<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Siretu</id>
	<title>Cruiser Command - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Siretu"/>
	<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php/Special:Contributions/Siretu"/>
	<updated>2026-09-24T13:30:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Field&amp;diff=2116</id>
		<title>Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Field&amp;diff=2116"/>
		<updated>2015-01-17T17:35:48Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Small Ship Picture of Command Card=&lt;br /&gt;
=Command Card=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border = &amp;quot;1&amp;quot; style=&amp;quot;float:right; margin-left: 10px;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Command Card&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
{|border = &amp;quot;0&amp;quot; style=&amp;quot;margin-left: 10px; &amp;quot;&lt;br /&gt;
|style=&amp;quot;text-align:center; width:250px; height:250px&amp;quot; |[[File:MerculiteHeavyMissile.png|frameless|50px|link=Veldite]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Ship Abilities=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Miner Abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Width=70px; Height=;&amp;quot;|Icon&lt;br /&gt;
|Width=150px; Height=;|Name&lt;br /&gt;
|Width=50px; Height=;&amp;quot;|[[File:Veldite.jpg|frameless|20px|link=Veldite]]&lt;br /&gt;
|Width=50px; Height=;&amp;quot;|CD&lt;br /&gt;
|Width=300px; Height=;&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|https://i.imgur.com/MVMGARJ.jpg&lt;br /&gt;
|[[Accelerate Mining Beam]]&lt;br /&gt;
|150&lt;br /&gt;
|35&lt;br /&gt;
|Accelerates mining speed drastically for 15seconds&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:MerculiteHeavyMissile.png|60px|link=Merculite Heavy Missile]]&lt;br /&gt;
|[[Turbo Jump]]&lt;br /&gt;
|250&lt;br /&gt;
|45&lt;br /&gt;
|Initiates short range speed jump.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:MerculiteHeavyMissile.png|60px|link=Merculite Heavy Missile]]&lt;br /&gt;
|[[Scanner Sweep]]&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|Reveals mineral types inside asteroids.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:MerculiteHeavyMissile.png|60px|link=Merculite Heavy Missile]]&lt;br /&gt;
|[[Mine Asteroid]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Mines minerals out of asteroid.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:MerculiteHeavyMissile.png|60px|link=Merculite Heavy Missile]]&lt;br /&gt;
|[[Return Minerals]]&lt;br /&gt;
|0&lt;br /&gt;
|45&lt;br /&gt;
|Unloads Miners inventory into a Cargo Drone.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Stuff=&lt;br /&gt;
~ Every miner is equipped with a state-of-the-art mining laser. This is a constant laser beam that heats up, slices and extracts unprocessed minerals from asteroids. It doesn&#039;t cost any energy to use. The laser can also be used on enemy ships, though it won&#039;t extract any resource from it.&lt;br /&gt;
&lt;br /&gt;
~ A miner doesn&#039;t have any kind of defensive equipment. As such it is equipped with strong engines that can be overloaded to generate a delayed yet powerful boost. This will jump the miner a long distance away from its original position in less than a second. It is used to escape dangerous situations and, rarely, to quickly move across the map (though this is often considered a waste of energy). The jump, however, costs a vast amount of energy.&lt;br /&gt;
&lt;br /&gt;
~ The mining laser can also be overloaded by drawing a high amount of energy. This triples its mining efficiency for 10 seconds. This ability is very useful and can be used quite often. Note: This also increases the damaging potential of the laser.&lt;br /&gt;
&lt;br /&gt;
~ The miner is equipped with a special set of sensors and probes that, when powered, can reveal an asteroid&#039;s contents. These sensors do not cost any energy, and require a little bit of time before they can be used again. However, they require the Scanner Sweep upgrade.&lt;br /&gt;
&lt;br /&gt;
~ A miner can return all of its minerals to the Battle Cruiser every 45 seconds by using the Return Minerals ability. They will travel to the Battle Cruiser in an unammend probe. The minerals can be picked up at the Hangar after the reachy the Battle Cruiser. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Stuff2=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship Ability]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=File:Pyromantite.jpg&amp;diff=2115</id>
		<title>File:Pyromantite.jpg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=File:Pyromantite.jpg&amp;diff=2115"/>
		<updated>2015-01-17T16:35:34Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page File:Pyromantite.jpg to File:Pyromanite.jpg: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Pyromanite.jpg]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=File:Pyromanite.jpg&amp;diff=2114</id>
		<title>File:Pyromanite.jpg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=File:Pyromanite.jpg&amp;diff=2114"/>
		<updated>2015-01-17T16:35:34Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page File:Pyromantite.jpg to File:Pyromanite.jpg: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Hangar_Console&amp;diff=1096</id>
		<title>Hangar Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Hangar_Console&amp;diff=1096"/>
		<updated>2015-01-01T15:00:40Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hangar is located on the [[Battlecruiser Layout#lower deck|lower deck]] of the [[Battlecruiser]]. The hangar has 6 hangar consoles that anyone on your team can use. The hangar console is like any other console to use, however the UI is quite different (to access a console see [[Consoles#Interacting with consoles|this]]) . The hangar consoles allow players to launch, load/unload items, buy and salvage [[Small Ships|small ships]]. &lt;br /&gt;
&lt;br /&gt;
*ADD PICS OF HANGAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launching/Docking A Small Ship=&lt;br /&gt;
==Launching==&lt;br /&gt;
To launch a small ship from the hangar console, simply select the ship you want to launch by clicking it and then click the large &amp;quot;launch&amp;quot; button bot left of the UI. You cannot launch a ship that has already been launched or a ship that is reconstructing (destroyed). Ships that have been taken, by a player or AI, will have a launch icon ([[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]) displayed, while reconstructing ships have a countdown timer.  After launching, your small ship gains no collision while close to your Battlecruiser and there is a 12 second wait time before you can dock.&lt;br /&gt;
&lt;br /&gt;
==Side Matters==&lt;br /&gt;
Launching your small ship from a left side hangar console will launch you on the left side of the battlecruiser and similarly for right side hangars. Spawning on specific sides is important when you want your small ships to safely launch and not be under enemy fire.&lt;br /&gt;
&lt;br /&gt;
==Docking==&lt;br /&gt;
To Dock a small ship, move your ship close to your Battlecruiser and use the &amp;quot;dock&amp;quot; ability. Docking with your battlecruiser instantly repairs the small ships hull and transfers all the ships stored energy to the battlecruiser, this is the reason why a launched small ship will always have full hull and only a small amount of stored energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PICS OF LAUNCHED SHIP &amp;amp; FREE SHIP IN HANGAR UI&lt;br /&gt;
*PIC OF CD MSG FOR LAUNCHED SHIP TRYING TO DOCK&lt;br /&gt;
&lt;br /&gt;
=Loading/Unloading Items into Small Ships=&lt;br /&gt;
To load and unload items into small ships you first need to know what a loading pad is. there are 6 load pads, one for each hangar console, they are represented by the blue circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loading and unloading items from small ships is done from the hangar console.&lt;br /&gt;
items to be loaded onto a selected ship are dropped on top of one of the hangar load pads, then from the hangar console the option to &lt;br /&gt;
&amp;quot;Deposit all items on the pad into the currently selected ship&amp;quot; is clicked (next to the launch button bottom left of the UI). To unload items simply click the items in the ships inventory from the hangar console UI, or to unload all items click the &amp;quot;Withdraw all items from the ship. You can withdraw individual items by clicking them&amp;quot; button (also next to the launch button bottom left of the UI).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ADD PIC HIGHLIGHT LOAD PAD&lt;br /&gt;
&lt;br /&gt;
=Buying and Salvaging Small Ships=&lt;br /&gt;
==Buying Small Ships==&lt;br /&gt;
To buy a small ship go onto the hangar console and select a vacant ship slot. The option to buy a ship will come up, select &amp;quot;purchase ship&amp;quot;, after that you can select the small ship type you want to buy.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Small Ships==&lt;br /&gt;
Small ships remain in your hangar.&lt;br /&gt;
&amp;lt;br&amp;gt;Even if a small ship is destroyed it will stay while it gets reconstructed.&lt;br /&gt;
&amp;lt;br&amp;gt;To remove a ship from the hangar you must salvage that ship while it is not reconstructing.&lt;br /&gt;
&amp;lt;br&amp;gt;Salvaging a ship removes that ship from its slot and refunds you some minerals.&lt;br /&gt;
&lt;br /&gt;
To salvage a small ship, access a hangar console and select the ship you want to salvage and then press the salvage icon.&lt;br /&gt;
&amp;lt;br&amp;gt;The cost of smalls ships can be reduced through upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Icon&lt;br /&gt;
|Ship&lt;br /&gt;
|Price&lt;br /&gt;
|Refund&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Wraith Picture.jpg|100px|link=Wraith]]&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  30&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  30&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  15&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  15&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Destroyer Picture.jpg|100px|link=Destroyer]]&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  75&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  100&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  150&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  75&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  37&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  75&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  37&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Chomper Picture.jpg|100px|link=Chomper]]&lt;br /&gt;
