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	<updated>2026-09-23T22:23:15Z</updated>
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	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=619</id>
		<title>Small Ships</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=619"/>
		<updated>2014-10-04T03:47:51Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Seven types of small ships are usable in Cruiser Command. Up to 12 small ships may fit in the hangars.&lt;br /&gt;
&lt;br /&gt;
====[[File:Miner_Icon.jpg|54px|link=Miner]] [[Miner]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 miners. It is the most important small ship of the fleet, allowing your team to gather minerals.&lt;br /&gt;
&amp;lt;br&amp;gt;( Currently the only small ship that an AI player can launch )&lt;br /&gt;
&lt;br /&gt;
====[[File:Wraith_Icon.jpg|54px|link=Wraith]] [[Wraith]]==== &lt;br /&gt;
Your Battlecruiser starts with 2 wraiths. It is a quick maneuverable assault small ship. Its goal is usually to kill enemy miners or disrupt enemy mining operations, cooperating with other wraiths and miners as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Corvette_Icon.jpg|54px|link=Corvette]] [[Corvette]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 corvette. It is a defensive ship usually used to counter wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Minelayer_Icon.jpg|54px|link=Minelayer]][[Minelayer]]==== &lt;br /&gt;
The minelayer can be bought. It is the only support small ship. Some of its abilities are to heal hull or shield or place mines to ambush enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chomper_Icon.jpg|54px|link=Chomper]] [[Chomper]]==== &lt;br /&gt;
The chomper can be bought. Alternative to a miner, it is a slow ship that can gather whole asteroids with melee action, one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Destroyer_Icon.jpg|54px|link=Destroyer]] [[Destroyer]]==== &lt;br /&gt;
The Destroyer can be bought. It is a slow, large, heavy-firing ship specialized to hit battlecruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Infiltrator-image.jpg|54px|link=Infiltrator]] [[Infiltrator]]====&lt;br /&gt;
The Infiltrator can be bought. It is a small, very fast and unarmed ship that can be used to board the enemy battlecruiser. It has the ability to become unhittable and cant be detected by pings.&lt;br /&gt;
&lt;br /&gt;
====Oh my god, the subjugator====&lt;br /&gt;
Someone add information on this mysterious beast before it destroys all new players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Basic_Gameplay_Instructions&amp;diff=550</id>
		<title>Basic Gameplay Instructions</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Basic_Gameplay_Instructions&amp;diff=550"/>
		<updated>2013-09-05T04:03:07Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;MINING 101&#039;&#039;&#039; (Required Course)&lt;br /&gt;
&lt;br /&gt;
People who are new to Cruiser Command are usually asked to go mine asteroids. &lt;br /&gt;
&lt;br /&gt;
To get to your miner, walk either to the left or to the right and hop on the big orange &lt;br /&gt;
circle. The circle is an elevator that takes you to the Hangar deck.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve arrived you&#039;ll notice six small blue circles next to six small light blue &lt;br /&gt;
circles. Walk onto one of the light blue circles. It does not matter which one. &lt;br /&gt;
&lt;br /&gt;
The select small ship screen will pop up and allow you to choose which ship you want &lt;br /&gt;
to take for a spin. Select the miner and launch.&lt;br /&gt;
&lt;br /&gt;
Once in space, you need to find some asteroids. Accelerate your ship by using the W key &lt;br /&gt;
and Decelerate your ship by using the S key. Usually there are asteroids right next to &lt;br /&gt;
the Battle Cruiser (BC), but sometimes you must go look for them.&lt;br /&gt;
&lt;br /&gt;
After you find a field of asteroids use the Cut Engines skill (hotkey X) to stop the miner. &lt;br /&gt;
Miners cannot mine while moving.&lt;br /&gt;
&lt;br /&gt;
If the upgrades guy on the BC has upgraded your miner with Scanner Sweep use it (hotkey C). &lt;br /&gt;
Scanner Sweep shows you the color of the asteroids around your miner.&lt;br /&gt;
&lt;br /&gt;
Now you&#039;ll use the skill Mine Asteroid (hotkey E) to start mining.&lt;br /&gt;
&lt;br /&gt;
You&#039;ve been mining and you have around 50 ore in the hold (you&#039;ll notice the inventory in &lt;br /&gt;
the bottom right of your screen just above the skill panel) you&#039;ll want to send the ore &lt;br /&gt;
back to the BC. Use your Return Minerals skill (hotkey R) to send the ore back home. Be &lt;br /&gt;
careful when sending the ore home. It&#039;s launched in a fast moving pod that can be shot &lt;br /&gt;
down and if it passes an enemy player he&#039;ll know the general direction you&#039;re in.&lt;br /&gt;
&lt;br /&gt;
Now you&#039;re mining, but there are still a few more things to learn.&lt;br /&gt;
&lt;br /&gt;
If you look at your skill panel there&#039;s a skill called Accelerate Mining Beam (hotkey Q). &lt;br /&gt;
This ability will triple your mining speed temporarily. &lt;br /&gt;
&lt;br /&gt;
