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	<id>https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rohan</id>
	<title>Cruiser Command - User contributions [en]</title>
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	<updated>2026-09-23T22:18:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Sabretooth_Heavy_Missile&amp;diff=2412</id>
		<title>Sabretooth Heavy Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Sabretooth_Heavy_Missile&amp;diff=2412"/>
		<updated>2015-03-01T20:03:03Z</updated>

		<summary type="html">&lt;p&gt;Rohan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Sabretooth Heavy Missile&lt;br /&gt;
|Picture= SabretoothHeavyMissile.png&lt;br /&gt;
|Hull Damage= 100&lt;br /&gt;
|Shield Damage= 400&lt;br /&gt;
|Abilities= Energy Drain, Core Drain&lt;br /&gt;
|Veldite= 10&lt;br /&gt;
|Chalcorium= 30&lt;br /&gt;
|Pyromantite= &lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sabretooth missiles are a far more advanced version of the [[Wasp Light Missile]]. Upon impact, the Sabretooth missile will drain an entire 1000GJ of energy and while it may not alter the enemy [[Battlecruiser]]&#039;s energy configuration it will instead drain 2% core stability. In mass, the sabretooth missile can deal severe damage to an enemy [[Battlecruiser]]&#039;s power management.&lt;/div&gt;</summary>
		<author><name>Rohan</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Hellfire_Heavy_Missile&amp;diff=2411</id>
		<title>Hellfire Heavy Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Hellfire_Heavy_Missile&amp;diff=2411"/>
		<updated>2015-03-01T20:02:35Z</updated>

		<summary type="html">&lt;p&gt;Rohan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Hellfire Heavy Missile&lt;br /&gt;
|Picture= HellfireHeavyMissile.png&lt;br /&gt;
|Hull Damage= 250&lt;br /&gt;
|Shield Damage= 250&lt;br /&gt;
|Abilities= Hull Fires&lt;br /&gt;
|Veldite= 10&lt;br /&gt;
|Chalcorium= &lt;br /&gt;
|Pyromantite= 15&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The hellfire missile boasts a fair distribution of hull and shield damage. It sees less use due to the heavy cost of [[Pyromanite]], but each cause a large number of hull fires throughout the enemy [[Battlecruiser]]. Several hellfire heavy missiles fired in quick succession could easily lead to the death of most of the crew during an essential fight.&lt;br /&gt;
&lt;br /&gt;
Note that hellfire missiles will cause hull fires even when the enemies&#039; [[shield]] is online which can be a means of disabling an enemy BC.  (Note that fire does not cause a player to disconnect from the console automatically  until the player himself disconnects from the console, but cannot re-enter the console as he is incapacitated.)&lt;br /&gt;
&lt;br /&gt;
An effective counter to an enemy that bombards a [[Battlecruiser]] with hellfire missiles is to equip a [[firesuit]].&lt;/div&gt;</summary>
		<author><name>Rohan</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Merculite_Heavy_Missile&amp;diff=2410</id>
		<title>Merculite Heavy Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Merculite_Heavy_Missile&amp;diff=2410"/>
		<updated>2015-03-01T20:01:52Z</updated>

		<summary type="html">&lt;p&gt;Rohan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Merculite Heavy Missile&lt;br /&gt;
|Picture= MerculiteHeavyMissile.png&lt;br /&gt;
|Hull Damage= 650&lt;br /&gt;
|Shield Damage= 650&lt;br /&gt;
|Abilities= None&lt;br /&gt;
|Veldite= 15&lt;br /&gt;
|Chalcorium= &lt;br /&gt;
|Pyromantite= 15&lt;br /&gt;
|Kermiculite= 5&lt;br /&gt;
}}&lt;br /&gt;
The merculite&#039;s most prominent feature is its exceedingly large damage. Compared to the [[Yamato Cannon]], it deals only 150 less hull damage and 350 less shield damage but only costs one eighth of the [[Kermiculite]]. With several merculite missiles loaded at the same time, it becomes readily possible to easily shred an enemy [[Battlecruiser]] like paper.&lt;br /&gt;
&lt;br /&gt;
Note that this missile costs [[Kermiculite]].  Do not buy these missiles lightly, and when you fire them, DO NOT MISS!!&lt;/div&gt;</summary>
		<author><name>Rohan</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Merculite_Heavy_Missile&amp;diff=2409</id>
		<title>Merculite Heavy Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Merculite_Heavy_Missile&amp;diff=2409"/>
		<updated>2015-03-01T20:01:05Z</updated>

