<?xml version="1.0"?>
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	<id>https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Whytedragon</id>
	<title>Cruiser Command - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Whytedragon"/>
	<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php/Special:Contributions/Whytedragon"/>
	<updated>2026-09-24T04:58:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Reinforced_Hull&amp;diff=612</id>
		<title>Reinforced Hull</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Reinforced_Hull&amp;diff=612"/>
		<updated>2014-04-08T17:50:00Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Reinforced Hull&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= All Except Battlecruiser&lt;br /&gt;
|Research Time= 3, 5, 6, 8, 9, 11, 12, 14, 15&lt;br /&gt;
|MaxLevel= 8&lt;br /&gt;
|Veldite= 15&lt;br /&gt;
|Chalcorium= 25&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Reinforced hull is commonly researched in order to provide superior durability for a team&#039;s [[Small Ships]]. A [[Miner]] is often a vulnerable target, and a few upgrades to hull may allow it the precious time it needs to escape. A [[Wraith]], initially starting at only 300 health, will be able to survive harsh [[Small Ships|small ship]] combat much more easily given the ability to take a few more hits. A [[Corvette]] on the other hand receives a far larger bonus than most other immediately available small ships, allowing it&#039;s maximum health to rise well above that of a [[Wraith]] and [[Miner]]. Though the effects of reinforced hull may not show as much during the late game, it will have a clear effect during the early game and grant your team&#039;s [[Small Ships|small ship]] pilots an edge.&lt;br /&gt;
&lt;br /&gt;
Miners will receive an additional 30 health per level of Reinforced Hull.&lt;br /&gt;
Wraiths will receive an additional 35 health per level of Reinforced Hull.&lt;br /&gt;
Chompers will receive an additional 100 health per level of Reinforced Hull.&lt;br /&gt;
All other small ships will receive an additional 50 health per level of Reinforced Hull.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Reinforced_Hull&amp;diff=611</id>
		<title>Reinforced Hull</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Reinforced_Hull&amp;diff=611"/>
		<updated>2014-04-08T17:49:21Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Reinforced Hull&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= All Except Battlecruiser&lt;br /&gt;
|Research Time= 3, 5, 6, 8, 9, 11, 12, 14, 15&lt;br /&gt;
|MaxLevel= 8&lt;br /&gt;
|Veldite= 15&lt;br /&gt;
|Chalcorium= 25&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Reinforced hull is commonly researched in order to provide superior durability for a team&#039;s [[Small Ships]]. A [[Miner]] is often a vulnerable target, and a few upgrades to hull may allow it the precious time it needs to escape. A [[Wraith]], initially starting at only 300 health, will be able to survive harsh [[ship combat|Small Ships]] combat much more easily given the ability to take a few more hits. A [[Corvette]] on the other hand receives a far larger bonus than most other immediately available small ships, allowing it&#039;s maximum health to rise well above that of a [[Wraith]] and [[Miner]]. Though the effects of reinforced hull may not show as much during the late game, it will have a clear effect during the early game and grant your team&#039;s [[small ship|Small Ships]] pilots an edge.&lt;br /&gt;
&lt;br /&gt;
Miners will receive an additional 30 health per level of Reinforced Hull.&lt;br /&gt;
Wraiths will receive an additional 35 health per level of Reinforced Hull.&lt;br /&gt;
Chompers will receive an additional 100 health per level of Reinforced Hull.&lt;br /&gt;
All other small ships will receive an additional 50 health per level of Reinforced Hull.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Enhanced_Stabilisers&amp;diff=610</id>
		<title>Enhanced Stabilisers</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Enhanced_Stabilisers&amp;diff=610"/>
		<updated>2014-04-08T17:43:18Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Enhanced Stabilisers&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 10, 13, 16, 19, 22&lt;br /&gt;
|MaxLevel= 5&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium= 20&lt;br /&gt;
|Pyromantite= 30&lt;br /&gt;
|Kermiculite= 15&lt;br /&gt;
}}&lt;br /&gt;
Enhanced stabilisers serve to increase your [[Battlecruiser]]&#039;s speed and turning rate. Each upgrade provides the battlecruiser with a base speed by 4m/s, without the addition of any power from the [[Power Console]]. Though expensive, it allows for battlecruiser mobility at little to no cost as each level of the upgrade essentially spares a battlecruiser from expending 40GW of energy from the power console instead - meaning at it&#039;s max level, your BC could be spared up to 200GW of energy consumption while mobile.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Mass_Replicator&amp;diff=609</id>
		<title>Mass Replicator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Mass_Replicator&amp;diff=609"/>
		<updated>2014-04-08T17:37:46Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mass replicator is a late game console that must be purchased for 100 [[veldite]] and [[pyromanite]] on top of 15 [[kermiculite]]. The console is created just above the refining area, and can be used to artificially create all mineral types available by using your [[battlecruiser|battlecruiser&#039;s]] energy.&lt;br /&gt;
&lt;br /&gt;
Currently, 1500 energy will produce 10 [[veldite]] while 2000 energy will produce either 10 [[chalcorium]] or [[pyromanite]], while 15000 energy can be expended to create 10 [[kermiculite]].&lt;br /&gt;
&lt;br /&gt;
Due to the hefty cost of energy, mass replicator is often overlooked as it is simpler to gather the resources using a miner instead without the risk of draining all of your [[battlecruiser]]&#039;s energy. However, in Game&#039;s which players may be having trouble finding specific resources, a replicator may help, and become an efficient tool through the use of Powerdocking, where it becomes highly effective, as energy can be regenerated quite quickly. A replicator should never be used in a combat situation, during combat preparations, or immediately after an engagement, as the heavy energy taxation greatly reduces the effective use of engines and shielding, in some cases, use of a replicator in battle conditions by an inexperienced or unaware player can, and most often will, cost that player&#039;s team the game.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=541</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=541"/>
		<updated>2013-07-03T17:50:45Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
Upgrading costs [[Veldite]], [[Chalcorium]], [[Pyromanite]], and [[Kermiculite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Main Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Dielectric Sensor Recovery]] - Decreases the [[Radar Ping]] cooldown by 50%.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the amount of hull repaired by the [[Repair Station|repair station]] by 50%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 3% of a ship&#039;s maximum hull for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, dealing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Weapon Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons]] - Allows access to the kinetic weapon which is specialized at dealing damage to the enemy hull. However, it deals less damage to shields. The kinetic weapon can be upgraded further to increase damage and other stats.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quantity]] - Upgrades kinetic weaponry that will lead into more projectiles, and eventually with tracking capability. Excels at hitting high speed targets.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quality]] - Upgrades kinetic weaponry that will lead into heavier damage, not only to hull and shields but also in terms of debris. Excels at punishing an unmoving target.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Laser]] - Upgrades the damage of the [[Battlecruiser]]&#039;s Laser Array and [[Broadside Lasers|Broadside]].&lt;br /&gt;
&lt;br /&gt;
[[Broadside Lasers]] - Enables the [[Broadside Lasers]] in the [[Navigation Console]]. The [[Broadside Lasers]] is an array with the laser projectiles that can be fired out of the left or right side.&lt;br /&gt;
&lt;br /&gt;
[[Triple Burst]] - Enables the [[Triple Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
[[Penta Burst]] - Enables the [[Penta Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pulse]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Reinforced Hull]] - Increases all small ship&#039;s hull. Each level increases the hull by 50. Chomper hull is increased by 100 instead of 50.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Thrusters]] - Increases the speed of all small ships by 10% with each level.&lt;br /&gt;
&lt;br /&gt;
[[Vessel Energy Upgrade]] - Upgrades the vessels small energy core making them able to produce more energy so they can use their abilities more often.&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Nanobot_Miniaturization&amp;diff=540</id>
		<title>Nanobot Miniaturization</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Nanobot_Miniaturization&amp;diff=540"/>
		<updated>2013-07-03T17:48:15Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Nanobot Miniaturization&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= &lt;br /&gt;
|Research Time= 8, 10, 12&lt;br /&gt;
|MaxLevel= 3&lt;br /&gt;
|Veldite= 65&lt;br /&gt;
|Chalcorium= 45&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
This is a highly sought after upgrade for ships that take a lot of hull damage. The increase in the hull repaired from your [[Repair Stations]] can easily rise to a level where you can fully repair your [[Battlecruiser]] off nothing else in a matter of minutes with no more than one or two players placing them consistently. After three upgrades, the initial 3 hull repaired per second for 25 seconds by the nanobots becomes an entire 7.5 hull per second for 25 seconds for &#039;&#039;each&#039;&#039; repair station. Essentially, the initial repair of 75 hull increases to 187.5 hull per repair station.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=539</id>
		<title>Scorpion Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=539"/>
		<updated>2013-07-03T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Scorpion Light Missile&lt;br /&gt;
|Picture= ScorpianLightMissile.png&lt;br /&gt;
|Hull Damage= 100 (x8)&lt;br /&gt;
|Shield Damage= 100 (x8)&lt;br /&gt;
|Abilities= Cluster x8&lt;br /&gt;
