<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Squid</id>
	<title>Cruiser Command - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Squid"/>
	<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php/Special:Contributions/Squid"/>
	<updated>2026-09-23T22:56:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=ARC12_Rifle&amp;diff=3049</id>
		<title>ARC12 Rifle</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=ARC12_Rifle&amp;diff=3049"/>
		<updated>2016-05-27T13:32:53Z</updated>

		<summary type="html">&lt;p&gt;Squid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;border:2px solid #aaceea; vertical-align:top; border-radius:10px; float:right; margin-left:10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|border = &amp;quot;0&amp;quot; style=&amp;quot;margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#aaceea; border-radius:10px; width:350px; height:40px; text-align:center;&amp;quot;|ARC12 Rifle&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; width:350px; height:100px&amp;quot; |http://i.imgur.com/19JbFM6.jpg&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Category&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|Marine Weapon&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Price&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 5&lt;br /&gt;
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Damage/Period&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|22/3.44&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|DPS&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|~6.4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Range&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|7.5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Purchased at the [[Construction Console]] under [[Construction Console#Pilot Items|Pilot Items]] tab.&lt;br /&gt;
*Notably has the largest range of all weapons.&lt;br /&gt;
*Has a slow attack cycle, but has a high burst damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Note: &#039;&#039;&#039;To equip, place weapon into the active weapon slot of your [[Marine#Inventory|Marines inventory]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Pic Request: Picture of the rifle on the floor of a battlecruiser.&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Marine Weapon]]&lt;br /&gt;
&lt;br /&gt;
=Strategies=&lt;br /&gt;
*Has a larger range than turrets, allowing you to attack turrets harmlessly.&lt;br /&gt;
*Due to high burst damage and slow attack cycle, kiting enemies through the elevators/battlecruiser ground will allow you to periodically attack chasing marines while taking minimal damage.&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3048</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3048"/>
		<updated>2016-05-15T13:25:53Z</updated>

		<summary type="html">&lt;p&gt;Squid: /* Infiltrating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Chomper Rush=&lt;br /&gt;
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].&lt;br /&gt;
&amp;lt;br&amp;gt;Tactic is ideal when the starting map is abundant with astroid fields.&lt;br /&gt;
&amp;lt;br&amp;gt;Once the chomper is constructed, upgrades resume as normal.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy economy move.&lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Corvette Harass=&lt;br /&gt;
*corvette dmg ups&lt;br /&gt;
*photon rush&lt;br /&gt;
*ionic transfer&lt;br /&gt;
&lt;br /&gt;
take full energy corvette to enemy bc&lt;br /&gt;
spam all your attacks&lt;br /&gt;
activate corvettes shield&lt;br /&gt;
photon rush away&lt;br /&gt;
rinse and repeat&lt;br /&gt;
&lt;br /&gt;
enemy bc if they have a weapons drone will use alot of energy wasting shots on a shield corvette.&lt;br /&gt;
enemy bc also take alot of damage from the corvette.&lt;br /&gt;
&lt;br /&gt;
note this strategy weak to missiles that pass through the corvettes shield.&lt;br /&gt;
&lt;br /&gt;
=Kinetic Rush=&lt;br /&gt;
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy aggressive move&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Infiltrating=&lt;br /&gt;
