn&#039;t move until kerm or final attack stigma.&lt;br /&gt;
&lt;br /&gt;
the Increase cost of BC upgrades but not small ships pushes the game again toward the SS strategy, at least making it more viable.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=234</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=234"/>
		<updated>2013-05-15T21:30:34Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Caladbolg, his strength has been proven to be rarely equaled, never beaten.&lt;br /&gt;
&lt;br /&gt;
He has shown major signs of being a genius. He is rumored to have godlike features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are decimals to power production&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=186</id>
		<title>Small Ships</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=186"/>
		<updated>2013-03-31T20:05:45Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Six types of small ships are usable in Cruiser Command.&lt;br /&gt;
&lt;br /&gt;
====[[File:Miner_Icon.jpg|link=Miner]] [[Miner]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 miners. It is the most important small ship of the fleet, allowing your team to gather mineral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Wraith_Icon.jpg|link=Wraith]] [[Wraith]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 wraith. It is a quick assault small ship. Its goal is usually to kill enemy miners or disrupt enemy mining operations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Corvette_Icon.jpg|link=Corvette]] [[Corvette]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 corvette. It is a defensive ship usually used to counter wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Minelayer_Icon.jpg|link=Minelayer]][[Minelayer]]==== &lt;br /&gt;
The minelayer can be bought. It is the only support small ship. Some of its abilities are to heal hull or shield or place mines to ambush enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chomper_Icon.jpg|link=Chomper]] [[Chomper]]==== &lt;br /&gt;
The chomper can be bought. Alternative to a miner, it is a slow ship that can gather asteroids in one melee action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Destroyer_Icon.jpg|link=Destroyer]] [[Destroyer]]==== &lt;br /&gt;
The Destroyer can be bought. It is a slow, large, heavy-firing ship specialised to hit battlecruisers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=File:Minelayer_Icon.jpg&amp;diff=185</id>
		<title>File:Minelayer Icon.jpg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=File:Minelayer_Icon.jpg&amp;diff=185"/>
		<updated>2013-03-31T20:05:13Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Minelayer Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minelayer Icon&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=182</id>
		<title>Caladbolg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Caladbolg&amp;diff=182"/>
		<updated>2013-03-31T19:52:00Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Emperor Caladbolg. Head of the [[CCI]], his strength has been proven to be rarely equaled, never beaten.&lt;br /&gt;
&lt;br /&gt;
He has shown major signs of being a genius. He is rumored to have godlike features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caladbolg&#039;s power management facts and discoveries.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- There are decimals to power production&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inf: 55&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Battlecruiser&amp;diff=181</id>
		<title>Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Battlecruiser&amp;diff=181"/>
		<updated>2013-03-31T19:51:32Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Battlecruiser&lt;br /&gt;
|Picture=&lt;br /&gt;
|Hull= 10000&lt;br /&gt;
|Energy reg= 145&lt;br /&gt;
|Mass= 1000&lt;br /&gt;
|Abilities= *&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Battlecruiser&amp;diff=180</id>
		<title>Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Battlecruiser&amp;diff=180"/>
		<updated>2013-03-31T19:50:59Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Battlecruiser&lt;br /&gt;
|Picture=&lt;br /&gt;
|Hull= 10000&lt;br /&gt;
|Energy reg= 145&lt;br /&gt;
|Mass= 1000&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Battlecruiser&amp;diff=179</id>
		<title>Battlecruiser</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Battlecruiser&amp;diff=179"/>
		<updated>2013-03-31T19:50:41Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: Created page with &amp;quot;{{Ship |Name= Battlecruiser |Picture= |Hull= 10000 |Energy reg= 145 |Mass= 1000 |Abilities=  }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Battlecruiser&lt;br /&gt;
|Picture=&lt;br /&gt;
|Hull= 10000&lt;br /&gt;
|Energy reg= 145&lt;br /&gt;
|Mass= 1000&lt;br /&gt;
|Abilities= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Chomper&amp;diff=178</id>
		<title>Chomper</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Chomper&amp;diff=178"/>
		<updated>2013-03-31T19:49:17Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Chomper&lt;br /&gt;
|Picture=Chomper_Picture.jpg&lt;br /&gt;
|Hull= 500&lt;br /&gt;
|Energy reg= 14&lt;br /&gt;
|Mass= 180&lt;br /&gt;
|Abilities= [[Chomp Asteroid]], [[Magnetic Pull]]&lt;br /&gt;
|Veldite=100&lt;br /&gt;
|Chalcorium=50&lt;br /&gt;
|Pyromantite=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
Mining ship. Can devour asteroids in melee range, instantly mining the entire asteroid. However, the Chomper is slow and unable to send a cargo drone back to the ship and must instead dock to get the minerals back to the ship.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Minelayer&amp;diff=177</id>
		<title>Minelayer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Minelayer&amp;diff=177"/>
		<updated>2013-03-31T19:48:42Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Minelayer&lt;br /&gt;
|Picture=Minelayer_Picture.jpg&lt;br /&gt;
|Hull= 200&lt;br /&gt;
|Energy reg= 9&lt;br /&gt;
|Mass= 120&lt;br /&gt;
|Abilities= [[Opposer Proximity Mine]], [[EMP Mine]], [[Distress Beacon]], [[Nano-Hull Spray]], [[Shield Recharger]]&lt;br /&gt;
|Veldite=100&lt;br /&gt;
|Chalcorium=75&lt;br /&gt;
|Pyromantite=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
A support ship. It is one of the fastest small ships, alongside the miner. It is not very tough but has a high energy storage and regeneration.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
~ The minelayer can drop a mine which will travel towards the most nearby enemy and explode. &lt;br /&gt;
&lt;br /&gt;
~ [EMP MINE: INFORMATION REQUIRED]&lt;br /&gt;
&lt;br /&gt;
~ The distress beacon is basically an item left behind by the minelayer which emits a constant signal. It will be recorded by pingers on the battlecruiser and can cause distractions or mislead enemies.&lt;br /&gt;
&lt;br /&gt;
~ The minelayer is the only ship that can repair a ship&#039;s hull (whether small ship or battlecruiser). The nanite-based repairing materials are randomly released from the front of the ship, in a narrow cone.&lt;br /&gt;
&lt;br /&gt;
~ The minelayer can also remotely recharge shields in a similar system to the Nano-Hull spray [see above].&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
* Many distress beacons can confuse an enemy and make them lose time trying to destroy them.&lt;br /&gt;
&lt;br /&gt;
* Place mines strategically, for example in an asteroid field or as somebody is following you. Beware as mines may cause lag if in excess.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Destroyer&amp;diff=176</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Destroyer&amp;diff=176"/>
		<updated>2013-03-31T19:48:12Z</updated>

		<summary type="html">&lt;p&gt;Caladbolg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Destroyer&lt;br /&gt;
|Picture=Destroyer_Picture.jpg&lt;br /&gt;
|Hull= 1200&lt;br /&gt;
|Energy reg= 15&lt;br /&gt;
|Mass= 250&lt;br /&gt;
|Abilities= [[Quantum Bombardment]], [[Chroniton Torpedoes]], [[Seismic Disturbance]], [[Quantum Leech]]&lt;br /&gt;
|Veldite=75&lt;br /&gt;
|Chalcorium=100&lt;br /&gt;
|Pyromantite=150&lt;br /&gt;
|Kermiculite=75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
Strong anti-capital ship. Good for dealing terrible, terrible damage to enemy battlecruisers.&lt;/div&gt;</summary>
		<author><name>Caladbolg</name></author>
	</entry>
</feed>