|Veldite= 5&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 10&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scorpion Light Missile is unique in the fact that it is the only fragmenting missile in the game. After traveling a short distance, it will explode and evenly send out eight projectiles which each strike for considerable hull and shield damage. It is likely the best missile to use against [[Small Ships]] since it is easy to aim at a short distance.&lt;br /&gt;
&lt;br /&gt;
Of all missiles, only the Scorpion Light Missile is unable to deal damage to a [[battlecruiser]] due to its large hit box, which would allow many fragments of the missile to strike the same target with relative ease. If the missile collides with anything other than a [[battlecruiser]] before it splits, it will immediately do so at that position.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=538</id>
		<title>Scorpion Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=538"/>
		<updated>2013-07-03T17:46:08Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Scorpion Light Missile&lt;br /&gt;
|Picture= ScorpianLightMissile.png&lt;br /&gt;
|Hull Damage= 100 (x8)&lt;br /&gt;
|Shield Damage= 100 (x8)&lt;br /&gt;
|Abilities= Cluster x8&lt;br /&gt;
|Veldite= 5&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 15&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scorpion Light Missile is unique in the fact that it is the only fragmenting missile in the game. After traveling a short distance, it will explode and evenly send out eight projectiles which each strike for considerable hull and shield damage. It is likely the best missile to use against [[Small Ships]] since it is easy to aim at a short distance.&lt;br /&gt;
&lt;br /&gt;
Of all missiles, only the Scorpion Light Missile is unable to deal damage to a [[battlecruiser]] due to its large hit box, which would allow many fragments of the missile to strike the same target with relative ease. If the missile collides with anything other than a [[battlecruiser]] before it splits, it will immediately do so at that position.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Pirahna_Light_Missile&amp;diff=537</id>
		<title>Pirahna Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Pirahna_Light_Missile&amp;diff=537"/>
		<updated>2013-07-03T17:45:20Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name=Pirahna Light Missile&lt;br /&gt;
|Picture=PiranhaLightMissile.png&lt;br /&gt;
|Hull Damage= 100&lt;br /&gt;
|Shield Damage= 100&lt;br /&gt;
|Abilities= None&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Currently, the pirahna light missile is the only free missile in the game. At low weapon energy, it can serve as a method of attack provided enough man power to reload it sufficiently. However, the low damage output otherwise makes it rather undesirable and easily overlooked in most situations.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=536</id>
		<title>Scorpion Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=536"/>
		<updated>2013-07-03T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Scorpion Light Missile&lt;br /&gt;
|Picture= ScorpianLightMissile.png&lt;br /&gt;
|Hull Damage= 150 (x8)&lt;br /&gt;
|Shield Damage= 150 (x8)&lt;br /&gt;
|Abilities= Cluster x8&lt;br /&gt;
|Veldite= 5&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 15&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scorpion Light Missile is unique in the fact that it is the only fragmenting missile in the game. After traveling a short distance, it will explode and evenly send out eight projectiles which each strike for considerable hull and shield damage. It is likely the best missile to use against [[Small Ships]] since it is easy to aim at a short distance.&lt;br /&gt;
&lt;br /&gt;
Of all missiles, only the Scorpion Light Missile is unable to deal damage to a [[battlecruiser]] due to its large hit box, which would allow many fragments of the missile to strike the same target with relative ease. If the missile collides with anything other than a [[battlecruiser]] before it splits, it will immediately do so at that position.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Dielectric_Sensor_Recovery&amp;diff=535</id>
		<title>Dielectric Sensor Recovery</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Dielectric_Sensor_Recovery&amp;diff=535"/>
		<updated>2013-07-03T17:39:20Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Dielectric Sensor Recovery |Picture= |Console= Navigation |Ship= |Research Time= 14 |MaxLevel=1 |Veldite=20 |Chalcorium=100 |Pyromantite= |Kermiculite=10 }} T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Dielectric Sensor Recovery&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Navigation&lt;br /&gt;
|Ship=&lt;br /&gt;
|Research Time= 14&lt;br /&gt;
|MaxLevel=1&lt;br /&gt;
|Veldite=20&lt;br /&gt;
|Chalcorium=100&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite=10&lt;br /&gt;
}}&lt;br /&gt;
This upgrade improves the [[Navigation Console|navigation console&#039;s]] [[Radar Ping]] by halving its normal cooldown from 25 to 13. This allows for a greater amount of incoming information regarding the enemy&#039;s position, which may help during a high speed chase or in detecting an incoming attack.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Nanite_Transfer&amp;diff=496</id>
		<title>Nanite Transfer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Nanite_Transfer&amp;diff=496"/>
		<updated>2013-05-24T00:18:37Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Nanite Transfer&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Science&lt;br /&gt;
|Ship= &lt;br /&gt;
|Research Time= 13&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 50&lt;br /&gt;
|Chalcorium= 50&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite= 25&lt;br /&gt;
}}&lt;br /&gt;
Possibly the best [[Power Transfer]] upgrade to purchase early, the nanite transfer creates a method for small ships to easily soak up a lot of damage and then run during the early game while damage upgrades on [[Small Ships]] and the [[Battlecruiser]] are minimal. On top of transferring 250 energy, any ship with the buff will regenerate 2% hull per seconds for 180 seconds, effectively creating a situation where it can simply take most of their hull in damage, escape, and then return to continue the fight. However, the effectiveness of nanites wears out during the late game since the limitations of small ship hull quickly become more apparent and damage output becomes far greater.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Purchase_Mass_Replicator&amp;diff=495</id>
		<title>Purchase Mass Replicator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Purchase_Mass_Replicator&amp;diff=495"/>
		<updated>2013-05-23T23:46:26Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Purchase Mass Replicator&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Mass Replicator&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 0&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 100&lt;br /&gt;
|Chalcorium= 100&lt;br /&gt;
|Pyromantite= 100&lt;br /&gt;
|Kermiculite= 30&lt;br /&gt;
}}&lt;br /&gt;
Currently the only purchasable console, this upgrade creates a [[Mass Replicator]] on the lower deck of the [[Battlecruiser]]. It is created just above the area that you would drop minerals on to refine them, making it a decent trip from any of the main [[Consoles]]. Because of it&#039;s costly nature, particularly the 30 [[Kermiculite]], in order for the [[Mass Replicator]] to pay itself off it takes an exceedingly large amount of energy, particularly 100000GJ which is a completely full capacitor. Therefore, the main reason the [[Mass Replicator]] should be purchased is in order to compensate for a deficit of a particular resource.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Mass_Replicator&amp;diff=494</id>
		<title>Mass Replicator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Mass_Replicator&amp;diff=494"/>
		<updated>2013-05-23T23:44:42Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The mass replicator is a late game console that must be purchased for 100 [[veldite]], [[chalcorium]], and [[pyromanite]] on top of 30 [[kermiculite]]. The console is created just above the refining area, and can be used to artificially create all mineral types available by using your [[battlecruiser|battlecruiser&#039;s]] energy.&lt;br /&gt;
&lt;br /&gt;
Currently, 1500 energy will produce 10 [[veldite]] while 2000 energy will produce either 10 [[chalcorium]] or [[pyromanite]], while 15000 energy can be expended to create 10 [[kermiculite]]. Due to the hefty cost of energy, mass replicator is often overlooked as it is simpler to gather the resources using a miner instead without the risk of draining all of your [[battlecruiser]]&#039;s energy.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Fusion_Core&amp;diff=493</id>
		<title>Fusion Core</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Fusion_Core&amp;diff=493"/>
		<updated>2013-05-23T23:42:26Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Fusion Core&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|MaxLevel= 6&lt;br /&gt;
|Veldite= 50&lt;br /&gt;
|Chalcorium= 15&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite= 5&lt;br /&gt;
}}&lt;br /&gt;
Fusion Core is the only way to increase your [[Battlecruiser]]&#039;s energy production without altering core output or by using a [[Power Dock]]. For every level invested in it, your ship&#039;s energy production increases by 10GW. Furthermore, fusion core upgrades are taken into account when increasing core output from the [[Power Console]] since this is an increase to the [[Battlecruiser]]&#039;s actual energy production.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quality&amp;diff=489</id>
		<title>Kinetic Weapons, Quality</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quality&amp;diff=489"/>
		<updated>2013-05-22T19:39:03Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quality Tier 2&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 15&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 80&lt;br /&gt;
|Chalcorium= 80&lt;br /&gt;
|Pyromantite= 120&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quality Tier 3&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 25&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 120&lt;br /&gt;
|Chalcorium= 120&lt;br /&gt;
|Pyromantite= 200&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
The Quality branch of [[Kinetic Weapons]] Tier 2 focuses on increasing the damage of the existing projectiles. Though the energy cost of 400 and the firing speed equal to [[Penta Burst]] remain the same, the upgrade increases hull damage by 100%, projectile size by 100%, and [[Debris]] by 50%. This makes it very effective at striking at the enemy [[Battlecruiser]] while shields are down, dealing four shots of 40 hull damage and 8 shield damage, threatening to create a situation where debris may stack up faster than can be removed or even knock out a crew member or two. While shields are up, however, they become mostly ineffective since neither hull damage nor debris can occur.&lt;br /&gt;