*Purchase equipment used to board the enemy Battlecruiser;&lt;br /&gt;
&lt;br /&gt;
-Frequency Nullifier will make you untargetable by enemy Turrets while draining 1 hp/s.&lt;br /&gt;
&lt;br /&gt;
-Photo-adaptive Disguise will cause enemy Marines to not automatically target your Marine.&lt;br /&gt;
&lt;br /&gt;
-Nanodoc Gloves will give you a passive 1hp regeneration and can be used on your own marine to give yourself 25 HP.&lt;br /&gt;
&lt;br /&gt;
-[[ARC12 Rifle]] or C-14 Gauss Rifle to deal damage.&lt;br /&gt;
&lt;br /&gt;
*Destroying enemy Turrets will destroy them permanently and render them unable to attack you.&lt;br /&gt;
&lt;br /&gt;
*Plant C-4 to cause 500 damage to the enemy ship and creating fire &amp;amp; debris.&lt;br /&gt;
&lt;br /&gt;
*Planting C-4 on Consoles will render them inoperable until the debris is destroyed.&lt;br /&gt;
&lt;br /&gt;
*Destroy Repair Stations to prevent the enemy crew from repairing debris.&lt;br /&gt;
&lt;br /&gt;
=Pounce=&lt;br /&gt;
&lt;br /&gt;
*involves high Battlecruiser move speeds to close in on unsuspecting battlecruisers quickly&lt;br /&gt;
*The pounce is usually used after battle when both teams usually lower system power to recouperate lost power during the previous engagement.&lt;br /&gt;
during this time shields are low and pounces can easily finish the game.&lt;br /&gt;
&lt;br /&gt;
=Power Deck/Dock=&lt;br /&gt;
&lt;br /&gt;
*when small ships are docked, the energy they produced goes towards the battlecruiser capacitor.&lt;br /&gt;
*thus buying ships and keeping them inside the hangar is a good way to increases energy production fast.&lt;br /&gt;
*chompers are usually purchased because of their high energy production and no Kermiculite cost.&lt;br /&gt;
*Upgrading small ship energy core also benefits the power dock strategy.&lt;br /&gt;
&lt;br /&gt;
*with 12 ships in a hangar 1 small ship energy upgrade can increase your energy production by 12. A higher value then 1 lvl of battlecruiser power core upgrade.&lt;br /&gt;
&lt;br /&gt;
=Sniping=&lt;br /&gt;
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.&lt;br /&gt;
&amp;lt;br&amp;gt;A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;br&amp;gt;Snipes can also be done &amp;quot;blind&amp;quot; where the player at the weapons console uses pings and previous knowledge of the enemy bc&#039;s position to fire randomly into space where he predicts the enemy battlecruiser is. Using ques like the lasers falling short of their maximum range and enemy battlecruiser shilds showing in the fog of war are used to snipe blind accuratly.  &lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Nanodoc_Gloves&amp;diff=3044</id>
		<title>Nanodoc Gloves</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Nanodoc_Gloves&amp;diff=3044"/>
		<updated>2016-03-30T23:51:00Z</updated>

		<summary type="html">&lt;p&gt;Squid: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;border:2px solid #4ae64f; vertical-align:top; border-radius:10px; float:right; margin-left:10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|border = &amp;quot;0&amp;quot; style=&amp;quot;margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#4ae64f; border-radius:10px; width:350px; height:40px; text-align:center;&amp;quot;|Nanodoc Gloves&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; width:350px; height:100px&amp;quot; |http://i.imgur.com/Gzom0UG.jpg&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Category&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|Marine Equipment&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Price&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|&lt;br /&gt;
[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  10   &lt;br /&gt;
[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  10    &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Function&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|&lt;br /&gt;
Grants +1hp/sec regeneration&lt;br /&gt;
