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	<id>https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hopeinmo</id>
	<title>Cruiser Command - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hopeinmo"/>
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	<updated>2026-09-24T04:55:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=502</id>
		<title>Small Ships</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=502"/>
		<updated>2013-05-24T04:52:47Z</updated>

		<summary type="html">&lt;p&gt;Hopeinmo: minor addition &amp;amp; attempted cleanup of english&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Seven types of small ships are usable in Cruiser Command.&lt;br /&gt;
&lt;br /&gt;
====[[File:Miner_Icon.jpg|54px|link=Miner]] [[Miner]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 miners. It is the most important small ship of the fleet, allowing your team to gather mineral.&lt;br /&gt;
&amp;lt;br&amp;gt;( Currently the only small ship that an AI player can launch )&lt;br /&gt;
&lt;br /&gt;
====[[File:Wraith_Icon.jpg|54px|link=Wraith]] [[Wraith]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 wraith. It is a quick maneuverable assault small ship. Its goal is usually to kill enemy miners or disrupt enemy mining operations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Corvette_Icon.jpg|54px|link=Corvette]] [[Corvette]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 corvette. It is a defensive ship usually used to counter wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Minelayer_Icon.jpg|54px|link=Minelayer]][[Minelayer]]==== &lt;br /&gt;
The minelayer can be bought. It is the only support small ship. Some of its abilities are to heal hull or shield or place mines to ambush enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chomper_Icon.jpg|54px|link=Chomper]] [[Chomper]]==== &lt;br /&gt;
The chomper can be bought. Alternative to a miner, it is a slow ship that can gather whole asteroids with melee action, one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Destroyer_Icon.jpg|54px|link=Destroyer]] [[Destroyer]]==== &lt;br /&gt;
The Destroyer can be bought. It is a slow, large, heavy-firing ship specialised to hit battlecruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Infiltrator-image.jpg|54px|link=Infiltrator]] [[Infiltrator]]====&lt;br /&gt;
The Infiltrator can be bought. It is a small, very fast and unarmed ship that can be used to board the enemy battlecruiser. It has the ability to become unhittable and cant be detected by pings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Hopeinmo</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Talk:Construction_Console&amp;diff=501</id>
		<title>Talk:Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Talk:Construction_Console&amp;diff=501"/>
		<updated>2013-05-24T04:43:37Z</updated>

		<summary type="html">&lt;p&gt;Hopeinmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pleease sign your post with four tildes (~) -Hopeinmo... Here, you put your post, then 4 tildes, I&#039;ll do it :p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is period the range? I thought period had something to do with the weapon&#039;s attacking speed or number of attacks... But, It appears Siretu put it :o &lt;br /&gt;
[[User:Hopeinmo|Hopeinmo]] ([[User talk:Hopeinmo|talk]]) 22:41, 23 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Hopeinmo</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Talk:Construction_Console&amp;diff=500</id>
		<title>Talk:Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Talk:Construction_Console&amp;diff=500"/>
		<updated>2013-05-24T04:41:13Z</updated>

		<summary type="html">&lt;p&gt;Hopeinmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is period the range? I thought period had something to do with the weapon&#039;s attacking speed or number of attacks&lt;br /&gt;
But, It appears Siretu put it :o &lt;br /&gt;
[[User:Hopeinmo|Hopeinmo]] ([[User talk:Hopeinmo|talk]]) 22:41, 23 May 2013 (MDT)&lt;/div&gt;</summary>
		<author><name>Hopeinmo</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Talk:Construction_Console&amp;diff=499</id>
		<title>Talk:Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Talk:Construction_Console&amp;diff=499"/>
		<updated>2013-05-24T04:40:20Z</updated>

		<summary type="html">&lt;p&gt;Hopeinmo: Created page with &amp;quot;Is period the range? I thought period had something to do with the weapon&amp;#039;s attacking speed or number of attacks&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is period the range? I thought period had something to do with the weapon&#039;s attacking speed or number of attacks&lt;/div&gt;</summary>
		<author><name>Hopeinmo</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Mass_Replicator&amp;diff=498</id>
		<title>Mass Replicator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Mass_Replicator&amp;diff=498"/>
		<updated>2013-05-24T04:33:40Z</updated>