The next skill on your skill panel is Turbo Jump (hotkey T). This ability is a very important &lt;br /&gt;
for survivability. Activating this ability will quickly accelerate you forward in the direction &lt;br /&gt;
you&#039;re facing. It takes a second after you activate it to charge up, which gives you time to pick &lt;br /&gt;
a direction to go. Don&#039;t point your ship at asteroids, and try to go where a friendly combat ship &lt;br /&gt;
is. &lt;br /&gt;
&lt;br /&gt;
If the enemy ship is at low health you can point at them, if you have good aim and kill them &lt;br /&gt;
by ramming. The last thing to think about when it comes to Turbo Jump is that you should always &lt;br /&gt;
have 250 power in your core so you can use it. The skill will not help you if you don&#039;t have the &lt;br /&gt;
power. I usually only start using Accelerate Mining Beam after my power reaches 400. The reason &lt;br /&gt;
for that is Accelerate Mining Beam drains 150 power from your core.&lt;br /&gt;
&lt;br /&gt;
Okay, you&#039;ve been mining for awhile, bashing into asteroids and being bashed by asteroids, and &lt;br /&gt;
maybe taken some shots from the enemy. Your hull is damaged and you need repairs. To repair your &lt;br /&gt;
ship dock with your BC and launch again. Your hull will be fully repaired, but your power core &lt;br /&gt;
will be almost empty. Docking always drains your power core.&lt;br /&gt;
&lt;br /&gt;
The last thing new people should know is the flying asteroids. The flying asteroids contain the &lt;br /&gt;
only source of Kermiculite (green) ore in the beginning of the game. Try to mine them as they fly &lt;br /&gt;
by. Later a field of green will spawn, but that field is generally contested (death trap).&lt;br /&gt;
&lt;br /&gt;
See the small ships - Miner section for more information on Mining and tactics used in operating them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;WRAITHING 101&#039;&#039;&#039; (Required Course)&lt;br /&gt;
&lt;br /&gt;
People who are new to Cruiser Command may be asked to assist as an [[Attack Pilot]] pilot on a [[Wraith]].&lt;br /&gt;
&lt;br /&gt;
Following instructions similar to &#039;&#039;&#039;MINING 101&#039;&#039;&#039; above, use the &#039;Go To&#039; box on the right to go to the hangars.&lt;br /&gt;
Step on a launch pad and select a wraith to launch.&lt;br /&gt;
&lt;br /&gt;
Immediately hit X to stop moving, and get comfortable with the command card of the wraith. Its [[Wraith|page]] has more information regarding its abilities and how to use it.&lt;br /&gt;
&lt;br /&gt;
As a new player, if you leave the vicinity of the [[Battlecruiser]] with less than 750 energy, you have a high risk of death.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;REFINING 101&#039;&#039;&#039; (Elective course, formerly required)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Refining is a job which usually was assigned to newer players, due to the fact that it is harder to die in this role. Due to the nature of the role, most players find it boring. Generally a [[Drones|Drone]] is assigned to refine. Note: This is not a &amp;quot;job&amp;quot; it does not require constant attention. Refining what&#039;s stockpiled up every few minutes is more than adequate unless resources are needed immediately.&lt;br /&gt;
&lt;br /&gt;
The ore the miners send back ends up at the bottom of the Hanger deck, and it&#039;s easy to see. &lt;br /&gt;
The ore shows up as colored cylinders either yellow, blue, red, or green.&lt;br /&gt;
&lt;br /&gt;
To grab the ore you can use your skill Drop/Pick up Items (hotkey Q). Use it when you&#039;re &lt;br /&gt;
standing right on top of the ore, and your avatar will pick up all the ore he can carry.&lt;br /&gt;
&lt;br /&gt;
Now you need to run the length of the Hangar deck (I know it&#039;s a long way. Take it up &lt;br /&gt;
with the man who designed the ship. Your Sprint skill (hotkey T) can help with this.) to the refinery.&lt;br /&gt;
&lt;br /&gt;
There will be a blue outlined box with red letters that say &amp;quot;Drop here to refine&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Run into the box and press Q. All the ore in your inventory should drop inside the box.&lt;br /&gt;
&lt;br /&gt;
Run back down to the bottom of the Hanger deck and repeat in an endless cycle &lt;br /&gt;
(Unless Command takes pity on you and buys a drone for the job).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039; WEAPONS &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Weapons console is fairly straight forward. You get on it, it shows you an external view of the ship and access to the Cruiser&#039;s weapons. The primary weapon fires via hotkey or right click(can fire in any direction), missiles fire straight out the front when you click on a loaded missile. By default there is only the single burst laser and the missile bays.  It&#039;s damage can be upgraded and triple and penta- burst can be unlocked. The triple and penta- bursts do fire 3x and 5x more lasers respectively but also have higher energy costs. The energy is removed from the weapons capacitor which receives energy allocated from the core(this will be discussed later).&lt;br /&gt;
&lt;br /&gt;