&lt;br /&gt;
The Tier 3 version begins to becomes absurdly dangerous. With a 150% increase in both hull and shield damage, it also happens to remove the trademark cone of fire from [[Kinetic Weapons]] and also increases the chance of debris by 100%. Though not as efficient against shields as the [[Kinetic Weapons, Quantity]] branch, dealing only 16 shield damage per shot, the effective hull damage of 100 becomes enough to rip through a [[Battlecruiser]]&#039;s hull in seconds, especially at the cost of 400 energy and at the speed of a [[Penta Burst]]. The effective [[Debris]] caused by the Quality [[Kinetic Weapons]] also becomes enough to completely bury a [[Battlecruiser]] such that movement becomes near impossible without [[Repair Stations]]. However, the moment shields are raised the branch becomes particularly useless since it can only manage 16 x4 shield damage per volley.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quantity&amp;diff=488</id>
		<title>Kinetic Weapons, Quantity</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quantity&amp;diff=488"/>
		<updated>2013-05-22T19:37:59Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quantity Tier 2&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 15&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 80&lt;br /&gt;
|Chalcorium= 80&lt;br /&gt;
|Pyromantite= 120&lt;br /&gt;
|Kermiculite= &lt;br /&gt;
}}&lt;br /&gt;
{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quantity Tier 3&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 25&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 120&lt;br /&gt;
|Chalcorium= 120&lt;br /&gt;
|Pyromantite= 200&lt;br /&gt;
|Kermiculite= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Quantity branch of [[Kinetic Weapons]], Tier 2 serves two purposes; the amount of projectiles increases by 50%, making 6 projectiles total, and a 100% increase in projectile speed. The cost and firing rate remain at 400 energy and roughly the speed of a [[Penta Burst]] shot. Due to the increase in both speed and projectiles, it can be considered that this upgrade makes it far simpler to strike smaller, moving objects such as small ships. In terms of overall damage, however, it is not quite as efficient as the [[Kinetic Weapons, Quality]] branch.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons]], Tier 3 takes everything a step further. The number of missiles further increases by 17%, making a total of 7 projectiles, the attack becomes homing, and both hull and shield damage increase by 100%. This makes 7 projectiles striking for 40 hull damage and 16 shield damage. This makes the extensive degree of upgrading quite worth it, especially considering that not only are these projectiles damage efficient but also homing. [[Kinetic Weapons]] on the quantity branch becomes a very powerful tool for striking the enemy [[Battlecruiser]] or [[Small Ships]] whilst they are fleeing. Compared to a [[Penta Burst]] in terms of shield damage, however, it is still inferior to the potential 24 x10 laser damage.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons&amp;diff=487</id>
		<title>Kinetic Weapons</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons&amp;diff=487"/>
		<updated>2013-05-22T19:35:06Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons Tier 1&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 8&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 40&lt;br /&gt;
|Chalcorium= 40&lt;br /&gt;
|Pyromantite= 80&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Kinetic Weaponry is a second projectile type that excels at dealing hull damage. It can be used at the [[Weapons Console]] by switching from Lasers, after which it can be used in the same conventions. Unlike Lasers, Kinetic Weaponry does not fire completely straight and has a tendency to fire in a thin cone instead. It also fires four shots which deal 20 hull damage and 8 shield damage at roughly the same speed as [[Penta Burst]] and takes only 400 energy which is less than [[Triple Burst]]. The fault in kinetics tier 1, however, is that compared to even the basic laser with no upgrades it will actually deal more hull damage, as each kinetic shot deals 20 x4 vs. the potential 12 x2, one single burst per [[Battlecruiser]] wing, on the laser. Even though kinetics will fire faster, the moment [[Triple Burst]] and a [[Upgrade Laser]] is purchased it becomes inferior in terms of hull damage output since the hefty cost of kinetics tier is roughly the opportunity cost for at least two [[Upgrade Laser|Laser Upgrades]] to begin with.&lt;br /&gt;
&lt;br /&gt;
Kinetic Weapons can branch off into two unnamed branches which will be referred to as [[Kinetic Weapons, Quantity]] and [[Kinetic Weapons, Quality]]. Both have particular benefits that can serve better in a given situation. Consequentially, Kinetic Weapons Tier 1 most often is simply used as a stepping stone to greater heights.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Weapons_Console&amp;diff=486</id>
		<title>Weapons Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Weapons_Console&amp;diff=486"/>
		<updated>2013-05-22T19:32:33Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapons console fires either laser or [[Kinetic Weapons|Kinetic]] weaponry by either using the fire ability or by right clicking directly on the map. Single, [[Triple Burst|Triple]], and [[Penta Burst|Penta]] lasers can be fired shooting, on average, more quickly at the cost of more energy. Only single burst is initially available. No matter what burst is selected, the [[Battlecruiser]] will fire that burst from each of it&#039;s wings, doubling the number of lasers shot. [[Kinetic Weapons]] must be unlocked through research and can be teched into one of two branches after the first upgrade. Unlike lasers, it&#039;s projectiles will originate from the center of the [[Battlecruiser]] instead of the wings. [[Kinetic Weapons]] are designed to deal greater amounts of hull damage, while laser weaponry is designed to combat shields. Only one type of weaponry can be armed at a time, and switching back and forth required a five second preparation time.&lt;br /&gt;
&lt;br /&gt;
Usage of either lasers or [[Kinetic Weapons|Kinetics]] will drain energy from the weapon capacitor rather than the [[Battlecruiser]]&#039;s main capacitor. Because the capacitor is limited, and energy is often diverted to both engines and shields during combat, sometimes the wiser choice is often not to fire in order to conserve energy.&lt;br /&gt;
&lt;br /&gt;
On top of the above, the weapons console also controls the six [[Missiles|Missile]] bays. [[Missiles]] will always launch from the front of the [[Battlecruiser]], however, so aiming them will often require coordination with the [[Navigation Console]].&lt;br /&gt;
&lt;br /&gt;
== Early Game Weaponry ==&lt;br /&gt;
&lt;br /&gt;
The range of the [[Battlecruiser]]&#039;s lasers are astonishingly far, well exceeding the sight range of the [[Battlecruiser]] itself. As such, the weapon console will often be used in order to combat [[Wraith]]s who stray too close to your [[Battlecruiser]] in hopes of picking off a [[Miner]].&lt;br /&gt;
&lt;br /&gt;
== Weaponry in Combat ==&lt;br /&gt;
&lt;br /&gt;
As expected, the weapon console is often to combat various [[Small Ships]] and the enemy [[Battlecruiser]]. However, it may also be expected of the weapon console to fire at enemies blind based upon [[Radar Pings]], or even snipe an enemy [[Battlecruiser]] with [[Missiles]] at a long range. Also, because cruiser and cruiser fights depend heavily upon [[Power Management|Energy Consumption]], the weapon console may also have to frequently switch between various degrees of laser bursts in combat.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=485</id>
		<title>Drones</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=485"/>
		<updated>2013-05-21T06:20:31Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The drone console can be used to designate tasks to your [[Battlecruiser]]&#039;s drones. Drones either be prepared in the starting lobby by adding an A.I. to the team or by purchasing a drone directly from the console, which will initially cost 150 [[Veldite]] and 30 [[Kermiculite]], increasing by 50 [[Veldite]] and 10 [[Kermiculite]] with every purchased drone. At any given time, you may only have up to 10 drones &#039;&#039;including&#039;&#039; any A.I. set at the start of the match.&lt;br /&gt;
&lt;br /&gt;
Though the current tasks available to drones are limited, it is intended for A.I. to be able to perform all tasks such that the game could be played without ever leaving the drone console.&lt;br /&gt;
&lt;br /&gt;
== Orders ==&lt;br /&gt;
&#039;&#039;&#039;Mining Order&#039;&#039;&#039; - A drone following the Mining Order will attempt to launch a [[Miner]] from your [[Battlecruiser]]&#039;s hanger. If there are no available miners, the drone will wait until one becomes available. Once launched, the drone will travel in a seemingly random direction until it finds an asteroid included in the minerals it has been designated to gather and then mine it. Drones tend to send back at a high frequency, and will often turbo boost at even the slightest sign of a [[Wraith]] making them difficult to kill head on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refining Order&#039;&#039;&#039; - A drone following the Refining Order will immediately head to the bottom of the hanger where minerals sent by [[Miner]]s arrive. Upon the arrival of resources, the drone will immediately begin to pick them up until either its inventory is full or there are no more minerals. Following any pick up, it will head to the [[Refinery]] at a walking speed (as opposing to sprinting) and place the minerals in the refining area. The Refining Order is often used due to the tedious nature of refining.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loading Missiles Order&#039;&#039;&#039; - A drone following the Loading [[Missiles]] Order will wait at the spawn location on the [[Battlecruiser]]. The moment any [[Missiles]] are dropped or created, regardless of location, the drone will attempt to pick them up until there are either no more available [[Missiles]] or its inventory is full. Then, depending on if a  bay or a [[Missiles|Missile]] is closer, it will either attempt to pick up more or load the nearest missile bay. If more [[Missiles]] are made available while the drone is loading, it will attempt to fill its inventory first if the [[Missiles|Missile]] is closer than the loading bay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack Nearby Order&#039;&#039;&#039; - A drone following the Attack Nearby Order will immediately attempt to move onto the [[Weapons Console]]. While on it, it will attempt to fire at all enemies that are both visible and within firing range at a speed which increases based upon the enemy&#039;s proximity using the weapon type designated on the drone console. If the fire [[Missiles|Missile]] option is enabled, the drone will immediately attempt to fire all missiles that are loaded if aimed at the enemy [[Battlecruiser]] within a close distance.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Weapons_Console&amp;diff=484</id>