&amp;lt;br&amp;gt;Active: heal 25hp to target&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Purchased at the [[Construction Console]] under [[Construction Console#Pilot Items|Pilot Items]] tab.&lt;br /&gt;
*Gloves have a passive bonus from just carrying them and can also be actively used&lt;br /&gt;
**Passive: heals 1hp/sec&lt;br /&gt;
**Active: heal 25hp to target, can be targeted on allies or yourself.&lt;br /&gt;
*To use the active ability, left click on the item in your inventory then left click on the target&lt;br /&gt;
=Strategy=&lt;br /&gt;
*Use Nanodoc Gloves while [[infiltrating]] in order to overpower enemy Marines health-wise.&lt;br /&gt;
*Nanodoc Gloves counter the [[Frequency Nullifier]]&#039;s health degen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Marine Equipment]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Pic Request: Picture of the item on the floor of a battlecruiser.&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Nanodoc_Gloves&amp;diff=3043</id>
		<title>Nanodoc Gloves</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Nanodoc_Gloves&amp;diff=3043"/>
		<updated>2016-03-30T23:50:28Z</updated>

		<summary type="html">&lt;p&gt;Squid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;border:2px solid #4ae64f; vertical-align:top; border-radius:10px; float:right; margin-left:10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|border = &amp;quot;0&amp;quot; style=&amp;quot;margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#4ae64f; border-radius:10px; width:350px; height:40px; text-align:center;&amp;quot;|Nanodoc Gloves&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; width:350px; height:100px&amp;quot; |http://i.imgur.com/Gzom0UG.jpg&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Category&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|Marine Equipment&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Price&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|&lt;br /&gt;
[[File:Chalcorium.jpg|frameless|20px|link=Chalcorium]]  10   &lt;br /&gt;
[[File:Kermiculite.jpg|frameless|20px|link=Kermiculite]]  10    &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Function&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|&lt;br /&gt;
Grants +1hp/sec regeneration&lt;br /&gt;
&amp;lt;br&amp;gt;Active: heal 25hp to target&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Purchased at the [[Construction Console]] under [[Construction Console#Pilot Items|Pilot Items]] tab.&lt;br /&gt;
*Gloves have a passive bonus from just carrying them and can also be actively used&lt;br /&gt;
**Passive: heals 1hp/sec&lt;br /&gt;
**Active: heal 25hp to target, can be targeted on allies or yourself.&lt;br /&gt;
*To use the active ability, left click on the item in your inventory then left click on the target&lt;br /&gt;
=Strategy=&lt;br /&gt;
*Use Nanodoc Gloves while infiltrating in order to overpower enemy Marines health-wise.&lt;br /&gt;
*Nanodoc Gloves counter the Frequency Nullifier&#039;s health degen.&lt;br /&gt;
&lt;br /&gt;
*Pic Request: Picture of the item on the floor of a battlecruiser.&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Marine Equipment]]&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3042</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3042"/>
		<updated>2016-03-30T23:46:10Z</updated>

		<summary type="html">&lt;p&gt;Squid: /* Infiltrating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Chomper Rush=&lt;br /&gt;
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].&lt;br /&gt;
&amp;lt;br&amp;gt;Tactic is ideal when the starting map is abundant with astroid fields.&lt;br /&gt;
&amp;lt;br&amp;gt;Once the chomper is constructed, upgrades resume as normal.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy economy move.&lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Corvette Harass=&lt;br /&gt;
*corvette dmg ups&lt;br /&gt;
*photon rush&lt;br /&gt;
*ionic transfer&lt;br /&gt;
&lt;br /&gt;
take full energy corvette to enemy bc&lt;br /&gt;
spam all your attacks&lt;br /&gt;
activate corvettes shield&lt;br /&gt;
photon rush away&lt;br /&gt;