In addition, you can also research kinetics and switch the weapons over to that. Kinetics does better damage against hull and less against shields. They also have divergent upgrade paths, just be mindful of that for now.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;TEAMWORK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a strategy map but even more important is the fact that this map requires massive amounts of teamwork and communication. Before any purchase is made it should be cleared by your commanding officer, whoever is in charge of upgrades is generally the one in charge of everything. He will tell you what minerals he needs and does not, he will warn you of incoming enemies. He will call you onto the BC for combat, or tell you to stay in space while he handles it with other players. This game requires that you are team player, following instruction is important not because the leader is on a high horse, but rather because if you want to win all team members need to be working towards the same objectives, working together towards the mutual goal being victory. As a miner you should communicate what minerals you have found, communicate incoming enemy ships and their location, communicate any useful information you can think of to inform other players of how to react for the best end result. Dont be afraid to use that keyboard and ask plenty of questions; most players will be happy to help you learn.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Corvette&amp;diff=549</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Corvette&amp;diff=549"/>
		<updated>2013-09-05T03:52:51Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Corvette&lt;br /&gt;
|Picture=Corvette_Picture.jpg&lt;br /&gt;
|Hull= 400&lt;br /&gt;
|Energy reg= 10&lt;br /&gt;
|Mass= 110&lt;br /&gt;
|Abilities= [[Photon Barrage]], [[Reflective Shield]]&lt;br /&gt;
|Veldite=100&lt;br /&gt;
|Chalcorium=100&lt;br /&gt;
|Pyromantite=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
The corvette is a defensive small ship. Its primary function is to defend miners and deter any offensive attack, however it may be used offensively (usually accompanied by a wraith). It is quite stout and relatively fast, with a decent turning speed. It excels at soaking up damage and giving out good firepower, especially at close range.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
* The corvette comes equipped with a photon barrage. This weapons fires out five, averagely fast bullets that spread out in a ~45 degrees angle. Every single bullet deals a moderate damage, but all five of them deal a high amount of damage. They&#039;re relatively cheap to cast, energy-wise, but spamming photon barrages can quickly drain energy.&lt;br /&gt;
&lt;br /&gt;
* One of the main functions of the corvette is to distract and soak up damage. For this, it is equipped with a reflective shield. When activated, any projectile (except for [[missiles]] and [[Yamato]]) hitting the shield will be deflected and its damage therefore negated. Deflected projectiles may hit other ships or objects. This does not negate damage due to ramming, however.&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*Ionic transfer makes the corvette a very dangerous ship&lt;br /&gt;
*Request thruster upgrades whenever using a corvette to attack any enemy ship, the sooner and longer you stay at close range the better your dps will become.&lt;br /&gt;
*The corvette is a very good ship, however its main problem early game is movement speed and energy. Use your energy wisely.&lt;br /&gt;
*It is sometimes intelligent to hide and park if in combat with a wraith or even another corvette, there is no harm in letting them come to you; get your energy.&lt;br /&gt;
&lt;br /&gt;
===Vs. [[Wraith]]===&lt;br /&gt;
*When fighting a wraith, use your shield to deflect any series of incoming fire you cannot dodge, whenever your shield is active you should be trying to close the gap. While your shield is up you cannot be shut down by the enemy EMP.&lt;br /&gt;
&lt;br /&gt;
===Vs. [[Destroyer]]===&lt;br /&gt;
*Go in from behind and attack it until it dies. Use the shield ability to deflect the Destroyer&#039;s quantum bombardment. Ionic will make it easier to surprise the destroyer.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Corvette&amp;diff=548</id>
		<title>Corvette</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Corvette&amp;diff=548"/>
		<updated>2013-09-05T03:49:56Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Corvette&lt;br /&gt;
|Picture=Corvette_Picture.jpg&lt;br /&gt;
|Hull= 400&lt;br /&gt;
|Energy reg= 10&lt;br /&gt;
|Mass= 110&lt;br /&gt;
|Abilities= [[Photon Barrage]], [[Reflective Shield]]&lt;br /&gt;
|Veldite=100&lt;br /&gt;
|Chalcorium=100&lt;br /&gt;
|Pyromantite=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
The corvette is a defensive small ship. Its primary function is to defend miners and deter any offensive attack, however it may be used offensively (usually accompanied by a wraith). It is quite stout and relatively fast, with a decent turning speed. It excels at soaking up damage and giving out good firepower, especially at close range.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