		<title>Weapons Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Weapons_Console&amp;diff=484"/>
		<updated>2013-05-21T06:14:44Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The weapons console fires either laser or [[Kinetic Weapons|Kinetic]] weaponry by either using the fire ability or by right clicking directly on the map. Single, [[Triple Burst|Triple]], and [[Penta Burst|Penta]] lasers can be fired shooting, on average, more quickly at the cost of more energy. Only single burst is initially available. [[Kinetic Weapons]] must be unlocked through research and can be teched into one of two branches after the first upgrade. [[Kinetic Weapons]] are designed to deal greater amounts of hull damage, while laser weaponry is designed to combat shields. Only one type of weaponry can be armed at a time, and switching back and forth required a five second preparation time.&lt;br /&gt;
&lt;br /&gt;
Usage of either lasers or [[Kinetic Weapons|Kinetics]] will drain energy from the weapon capacitor rather than the [[Battlecruiser]]&#039;s main capacitor. Because the capacitor is limited, and energy is often diverted to both engines and shields during combat, sometimes the wiser choice is often not to fire in order to conserve energy.&lt;br /&gt;
&lt;br /&gt;
On top of the above, the weapons console also controls the six [[Missiles|Missile]] bays. [[Missiles]] will always launch from the front of the [[Battlecruiser]], however, so aiming them will often require coordination with the [[Navigation Console]].&lt;br /&gt;
&lt;br /&gt;
== Early Game Weaponry ==&lt;br /&gt;
&lt;br /&gt;
The range of the [[Battlecruiser]]&#039;s lasers are astonishingly far, well exceeding the sight range of the [[Battlecruiser]] itself. As such, the weapon console will often be used in order to combat [[Wraith]]s who stray too close to your [[Battlecruiser]] in hopes of picking off a [[Miner]].&lt;br /&gt;
&lt;br /&gt;
== Weaponry in Combat ==&lt;br /&gt;
&lt;br /&gt;
As expected, the weapon console is often to combat various [[Small Ships]] and the enemy [[Battlecruiser]]. However, it may also be expected of the weapon console to fire at enemies blind based upon [[Radar Pings]], or even snipe an enemy [[Battlecruiser]] with [[Missiles]] at a long range. Also, because cruiser and cruiser fights depend heavily upon [[Power Management|Energy Consumption]], the weapon console may also have to frequently switch between various degrees of laser bursts in combat.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Yamato_Cannon&amp;diff=483</id>
		<title>Yamato Cannon</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Yamato_Cannon&amp;diff=483"/>
		<updated>2013-05-20T23:14:52Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Arm Yamato Cannon |Picture= |Console= Navigation |Ship= Battlecruiser |Research Time= 10 |MaxLevel= 1 |Veldite= |Chalcorium= |Pyromantite= 50 |Kermiculite= 40...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Arm Yamato Cannon&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Navigation&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 10&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 50&lt;br /&gt;
|Kermiculite= 40&lt;br /&gt;
}}&lt;br /&gt;
The infamous Yamato Cannon is the [[Battlecruiser]]&#039;s most powerful weapon. Once armed by the [[Science Console]], it becomes available for use on the [[Navigation Console]]. It can be fired at any time, with no delay, dealing 800 hull damage and 1000 shield damage and an astonishing 15% damage to the target&#039;s remaining core. Firing is instantaneous, but the Yamato Cannon must be re-armed from science after each usage. Combined with [[Sabretooth Heavy Missile]]s, it becomes readily possible to destroy an enemy&#039;s [[Power Management]] with only one or two shots of the Yamato Cannon.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Energy_Console&amp;diff=482</id>
		<title>Energy Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Energy_Console&amp;diff=482"/>
		<updated>2013-05-20T23:07:21Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a sense one of the most skill based stations, the power console controls the flow of energy in your [[Battlecruiser]] towards your shields, engine power, weapon capacitor, and main capacitor. It is also exceedingly far from all other stations on the ship, making each trip to it cost a large chunk of time. You are able to alter your energy configuration by either increasing or decreasing output into engines, shields, or weapons by 5GW/s with no maximum output and a minimum output of 0GW/s, except for weapons which has a minimum of -20GW/s so long as your weapon capacitor has energy, where all excess energy then flows into your [[Battlecruiser]]&#039;s main capacitor. Both the main and weapon capcitor have a maximum of 100,000GJ storage value.&lt;br /&gt;
&lt;br /&gt;
The [[Battlecruiser]] has a basic energy production value of 145GW/s which can be directed as you wish. It is possible to increase this value by either researching [[Fusion Core]] or by increasing core output, which is also controlled from the power console. Core output can range anywhere from 0% to 200%, where 105% neither increases or decreases your core&#039;s stability. By increasing your core output, your ship&#039;s energy production will increase by 5% from its 100% value rounded down. If your core output exceeds 105%, however, your core stability will begin to lower exponentially based upon how large your core output is. Inversely, lowering your core output below 105% will increase your core stability exponentially as your core output lowers. As your core stability lowers, your [[Battlecruiser]] will begin to malfunction. If your core stability ever hits 0%, your [[Battlecruiser]] will immediately self destruct.&lt;br /&gt;
&lt;br /&gt;
On top of the above, the power console also has two special abilities. Shield boost, which is unlocked by researching [[Hardened Shields]], immediately increases your shields by 750 per level of [[Hardened Shields]], your maximum shields by 50%, and your shield regeneration rate by 50% for 10 seconds. Emergency Shield Energizer (ESE) can only be activated when shields are down and you&#039;re still supplying power into shields. While active, ESE will increase force shields to continue to regenerate even after they&#039;ve been lowered and even increase shield regeneration by 50%. In exchange, ESE drains 0.5% core stability per second of usage.&lt;br /&gt;
&lt;br /&gt;
[[Small Ships]] docked on the [[Battlecruiser]] will also provide the energy regeneration they would normally have out in space to their [[Battlecruiser]] instead. This is also inclusive of the [[Vessel Energy Upgrade]], meaning that it may be useful to completely fill your hanger with various [[Small Ships|small ships]] in order to gain a higher energy production.&lt;br /&gt;
&lt;br /&gt;
== Early Game Power ==&lt;br /&gt;
Most experienced teams will have their captain adjust the initial power settings of their [[Battlecruiser]] - 20GW/s in weapons, 20GW/s in shields, 100GW/s in engines - at the very start of the game, since supplying power to engines is only necessary if there is an intent to move the [[Battlecruiser]] itself. This allows more energy to be stored into the ship&#039;s capacitor such that it can be drawn upon in a time of need, such as to repel a rush or to fire at a nearby harassing [[wraith]]. If the team holds an interest in [[Chomper|chomping]], it may serve to put some power into engines so the [[Battlecruiser]] can move with the bulky, slow mining ship.&lt;br /&gt;
&lt;br /&gt;
== Power in Combat ==&lt;br /&gt;
Likely the most important role during a fight, the power console is responsible for keeping shields up in a fight, providing engines for positioning if required, and making sure the weapons console has sufficient energy to fire at the opposing team throughout the entire engagement. On top of this, enemy [[Missiles]] or [[Yamato Cannon]]s may also fluctuate your core stability, which could call for attention before it sinks to a dangerously low value.&lt;br /&gt;
&lt;br /&gt;
In short, the power console must attend to the needs of the [[Navigation Console]], [[Weapons Console]], and the ship&#039;s general well being.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Repair_Stations&amp;diff=478</id>
		<title>Repair Stations</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Repair_Stations&amp;diff=478"/>
		<updated>2013-05-20T14:34:33Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Repair Station is an item that is built by the [[Construction Console]] in the [[Refinery]]. It has no costs but a cooldown of 20 seconds for a maximum of 20 charges. At the beginning of the game the charge number is 0. The Repair Station repairs the BCs hull after being planted, with 3hp/second (without any upgrades) and it also causes damage to nearby [[Debris]]. This is the only way to remove them, except regular attacks. Repair Stations cannot placed directly next to each other.&lt;br /&gt;
&lt;br /&gt;
The Repair Station can be upgraded with the [[Upgrades Console]], by using [[Nanobot Miniaturization]]. Each upgrade increases the amount of repaired hp by 100%, for a total of 3 times. So the station repairs when fully upgraded 12hp/second which is a quite rate, especially with many stations in use at the same time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-After the station is planted a circle shows the range in which no other station can be placed. &lt;br /&gt;
&lt;br /&gt;
-Using the Elevator can help to place quickly many stations.&lt;br /&gt;
&lt;br /&gt;
-You can place unplanted station throughout the BC to place them fast in critical situaions, for example when a debris blocks the [[Power Console]].&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quality&amp;diff=470</id>
		<title>Kinetic Weapons, Quality</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quality&amp;diff=470"/>
		<updated>2013-05-20T12:41:04Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quality Tier 2&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 15&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 80&lt;br /&gt;