|[[Chomper]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  100&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  12&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:.jpg|100px|link=Subjugator]]&lt;br /&gt;
|[[Subjugator]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  70&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  75&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top; padding-left: 20px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Price vs Salvage Refund&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Icon&lt;br /&gt;
|Ship&lt;br /&gt;
|Price&lt;br /&gt;
|Refund&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Miner_Icon.jpg|100px|link=Miner]]&lt;br /&gt;
|[[Miner]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  60&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  60&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  30&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  30&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Corvette Picture.jpg|100px|link=Corvette]]&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  70&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  70&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  100&lt;br /&gt;
&amp;lt;br&amp;gt;  &lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Minelayer Picture.jpg|100px|link=Minelayer]]&lt;br /&gt;
|[[Minelayer]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  100&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  75&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  37&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  12&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Infiltrator-image.jpg|100px|link=Infiltrator]]&lt;br /&gt;
|[[Infiltrator]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  70&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Reconstruction Time=&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Hanger_Console&amp;diff=1095</id>
		<title>Hanger Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Hanger_Console&amp;diff=1095"/>
		<updated>2015-01-01T14:58:42Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page Hanger Console to Hangar Console&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hangar Console]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Hangar_Console&amp;diff=1094</id>
		<title>Hangar Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Hangar_Console&amp;diff=1094"/>
		<updated>2015-01-01T14:58:41Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page Hanger Console to Hangar Console&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hanger is located on the [[Battlecruiser Layout#lower deck|lower deck]] of the [[Battlecruiser]]. The hanger has 6 hanger consoles that anyone on your team can use. The hanger console is like any other console to use, however the UI is quite different (to access a console see [[Consoles#Interacting with consoles|this]]) . The hanger consoles allow players to launch, load/unload items, buy and salvage [[Small Ships|small ships]]. &lt;br /&gt;
&lt;br /&gt;
*ADD PICS OF HANGER&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Launching/Docking A Small Ship=&lt;br /&gt;
==Launching==&lt;br /&gt;
To launch a small ship from the Hanger console, simply select the ship you want to launch by clicking it and then click the large &amp;quot;launch&amp;quot; button bot left of the UI. You cannot launch a ship that has already been launched or a ship that is reconstructing (destroyed). Ships that have been taken, by a player or AI, will have a launch icon ([[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]) displayed, while reconstructing ships have a countdown timer.  After launching, your small ship gains no collision while close to your Battlecruiser and there is a 12second wait time before you can dock.&lt;br /&gt;
&lt;br /&gt;
==Side Matters==&lt;br /&gt;
Launching your small ship from a left side hanger console will launch you on the left side of the battlecruiser and similarly for right side hangers. Spawning on specific sides is important when you want your small ships to safely launch and not be under enemy fire.&lt;br /&gt;
&lt;br /&gt;
==Docking==&lt;br /&gt;
To Dock a small ship, move your ship close to your Battlecruiser and use the &amp;quot;dock&amp;quot; ability. Docking with your battlecruiser instantly repairs the small ships hull and transfers all the ships stored energy to the battlecruiser, this is the reason why a launched small ship will always have full hull and only a small amount of stored energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*PICS OF LAUNCHED SHIP &amp;amp; FREE SHIP IN HANGER UI&lt;br /&gt;
*PIC OF CD MSG FOR LAUNCHED SHIP TRYING TO DOCK&lt;br /&gt;
&lt;br /&gt;
=Loading/Unloading Items into Small Ships=&lt;br /&gt;
To load and unload items into small ships you first need to know what a loading pad is. there are 6 load pads, one for each hanger console, they are represented by the blue circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loading and unloading items from small ships is done from the hanger console.&lt;br /&gt;
items to be loaded onto a selected ship are dropped on top of one of the hanger load pads, then from the hanger console the option to &lt;br /&gt;
&amp;quot;Deposit all items on the pad into the currently selected ship&amp;quot; is clicked (next to the launch button bottom left of the UI). To unload items simply click the items in the ships inventory from the hanger console UI, or to unload all items click the &amp;quot;Withdraw all items from the ship. You can withdraw individual items by clicking them&amp;quot; button (also next to the launch button bottom left of the UI).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*ADD PIC HIGHLIGHT LOAD PAD&lt;br /&gt;
&lt;br /&gt;
=Buying and Salvaging Small Ships=&lt;br /&gt;
==Buying Small Ships==&lt;br /&gt;
To buy a small ship go onto the hanger console and select a vacant ship slot. The option to buy a ship will come up, select &amp;quot;purchase ship&amp;quot;, after that you can select the small ship type you want to buy.&lt;br /&gt;
&lt;br /&gt;
==Salvaging Small Ships==&lt;br /&gt;
Small ships remain in your hanger.&lt;br /&gt;
&amp;lt;br&amp;gt;Even if a small ship is destroyed it will stay while it gets reconstructed.&lt;br /&gt;
&amp;lt;br&amp;gt;To remove a ship from the hanger you must salvage that ship while it is not reconstructing.&lt;br /&gt;
&amp;lt;br&amp;gt;Salvaging a ship removes that ship from its slot and refunds you some minerals.&lt;br /&gt;
&lt;br /&gt;
To salvage a small ship, access a hanger console and select the ship you want to salvage and then press the salvage icon.&lt;br /&gt;
&amp;lt;br&amp;gt;The cost of smalls ships can be reduced through upgrades.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Icon&lt;br /&gt;
|Ship&lt;br /&gt;
|Price&lt;br /&gt;
|Refund&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Wraith Picture.jpg|100px|link=Wraith]]&lt;br /&gt;
|[[Wraith]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  30&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  30&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  15&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  15&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Destroyer Picture.jpg|100px|link=Destroyer]]&lt;br /&gt;
|[[Destroyer]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  75&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  100&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  150&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  75&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  37&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  75&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  37&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Chomper Picture.jpg|100px|link=Chomper]]&lt;br /&gt;
|[[Chomper]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  100&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  12&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:.jpg|100px|link=Subjugator]]&lt;br /&gt;
|[[Subjugator]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  70&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  75&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| STYLE=&amp;quot;vertical-align: top; padding-left: 20px&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;caption-side:bottom; color:#e76700;&amp;quot;|&#039;&#039;Price vs Salvage Refund&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|Icon&lt;br /&gt;
|Ship&lt;br /&gt;
|Price&lt;br /&gt;
|Refund&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Miner_Icon.jpg|100px|link=Miner]]&lt;br /&gt;
|[[Miner]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  60&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  60&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  30&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  30&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Corvette Picture.jpg|100px|link=Corvette]]&lt;br /&gt;
|[[Corvette]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  70&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  70&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  100&lt;br /&gt;
&amp;lt;br&amp;gt;  &lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Minelayer Picture.jpg|100px|link=Minelayer]]&lt;br /&gt;
|[[Minelayer]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  100&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  75&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  37&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  12&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Infiltrator-image.jpg|100px|link=Infiltrator]]&lt;br /&gt;
|[[Infiltrator]]&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  70&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  50&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  35&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Pyromantite.jpg|frameless|20px|link=Pyromantite]]  25&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Reconstruction Time=&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Stratergies&amp;diff=1093</id>
		<title>Stratergies</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Stratergies&amp;diff=1093"/>