rinse and repeat&lt;br /&gt;
&lt;br /&gt;
enemy bc if they have a weapons drone will use alot of energy wasting shots on a shield corvette.&lt;br /&gt;
enemy bc also take alot of damage from the corvette.&lt;br /&gt;
&lt;br /&gt;
note this strategy weak to missiles that pass through the corvettes shield.&lt;br /&gt;
&lt;br /&gt;
=Kinetic Rush=&lt;br /&gt;
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy aggressive move&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Infiltrating=&lt;br /&gt;
*Purchase equipment used to board the enemy Battlecruiser;&lt;br /&gt;
&lt;br /&gt;
-Frequency Nullifier will make you untargetable by enemy Turrets&lt;br /&gt;
&lt;br /&gt;
-Photo-adaptive Disguise will cause enemy Marines to not automatically target your Marine.&lt;br /&gt;
&lt;br /&gt;
-Nanodoc Gloves will give you a passive 1hp regeneration and can be used on your own marine to give yourself 25 HP.&lt;br /&gt;
&lt;br /&gt;
-[[ARC12 Rifle]] or C-14 Gauss Rifle to deal damage.&lt;br /&gt;
&lt;br /&gt;
*Destroying enemy Turrets will destroy them permanently and render them unable to attack you.&lt;br /&gt;
&lt;br /&gt;
*Plant C-4 to cause 500 damage to the enemy ship and creating fire &amp;amp; debris.&lt;br /&gt;
&lt;br /&gt;
*Planting C-4 on Consoles will render them inoperable until the debris is destroyed.&lt;br /&gt;
&lt;br /&gt;
*Destroy Repair Stations to prevent them from repairing the enemy Hull and debris.&lt;br /&gt;
&lt;br /&gt;
=Pounce=&lt;br /&gt;
&lt;br /&gt;
*involves high Battlecruiser move speeds to close in on unsuspecting battlecruisers quickly&lt;br /&gt;
*The pounce is usually used after battle when both teams usually lower system power to recouperate lost power during the previous engagement.&lt;br /&gt;
during this time shields are low and pounces can easily finish the game.&lt;br /&gt;
&lt;br /&gt;
=Power Deck/Dock=&lt;br /&gt;
&lt;br /&gt;
*when small ships are docked, the energy they produced goes towards the battlecruiser capacitor.&lt;br /&gt;
*thus buying ships and keeping them inside the hangar is a good way to increases energy production fast.&lt;br /&gt;
*chompers are usually purchased because of their high energy production and no Kermiculite cost.&lt;br /&gt;
*Upgrading small ship energy core also benefits the power dock strategy.&lt;br /&gt;
&lt;br /&gt;
*with 12 ships in a hangar 1 small ship energy upgrade can increase your energy production by 12. A higher value then 1 lvl of battlecruiser power core upgrade.&lt;br /&gt;
&lt;br /&gt;
=Sniping=&lt;br /&gt;
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.&lt;br /&gt;
&amp;lt;br&amp;gt;A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;br&amp;gt;Snipes can also be done &amp;quot;blind&amp;quot; where the player at the weapons console uses pings and previous knowledge of the enemy bc&#039;s position to fire randomly into space where he predicts the enemy battlecruiser is. Using ques like the lasers falling short of their maximum range and enemy battlecruiser shilds showing in the fog of war are used to snipe blind accuratly.  &lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=ARC12_Rifle&amp;diff=3041</id>
		<title>ARC12 Rifle</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=ARC12_Rifle&amp;diff=3041"/>
		<updated>2016-03-30T23:45:08Z</updated>

		<summary type="html">&lt;p&gt;Squid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;border:2px solid #aaceea; vertical-align:top; border-radius:10px; float:right; margin-left:10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|border = &amp;quot;0&amp;quot; style=&amp;quot;margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#aaceea; border-radius:10px; width:350px; height:40px; text-align:center;&amp;quot;|ARC12 Rifle&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; width:350px; height:100px&amp;quot; |http://i.imgur.com/19JbFM6.jpg&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Category&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|Marine Weapon&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Price&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 5&lt;br /&gt;