		<summary type="html">&lt;p&gt;Rohan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Merculite Heavy Missile&lt;br /&gt;
|Picture= MerculiteHeavyMissile.png&lt;br /&gt;
|Hull Damage= 650&lt;br /&gt;
|Shield Damage= 650&lt;br /&gt;
|Abilities= None&lt;br /&gt;
|Veldite= 15&lt;br /&gt;
|Chalcorium= &lt;br /&gt;
|Pyromantite= 15&lt;br /&gt;
|Kermiculite= 5&lt;br /&gt;
}}&lt;br /&gt;
The merculite&#039;s most prominent feature is its exceedingly large damage. Compared to the [[Yamato Cannon]], it deals only 150 less hull damage and 350 less shield damage but only costs two fifths of the [[Kermiculite]]. With several merculite missiles loaded at the same time, it becomes readily possible to easily shred an enemy [[Battlecruiser]] like paper.&lt;br /&gt;
&lt;br /&gt;
Note that this missile costs [[Kermiculite]].  Do not buy these missiles lightly, and when you fire them, DO NOT MISS!!&lt;/div&gt;</summary>
		<author><name>Rohan</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Missiles&amp;diff=2408</id>
		<title>Missiles</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Missiles&amp;diff=2408"/>
		<updated>2015-03-01T20:00:34Z</updated>