		<updated>2015-01-01T14:58:11Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page Stratergies to Strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Strategies]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=1092</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=1092"/>
		<updated>2015-01-01T14:58:11Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page Stratergies to Strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Sniping=&lt;br /&gt;
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.&lt;br /&gt;
&amp;lt;br&amp;gt;A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.&lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Chomper Rush=&lt;br /&gt;
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].&lt;br /&gt;
&amp;lt;br&amp;gt;Tactic is ideal when the starting map is abundant with astroid fields.&lt;br /&gt;
&amp;lt;br&amp;gt;Once the chomper is constructed, upgrades resume as normal.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy economy move.&lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Kinetic Rush=&lt;br /&gt;
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy aggressive move&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Power Deck/Dock=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Infiltrating=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Corvette Harass=&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Asteroid_Field&amp;diff=697</id>
		<title>Asteroid Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Asteroid_Field&amp;diff=697"/>
		<updated>2014-12-28T16:11:22Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Asteroid fields are clusters of asteroids. Each asteroid field has a size and a type. At the start of the game, the map will be filled with several asteroid fields of different sizes and types. For each mineral type (except [[Kermiculite]]) there will be two small fields, four medium fields and two large fields.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
The size of the asteroid field just changes how many asteroids it contains. &amp;lt;br&amp;gt;&lt;br /&gt;
Small: 4-7 asteroids&amp;lt;br&amp;gt;&lt;br /&gt;
Medium: 8-11 asteroids&amp;lt;br&amp;gt;&lt;br /&gt;
Large: 12-15 asteroids&lt;br /&gt;
&lt;br /&gt;
== Type ==&lt;br /&gt;
All fields except the special [[Kermiculite Field|Kermiculite Fields]] are mixed. This means that it has a general type that it spawns, but each asteroid has approximately a 25% chance to spawn as another of the basic minerals. This means that a Veldite field might contain some Pyromanite or Chalcorium as well. &lt;br /&gt;
&lt;br /&gt;
The [[Kermiculite]] field is pure and only contains [[Kermiculite]].&lt;br /&gt;
&lt;br /&gt;
== Asteroid Events ==&lt;br /&gt;
If there&#039;s less than 50 asteroids on the map an asteroid field will spawn randomly on the map. The field will be of a random size and a random basic type and it will be mixed.&lt;br /&gt;
&amp;lt;br&amp;gt;Whenever a new asteroid field spawns both teams are notified with a message, however if your team has the &amp;quot;tier 3 economy&amp;quot; upgrade then the new field will also be pinged on the minimap for your team.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a periodic spawn of [[Kermiculite Field|Kermiculite Fields]].&lt;br /&gt;
&lt;br /&gt;
*add screenshot of mixed and pure asteroid fields with miner scan&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=696</id>
		<title>Kermiculite Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=696"/>
		<updated>2014-12-28T15:49:44Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first [[Asteroid Field|asteroid field]] made entirely of [[Kermiculite]] will start to form within 8-11 minutes of the game. &lt;br /&gt;
&lt;br /&gt;
The field will be indicated to both teams on the mini-map by a large green ping, and a message will be displayed.&lt;br /&gt;
&lt;br /&gt;
The field will take about 30 seconds to form. After it has formed the [[Kermiculite]] asteroids will appear and can be mined.&lt;br /&gt;
&lt;br /&gt;
The field spawns in a random location that is equally far away from the two battlecruisers (not accounting for map wrapping.&lt;br /&gt;
&lt;br /&gt;
Kermiculite is spent on higher tier upgrades, some abilities and powerful small ships such as the [[destroyer]] and [[subjugator]].&lt;br /&gt;
&lt;br /&gt;
When the majority of the [[Kermiculite]] field is mined, the green ping will disappear and another [[Kermiculite]] field will begin to form within 6-9 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*add screenshot of minimap ping and message&lt;br /&gt;
*screenshot of miner and the scanned kerm field&lt;br /&gt;
*screenshot of subjugator construction tab with highlight on cost&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Asteroid_Field&amp;diff=695</id>
		<title>Asteroid Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Asteroid_Field&amp;diff=695"/>
		<updated>2014-12-28T15:49:28Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Asteroid fields are clusters of asteroids. Each asteroid field has a size and a type. At the start of the game, the map will be filled with several asteroid fields of different sizes and types. For each mineral type (except [[Kermiculite]]) there will be two small fields, four medium fields and two large fields.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
The size of the asteroid field just changes how many asteroids it contains. &lt;br /&gt;
Small: 4-7 asteroids&lt;br /&gt;
Medium: 8-11 asteroids&lt;br /&gt;
Large: 12-15 asteroids&lt;br /&gt;
&lt;br /&gt;
== Type ==&lt;br /&gt;
All fields except the special [[Kermiculite Field|Kermiculite Fields]] are mixed. This means that it has a general type that it spawns, but each asteroid has approximately a 25% chance to spawn as another of the basic minerals. This means that a Veldite field might contain some Pyromanite or Chalcorium as well. &lt;br /&gt;
&lt;br /&gt;
The [[Kermiculite]] field is pure and only contains [[Kermiculite]].&lt;br /&gt;
&lt;br /&gt;
== Asteroid Events ==&lt;br /&gt;
If there&#039;s less than 50 asteroids on the map an asteroid field will spawn randomly on the map. The field will be of a random size and a random basic type and it will be mixed.&lt;br /&gt;
&amp;lt;br&amp;gt;Whenever a new asteroid field spawns both teams are notified with a message, however if your team has the &amp;quot;tier 3 economy&amp;quot; upgrade then the new field will also be pinged on the minimap for your team.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a periodic spawn of [[Kermiculite Field|Kermiculite Fields]].&lt;br /&gt;
&lt;br /&gt;
*add screenshot of mixed and pure asteroid fields with miner scan&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=A_Kermiculite_Field_Is_Forming&amp;diff=694</id>
		<title>A Kermiculite Field Is Forming</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=A_Kermiculite_Field_Is_Forming&amp;diff=694"/>
		<updated>2014-12-28T15:48:44Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page A Kermiculite Field Is Forming to Kermiculite Field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kermiculite Field]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=693</id>
		<title>Kermiculite Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=693"/>
		<updated>2014-12-28T15:48:44Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page A Kermiculite Field Is Forming to Kermiculite Field&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kermiculite Field ==&lt;br /&gt;
&lt;br /&gt;
The first [[Asteroid Field|asteroid field]] made entirely of [[Kermiculite]] will start to form within 8-11 minutes of the game. &lt;br /&gt;
&lt;br /&gt;
The field will be indicated to both teams on the mini-map by a large green ping, and a message will be displayed.&lt;br /&gt;
&lt;br /&gt;
The field will take about 30 seconds to form. After it has formed the [[Kermiculite]] asteroids will appear and can be mined.&lt;br /&gt;
&lt;br /&gt;
The field spawns in a random location that is equally far away from the two battlecruisers (not accounting for map wrapping.&lt;br /&gt;
&lt;br /&gt;
Kermiculite is spent on higher tier upgrades, some abilities and powerful small ships such as the [[destroyer]] and [[subjugator]].&lt;br /&gt;
&lt;br /&gt;
When the majority of the [[Kermiculite]] field is mined, the green ping will disappear and another [[Kermiculite]] field will begin to form within 6-9 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*add screenshot of minimap ping and message&lt;br /&gt;
*screenshot of miner and the scanned kerm field&lt;br /&gt;
*screenshot of subjugator construction tab with highlight on cost&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Asteroid_Field&amp;diff=692</id>
		<title>Asteroid Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Asteroid_Field&amp;diff=692"/>
		<updated>2014-12-28T15:48:21Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Asteroid fields are clusters of asteroids. Each asteroid field has a size and a type. At the start of the game, the map will be filled with several asteroid fields of different sizes and types. For each mineral type (except [[Kermiculite]]) there will be two small fields, four medium fields and two large fields.&lt;br /&gt;
&lt;br /&gt;
== Size ==&lt;br /&gt;
The size of the asteroid field just changes how many asteroids it contains. &lt;br /&gt;
Small: 4-7 asteroids&lt;br /&gt;
Medium: 8-11 asteroids&lt;br /&gt;
Large: 12-15 asteroids&lt;br /&gt;
&lt;br /&gt;
== Type ==&lt;br /&gt;
All fields except the special [[Kermiculite Field|Kermiculite Fields]] are mixed. This means that it has a general type that it spawns, but each asteroid has approximately a 25% chance to spawn as another of the basic minerals. This means that a Veldite field might contain some Pyromanite or Chalcorium as well. &lt;br /&gt;
&lt;br /&gt;
The [[Kermiculite]] field is pure and only contains [[Kermiculite]].&lt;br /&gt;
&lt;br /&gt;
== Asteroid Events ==&lt;br /&gt;
If there&#039;s less than 50 asteroids on the map an asteroid field will spawn randomly on the map. The field will be of a random size and a random basic type and it will be mixed.&lt;br /&gt;
&amp;lt;br&amp;gt;Whenever a new asteroid field spawns both teams are notified with a message, however if your team has the &amp;quot;tier 3 economy&amp;quot; upgrade then the new field will also be pinged on the minimap for your team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*add screenshot of mixed and pure asteroid fields with miner scan&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=691</id>