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Damage/Period&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|22/3.44&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|DPS&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|~6.4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Range&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|7.5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Purchased at the [[Construction Console]] under [[Construction Console#Pilot Items|Pilot Items]] tab.&lt;br /&gt;
*Notably has the largest range of all weapons.&lt;br /&gt;
*Has a slow attack cycle, but has a high burst damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Note: &#039;&#039;&#039;To equip, place weapon into the active weapon slot of your [[Marine#Inventory|Marines inventory]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Pic Request: Picture of the rifle on the floor of a battlecruiser.&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Marine Weapon]]&lt;br /&gt;
&lt;br /&gt;
=Strategies=&lt;br /&gt;
*Has a larger range than turrets, allowing you to attack turrets harmlessly.&lt;br /&gt;
*Due to high burst damage and slow attack cycle, baiting enemies through the elevators/battlecruiser ground will allow you to periodically attack chasing marines while taking minimal damage.&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=ARC12_Rifle&amp;diff=3040</id>
		<title>ARC12 Rifle</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=ARC12_Rifle&amp;diff=3040"/>
		<updated>2016-03-30T23:41:10Z</updated>

		<summary type="html">&lt;p&gt;Squid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;border:2px solid #aaceea; vertical-align:top; border-radius:10px; float:right; margin-left:10px;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{|border = &amp;quot;0&amp;quot; style=&amp;quot;margin-left: 10px;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:#aaceea; border-radius:10px; width:350px; height:40px; text-align:center;&amp;quot;|ARC12 Rifle&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; width:350px; height:100px&amp;quot; |http://i.imgur.com/19JbFM6.jpg&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Category&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|Marine Weapon&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Price&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|&lt;br /&gt;
[[File:Veldite.jpg|frameless|20px|link=Veldite]] 5&lt;br /&gt;
[[File:Pyromantite.jpg|frameless|20px|link=Pyromanite]] 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Damage/Period&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|22/3.44&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|DPS&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|~6.4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;height:30px; font-weight: bold;&amp;quot;|Range&lt;br /&gt;
|style=&amp;quot;height:30px&amp;quot;|7.5&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Purchased at the [[Construction Console]] under [[Construction Console#Pilot Items|Pilot Items]] tab.&lt;br /&gt;
*Notably has the largest range of all weapons.&lt;br /&gt;
*Has a slow attack cycle, but has a high burst damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Note: &#039;&#039;&#039;To equip, place weapon into the active weapon slot of your [[Marine#Inventory|Marines inventory]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Pic Request: Picture of the rifle on the floor of a battlecruiser.&lt;br /&gt;
&lt;br /&gt;
[[Category:Item]]&lt;br /&gt;
[[Category:Marine Weapon]]&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3039</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3039"/>
		<updated>2016-03-30T23:03:16Z</updated>

		<summary type="html">&lt;p&gt;Squid: /* Infiltrating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Chomper Rush=&lt;br /&gt;
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].&lt;br /&gt;