|Chalcorium= 80&lt;br /&gt;
|Pyromantite= 120&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quality Tier 3&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 25&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 120&lt;br /&gt;
|Chalcorium= 120&lt;br /&gt;
|Pyromantite= 200&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
The Quality branch of [[Kinetic Weapons]] Tier 2 focuses on increasing the damage of the existing projectiles. Though the energy cost of 400 and the firing speed equal to [[Penta Burst]] remain the same, the upgrade increases hull damage by 100%, projectile size by 100%, and debris by 50%. This makes it very effective at striking at the enemy [[Battlecruiser]] while shields are down, dealing four shots of 40 hull damage and 8 shield damage, threatening to create a situation where debris may stack up faster than can be removed or even knock out a crew member or two. While shields are up, however, they become mostly ineffective since neither hull damage nor debris can occur.&lt;br /&gt;
&lt;br /&gt;
The Tier 3 version begins to becomes absurdly dangerous. With a 150% increase in both hull and shield damage, it also happens to remove the trademark cone of fire from [[Kinetic Weapons]] and also increases the chance of debris by 100%. Though not as efficient against shields as the [[Kinetic Weapons, Quantity]] branch, dealing only 16 shield damage per shot, the effective hull damage of 100 becomes enough to rip through a [[Battlecruiser]]&#039;s hull in seconds, especially at the cost of 400 energy and at the speed of a [[Penta Burst]]. The effective debris caused by the Quality [[Kinetic Weapons]] also becomes enough to completely bury a [[Battlecruiser]] such that movement becomes near impossible without [[Repair Stations]].&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quality&amp;diff=469</id>
		<title>Kinetic Weapons, Quality</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quality&amp;diff=469"/>
		<updated>2013-05-20T12:40:42Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Kinetic Weapons, Quality Tier 2 |Picture= |Console= Weapons |Ship= Battlecruiser |Research Time= 15 |MaxLevel= 1 |Veldite= 80 |Chalcorium= 80 |Pyromantite= 12...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quality Tier 2&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 15&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 80&lt;br /&gt;
|Chalcorium= 80&lt;br /&gt;
|Pyromantite= 120&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quality Tier 3&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= &lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 120&lt;br /&gt;
|Chalcorium= 120&lt;br /&gt;
|Pyromantite= 200&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
The Quality branch of [[Kinetic Weapons]] Tier 2 focuses on increasing the damage of the existing projectiles. Though the energy cost of 400 and the firing speed equal to [[Penta Burst]] remain the same, the upgrade increases hull damage by 100%, projectile size by 100%, and debris by 50%. This makes it very effective at striking at the enemy [[Battlecruiser]] while shields are down, dealing four shots of 40 hull damage and 8 shield damage, threatening to create a situation where debris may stack up faster than can be removed or even knock out a crew member or two. While shields are up, however, they become mostly ineffective since neither hull damage nor debris can occur.&lt;br /&gt;
&lt;br /&gt;
The Tier 3 version begins to becomes absurdly dangerous. With a 150% increase in both hull and shield damage, it also happens to remove the trademark cone of fire from [[Kinetic Weapons]] and also increases the chance of debris by 100%. Though not as efficient against shields as the [[Kinetic Weapons, Quantity]] branch, dealing only 16 shield damage per shot, the effective hull damage of 100 becomes enough to rip through a [[Battlecruiser]]&#039;s hull in seconds, especially at the cost of 400 energy and at the speed of a [[Penta Burst]]. The effective debris caused by the Quality [[Kinetic Weapons]] also becomes enough to completely bury a [[Battlecruiser]] such that movement becomes near impossible without [[Repair Stations]].&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Science_Console&amp;diff=468</id>
		<title>Science Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Science_Console&amp;diff=468"/>
		<updated>2013-05-20T12:24:12Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The science console serves few purposes at the moment since only a few abilities are associated with it. A team with an excess of [[Kermiculite]] may find a use for it due to its abilities to [[Purge Core Plasma|purge the core]] and to arm the [[Yamato Cannon]]. All other abilities are less often used, however, as [[Power Transfer]] is primarily used during the early game where small ships come into play and [[Iron Curtain|iron curtain]] can only be used when the [[Battlecruiser]]&#039;s shields are down.&lt;br /&gt;
&lt;br /&gt;
== Early Game Science ==&lt;br /&gt;
[[Power Transfer]] should be used in excess during the early game in order to supply small ships with no [[Vessel Energy Upgrade]]s the power to use their abilities, such as Turbo Jump on the [[Miner]]. However, the heavy cost of [[Kermiculite]] for the other abilities will almost ensure zero usage of the science console otherwise during the early game.&lt;br /&gt;
&lt;br /&gt;
== Science in Combat ==&lt;br /&gt;
Typically, the science console will be used as a [[Kermiculite]] dump in combat since arming the [[Yamato Cannon]] costs 40 [[Kermiculite]], and 50 [[Pyromanite]], and [[Purge Core Plasma|purging the core]] costs 30 [[Kermiculite]]. If [[Iron Curtain]] has been researched but you have no [[Kermiculite]] to spend on the other two abilities you may find it more desirable to direct your crew to another station, or onto a small ship even.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Science_Console&amp;diff=467</id>
		<title>Science Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Science_Console&amp;diff=467"/>
		<updated>2013-05-20T12:23:59Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The science console serves few purposes at the moment since only a few abilities are associated with it. A team with an excess of [[Kermiculite]] may find a use for it due to its abilities to [[Purge Core Plasma|purge the core]] and to arm the [[Yamato Cannon]]. All other abilities are less often used, however, as [[Power Transfer|power transfer]] is primarily used during the early game where small ships come into play and [[Iron Curtain|iron curtain]] can only be used when the [[Battlecruiser]]&#039;s shields are down.&lt;br /&gt;
&lt;br /&gt;
== Early Game Science ==&lt;br /&gt;
[[Power Transfer]] should be used in excess during the early game in order to supply small ships with no [[Vessel Energy Upgrade]]s the power to use their abilities, such as Turbo Jump on the [[Miner]]. However, the heavy cost of [[Kermiculite]] for the other abilities will almost ensure zero usage of the science console otherwise during the early game.&lt;br /&gt;
&lt;br /&gt;
== Science in Combat ==&lt;br /&gt;
Typically, the science console will be used as a [[Kermiculite]] dump in combat since arming the [[Yamato Cannon]] costs 40 [[Kermiculite]], and 50 [[Pyromanite]], and [[Purge Core Plasma|purging the core]] costs 30 [[Kermiculite]]. If [[Iron Curtain]] has been researched but you have no [[Kermiculite]] to spend on the other two abilities you may find it more desirable to direct your crew to another station, or onto a small ship even.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Navigation_Console&amp;diff=466</id>
		<title>Navigation Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Navigation_Console&amp;diff=466"/>
		<updated>2013-05-20T12:21:36Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The navigation console is a powerful station which controls the direction and throttle of the Battle cruiser on top of several fulfilling several other minor roles. Not only does the station control the ship&#039;s velocity, but it also acts as an early game tool for detection through the use of [[radar ping]]. Upgrades will also allow the console to gain access to a multitude of abilities, including [[Engine Boost]], [[Broadside Lasers]], [[Tractor Beam]], [[Enhanced Stabilisers |Inertial Nullifier Field]], and the renowned [[Yamato Cannon]]. Navigation is very difficult and requires a lot of knowledge to execute effectively, it is common to let one of your more experienced players handle it.&lt;br /&gt;
&lt;br /&gt;
== Early Game Navigation ==&lt;br /&gt;
&lt;br /&gt;
During the early game phase, the navigation console will primarily be used for [[Radar Pings]] in order to detect the positions of various small ships, such as [[Miner|Miners]] or a potentially deadly [[Wraith]]. Normally a battle cruiser will not need to move during the early phases unless the team decides to [[Chomper|Chomp]], is rushing the opposing team, or is responding to an incoming rush.&lt;br /&gt;
&lt;br /&gt;
== Navigation in Combat ==&lt;br /&gt;
&lt;br /&gt;
Navigation requires a large degree of communication in the midst of a fight because of the amount of utility that revolves around the facing angle of the battle cruiser. Not only does pointing your battle cruiser in a particular direction dictate fight or flight, but it also aims your [[Broadside Lasers]], [[Yamato Cannon]], [[Missiles]], and even the direction in which small ships will launch. Often times the captain will lead from navigation as the direction of the fight will often lie in the hands of the helm.&lt;br /&gt;
&lt;br /&gt;
== Advanced Navigation Tactics ==&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] is best used to either chase the enemy battle cruiser, or to retreat from it. [[Engine Boost]] should never be used for any other reason in combat except those. Each use costs 3000 energy, therefore if you&#039;re not doing something useful with the boost, you should not have used it in the first place.&lt;br /&gt;
&lt;br /&gt;
[[Broadside Lasers]] are aimed from the port and starboard sides of your [[Battlecruiser]] and are a very strong means of DPS in a combat situation. Like any offensive laser, you should not shoot it unless it will land (BE ENERGY EFFICIENT) Note however that you can fire both A and D broadsides at the same time if you are surrounded by a bc and his allied destroyer, Open fire on both kill the destroyer as fast as you can (Or retreat with a boost)&lt;br /&gt;
&lt;br /&gt;