		<title>Kermiculite Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=691"/>
		<updated>2014-12-28T15:35:38Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kermiculite Field ==&lt;br /&gt;
&lt;br /&gt;
The first [[Asteroid Field|asteroid field]] made entirely of [[Kermiculite]] will start to form within 8-11 minutes of the game. &lt;br /&gt;
&lt;br /&gt;
The field will be indicated to both teams on the mini-map by a large green ping, and a message will be displayed.&lt;br /&gt;
&lt;br /&gt;
The field will take about 30 seconds to form. After it has formed the [[Kermiculite]] asteroids will appear and can be mined.&lt;br /&gt;
&lt;br /&gt;
The field spawns in a random location that is equally far away from the two battlecruisers (not accounting for map wrapping.&lt;br /&gt;
&lt;br /&gt;
Kermiculite is spent on higher tier upgrades, some abilities and powerful small ships such as the [[destroyer]] and [[subjugator]].&lt;br /&gt;
&lt;br /&gt;
When the majority of the [[Kermiculite]] field is mined, the green ping will disappear and another [[Kermiculite]] field will begin to form within 6-9 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*add screenshot of minimap ping and message&lt;br /&gt;
*screenshot of miner and the scanned kerm field&lt;br /&gt;
*screenshot of subjugator construction tab with highlight on cost&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=690</id>
		<title>Kermiculite Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=690"/>
		<updated>2014-12-28T15:35:15Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kermiculite Field ==&lt;br /&gt;
&lt;br /&gt;
The first [[asteroid Field]] made entirely of [[Kermiculite]] will start to form within 8-11 minutes of the game. &lt;br /&gt;
&lt;br /&gt;
The field will be indicated to both teams on the mini-map by a large green ping, and a message will be displayed.&lt;br /&gt;
&lt;br /&gt;
The field will take about 30 seconds to form. After it has formed the [[Kermiculite]] asteroids will appear and can be mined.&lt;br /&gt;
&lt;br /&gt;
The field spawns in a random location that is equally far away from the two battlecruisers (not accounting for map wrapping.&lt;br /&gt;
&lt;br /&gt;
Kermiculite is spent on higher tier upgrades, some abilities and powerful small ships such as the [[destroyer]] and [[subjugator]].&lt;br /&gt;
&lt;br /&gt;
When the majority of the [[Kermiculite]] field is mined, the green ping will disappear and another [[Kermiculite]] field will begin to form within 6-9 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*add screenshot of minimap ping and message&lt;br /&gt;
*screenshot of miner and the scanned kerm field&lt;br /&gt;
*screenshot of subjugator construction tab with highlight on cost&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=689</id>
		<title>Kermiculite Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=689"/>
		<updated>2014-12-28T15:34:26Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Changed to redirect correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kermiculite Field ==&lt;br /&gt;
&lt;br /&gt;
The first [[asteroid field]] made entirely of [[Kermiculite]] will start to form within 8-11 minutes of the game. &lt;br /&gt;
&lt;br /&gt;
The field will be indicated to both teams on the mini-map by a large green ping, and a message will be displayed.&lt;br /&gt;
&lt;br /&gt;
The field will take about 30 seconds to form. After it has formed the [[Kermiculite]] asteroids will appear and can be mined.&lt;br /&gt;
&lt;br /&gt;
The field spawns in a random location that is equally far away from the two battlecruisers (not accounting for map wrapping.&lt;br /&gt;
&lt;br /&gt;
Kermiculite is spent on higher tier upgrades, some abilities and powerful small ships such as the [[destroyer]] and [[subjugator]].&lt;br /&gt;
&lt;br /&gt;
When the majority of the [[Kermiculite]] field is mined, the green ping will disappear and another [[Kermiculite]] field will begin to form within 6-9 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*add screenshot of minimap ping and message&lt;br /&gt;
*screenshot of miner and the scanned kerm field&lt;br /&gt;
*screenshot of subjugator construction tab with highlight on cost&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=An_Asteroid_Field_Is_Spawning&amp;diff=688</id>
		<title>An Asteroid Field Is Spawning</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=An_Asteroid_Field_Is_Spawning&amp;diff=688"/>
		<updated>2014-12-28T15:33:53Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page An Asteroid Field Is Spawning to Asteroid Field: Better have the spawning as part of an asteroid field page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Asteroid Field]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Asteroid_Field&amp;diff=687</id>
		<title>Asteroid Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Asteroid_Field&amp;diff=687"/>
		<updated>2014-12-28T15:33:53Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page An Asteroid Field Is Spawning to Asteroid Field: Better have the spawning as part of an asteroid field page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Asteroid Field ==&lt;br /&gt;
&lt;br /&gt;
Asteroid fields are clusters of asteroids.&lt;br /&gt;
They can be pure; containing only 1 type of mineral, or mixed; containing 2 or more types of minerals &lt;br /&gt;
&lt;br /&gt;
== The Event ==&lt;br /&gt;
After a period of time, asteroid fields will spawn randomly across the map.&lt;br /&gt;
&amp;lt;br&amp;gt;Whenever a new asteroid field spawns both teams are notified with a message, however if your team has the &amp;quot;tier 3 economy&amp;quot; upgrade then the new field will also be pinged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*add screenshot of mixed and pure asteroid fields with miner scan&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=686</id>
		<title>Kermiculite Field</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite_Field&amp;diff=686"/>
		<updated>2014-12-28T15:33:10Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Fixed spacing and corrected some information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kermiculite Field ==&lt;br /&gt;
&lt;br /&gt;
The first [[An Asteroid Field Is Spawning|asteroid field]] made entirely of [[Kermiculite]] will start to form within 8-11 minutes of the game. &lt;br /&gt;
&lt;br /&gt;
The field will be indicated to both teams on the mini-map by a large green ping, and a message will be displayed.&lt;br /&gt;
&lt;br /&gt;
The field will take about 30 seconds to form. After it has formed the [[Kermiculite]] asteroids will appear and can be mined.&lt;br /&gt;
&lt;br /&gt;
The field spawns in a random location that is equally far away from the two battlecruisers (not accounting for map wrapping.&lt;br /&gt;
&lt;br /&gt;
Kermiculite is spent on higher tier upgrades, some abilities and powerful small ships such as the [[destroyer]] and [[subjugator]].&lt;br /&gt;
&lt;br /&gt;
When the majority of the [[Kermiculite]] field is mined, the green ping will disappear and another [[Kermiculite]] field will begin to form within 6-9 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*add screenshot of minimap ping and message&lt;br /&gt;
*screenshot of miner and the scanned kerm field&lt;br /&gt;
*screenshot of subjugator construction tab with highlight on cost&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Destroyer&amp;diff=534</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Destroyer&amp;diff=534"/>
		<updated>2013-06-04T17:22:11Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Destroyer&lt;br /&gt;
|Picture=Destroyer_Picture.jpg&lt;br /&gt;
|Hull= 1200&lt;br /&gt;
|Energy reg= 15&lt;br /&gt;
|Mass= 250&lt;br /&gt;
|Abilities= [[Quantum Bombardment]], [[Chroniton Torpedoes]], [[Seismic Disturbance]], [[Quantum Leech]]&lt;br /&gt;
|Veldite=75&lt;br /&gt;
|Chalcorium=100&lt;br /&gt;
|Pyromantite=150&lt;br /&gt;
|Kermiculite=75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
Strong anti-capital ship. Good for dealing terrible, terrible damage to the enemy [[Battlecruiser]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
==Pro tips==&lt;br /&gt;
&lt;br /&gt;
* The Destroyer&#039;s [[Quantum Bombardment]] attack is long ranged, make good use of its range when attacking the enemy [[Battlecruiser]].&lt;br /&gt;
* Use the Destroyer in combination with a [[Predator Heavy Missile]], or frequent navigation pings. This way you can aim your shots from outside the view range of the enemy [[Battlecruiser]].&lt;br /&gt;
* Do not pilot the destroyer unless the team requests you to do so. It is an extremely expensive ship, and losing it needlessly is a sure-fire way to annoy your team-mates and potentially lose the game. In addition, the Destroyer provides valuable energy regeneration to the Battlecruiser while docked, which is lost if you&#039;re flying it out in space for no reason.&lt;br /&gt;
* Make sure you launch on the correct side of the [[Hangar]] if asked to pilot the Destroyer, so that you may use the [[Battlecruiser]] as a shield against enemy fire. Coordinate with your [[Navigation Console|Navigator]] for this.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.6&amp;diff=506</id>
		<title>V2.6</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.6&amp;diff=506"/>
		<updated>2013-06-03T15:51:10Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;v2.6 (3/6 - 2013)&amp;#039;&amp;#039;&amp;#039;  - Modified the score screen to add special rewards, including the new skin and model rewards from the Cruiser Command tournament.  - Fixed a resou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.6]] (3/6 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Modified the score screen to add special rewards, including the new skin and model rewards from the Cruiser Command tournament.&lt;br /&gt;
&lt;br /&gt;
- Fixed a resource issue when people left the game.&lt;br /&gt;
&lt;br /&gt;
- Increased the range of power transfer by 35%.&lt;br /&gt;
&lt;br /&gt;
- Added a new upgrade: Dielectric Sensor Recovery, which reduces the cooldown of the radar ping ability by half.&lt;br /&gt;
&lt;br /&gt;
- Added a new event. At 60 minutes into the game, the wrapping around the edges will stop working.&lt;br /&gt;
&lt;br /&gt;
- Modified the mine item tooltips to clarify how they work.&lt;br /&gt;
&lt;br /&gt;
- Added an unlock camera ability to the science console.&lt;br /&gt;
&lt;br /&gt;