&amp;lt;br&amp;gt;Tactic is ideal when the starting map is abundant with astroid fields.&lt;br /&gt;
&amp;lt;br&amp;gt;Once the chomper is constructed, upgrades resume as normal.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy economy move.&lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Corvette Harass=&lt;br /&gt;
*corvette dmg ups&lt;br /&gt;
*photon rush&lt;br /&gt;
*ionic transfer&lt;br /&gt;
&lt;br /&gt;
take full energy corvette to enemy bc&lt;br /&gt;
spam all your attacks&lt;br /&gt;
activate corvettes shield&lt;br /&gt;
photon rush away&lt;br /&gt;
rinse and repeat&lt;br /&gt;
&lt;br /&gt;
enemy bc if they have a weapons drone will use alot of energy wasting shots on a shield corvette.&lt;br /&gt;
enemy bc also take alot of damage from the corvette.&lt;br /&gt;
&lt;br /&gt;
note this strategy weak to missiles that pass through the corvettes shield.&lt;br /&gt;
&lt;br /&gt;
=Kinetic Rush=&lt;br /&gt;
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy aggressive move&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Infiltrating=&lt;br /&gt;
*Purchase equipment used to board the enemy Battlecruiser;&lt;br /&gt;
&lt;br /&gt;
-Frequency Nullifier will make you untargetable by enemy Turrets&lt;br /&gt;
&lt;br /&gt;
-Photo-adaptive Disguise will cause enemy Marines to not automatically target your Marine.&lt;br /&gt;
&lt;br /&gt;
-Nanodoc Gloves will give you a passive 1hp regeneration and can be used on your own marine to give yourself 25 HP.&lt;br /&gt;
&lt;br /&gt;
-ARC12 Rifle or C-14 Gauss Rifle to deal damage.&lt;br /&gt;
&lt;br /&gt;
*Destroying enemy Turrets will destroy them permanently and render them unable to attack you.&lt;br /&gt;
&lt;br /&gt;
*Plant C-4 to cause 500 damage to the enemy ship and creating fire &amp;amp; debris.&lt;br /&gt;
&lt;br /&gt;
*Planting C-4 on Consoles will render them inoperable until the debris is destroyed.&lt;br /&gt;
&lt;br /&gt;
*Destroy Repair Stations to prevent them from repairing the enemy Hull and debris.&lt;br /&gt;
&lt;br /&gt;
=Pounce=&lt;br /&gt;
&lt;br /&gt;
*involves high Battlecruiser move speeds to close in on unsuspecting battlecruisers quickly&lt;br /&gt;
*The pounce is usually used after battle when both teams usually lower system power to recouperate lost power during the previous engagement.&lt;br /&gt;
during this time shields are low and pounces can easily finish the game.&lt;br /&gt;
&lt;br /&gt;
=Power Deck/Dock=&lt;br /&gt;
&lt;br /&gt;
*when small ships are docked, the energy they produced goes towards the battlecruiser capacitor.&lt;br /&gt;
*thus buying ships and keeping them inside the hangar is a good way to increases energy production fast.&lt;br /&gt;
*chompers are usually purchased because of their high energy production and no Kermiculite cost.&lt;br /&gt;
*Upgrading small ship energy core also benefits the power dock strategy.&lt;br /&gt;
&lt;br /&gt;
*with 12 ships in a hangar 1 small ship energy upgrade can increase your energy production by 12. A higher value then 1 lvl of battlecruiser power core upgrade.&lt;br /&gt;
&lt;br /&gt;
=Sniping=&lt;br /&gt;
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.&lt;br /&gt;
&amp;lt;br&amp;gt;A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;br&amp;gt;Snipes can also be done &amp;quot;blind&amp;quot; where the player at the weapons console uses pings and previous knowledge of the enemy bc&#039;s position to fire randomly into space where he predicts the enemy battlecruiser is. Using ques like the lasers falling short of their maximum range and enemy battlecruiser shilds showing in the fog of war are used to snipe blind accuratly.  &lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3038</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3038"/>
		<updated>2016-03-30T23:02:21Z</updated>

		<summary type="html">&lt;p&gt;Squid: /* Infiltrating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Chomper Rush=&lt;br /&gt;
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].&lt;br /&gt;
&amp;lt;br&amp;gt;Tactic is ideal when the starting map is abundant with astroid fields.&lt;br /&gt;