Missle attacks are a coordinated effort between weapons and navigation. While you&#039;re aiming your yamato cannon he should be aiming his missles. Its weapons job to shoot all 6 missles quickly, its your job to count each missle fired and turn as soon as your missles and yamato have fired. Immediately when in range open fire with broadsides (Keep an eye on your energy and your weapons cap, if either become extremely low it is your call to engine boost and retreat (Tell power to give you more power to engines to retreat if he has not already)) If your missles and yamato are reloaded, repeat this same process while keeping an eye on the flow of battle. If the fight is not in your favor consider retreat!&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Penta_Burst&amp;diff=465</id>
		<title>Penta Burst</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Penta_Burst&amp;diff=465"/>
		<updated>2013-05-20T12:17:46Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Triple Burst |Picture= |Console= Weapons |Ship= Battlecruiser |Research Time= 15 |MaxLevel= 1 |Veldite= |Chalcorium= |Pyromantite= 70 |Kermiculite= }} Penta B...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Triple Burst&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 15&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 70&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Penta Burst is the final tech in terms of Laser quantity. When activated on the [[Weapons Console]], it fires five laser bursts in extremely quick succession at the cost of 1000 energy per shot. Despite being extremely taxing upon energy, it is often required in order to breach an enemy [[Battlecruiser]]&#039;s shields along with the simultaneous [[Broadside Lasers]] during [[Battlecruiser]] fights. Under a more energy taxing situation though, it is far more reliable to use [[Triple Burst]] or even Single Burst in order to conserve energy.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Triple_Burst&amp;diff=464</id>
		<title>Triple Burst</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Triple_Burst&amp;diff=464"/>
		<updated>2013-05-20T12:15:07Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Triple Burst |Picture= |Console= Weapons |Ship= Battlecruiser |Research Time= 10 |MaxLevel= 1 |Veldite= |Chalcorium= |Pyromantite= 35 |Kermiculite= }} Triple ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Triple Burst&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 10&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 35&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Triple Burst is a relatively cheap upgrade that allows your [[Weapons Console]] to fire Lasers in a triple burst. Overall, the number of shots per second increases noticeably in exchange for the three shots consuming a total of 500 energy, which is far more than the cost of a Single Burst which only consumes 100. On the other hand, the increase in damage per second can often make the difference in some scenarios where you may be forced to kill a [[Small Ships|Small Ship]] quickly, or try and force an enemy [[Battlecruiser]] to drain more energy on their shields. Compared to [[Penta Burst]], Triple Burst&#039;s upgrade, it is a good compromise between damage output and energy efficiency.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Broadside_Lasers&amp;diff=463</id>
		<title>Broadside Lasers</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Broadside_Lasers&amp;diff=463"/>
		<updated>2013-05-20T12:11:50Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Broadside Lasers |Picture= |Console= Navigation |Ship= Battlecruiser |Research Time= 30  |MaxLevel= 1 |Veldite= 75 |Chalcorium= |Pyromantite= 150 |Kermiculite...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Broadside Lasers&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Navigation&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 30 &lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 75&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 150&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
The Broadside Lasers are an incredibly powerful tool for dealing damage from the [[Navigation Console]]. There are two seperate firing abilities that allow the [[Battlecruiser]] to fire from either the left or right side. When firing, the first shot will begin closer to the [[Battlecruiser]]&#039;s front and slowly progresses along the side until it reaches the back. What is most incredible, however, is that the ability shoots out 5 projectiles that each deal 70 hull and shield damage on a two second cooldown. Furthermore, the ability costs only 800 energy to use, making it likely the most efficient method of dealing damage out of any non-consumable [[Battlecruiser]] ability in the game. Ultimately, the difficulty of the Broadside Laser is aiming it, and aligning the [[Battlecruiser]] such that it runs parallel to the enemy in order to prepare a clear shot. This makes it far less applicable during a chase scenario, which is ultimately it&#039;s greatest weakness.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=462</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=462"/>
		<updated>2013-05-20T12:05:33Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Main Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Weapon Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons]] - Allows access to the kinetic weapon which is specialized at dealing damage to the enemy hull. However, it deals less damage to shields. The kinetic weapon can be upgraded further to increase damage and other stats.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quantity]] - Upgrades kinetic weaponry that will lead into more projectiles, and eventually with tracking capability. Excels at hitting high speed targets.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quality]] - Upgrades kinetic weaponry that will lead into heavier damage, not only to hull and shields but also in terms of debris. Excels at punishing an unmoving target.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Laser]] - Upgrades the damage of the [[Battlecruiser]]&#039;s Laser Array and [[Broadside Lasers|Broadside]].&lt;br /&gt;
&lt;br /&gt;
[[Broadside Lasers]] - Enables the [[Broadside Lasers]] in the [[Navigation Console]]. The [[Broadside Lasers]] is an array with the laser projectiles that can be fired out of the left or right side.&lt;br /&gt;
&lt;br /&gt;
[[Triple Burst]] - Enables the [[Triple Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
[[Penta Burst]] - Enables the [[Penta Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pulse]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Reinforced Hull]] - Increases all small ship&#039;s hull. Each level increases the hull by 50. Chomper hull is increased by 100 instead of 50.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Thrusters]] - Increases the speed of all small ships by 10% with each level.&lt;br /&gt;
&lt;br /&gt;
[[Vessel Energy Upgrade]] - Upgrades the vessels small energy core making them able to produce more energy so they can use their abilities more often.&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrade_Laser&amp;diff=461</id>
		<title>Upgrade Laser</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrade_Laser&amp;diff=461"/>
		<updated>2013-05-20T12:04:12Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Upgrade Laser&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 5, 7, 9, 11, 13&lt;br /&gt;
|MaxLevel=&lt;br /&gt;
|Veldite= 20&lt;br /&gt;
|Chalcorium= 10&lt;br /&gt;
|Pyromantite= 40&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Upgrade Laser is a key upgrade for combat that heavily increases the damage of your [[Battlecruiser]] lasers, even [[Broadside Lasers|Broadsides]]. For lasers shot from the [[Weapons Console]], there is a 20% increase per level up to a maximum of 100%. For [[Broadside Lasers]], there is a 5% increase in damage per level up to a maximum of 25%. The effective boost in damage becomes quite noticeable -- not only does it mean your [[Weapons Console]] becomes more energy efficient in terms of damage, the increased damage output also causes the enemy [[Battlecruiser]] to expend more shields in order to prevent them from falling when they are being shot. As [[Battlecruiser]] fights are typically a bout in energy consumption, this makes a heavy impact on your efficiency.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrade_Laser&amp;diff=460</id>
		<title>Upgrade Laser</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrade_Laser&amp;diff=460"/>
		<updated>2013-05-20T12:03:56Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Upgrade Laser |Picture= |Console=  |Ship= Battlecruiser |Research Time= 5, 7, 9, 11, 13 |MaxLevel= |Veldite= 20 |Chalcorium= 10 |Pyromantite= 40 |Kermiculite=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Upgrade Laser&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 5, 7, 9, 11, 13&lt;br /&gt;
|MaxLevel=&lt;br /&gt;
|Veldite= 20&lt;br /&gt;
|Chalcorium= 10&lt;br /&gt;
|Pyromantite= 40&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Upgrade Laser is a key upgrade for combat that heavily increases the damage of your [[Battlecruiser]] lasers, even [[Broadside Lasers|Broadsides]]. For lasers shot from the [[Weapon Console]], there is a 20% increase per level up to a maximum of 100%. For [[Broadside Lasers]], there is a 5% increase in damage per level up to a maximum of 25%. The effective boost in damage becomes quite noticeable -- not only does it mean your [[Weapon Console]] becomes more energy efficient in terms of damage, the increased damage output also causes the enemy [[Battlecruiser]] to expend more shields in order to prevent them from falling when they are being shot. As [[Battlecruiser]] fights are typically a bout in energy consumption, this makes a heavy impact on your efficiency.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quantity&amp;diff=459</id>
		<title>Kinetic Weapons, Quantity</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons,_Quantity&amp;diff=459"/>
		<updated>2013-05-20T11:57:32Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Kinetic Weapons, Quantity Tier 2 |Picture= |Console= Weapons |Ship= Battlecruiser |Research Time= 15 |MaxLevel= 1 |Veldite= 80 |Chalcorium= 80 |Pyromantite= 1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quantity Tier 2&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 15&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 80&lt;br /&gt;
|Chalcorium= 80&lt;br /&gt;
|Pyromantite= 120&lt;br /&gt;
|Kermiculite= &lt;br /&gt;
}}&lt;br /&gt;
{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons, Quantity Tier 3&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 25&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 120&lt;br /&gt;
|Chalcorium= 120&lt;br /&gt;
|Pyromantite= 200&lt;br /&gt;