- Reduced the side boost block from EMP from 4s to 2.5s.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.5&amp;diff=505</id>
		<title>V2.5</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.5&amp;diff=505"/>
		<updated>2013-06-03T15:51:06Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[v2.5]] (24/5 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which could happen if you used launch infiltrator several times in a short period of time.&lt;br /&gt;
&lt;br /&gt;
- When switching to a drone, the order dropdown will also switch to its current order.&lt;br /&gt;
&lt;br /&gt;
- Changed the Repair Bot death sound to Mule death.&lt;br /&gt;
&lt;br /&gt;
- Updated the tooltip of Nanite Transfer to correctly show the new percentage-based heal.&lt;br /&gt;
&lt;br /&gt;
- Updated the fusion core upgrade tooltip since it isn’t actually supposed to impact core recovery.&lt;br /&gt;
&lt;br /&gt;
- Changed cost of mass replicator from 120/120/120/60 to 100/100/100/30.&lt;br /&gt;
&lt;br /&gt;
- Fixed a resource refund glitch.&lt;br /&gt;
&lt;br /&gt;
- Added a new AI role: Science console. The AI will automatically power transfer nearby friendly ships, purge core when necessary and use iron curtain when useful. It will also load the yamato if you set that option in the drone console.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that could happen if you launched too many ships at once.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where killing drone miners would cause an internal navigation slot to become unusable forever(related to bug fix above).&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=504</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=504"/>
		<updated>2013-06-03T15:50:14Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Current Version - [[v2.6]] (3/6 - 2013)==&lt;br /&gt;
&lt;br /&gt;
- Modified the score screen to add special rewards, including the new skin and model rewards from the Cruiser Command tournament.&lt;br /&gt;
&lt;br /&gt;
- Fixed a resource issue when people left the game.&lt;br /&gt;
&lt;br /&gt;
- Increased the range of power transfer by 35%.&lt;br /&gt;
&lt;br /&gt;
- Added a new upgrade: Dielectric Sensor Recovery, which reduces the cooldown of the radar ping ability by half.&lt;br /&gt;
&lt;br /&gt;
- Added a new event. At 60 minutes into the game, the wrapping around the edges will stop working.&lt;br /&gt;
&lt;br /&gt;
- Modified the mine item tooltips to clarify how they work.&lt;br /&gt;
&lt;br /&gt;
- Added an unlock camera ability to the science console.&lt;br /&gt;
&lt;br /&gt;
- Reduced the side boost block from EMP from 4s to 2.5s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v2.5]] (3/6 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Talk:Construction_Console&amp;diff=503</id>
		<title>Talk:Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Talk:Construction_Console&amp;diff=503"/>
		<updated>2013-05-24T21:40:23Z</updated>

		<summary type="html">&lt;p&gt;Siretu: /* Period */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pleease sign your post with four tildes (~) -Hopeinmo... Here, you put your post, then 4 tildes, I&#039;ll do it :p&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Is period the range? I thought period had something to do with the weapon&#039;s attacking speed or number of attacks... But, It appears Siretu put it :o &lt;br /&gt;
[[User:Hopeinmo|Hopeinmo]] ([[User talk:Hopeinmo|talk]]) 22:41, 23 May 2013 (MDT)&lt;br /&gt;
&lt;br /&gt;
== Period ==&lt;br /&gt;
&lt;br /&gt;
The period is the time between each attack. It has nothing to do with range. However, the ARC12 rifle has a very long attack cooldown, therefore the period is very high.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=492</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=492"/>
		<updated>2013-05-23T23:16:02Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Current Version - [[v2.5]] (24/5 - 2013)==&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which could happen if you used launch infiltrator several times in a short period of time.&lt;br /&gt;
&lt;br /&gt;
- When switching to a drone, the order dropdown will also switch to its current order.&lt;br /&gt;
&lt;br /&gt;
- Changed the Repair Bot death sound to Mule death.&lt;br /&gt;
&lt;br /&gt;
- Updated the tooltip of Nanite Transfer to correctly show the new percentage-based heal.&lt;br /&gt;
&lt;br /&gt;
- Updated the fusion core upgrade tooltip since it isn’t actually supposed to impact core recovery.&lt;br /&gt;
&lt;br /&gt;
- Changed cost of mass replicator from 120/120/120/60 to 100/100/100/30.&lt;br /&gt;
&lt;br /&gt;
- Fixed a resource refund glitch.&lt;br /&gt;
&lt;br /&gt;
- Added a new AI role: Science console. The AI will automatically power transfer nearby friendly ships, purge core when necessary and use iron curtain when useful. It will also load the yamato if you set that &lt;br /&gt;
option in the drone console.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that could happen if you launched too many ships at once.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where killing drone miners would cause an internal navigation slot to become unusable forever(related to bug fix above).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (april&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=V2.5&amp;diff=491</id>
		<title>V2.5</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=V2.5&amp;diff=491"/>
		<updated>2013-05-23T23:06:45Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Current Version - v2.5 (24/5 - 2013)&amp;#039;&amp;#039;&amp;#039;  - Fixed a bug which could happen if you used launch infiltrator several times in a short period of time.  - When switching to a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Current Version - [[v2.5]] (24/5 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which could happen if you used launch infiltrator several times in a short period of time.&lt;br /&gt;
&lt;br /&gt;
- When switching to a drone, the order dropdown will also switch to its current order.&lt;br /&gt;
&lt;br /&gt;
- Changed the Repair Bot death sound to Mule death.&lt;br /&gt;
&lt;br /&gt;
- Updated the tooltip of Nanite Transfer to correctly show the new percentage-based heal.&lt;br /&gt;
&lt;br /&gt;
- Updated the fusion core upgrade tooltip since it isn’t actually supposed to impact core recovery.&lt;br /&gt;
&lt;br /&gt;
- Changed cost of mass replicator from 120/120/120/60 to 100/100/100/30.&lt;br /&gt;
&lt;br /&gt;
- Fixed a resource refund glitch.&lt;br /&gt;
&lt;br /&gt;
- Added a new AI role: Science console. The AI will automatically power transfer nearby friendly ships, purge core when necessary and use iron curtain when useful. It will also load the yamato if you set that option in the drone console.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that could happen if you launched too many ships at once.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where killing drone miners would cause an internal navigation slot to become unusable forever(related to bug fix above).&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=490</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=490"/>
		<updated>2013-05-23T23:05:53Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Current Version - [[v2.5]] (24/5 - 2013)==&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which could happen if you used launch infiltrator several times in a short period of time.&lt;br /&gt;
&lt;br /&gt;
- When switching to a drone, the order dropdown will also switch to its current order.&lt;br /&gt;
&lt;br /&gt;
- Changed the Repair Bot death sound to Mule death.&lt;br /&gt;
&lt;br /&gt;
- Updated the tooltip of Nanite Transfer to correctly show the new percentage-based heal.&lt;br /&gt;
&lt;br /&gt;
- Updated the fusion core upgrade tooltip since it isn’t actually supposed to impact core recovery.&lt;br /&gt;
&lt;br /&gt;
- Changed cost of mass replicator from 120/120/120/60 to 100/100/100/30.&lt;br /&gt;
&lt;br /&gt;
- Fixed a resource refund glitch.&lt;br /&gt;
&lt;br /&gt;
- Added a new AI role: Science console. The AI will automatically power transfer nearby friendly ships, purge core when necessary and use iron curtain when useful. It will also load the yamato if you set that &lt;br /&gt;
option in the drone console.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue that could happen if you launched too many ships at once.&lt;br /&gt;
&lt;br /&gt;
- Fixed an issue where killing drone miners would cause an internal navigation slot to become unusable forever(related to bug fix above).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v2.4]] (15/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=480</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=480"/>
		<updated>2013-05-20T14:47:18Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
==Current Version - [[v2.4]] (15/5 - 2013)==&lt;br /&gt;
&lt;br /&gt;
- Reduced life of auto-turrets from 100 to 50.&lt;br /&gt;
&lt;br /&gt;
- Frequency Nullifier is now considered an armor. Only one can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
- Frequency Nullifier now drains 1hp/s when equipped.&lt;br /&gt;
&lt;br /&gt;
- Removed the unnecessary repair button on the marine command card.&lt;br /&gt;
&lt;br /&gt;
- Removed the kermiculite cost of the firesuit.&lt;br /&gt;
&lt;br /&gt;
- Firesuit no longer prevents sprint but instead reduces movement speed by 10%.&lt;br /&gt;
&lt;br /&gt;
- Reduced attack damage of ARC12 rifle from 20 to 15.&lt;br /&gt;
&lt;br /&gt;
- Changed the way boarding works. The infiltrator no longer switches hangars and you can now board while the enemy hangar is full.&lt;br /&gt;
&lt;br /&gt;
- Fixed a drone console issue which caused the order/status to update incorrectly.&lt;br /&gt;
&lt;br /&gt;
- Added an option for gunnery AI to fire missiles.&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which caused the music to not play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=479</id>
		<title>Changelog</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Changelog&amp;diff=479"/>
		<updated>2013-05-20T14:46:46Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most updated patch notes can always be found at [https://docs.google.com/document/d/1onNavFgEQex-_-rltYdZXWo9mCew1J_l-39-OPzAxW4/edit?usp=sharing| this url]. It shows changes as they&#039;re being made in the current development version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Version - [[v2.4]] (15/5 - 2013)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Reduced life of auto-turrets from 100 to 50.&lt;br /&gt;