		<summary type="html">&lt;p&gt;Rohan: /* Heavy Missiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Types of Missiles=&lt;br /&gt;
Missiles are split into 2 categories heavy missiles, that can only be fired by the [[Battlecruiser]] and light missiles, that can be fired from the Battlecruiser and also from the [[Wraith]], [[Corvette]], [[Minelayer]] and [[Destroyer]] if [[Tier upgrades#T2 Upgrades|offensive tier2]] has been upgraded.&lt;br /&gt;
&lt;br /&gt;
==Light Missiles==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Light Missiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Icon&lt;br /&gt;
|Name&lt;br /&gt;
|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost&lt;br /&gt;
|Description&lt;br /&gt;
|Damage Hull/Shields&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:PiranhaLightMissile.png|link=Pirahna Light Missile]]&lt;br /&gt;
|[[Pirahna Light Missile]]&lt;br /&gt;
|&lt;br /&gt;
5 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]&lt;br /&gt;
|Light attack missile with an effective tracking ability.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:ScorpianLightMissile.png|link=Scorpian Light Missile]]&lt;br /&gt;
|[[Scorpian Light Missile]]&lt;br /&gt;
|&lt;br /&gt;
5 [[File:Veldite.jpg|frameless|20px|link=Veldite]]   &lt;br /&gt;
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]&lt;br /&gt;
|Light cluster missile, effective against enemy fighters and mining vessels.&lt;br /&gt;
|15x &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:WaspLightMissile.png|link=Wasp Light Missile]]&lt;br /&gt;
|[[Wasp Light Missile]]&lt;br /&gt;
|&lt;br /&gt;
5 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]   &lt;br /&gt;
10 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]&lt;br /&gt;
|Light attack missile with the ability of messing up the enemy cruisers power generator &amp;lt;br&amp;gt;and can slight damage the target&#039;s energy reserves, however the missile has very short range.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Heavy Missiles==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Heavy Missiles&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Icon&lt;br /&gt;
|Name&lt;br /&gt;
|table-plus:width=12%, columnAttributes=style=width:12%, style=width:12%, style=width:12%|Cost&lt;br /&gt;
|Description&lt;br /&gt;
|Damage Hull/Shields&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] &lt;br /&gt;
|[[Predator Heavy Missile]]&lt;br /&gt;
|&lt;br /&gt;
15 [[File:Veldite.jpg|frameless|20px|link=Veldite]]   &lt;br /&gt;
10 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]   &lt;br /&gt;
35 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]&lt;br /&gt;
|Heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy&#039;s position until they find and destroy the beacon.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;300&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;200&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:SabretoothHeavyMissile.png|link=Sabretooth Heavy Missile]] &lt;br /&gt;
|[[Sabretooth Heavy Missile]]&lt;br /&gt;
|&lt;br /&gt;
10 [[File:Veldite.jpg|frameless|20px|link=Veldite]]   &lt;br /&gt;
30 [[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]   &lt;br /&gt;
|Heavy EMP missile; it is very effective against enemy shields and can damage the target&#039;s energy reserves and core.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;100&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;400&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:HellfireHeavyMissile.png|link=Hellfire Heavy Missile]] &lt;br /&gt;
|[[Hellfire Heavy Missile]]&lt;br /&gt;
|&lt;br /&gt;
10 [[File:Veldite.jpg|frameless|20px|link=Veldite]]   &lt;br /&gt;
15 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] &lt;br /&gt;
|Emits an incendiary burst making it very effective at causing hull fires.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;250&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]] &lt;br /&gt;
|[[Merculite Heavy Missile]]&lt;br /&gt;
|&lt;br /&gt;
15 [[File:Veldite.jpg|frameless|20px|link=Veldite]]   &lt;br /&gt;
15 [[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]]   &lt;br /&gt;
5 [[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]&lt;br /&gt;
|The ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy [[Battlecruiser]] upon impact, making it more effective at killing crew members. It is expensive so build it with caution.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;650&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;650&amp;lt;/span&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Buying, loading and firing Missiles=&lt;br /&gt;
==Buying Missiles==&lt;br /&gt;
Missiles are consumable weapons purchased from the [[Construction Console]]. After the missile is purchased it will spawn close to the console. To fire missiles you must load them into one of the six available missile bays on the [[Battlecruiser Layout#upper deck|upper deck]] on either wing of the [[Battlecruiser]]. &lt;br /&gt;
*Pic of construction console with purchased missile on missile tab&lt;br /&gt;
&lt;br /&gt;
==Loading Missiles==&lt;br /&gt;
To load a missile simply pick it up from the construction console and ferry it to any missile bay. Once at the missile bay drop the missile from your inventory into the load area, shortly after it will automatically load. Alternatively you can set [[AI]] to automatically load them for you.  &lt;br /&gt;
&amp;lt;br&amp;gt;Missile can also be piled into the load area; when the missile bay becomes free, a random missile from the pile will automatically load into the bay.&lt;br /&gt;
&lt;br /&gt;
*Note:Your marines has a [[Drop/Pickup items]] ability that makes piling missiles into the load area easy.&lt;br /&gt;
*Note:To load a light missiles into a small ship use [[Hangar Console#Loading/Unloading Items into Small Ships|this]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Pic of missile bay highlight on load area.&lt;br /&gt;
&lt;br /&gt;
==Firing Missiles==&lt;br /&gt;
Once loaded, missiles can be fired from the [[Weapons Console]] by clicking on the respective icon found bottom right, above the command card. When fired, the missile is used and a new one must be loaded if you want to fire more. Missiles always launch from the front center of the [[Battlecruiser]].&lt;br /&gt;
&lt;br /&gt;
*Note:[[weapons AI]] can be set to fire missiles at the [[Drones AI console]].&lt;br /&gt;
*Note:To fire a light missile from an appropriate [[Small Ships|small ship]] just click the missile icon in the small ships inventory.&lt;br /&gt;
&lt;br /&gt;
=Missiles are consumable=&lt;br /&gt;
Missiles are consumable since they must be replaced after use. Because of this missiles are usually purchased after upgrades, as upgrades provide a permanent bonus. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;Fire Torpedoes, Number 1!&#039; - -&lt;br /&gt;
&#039;Yes cap&#039;n!&#039;&lt;/div&gt;</summary>
		<author><name>Rohan</name></author>
	</entry>
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