|Kermiculite= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Quantity branch of [[Kinetic Weapons]], Tier 2 serves two purposes; the amount of projectiles increases by 50%, making 6 projectiles total, and a 100% increase in projectile speed. The cost and firing rate remain at 400 energy and roughly the speed of a [[Penta Burst]] shot. Due to the increase in both speed and projectiles, it can be considered that this upgrade makes it far simpler to strike smaller, moving objects such as small ships. In terms of overall damage, however, it is not quite as efficient as the [[Kinetic Weapons, Quality]] branch.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons]], Tier 3 takes everything a step further. The number of missiles further increases by 17%, making a total of 7 projectiles, the attack becomes homing, and both hull and shield damage increase by 100%. This makes 7 projectiles striking for 40 hull damage and 16 shield damage, nearly striking shields as hard as a [[Penta Burst]] for the cost of only 400 energy still. This makes the extensive degree of upgrading quite worth it, especially considering that not only are these projectiles damage efficient but also homing. [[Kinetic Weapons]] on the quantity branch becomes a very powerful tool for striking the enemy [[Battlecruiser]] or [[Small Ships]] whilst they are fleeing, typically requiring no switchover to Laser weaponry again.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons&amp;diff=458</id>
		<title>Kinetic Weapons</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons&amp;diff=458"/>
		<updated>2013-05-20T11:52:28Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons Tier 1&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 8&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 40&lt;br /&gt;
|Chalcorium= 40&lt;br /&gt;
|Pyromantite= 80&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Kinetic Weaponry is a second projectile type that excels at dealing hull damage. It can be used at the [[Weapons Console]] by switching from Lasers, after which it can be used in the same conventions. Unlike Lasers, Kinetic Weaponry does not fire completely straight and has a tendency to fire in a thin cone instead. It also fires four shots which deal 20 hull damage and 8 shield damage at roughly the same speed as [[Penta Burst]] and takes only 400 energy which is less than [[Triple Burst]]. The fault in kinetics tier 1, however, is that compared to a fully upgraded laser it will actually deal less hull damage, its 20 vs. the potential 24 after all [[Upgrade Laser]] has been researched. The hefty cost of kinetics tier is roughly the opportunity cost for at least two [[Upgrade Laser|Upgrade Lasers]] to begin with, bringing it into question if it is worth it unless the later, more expensive techs, will be researched shortly after.&lt;br /&gt;
&lt;br /&gt;
Kinetic Weapons can branch off into two unnamed branches which will be referred to as [[Kinetic Weapons, Quantity]] and [[Kinetic Weapons, Quality]]. Both have particular benefits that can serve better in a given situation.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons&amp;diff=453</id>
		<title>Kinetic Weapons</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kinetic_Weapons&amp;diff=453"/>
		<updated>2013-05-20T11:45:38Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Kinetic Weapons Tier 1 |Picture= |Console= Weapons |Ship= Battlecruiser |Research Time= 8 |MaxLevel= 1 |Veldite= 40 |Chalcorium= 40 |Pyromantite= 80 |Kermicul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Kinetic Weapons Tier 1&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Weapons&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 8&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 40&lt;br /&gt;
|Chalcorium= 40&lt;br /&gt;
|Pyromantite= 80&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Kinetic Weaponry is a second projectile type that excels at dealing hull damage. It can be used at the [[Weapons Console]] by switching from Lasers, after which it can be used in the same conventions. Unlike Lasers, Kinetic Weaponry does not fire completely straight and has a tendency to fire in a thin cone instead. It also fires at roughly the same speed as [[Penta Burst]], yet takes only 400 energy which is less than [[Triple Burst]]. The fault in kinetics tier 1, however, is that compared to a fully upgraded laser it will actually deal less hull damage, its 20 vs. the potential 24 after all [[Upgrade Laser]] has been researched. The hefty cost of kinetics tier is roughly the opportunity cost for at least two [[Upgrade Laser|Upgrade Lasers]] to begin with, bringing it into question if it is worth it unless the later, more expensive techs, will be researched shortly after.&lt;br /&gt;
&lt;br /&gt;
Kinetic Weapons can branch off into two unnamed branches which will be referred to as [[Kinetic Weapons, Quantity]] and [[Kinetic Weapons, Quality]]. Both have particular benefits that can serve better in a given situation.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=448</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=448"/>
		<updated>2013-05-20T11:36:09Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Main Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Weapon Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons]] - Allows access to the kinetic weapon which is specialized at dealing damage to the enemy hull. However, it deals less damage to shields. The kinetic weapon can be upgraded further to increase damage and other stats.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quantity]] - Upgrades kinetic weaponry that will lead into more projectiles, and eventually with tracking capability. Excels at hitting high speed targets.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quality]] - Upgrades kinetic weaponry that will lead into heavier damage, not only to hull and shields but also in terms of debris. Excels at punishing an unmoving target.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Laser]] - Upgrades the damage of the [[Battlecruiser]]&#039;s Laser Array and [[Broadside Laser|Broadside]].&lt;br /&gt;
&lt;br /&gt;
[[Broadside Laser]] - Enables the [[Broadside Laser]] in the [[Navigation Console]]. The [[Broadside Laser]] is an array with the laser projectiles that can be fired out of the left or right side.&lt;br /&gt;
&lt;br /&gt;
[[Triple Burst]] - Enables the [[Triple Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
[[Penta Burst]] - Enables the [[Penta Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pulse]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Reinforced Hull]] - Increases all small ship&#039;s hull. Each level increases the hull by 50. Chomper hull is increased by 100 instead of 50.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Thrusters]] - Increases the speed of all small ships by 10% with each level.&lt;br /&gt;
&lt;br /&gt;
[[Vessel Energy Upgrade]] - Upgrades the vessels small energy core making them able to produce more energy so they can use their abilities more often.&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Improved_Mining_Laser&amp;diff=447</id>
		<title>Improved Mining Laser</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Improved_Mining_Laser&amp;diff=447"/>
		<updated>2013-05-20T11:30:24Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Improved Mining Laser |Picture= |Console=  |Ship= Miner |Research Time= 4, 6, 8, 10, 12, 14  |MaxLevel= 6 |Veldite= 10 |Chalcorium= |Pyromantite= 20 |Kermicul...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Improved Mining Laser&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Miner&lt;br /&gt;
|Research Time= 4, 6, 8, 10, 12, 14 &lt;br /&gt;
|MaxLevel= 6&lt;br /&gt;
|Veldite= 10&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 20&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Improved Mining Laser is a key upgrade to a successful economy. By allowing the [[Miner]] to gather more quickly, it opens up all other upgrades for a small cost, particularly because of the three [[Miner|Miners]] each team will begin with. Since mining will continue to prove useful throughout the entire game, especially given the ability to send drones on to perform the task, it is a highly sought after upgrade that is considered essential.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=438</id>
		<title>Construction Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Construction_Console&amp;diff=438"/>
		<updated>2013-05-20T07:38:25Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Construction Console is the only console which activly creates items, unlike the [[Upgrades Console]] which only upgrades various things. Most of the items cost various minerals and are very usefull. All the items appear, after the purchase,  in front of the console and are ready to be collected.&lt;br /&gt;
&lt;br /&gt;
===Purchaseable Items===&lt;br /&gt;
&lt;br /&gt;
[[Missiles]] - Consumables which can be loaded in the missile bays, above the elevators of the BC.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Enhanced_Thrusters&amp;diff=435</id>
		<title>Enhanced Thrusters</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Enhanced_Thrusters&amp;diff=435"/>
		<updated>2013-05-20T06:39:30Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Enhanced Thrusters |Picture= |Console=  |Ship= All Except Battlecruiser |Research Time= 2, 4, 6, 8, 10 |MaxLevel= 5 |Veldite= |Chalcorium= 20 |Pyromantite= 20...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Enhanced Thrusters&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= All Except Battlecruiser&lt;br /&gt;
|Research Time= 2, 4, 6, 8, 10&lt;br /&gt;
|MaxLevel= 5&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium= 20&lt;br /&gt;
|Pyromantite= 20&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Possessing enhanced thrusters will allow your [[Small Ships]] to move more swiftly, and consequentially allow them to chase, escape, and perform their designation much more effectively. More than that, the map can be quite vast for a vessel that moves less than 30m/s, so the boost in speed may also allow for you to execute strategies much more quickly.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Vessel_Energy_Upgrade&amp;diff=434</id>
		<title>Vessel Energy Upgrade</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Vessel_Energy_Upgrade&amp;diff=434"/>
		<updated>2013-05-20T06:38:18Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Vessel Energy Upgrade |Picture= |Console=  |Ship= All Except Battlecruiser |Research Time= 3, 6, 9, 12, 15 |MaxLevel= 5 |Veldite= 15 |Chalcorium= 5 |Pyromanti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Vessel Energy Upgrade&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= All Except Battlecruiser&lt;br /&gt;
|Research Time= 3, 6, 9, 12, 15&lt;br /&gt;
|MaxLevel= 5&lt;br /&gt;
|Veldite= 15&lt;br /&gt;
|Chalcorium= 5&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite= 5&lt;br /&gt;
}}&lt;br /&gt;