&lt;br /&gt;
- Frequency Nullifier is now considered an armor. Only one can be equipped at a time.&lt;br /&gt;
&lt;br /&gt;
- Frequency Nullifier now drains 1hp/s when equipped.&lt;br /&gt;
&lt;br /&gt;
- Removed the unnecessary repair button on the marine command card.&lt;br /&gt;
&lt;br /&gt;
- Removed the kermiculite cost of the firesuit.&lt;br /&gt;
&lt;br /&gt;
- Firesuit no longer prevents sprint but instead reduces movement speed by 10%.&lt;br /&gt;
&lt;br /&gt;
- Reduced attack damage of ARC12 rifle from 20 to 15.&lt;br /&gt;
&lt;br /&gt;
- Changed the way boarding works. The infiltrator no longer switches hangars and you can now board while the enemy hangar is full.&lt;br /&gt;
&lt;br /&gt;
- Fixed a drone console issue which caused the order/status to update incorrectly.&lt;br /&gt;
&lt;br /&gt;
- Added an option for gunnery AI to fire missiles.&lt;br /&gt;
&lt;br /&gt;
- Fixed a bug which caused the music to not play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Older versions ==&lt;br /&gt;
&lt;br /&gt;
[[v2.3]] (10/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.2]] (5/5 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.1]] (29/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0]] (26/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.93]] (19/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.92]] (18/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.91]] (9/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.9]] (7/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.85]] (2/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v2.0a]] (&#039;s fool, not a real patch) (1/4 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.8]] (31/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.7]] (17/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.65]] (5/3 - 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.6]] (4/3 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.5]] (28/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.45]] (22/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.4]] (21/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.3]] (4/2 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.2]] (28/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.11]] (22/1 – 2013)&lt;br /&gt;
&lt;br /&gt;
[[v1.1]]&lt;br /&gt;
&lt;br /&gt;
[[v1.0]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999i]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999h]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999g]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999f]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999e]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999d]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999b]]&lt;br /&gt;
&lt;br /&gt;
[[v0.999a]]&lt;br /&gt;
&lt;br /&gt;
[[v0.998]]&lt;br /&gt;
&lt;br /&gt;
[[v0.997]]&lt;br /&gt;
&lt;br /&gt;
[[v0.996]]&lt;br /&gt;
&lt;br /&gt;
[[v0.995]]&lt;br /&gt;
&lt;br /&gt;
[[v0.994]]&lt;br /&gt;
&lt;br /&gt;
[[v0.993]]&lt;br /&gt;
&lt;br /&gt;
[[v0.992]]&lt;br /&gt;
&lt;br /&gt;
[[v0.991]]&lt;br /&gt;
&lt;br /&gt;
[[v0.99]]&lt;br /&gt;
&lt;br /&gt;
[[v0.98]]&lt;br /&gt;
&lt;br /&gt;
[[v0.97]]&lt;br /&gt;
&lt;br /&gt;
[[v0.96]]&lt;br /&gt;
&lt;br /&gt;
[[v0.95]]&lt;br /&gt;
&lt;br /&gt;
[[v0.94]]&lt;br /&gt;
&lt;br /&gt;
[[v0.93]]&lt;br /&gt;
&lt;br /&gt;
[[v0.92]]&lt;br /&gt;
&lt;br /&gt;
[[v0.9]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Frequency_Nullifier&amp;diff=456</id>
		<title>Frequency Nullifier</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Frequency_Nullifier&amp;diff=456"/>
		<updated>2013-05-20T11:49:37Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Item details ==&lt;br /&gt;
&lt;br /&gt;
The frequency nullifier, when equipped on your small ship, will render it undetectable to [[wraith]] and cruiser pings. Visually the ship will be unchanged. This item can also make the marine wearing it unattackable by turrets, but however it drains 1hp/second. However, these effects only occur if the Marine is equipping the nullifier rather than having it in his normal inventory.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
* This item is constructed from the [[Construction Console]].&lt;br /&gt;
&lt;br /&gt;
* This item costs fifty [[chalcorium]], twenty [[veldite]] and twenty [[pyromanite]].&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=455</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=455"/>
		<updated>2013-05-20T11:48:26Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Picture=Infiltrator-image.jpg&lt;br /&gt;
|Hull= 180&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Mass=55&lt;br /&gt;
|Abilities= [[Phase Shift]],[[Board]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team. The ability has a cooldown of 15 seconds.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-While [[Board|Boarding]] its highly recommended to wear a [[Frequency Nullifier]](to prevent damage from the turrets) and in addition to that [[Nanodoc Gloves]](to heal the damage caused by the Nullifier),because without them the marines faints during the flight.&lt;br /&gt;
&lt;br /&gt;
-It is possible to make the Infiltrator tougher by putting a few [[Small Shield Generator]] into the ship. This improves the durability and therefore makes it possible to scout longer.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=454</id>
		<title>Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=454"/>
		<updated>2013-05-20T11:47:30Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Construction Console is the only console which activly creates items, unlike the [[Upgrades Console]] which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase,  in front of the console and are ready to be collected.&lt;br /&gt;
&lt;br /&gt;
===Purchaseable Items===&lt;br /&gt;
&lt;br /&gt;
* [[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC.&lt;br /&gt;
&lt;br /&gt;
* [[Pilot Items]] - Various weapons, armors and consumables usefull for [[Boarding]] and to prevent it.&lt;br /&gt;
&lt;br /&gt;
* [[Ship Items]] - Usefull items which can be loaded in [[Small Ships]] to improve them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pilot Items==&lt;br /&gt;
&lt;br /&gt;
* [[C-14 Gauss Rifle]] - A usefull offensive rifle with the stats 6 Damage/0.84 seconds Period/Range 5. The rifle costs 0/0/50/0 per item. The battlecruiser has two of these rifles from the beginning on.&lt;br /&gt;
&lt;br /&gt;
* [[ARC12 Rifle]] - A very strong offensive rifle with 20 Damage/3.44 Period/Range 7.5. It costs 5/0/15/0 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Dust Cannon]] - The strongest rifle, but only usable on [[Debris]] with 25 Damage/0.5 Period/Range 5. It costs 5/0/15/15 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Firesuit]] - An armor which makes the marine immune to fire damage, but prevents [[Sprint]]. The armor costs 10/0/10/0 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Nanodoc Gloves]] - An accessoir which is not an armor, therefore you can carry it while wearing a different armor. The gloves regenerate 1hp/sec and have an active ability which heals a friendly unit for 25hp. The effect of the gloves does not stack and cost 0/10/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Adaptive Photo Disguise]] - An armor which makes you harder to see and the enemy has to click directly on your marine to attack it(no A-move possible). It costs 0/15/0/10 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Frequency Nullifier]] - An armor that makes the marine unattackable for turrets and mines, but also drains the marines hp 1/sec. It costs 0/20/50/20 per item.&lt;br /&gt;
&lt;br /&gt;
* [[Revive Kit]] - A consumable which can revive a friendly and fainted marine. It costs no minerals and has no coolsdown.&lt;br /&gt;
&lt;br /&gt;
* [[C-4 Charge]] - A consumable that after planted causes a big explosion, 1000 hull damage, many [[Debris]] and fire, after 30 seconds. However the planted charge is easy to destroy (it has only 25hp). The destruction of the charge prevents the explosion. It costs 0/0/50/0 per charge/item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Items==&lt;br /&gt;
&lt;br /&gt;
* [[Counter-Missile]] - A cluster-missile that is only usable by [[Small Ships]] and it intercepts enemy projetiles. It costs 10/5/10/0 per missile.&lt;br /&gt;
&lt;br /&gt;
* [[Opposer Proximity Mine]] - This item extends the mine storage of the [[Minelayer]] by 25 mines. It costs 10/0/50/0 and is only usable by the Minelayer.&lt;br /&gt;
&lt;br /&gt;
* [[EMP Mine]] - This item equips the Minelayer with EMP Mines which deal moderate damage and slow the targetted enemy vessel down. It costs 5/5/95/0 and has 10 charges. Only usable by the Minelayer.&lt;br /&gt;
&lt;br /&gt;
* [[Distress Beacon]] - This item equips the Minelayer with Distress Beacons, these beacons appear on every ping as a mining ship. It can confuse the enemy and can buy a lot of time to mine. The item costs 5/5/95/0 and it has 5 charges. It is only usable by the [[Minelayer]].&lt;br /&gt;
&lt;br /&gt;
* [[Frequency Nullifier]] - When this item is equipped or on a Small Ship this ship will become undetectable for every kind ping. The item costs 0/20/50/20 per item and is usable by every ship, except the [[Infiltrator]].&lt;br /&gt;
&lt;br /&gt;
* [[Small Shield Generator]] - This item generates a shield with 100hp, protecting the ship in which it is installed. The effect of the Shield Generator stacks with other ones, so it is possible to have a shield with more than 100hp. It costs 10/50/0/0 and is usable on all [[Small Ships]].&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
* [[Repair Station]] - This item repairs the hull of the battlecruiser and removes [[Debris]]. It repairs 3hp/sec this rate is upgradeable with [[Nanobot Miniaturization]]. It has no costs but a cooldown of 20 seconds and a maximum number of charges(20).&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Photon_Condenser&amp;diff=451</id>
		<title>Photon Condenser</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Photon_Condenser&amp;diff=451"/>
		<updated>2013-05-20T11:43:49Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Photon Condenser&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Corvette&lt;br /&gt;
|Research Time= 7 &lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium= 25&lt;br /&gt;