		<summary type="html">&lt;p&gt;Hopeinmo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mass replicator is a late game console that must be purchased for 100 [[veldite]], [[chalcorium]], and [[pyromanite]] on top of 30 [[kermiculite]]. The console is created just above the refining area, and can be used to artificially create all mineral types available by using your [[battlecruiser|battlecruiser&#039;s]] energy.&lt;br /&gt;
&lt;br /&gt;
Currently, 1500 energy will produce 10 [[veldite]] while 2000 energy will produce either 10 [[chalcorium]] or [[pyromanite]], while 15000 energy can be expended to create 10 [[kermiculite]].&lt;br /&gt;
&lt;br /&gt;
Due to the hefty cost of energy, mass replicator is often overlooked as it is simpler to gather the resources using a miner instead without the risk of draining all of your [[battlecruiser]]&#039;s energy. However, in Game&#039;s which players may be having trouble finding specific resources, a replicator may help, and become an efficient tool through the use of Powerdocking, where it becomes highly effective, as energy can be regenerated quite quickly. A replicator should never be used in a combat situation, during combat preparations, or immediately after an engagement, as the heavy energy taxation greatly reduces the effective use of engines and shielding, in some cases, use of a replicator in battle conditions by an inexperienced or unaware player can, and most often will, cost that player&#039;s team the game.&lt;/div&gt;</summary>
		<author><name>Hopeinmo</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Navigation_Console&amp;diff=497</id>
		<title>Navigation Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Navigation_Console&amp;diff=497"/>
		<updated>2013-05-24T03:47:20Z</updated>

		<summary type="html">&lt;p&gt;Hopeinmo: Added, spellchecked, grammer checked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The navigation console is a powerful station which controls the direction and throttle of the Battle cruiser on top of several fulfilling several other minor roles. Not only does the station control the ship&#039;s velocity, but it also acts as an early game tool for detection through the use of [[radar ping]]. Upgrades will also allow the console to gain access to a multitude of abilities, including [[Engine Boost]], [[Broadside Lasers]], [[Tractor Beam]], [[Enhanced Stabilisers |Inertial Nullifier Field]], and the renowned [[Yamato Cannon]]. Navigation is very difficult and requires a lot of knowledge to execute effectively, it is common to let one of your more experienced players handle it.&lt;br /&gt;
&lt;br /&gt;
== Early Game Navigation ==&lt;br /&gt;
&lt;br /&gt;
During the early game phase, the navigation console will primarily be used for [[Radar Pings]] in order to detect the positions of various small ships, such as [[Miner|Miners]] or a potentially deadly [[Wraith]]. Normally a battle cruiser will not need to move during the early phases unless the team decides to [[Chomper|Chomp]], is rushing the opposing team, or is responding to an incoming rush.&lt;br /&gt;
&lt;br /&gt;
== Navigation in Combat ==&lt;br /&gt;
&lt;br /&gt;
Navigation requires a large degree of communication in the midst of a fight because of the amount of utility that revolves around the facing angle of the battle cruiser. Not only does pointing your battle cruiser in a particular direction dictate fight or flight, but it also aims your [[Broadside Lasers]], [[Yamato Cannon]], [[Missiles]], and even the direction in which small ships will launch. Often times the captain will lead from navigation as the direction of the fight will often lie in the hands of the helm.&lt;br /&gt;
&lt;br /&gt;
== Advanced Navigation Tactics ==&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] is best used to either chase the enemy battle cruiser, or to retreat from it. [[Engine Boost]] should never be used for any other reason in combat except those. Each use costs 3000 energy, therefore if you&#039;re not doing something useful with the boost, you should not have used it in the first place. Some experienced Navigation operators will occasionally use a boost with well trained navigation controlling to avoid incoming fire from broadsides, missiles, and Yamato blasts without losing their own line of fire on the enemy.&lt;br /&gt;
&lt;br /&gt;
[[Broadside Lasers]] are aimed from the port(left) and starboard(right) sides of your [[Battlecruiser]] and are a very strong means of DPS in a combat situation. Like any offensive laser, you should not shoot it unless it will land (BE ENERGY EFFICIENT) Note however that you can fire both A and D broadsides at the same time if you are surrounded by a bc and his allied destroyer, Open fire on both kill the destroyer as fast as you can (Or retreat with a boost)&lt;br /&gt;
&lt;br /&gt;
Missile attacks are a coordinated effort between weapons and navigation. While you&#039;re aiming and firing your Yamato cannon your weapons officer should be readying to fire his missiles. It&#039;s the weapons officer&#039;s job to shoot all 6 missiles quickly*, it&#039;s your job to count each missile fired and turn as soon as your missiles and Yamato have fired. Immediately when in range open fire with broadsides (Keep an eye on your energy and your weapons cap, if either become extremely low it&#039;s your call to engine boost and retreat (Tell power to give you more power to engines to retreat if he has not already)) If your missiles and Yamato are reloaded, repeat this same process while keeping an eye on the flow of battle. If the fight is not in your favor consider retreat!&lt;br /&gt;
&lt;br /&gt;
*(Depending on loaded missiles, not necessarily all 6 should be fired, some missiles are much better on hulls than shields, and some are much better on shields than the enemy&#039;s hull.)&lt;/div&gt;</summary>
		<author><name>Hopeinmo</name></author>
	</entry>
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