Possessing greater Vessel Energy allows for all of your [[Small Ships]] to act more effectively; especially the [[Miner]] and [[Minelayer]] which both possess very high cost abilities. For all offensive ships, it opens up the possibility of firing far more often due to the energy cost of shooting their weapons. Many fights will ultimately come to a test of endurance, and providing sufficient energy to act will often allow a [[Small Ships|Small Ship]] to win, or at least survive, an engagement.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Reinforced_Hull&amp;diff=433</id>
		<title>Reinforced Hull</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Reinforced_Hull&amp;diff=433"/>
		<updated>2013-05-20T06:30:02Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Reinforced Hull |Picture= |Console=  |Ship= All Except Battlecruiser |Research Time= 3, 5, 6, 8, 9, 11, 12, 14, 15 |MaxLevel= 8 |Veldite= 15 |Chalcorium= 25 |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Reinforced Hull&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= All Except Battlecruiser&lt;br /&gt;
|Research Time= 3, 5, 6, 8, 9, 11, 12, 14, 15&lt;br /&gt;
|MaxLevel= 8&lt;br /&gt;
|Veldite= 15&lt;br /&gt;
|Chalcorium= 25&lt;br /&gt;
|Pyromantite=&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
Reinforced hull is commonly researched in order to provide superior survivability for a team&#039;s [[Small Ships]], particularly the [[Miner]] and [[Wraith]]. Given no damage upgrades, a [[Miner]] with more health will clearly have a better chance at escape and a [[Wraith]], initially starting at only 300 health, will be able to survive a dual much more effectively. Though the effects of reinforced hull may not show as much during the late game, it will have a clear effect during the early game and allow your [[Miner|Miners]] to survive long enough to give you a decent economy.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=432</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=432"/>
		<updated>2013-05-20T06:25:53Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pulse]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Reinforced Hull]] - Increases all small ship&#039;s hull. Each level increases the hull by 50. Chomper hull is increased by 100 instead of 50.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Thrusters]] - Increases the speed of all small ships by 10% with each level.&lt;br /&gt;
&lt;br /&gt;
[[Vessel Energy Upgrade]] - Upgrades the vessels small energy core making them able to produce more energy so they can use their abilities more often.&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Purchase_Mass_Replicator&amp;diff=431</id>
		<title>Purchase Mass Replicator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Purchase_Mass_Replicator&amp;diff=431"/>
		<updated>2013-05-20T06:23:51Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Purchase Mass Replicator |Picture= |Console= Mass Replicator |Ship= Battlecruiser |Research Time= 0 |MaxLevel= 1 |Veldite= 120 |Chalcorium= 120 |Pyromantite= ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Purchase Mass Replicator&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Mass Replicator&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 0&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 120&lt;br /&gt;
|Chalcorium= 120&lt;br /&gt;
|Pyromantite= 120&lt;br /&gt;
|Kermiculite= 60&lt;br /&gt;
}}&lt;br /&gt;
Currently the only purchasable console, this upgrade creates a [[Mass Replicator]] on the lower deck of the [[Battlecruiser]]. It is created just above the area that you would drop minerals on to refine them, making it a decent trip from any of the main [[Consoles]]. Because of it&#039;s costly nature, particularly the 60 [[Kermiculite]], in order for the [[Mass Replicator]] to pay itself off it takes an exceedingly large amount of energy. Therefore, the main reason the [[Mass Replicator]] should be purchased is in order to compensate for a deficit of a particular resource.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=430</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=430"/>
		<updated>2013-05-20T06:20:14Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pulse]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Gravitic_Pulse&amp;diff=429</id>
		<title>Gravitic Pulse</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Gravitic_Pulse&amp;diff=429"/>
		<updated>2013-05-20T06:17:15Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Gravitic Pulse |Picture= |Console=  |Ship= Chomper |Research Time= 8 |MaxLevel= 1 |Veldite= |Chalcorium= 20 |Pyromantite= 30 |Kermiculite= 5 }} Gravitic pulse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Gravitic Pulse&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Chomper&lt;br /&gt;
|Research Time= 8&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium= 20&lt;br /&gt;
|Pyromantite= 30&lt;br /&gt;
|Kermiculite= 5&lt;br /&gt;
}}&lt;br /&gt;
Gravitic pulse is more favored by [[Chomper]] attempting to gather less dense asteroid fields, though it is recommended to get it in along with [[Core Overdrive]]. By increasing the radius of the pull, it allows the chomper to spend less time moving around attempting to gather stray asteroids that would normally be just a bit too far. However, the fact of the matter is that asteroids at the very edge of the ability will experience very little pull, meaning that many uses of [[Gravitic Pull]] may be required to draw it from the outermost parts of the area of effect.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Core_Overdrive&amp;diff=428</id>
		<title>Core Overdrive</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Core_Overdrive&amp;diff=428"/>
		<updated>2013-05-20T06:14:18Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: Created page with &amp;quot;{{Upgrade |Name= Core Overdrive |Picture= |Console=  |Ship= Chomper |Research Time=  |MaxLevel= 1 |Veldite= |Chalcorium= 30 |Pyromantite= 20 |Kermiculite= 5 }} Core overdrive ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Core Overdrive&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= &lt;br /&gt;
|Ship= Chomper&lt;br /&gt;
|Research Time= &lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Chalcorium= 30&lt;br /&gt;
|Pyromantite= 20&lt;br /&gt;
|Kermiculite= 5&lt;br /&gt;
}}&lt;br /&gt;
Core overdrive is a must get for any [[Chomper]] seeking out multiple smaller asteroid chains, though it is recommended to get it in along with [[Gravitic Pulse]]. By reducing the cooldown of [[Magnetic Pull]], you allow a chomper who would normally sit in a single spot and wait for all asteroids to come to him to do so far more quickly since the limiting factor will likely be the cooldown of [[Magnetic Pull]]. In this sense, it allows a [[Chomper]] to mine far more efficiently provided the fields he works with aren&#039;t too scattered.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=427</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=427"/>
		<updated>2013-05-20T06:09:44Z</updated>

		<summary type="html">&lt;p&gt;Whytedragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
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&lt;br /&gt;
== Battlecruiser Upgrades ==&lt;br /&gt;
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[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
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[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
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[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
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[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
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[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
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[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
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[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
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[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
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[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
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OR&lt;br /&gt;
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[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 20hp/s for 180 seconds.&lt;br /&gt;
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OR&lt;br /&gt;
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[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, doing 1200 damage to nearby ships.&lt;br /&gt;
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== Miner Upgrades ==&lt;br /&gt;
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Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
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[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
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[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
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== Wraith Upgrades ==&lt;br /&gt;
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[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
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== Minelayer Upgrades ==&lt;br /&gt;
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[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
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== Corvette Upgrades ==&lt;br /&gt;
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[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
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[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
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== Destroyer Upgrades ==&lt;br /&gt;
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[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
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[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
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OR&lt;br /&gt;
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[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
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== Chomper Upgrades ==&lt;br /&gt;
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[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
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[[Gravitic Pull]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
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== Small Ship Upgrades ==&lt;br /&gt;
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== Consoles ==&lt;br /&gt;
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[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
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