|Pyromantite= 50&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Photon condenser is an effective way of allowing a [[Corvette]]&#039;s normally slow projectiles to actually connect with a variety of [[Small Ships]] that would normally be able to dodge, such as the [[Miner]] and [[Wraith]]. While it doesn&#039;t contribute much to actual damage, it creates a situation where it&#039;s much more difficult to dodge the [[Corvette]]&#039;s cone of fire effectively allowing shots that would have normally missed to hit; in this sense, Photon Condenser can be considered an increase in damage to non-stationary targets.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=450</id>
		<title>Scorpion Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=450"/>
		<updated>2013-05-20T11:41:26Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Scorpian Light Missile&lt;br /&gt;
|Picture= ScorpianLightMissile.png&lt;br /&gt;
|Hull Damage= 150 (x8)&lt;br /&gt;
|Shield Damage= 150 (x8)&lt;br /&gt;
|Abilities= Cluster x8&lt;br /&gt;
|Veldite= 5&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 15&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The scorpion light missile is unique in the fact that it is the only fragmenting missile in the game. After traveling a short distance, it will explode and evenly send out eight projectiles which each strike for considerable hull and shield damage. It is likely the best missiles to use against [[Small Ships]] since it is easy to aim at a short distance.&lt;br /&gt;
&lt;br /&gt;
If the missile collides with something before it splits, it will immediately split at that position.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Talk:Nanite_Transfer&amp;diff=449</id>
		<title>Talk:Nanite Transfer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Talk:Nanite_Transfer&amp;diff=449"/>
		<updated>2013-05-20T11:40:22Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Created page with &amp;quot;It does scale. I think it&amp;#039;s 2% / second now. I might&amp;#039;ve forgotten to change the tooltip though.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It does scale. I think it&#039;s 2% / second now. I might&#039;ve forgotten to change the tooltip though.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=382</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=382"/>
		<updated>2013-05-19T21:36:19Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedos]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Enhanced_Stabilisers&amp;diff=381</id>
		<title>Enhanced Stabilisers</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Enhanced_Stabilisers&amp;diff=381"/>
		<updated>2013-05-19T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Enhanced Stabilisers&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|MaxLevel= 3&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium= 10&lt;br /&gt;
|Pyromantite= 25&lt;br /&gt;
|Kermiculite= 10&lt;br /&gt;
}}&lt;br /&gt;
Enhanced stabilisers serve to increase your [[battlecruiser|battlecruiser&#039;s]] speed and turning rate. However, because engine output through the [[Power Console|power console]] is infinite and acceleration is static it is easier to look at this upgrade as a way to increase the efficiency of energy consumption for engines. At max level, you should only have to expend 0.77GW in order to obtain the same speed as 1GW normally would without the upgrade.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Enhanced_Stabilisers&amp;diff=380</id>
		<title>Enhanced Stabilisers</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Enhanced_Stabilisers&amp;diff=380"/>
		<updated>2013-05-19T21:35:24Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Siretu moved page Enhanced Stabalisers to Enhanced Stabilisers without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Enhanced Stabalisers&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|MaxLevel= 3&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium= 10&lt;br /&gt;
|Pyromantite= 25&lt;br /&gt;
|Kermiculite= 10&lt;br /&gt;
}}&lt;br /&gt;
Enhanced stabalisers serve to increase your [[battlecruiser|battlecruiser&#039;s]] speed and turning rate. However, because engine output through the [[Power Console|power console]] is infinite and acceleration is static it is easier to look at this upgrade as a way to increase the efficiency of energy consumption for engines. At max level, you should only have to expend 0.77GW in order to obtain the same speed as 1GW normally would without the upgrade.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Navigation_Console&amp;diff=376</id>
		<title>Navigation Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Navigation_Console&amp;diff=376"/>
		<updated>2013-05-19T16:32:00Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The navigation console is a powerful station which controls the direction and throttle of the Battle cruiser on top of several fulfilling several other minor roles. Not only does the station control the ship&#039;s velocity, but it also acts as an early game tool for detection through the use of [[radar ping]]. Upgrades will also allow the console to gain access to a multitude of abilities, including [[engine boost]], [[broadside lasers]], [[tractor beam]], [[enhanced stabilizers |inertial nullifier field]], and the renowned [[Yamato cannon]]. Navigation is very difficult and requires a lot of knowledge to execute effectively, it is common to let one of your more experienced players handle it.&lt;br /&gt;
&lt;br /&gt;
== Early Game Navigation ==&lt;br /&gt;
&lt;br /&gt;
During the early game phase, the navigation console will primarily be used for [[radar pings]] in order to detect the positions of various small ships, such as [[miner|miners]] or a potentially deadly [[wraith]]. Normally a battle cruiser will not need to move during the early phases unless the team decides to [[chomper|chomp]], is rushing the opposing team, or is responding to an incoming rush.&lt;br /&gt;
&lt;br /&gt;
== Navigation in Combat ==&lt;br /&gt;
&lt;br /&gt;
Navigation requires a large degree of communication in the midst of a fight because of the amount of utility that revolves around the facing angle of the battle cruiser. Not only does pointing your battle cruiser in a particular direction dictate fight or flight, but it also aims your [[broadside lasers]], [[yamato cannon]], [[missiles]], and even the direction in which small ships will launch. Often times the captain will lead from navigation as the direction of the fight will often lie in the hands of the helm.&lt;br /&gt;
&lt;br /&gt;
== Advanced Navigation Tactics ==&lt;br /&gt;
&lt;br /&gt;
Engine boost is best used to either chase the enemy battle cruiser, or to retreat from it. Engine boosts should never be used for any other reason in combat except those. Each use costs 3000 energy, therefore if you&#039;re not doing something useful with the boost, you should not have used it in the first place.&lt;br /&gt;
&lt;br /&gt;
Broadside lasers are aimed from the port and starboard sides of your BC and are a very strong means of DPS in a combat situation. Like any offensive laser, you should not shoot it unless it will land (BE ENERGY EFFICIENT) Note however that you can fire both A and D broadsides at the same time if you are surrounded by a bc and his allied destroyer, Open fire on both kill the destroyer as fast as you can (Or retreat with a boost)&lt;br /&gt;
&lt;br /&gt;
Missle attacks are a coordinated effort between weapons and navigation. While you&#039;re aiming your yamato cannon he should be aiming his missles. Its weapons job to shoot all 6 missles quickly, its your job to count each missle fired and turn as soon as your missles and yamato have fired. Immediately when in range open fire with broadsides (Keep an eye on your energy and your weapons cap, if either become extremely low it is your call to engine boost and retreat (Tell power to give you more power to engines to retreat if he has not already)) If your missles and yamato are reloaded, repeat this same process while keeping an eye on the flow of battle. If the fight is not in your favor consider retreat!&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Minelayer&amp;diff=374</id>
		<title>Minelayer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Minelayer&amp;diff=374"/>
		<updated>2013-05-19T15:59:41Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Minelayer&lt;br /&gt;
|Picture=Minelayer_Picture.jpg&lt;br /&gt;
|Hull= 200&lt;br /&gt;
|Energy reg= 9&lt;br /&gt;
|Mass= 120&lt;br /&gt;
|Abilities= [[Opposer Proximity Mine]], [[EMP Mine]], [[Distress Beacon]], [[Nano-Hull Spray]], [[Shield Recharger]]&lt;br /&gt;
|Veldite=100&lt;br /&gt;
|Chalcorium=75&lt;br /&gt;
|Pyromantite=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
A support ship. It is one of the fastest small ships, alongside the miner. It is not very tough but has a high energy storage and regeneration.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
* The minelayer can drop a mine which will travel towards the most nearby enemy and explode. The usual amount of mines carried by the minelayer is 25 but it can be extended. However when the minelayer docks it will be rearmed. The mines are destroyable by many kinds of weapons, including the wraith cannon and the mining laser.&lt;br /&gt;
&lt;br /&gt;
* [EMP MINE: INFORMATION REQUIRED]&lt;br /&gt;
&lt;br /&gt;
* The distress beacon is basically an item left behind by the minelayer which emits a constant signal. It will be recorded by pingers on the battlecruiser and can cause distractions or mislead enemies. It can be constructed with the battlecruisers [[construction console]] and appears in loads of five beacons.&lt;br /&gt;
&lt;br /&gt;
* The minelayer is the only ship that can repair a ship&#039;s hull (whether small ship or battlecruiser). The nanite-based repairing materials are randomly released from the front of the ship, in a narrow cone.&lt;br /&gt;
&lt;br /&gt;
* The minelayer can also remotely recharge shields in a similar system to the Nano-Hull spray [see above].&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
* Many distress beacons can confuse an enemy and make them lose time trying to destroy them.&lt;br /&gt;
&lt;br /&gt;
* Place mines strategically, for example in an asteroid field or as somebody is following you. Beware as mines may cause lag if in excess.&lt;br /&gt;
&lt;br /&gt;