&amp;lt;br&amp;gt;Once the chomper is constructed, upgrades resume as normal.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy economy move.&lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Corvette Harass=&lt;br /&gt;
*corvette dmg ups&lt;br /&gt;
*photon rush&lt;br /&gt;
*ionic transfer&lt;br /&gt;
&lt;br /&gt;
take full energy corvette to enemy bc&lt;br /&gt;
spam all your attacks&lt;br /&gt;
activate corvettes shield&lt;br /&gt;
photon rush away&lt;br /&gt;
rinse and repeat&lt;br /&gt;
&lt;br /&gt;
enemy bc if they have a weapons drone will use alot of energy wasting shots on a shield corvette.&lt;br /&gt;
enemy bc also take alot of damage from the corvette.&lt;br /&gt;
&lt;br /&gt;
note this strategy weak to missiles that pass through the corvettes shield.&lt;br /&gt;
&lt;br /&gt;
=Kinetic Rush=&lt;br /&gt;
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy aggressive move&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Infiltrating=&lt;br /&gt;
*Purchase equipment used to board the enemy Battlecruiser;&lt;br /&gt;
&lt;br /&gt;
-Frequency Nullifier will make you untargetable by enemy Turrets&lt;br /&gt;
&lt;br /&gt;
-Photo-adaptive Disguise will cause enemy Marines to not automatically target your Marine.&lt;br /&gt;
&lt;br /&gt;
-Nanodoc Gloves will give you a passive 1hp regeneration and can be used on your own marine to give yourself 25 HP.&lt;br /&gt;
&lt;br /&gt;
-ARC12 Rifle or C-14 Gauss Rifle to deal damage.&lt;br /&gt;
&lt;br /&gt;
-Destroying enemy Turrets will cause them to be gone forever.&lt;br /&gt;
&lt;br /&gt;
-Plant C-4 to cause 500 damage to the enemy ship and creating fire &amp;amp; debris.&lt;br /&gt;
&lt;br /&gt;
-Planting C-4 on Consoles will render them inoperable until the debris is destroyed.&lt;br /&gt;
&lt;br /&gt;
-Destroy Repair Stations to prevent them from repairing the enemy Hull and debris.&lt;br /&gt;
&lt;br /&gt;
=Pounce=&lt;br /&gt;
&lt;br /&gt;
*involves high Battlecruiser move speeds to close in on unsuspecting battlecruisers quickly&lt;br /&gt;
*The pounce is usually used after battle when both teams usually lower system power to recouperate lost power during the previous engagement.&lt;br /&gt;
during this time shields are low and pounces can easily finish the game.&lt;br /&gt;
&lt;br /&gt;
=Power Deck/Dock=&lt;br /&gt;
&lt;br /&gt;
*when small ships are docked, the energy they produced goes towards the battlecruiser capacitor.&lt;br /&gt;
*thus buying ships and keeping them inside the hangar is a good way to increases energy production fast.&lt;br /&gt;
*chompers are usually purchased because of their high energy production and no Kermiculite cost.&lt;br /&gt;
*Upgrading small ship energy core also benefits the power dock strategy.&lt;br /&gt;
&lt;br /&gt;
*with 12 ships in a hangar 1 small ship energy upgrade can increase your energy production by 12. A higher value then 1 lvl of battlecruiser power core upgrade.&lt;br /&gt;
&lt;br /&gt;
=Sniping=&lt;br /&gt;
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.&lt;br /&gt;
&amp;lt;br&amp;gt;A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;br&amp;gt;Snipes can also be done &amp;quot;blind&amp;quot; where the player at the weapons console uses pings and previous knowledge of the enemy bc&#039;s position to fire randomly into space where he predicts the enemy battlecruiser is. Using ques like the lasers falling short of their maximum range and enemy battlecruiser shilds showing in the fog of war are used to snipe blind accuratly.  &lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3037</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Strategies&amp;diff=3037"/>
		<updated>2016-03-30T23:01:39Z</updated>

		<summary type="html">&lt;p&gt;Squid: /* Infiltrating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Chomper Rush=&lt;br /&gt;
Is a tactic that involves co-ordinating the [[miner]]s to mine the exact minerals to purchase a [[chomper]].&lt;br /&gt;
&amp;lt;br&amp;gt;Tactic is ideal when the starting map is abundant with astroid fields.&lt;br /&gt;