* Nebulas are not visible to all players, but placing a mine inside of one is a clever way to hide them&lt;br /&gt;
&lt;br /&gt;
* Do not stack mines, 1 mine goes in pursuit 1 at a time, multiple will have no effect on 1 ship.&lt;br /&gt;
&lt;br /&gt;
* Your heal spray and shield spray can be used at the same time if you wish to deplete your energy quickly and switch ships.&lt;br /&gt;
&lt;br /&gt;
* A clever mine layer can follow a destroyer to harass the enemy BC, the shield and hull heals are very effective.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=347</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=347"/>
		<updated>2013-05-19T14:02:22Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Picture=Infiltrator-image.jpg&lt;br /&gt;
|Hull= 180&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Mass=55&lt;br /&gt;
|Abilities= [[Phase Shift]],[[Boarding]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team. The ability has a cooldown of 15 seconds.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-While boarding its highly recommended to wear a [[Frequency Nullifier]](to prevent damage from the turrets) and in addition to that [[Nano-doc Gloves]](to heal the damage caused by the Nullifier),because without them the marines faints during the flight.&lt;br /&gt;
&lt;br /&gt;
-It is possible to make the Infiltrator tougher by putting a few [[Small Shield Generator]] into the ship. This improves the durability and therefore you can scout longer.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=345</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=345"/>
		<updated>2013-05-19T12:25:52Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Picture=Infiltrator-image.jpg&lt;br /&gt;
|Hull= 150&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Mass=55&lt;br /&gt;
|Abilities= [[Phase Shift]],[[Boarding]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=344</id>
		<title>Small Ships</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=344"/>
		<updated>2013-05-19T12:25:17Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Seven types of small ships are usable in Cruiser Command.&lt;br /&gt;
&lt;br /&gt;
====[[File:Miner_Icon.jpg|54px|link=Miner]] [[Miner]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 miners. It is the most important small ship of the fleet, allowing your team to gather mineral.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Wraith_Icon.jpg|54px|link=Wraith]] [[Wraith]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 wraith. It is a quick assault small ship. Its goal is usually to kill enemy miners or disrupt enemy mining operations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Corvette_Icon.jpg|54px|link=Corvette]] [[Corvette]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 corvette. It is a defensive ship usually used to counter wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Minelayer_Icon.jpg|54px|link=Minelayer]][[Minelayer]]==== &lt;br /&gt;
The minelayer can be bought. It is the only support small ship. Some of its abilities are to heal hull or shield or place mines to ambush enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chomper_Icon.jpg|54px|link=Chomper]] [[Chomper]]==== &lt;br /&gt;
The chomper can be bought. Alternative to a miner, it is a slow ship that can gather asteroids in one melee action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Destroyer_Icon.jpg|54px|link=Destroyer]] [[Destroyer]]==== &lt;br /&gt;
The Destroyer can be bought. It is a slow, large, heavy-firing ship specialised to hit battlecruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Infiltrator-image.jpg|54px|link=Infiltrator]] [[Infiltrator]]====&lt;br /&gt;
The Infiltrator can be bought. It is a small, very fast and unarmed ship that can be used to board the enemy battlecruiser. It has the ability to become unhittable and cant be detected by pings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=File:Infiltrator-image.jpg&amp;diff=343</id>
		<title>File:Infiltrator-image.jpg</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=File:Infiltrator-image.jpg&amp;diff=343"/>
		<updated>2013-05-19T12:24:17Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=342</id>
		<title>Infiltrator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Infiltrator&amp;diff=342"/>
		<updated>2013-05-19T12:22:26Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Infiltrator&lt;br /&gt;
|Hull= 150&lt;br /&gt;
|Energy reg= 5&lt;br /&gt;
|Mass=55&lt;br /&gt;
|Abilities= [[Phase Shift]],[[Boarding]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=70&lt;br /&gt;
|Pyromantite=70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
The Infiltrator is the only small ship able to enter the enemy hangar. It is so far the fastes ship, but also the weakest one. It is very usefull to scout, because it doesnt appear on the minimap as a hostile ping. Boarding can be used to cause confusion or to block important routes within the enemy battlecruiser by using [[C4]]. One team can only obtain one Infiltrator at the same time.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is the only ship able to enter the enemy battlecruisers hangar and therefore the only way to change the battlecruiser. This      ability can be used within a range of 5 around the enemy battlecruiser. However the Infiltrator doesn´t appear in the enemy hangar,      therefore it can´t be used by the enemy team.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator can activate the ability to pass through any objects , including laser shots, for four seconds. This is very useful while approaching the enemy battlecruiser, because the infiltrator cant take many shots and is very vunerable.&lt;br /&gt;
&lt;br /&gt;
-The Infiltrator is always nullified, which means that it doesn´t appear on any hostile radar pings. It´s a passive ability of the Infiltrator.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Minelayer&amp;diff=341</id>
		<title>Minelayer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Minelayer&amp;diff=341"/>
		<updated>2013-05-19T12:18:41Z</updated>

		<summary type="html">&lt;p&gt;Siretu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Minelayer&lt;br /&gt;
|Picture=Minelayer_Picture.jpg&lt;br /&gt;
|Hull= 200&lt;br /&gt;
|Energy reg= 9&lt;br /&gt;
|Mass= 120&lt;br /&gt;
|Abilities= [[Opposer Proximity Mine]], [[EMP Mine]], [[Distress Beacon]], [[Nano-Hull Spray]], [[Shield Recharger]]&lt;br /&gt;
|Veldite=100&lt;br /&gt;
|Chalcorium=75&lt;br /&gt;
|Pyromantite=25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
A support ship. It is one of the fastest small ships, alongside the miner. It is not very tough but has a high energy storage and regeneration.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
~ The minelayer can drop a mine which will travel towards the most nearby enemy and explode. The usual amount of mines carried by the minelayer is 25 but it can be extended. However when the minelayer docks it will be rearmed. The mines are destroyable by many kinds of weapons, including the wraith cannon and the mining laser.&lt;br /&gt;
&lt;br /&gt;
~ [EMP MINE: INFORMATION REQUIRED]&lt;br /&gt;
&lt;br /&gt;
~ The distress beacon is basically an item left behind by the minelayer which emits a constant signal. It will be recorded by pingers on the battlecruiser and can cause distractions or mislead enemies. It can be constructed with the battlecruisers [[construction console]] and appears in loads of five beacons.&lt;br /&gt;
&lt;br /&gt;
~ The minelayer is the only ship that can repair a ship&#039;s hull (whether small ship or battlecruiser). The nanite-based repairing materials are randomly released from the front of the ship, in a narrow cone.&lt;br /&gt;
&lt;br /&gt;
~ The minelayer can also remotely recharge shields in a similar system to the Nano-Hull spray [see above].&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
* Many distress beacons can confuse an enemy and make them lose time trying to destroy them.&lt;br /&gt;
&lt;br /&gt;
* Place mines strategically, for example in an asteroid field or as somebody is following you. Beware as mines may cause lag if in excess.&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite&amp;diff=306</id>
		<title>Kermiculite</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite&amp;diff=306"/>
		<updated>2013-05-16T11:56:54Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Fixed pyromanite link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kermiculite is the green mineral. Kermiculite is rare and there&#039;s only three ways to gain some:&lt;br /&gt;
# When the game starts a few kermiculite asteroids are spawned with high velocities. You wont be able to mine much from them, but they are the earliest way to get some green.&lt;br /&gt;
# After 8-11 min a field of kermiculite asteroids is spawned (with the same distance to both battlecruisers). You&#039;re notified before the spawn and it&#039;s position will be pinged on the minimap. When this field is empty another will spawn in 6-9 min.&lt;br /&gt;
# You can use the Matter Replicator to create kermiculite from energy, but this is &#039;&#039;very&#039;&#039; expensive&lt;br /&gt;
Kermiculite is used for most advanced upgrades and is more valuable than [[pyromanite]], [[veldite]] and [[chalcorium]].&lt;br /&gt;
&lt;br /&gt;
[[File:Kermiculite.jpg|40px]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Chalcorium&amp;diff=305</id>
		<title>Chalcorium</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Chalcorium&amp;diff=305"/>
		<updated>2013-05-16T11:56:39Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Fixed pyromanite link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chalcorium is the blue mineral. It&#039;s as rare as [[pyromanite]], more rare than [[veldite]] and more common than [[kermiculite]]. It&#039;s mostly used for shields and energy upgrades.&lt;br /&gt;
&lt;br /&gt;
[[File:Chalcorium.jpg|40px]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Veldite&amp;diff=304</id>
		<title>Veldite</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Veldite&amp;diff=304"/>
		<updated>2013-05-16T11:56:20Z</updated>

		<summary type="html">&lt;p&gt;Siretu: Fixed pyromanite link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Veldite is the yellow mineral. It&#039;s the most common of veldite, [[pyromanite]], [[chalcorium]] and [[kermiculite]]. It&#039;s used for almost everything.&lt;br /&gt;
&lt;br /&gt;
[[File:Veldite.jpg|40px]]&lt;/div&gt;</summary>
		<author><name>Siretu</name></author>
	</entry>
</feed>