&amp;lt;br&amp;gt;Once the chomper is constructed, upgrades resume as normal.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy economy move.&lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|Caption text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Corvette Harass=&lt;br /&gt;
*corvette dmg ups&lt;br /&gt;
*photon rush&lt;br /&gt;
*ionic transfer&lt;br /&gt;
&lt;br /&gt;
take full energy corvette to enemy bc&lt;br /&gt;
spam all your attacks&lt;br /&gt;
activate corvettes shield&lt;br /&gt;
photon rush away&lt;br /&gt;
rinse and repeat&lt;br /&gt;
&lt;br /&gt;
enemy bc if they have a weapons drone will use alot of energy wasting shots on a shield corvette.&lt;br /&gt;
enemy bc also take alot of damage from the corvette.&lt;br /&gt;
&lt;br /&gt;
note this strategy weak to missiles that pass through the corvettes shield.&lt;br /&gt;
&lt;br /&gt;
=Kinetic Rush=&lt;br /&gt;
Kinetic rushes involves upgrading kinetic tier weapons and then relying on a surprise attack on the enemy battlecruiser and abusing power saving low shields to cause unrecoverable damage.&lt;br /&gt;
&amp;lt;br&amp;gt;Heavy aggressive move&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Infiltrating=&lt;br /&gt;
*Purchase equipment used to board the enemy Battlecruiser;&lt;br /&gt;
-Frequency Nullifier will make you untargetable by enemy Turrets&lt;br /&gt;
-Photo-adaptive Disguise will cause enemy Marines to not automatically target your Marine.&lt;br /&gt;
-Nanodoc Gloves will give you a passive 1hp regeneration and can be used on your own marine to give yourself 25 HP.&lt;br /&gt;
-ARC12 Rifle or C-14 Gauss Rifle to deal damage.&lt;br /&gt;
-Destroying enemy Turrets will cause them to be gone forever.&lt;br /&gt;
-Plant C-4 to cause 500 damage to the enemy ship and creating fire &amp;amp; debris.&lt;br /&gt;
-Planting C-4 on Consoles will render them inoperable until the debris is destroyed.&lt;br /&gt;
-Destroy Repair Stations to prevent them from repairing the enemy Hull and debris.&lt;br /&gt;
&lt;br /&gt;
=Pounce=&lt;br /&gt;
&lt;br /&gt;
*involves high Battlecruiser move speeds to close in on unsuspecting battlecruisers quickly&lt;br /&gt;
*The pounce is usually used after battle when both teams usually lower system power to recouperate lost power during the previous engagement.&lt;br /&gt;
during this time shields are low and pounces can easily finish the game.&lt;br /&gt;
&lt;br /&gt;
=Power Deck/Dock=&lt;br /&gt;
&lt;br /&gt;
*when small ships are docked, the energy they produced goes towards the battlecruiser capacitor.&lt;br /&gt;
*thus buying ships and keeping them inside the hangar is a good way to increases energy production fast.&lt;br /&gt;
*chompers are usually purchased because of their high energy production and no Kermiculite cost.&lt;br /&gt;
*Upgrading small ship energy core also benefits the power dock strategy.&lt;br /&gt;
&lt;br /&gt;
*with 12 ships in a hangar 1 small ship energy upgrade can increase your energy production by 12. A higher value then 1 lvl of battlecruiser power core upgrade.&lt;br /&gt;
&lt;br /&gt;
=Sniping=&lt;br /&gt;
Sniping is a broad term to describe attacking the enemy battlecruiser from a long distance.&lt;br /&gt;
&amp;lt;br&amp;gt;A human player on the [[Weapons Console]], shoots the enemy battlecruiser using vision provided by small ships or a predator missiles tracking beacon.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;br&amp;gt;Snipes can also be done &amp;quot;blind&amp;quot; where the player at the weapons console uses pings and previous knowledge of the enemy bc&#039;s position to fire randomly into space where he predicts the enemy battlecruiser is. Using ques like the lasers falling short of their maximum range and enemy battlecruiser shilds showing in the fog of war are used to snipe blind accuratly.  &lt;br /&gt;
&lt;br /&gt;
[[File:WaspLightMissile.png|frame|none|alt=Alt text|battlecruiser sniping enemy using a cloaked wraith as a scout.]]&lt;/div&gt;</summary>
		<author><name>Squid</name></author>
	</entry>
</feed>