~ The corvette comes equipped with a photon barrage. This weapons fires out five, averagely fast bullets that spread out in a ~45 degrees angle. Every single bullet deals a moderate damage, but all five of them deal a high amount of damage. They&#039;re relatively cheap to cast, energy-wise, but spamming photon barrages can quickly drain energy.&lt;br /&gt;
&lt;br /&gt;
~ One of the main functions of the corvette is to distract and soak up damage. For this, it is equipped with a reflective shield. When activated, any projectile (except for [[missiles]] and [[Yamato]]) hitting the shield will be deflected and its damage therefore negated. Deflected projectiles may hit other ships or objects. This does not negate damage due to ramming, however.&lt;br /&gt;
&lt;br /&gt;
==Tips and hints==&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
*Ionic transfer makes the corvette a very dangerous ship&lt;br /&gt;
*Request thruster upgrades whenever using a corvette to attack any enemy ship, the sooner and longer you stay at close range the better your dps will become.&lt;br /&gt;
*The corvette is a very good ship, however its main problem early game is movement speed and energy. Use your energy wisely.&lt;br /&gt;
*It is sometimes intelligent to hide and park if in combat with a wraith or even another corvette, there is no harm in letting them come to you; get your energy.&lt;br /&gt;
&lt;br /&gt;
===Vs. [[Wraith]]===&lt;br /&gt;
*When fighting a wraith, use your shield to deflect any series of incoming fire you cannot dodge, whenever your shield is active you should be trying to close the gap. While your shield is up you cannot be shut down by the enemy EMP.&lt;br /&gt;
&lt;br /&gt;
===Vs. [[Destroyer]]===&lt;br /&gt;
*Go in from behind and attack it until it dies. Use the shield ability to deflect the Destroyer&#039;s quantum bombardment. Ionic will make it easier to surprise the destroyer.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=547</id>
		<title>Small Ships</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=547"/>
		<updated>2013-09-05T03:45:32Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Seven types of small ships are usable in Cruiser Command. Up to 12 small ships may fit in the hangars.&lt;br /&gt;
&lt;br /&gt;
====[[File:Miner_Icon.jpg|54px|link=Miner]] [[Miner]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 miners. It is the most important small ship of the fleet, allowing your team to gather mineral.&lt;br /&gt;
&amp;lt;br&amp;gt;( Currently the only small ship that an AI player can launch )&lt;br /&gt;
&lt;br /&gt;
====[[File:Wraith_Icon.jpg|54px|link=Wraith]] [[Wraith]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 wraiths. It is a quick maneuverable assault small ship. Its goal is usually to kill enemy miners or disrupt enemy mining operations, cooperating with other wraiths and miners as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Corvette_Icon.jpg|54px|link=Corvette]] [[Corvette]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 corvette. It is a defensive ship usually used to counter wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Minelayer_Icon.jpg|54px|link=Minelayer]][[Minelayer]]==== &lt;br /&gt;
The minelayer can be bought. It is the only support small ship. Some of its abilities are to heal hull or shield or place mines to ambush enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chomper_Icon.jpg|54px|link=Chomper]] [[Chomper]]==== &lt;br /&gt;
The chomper can be bought. Alternative to a miner, it is a slow ship that can gather whole asteroids with melee action, one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Destroyer_Icon.jpg|54px|link=Destroyer]] [[Destroyer]]==== &lt;br /&gt;
The Destroyer can be bought. It is a slow, large, heavy-firing ship specialized to hit battlecruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Infiltrator-image.jpg|54px|link=Infiltrator]] [[Infiltrator]]====&lt;br /&gt;
The Infiltrator can be bought. It is a small, very fast and unarmed ship that can be used to board the enemy battlecruiser. It has the ability to become unhittable and cant be detected by pings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Pirahna_Light_Missile&amp;diff=546</id>
		<title>Pirahna Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Pirahna_Light_Missile&amp;diff=546"/>
		<updated>2013-09-05T03:43:22Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name=Pirahna Light Missile&lt;br /&gt;
|Picture=PiranhaLightMissile.png&lt;br /&gt;
|Hull Damage= 100&lt;br /&gt;
|Shield Damage= 100&lt;br /&gt;
|Abilities= None&lt;br /&gt;
|Veldite=&lt;br /&gt;
|Pyromantite= 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Currently, the pirahna light missile is the cheapest missile in the game. Up to 20 missiles of this type may be stored for purchase. At low weapon energy, it can serve as a method of attack provided enough man power to reload it sufficiently. However, the low damage output otherwise makes it rather undesirable and easily overlooked in most situations.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Wraith&amp;diff=545</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Wraith&amp;diff=545"/>
		<updated>2013-09-05T03:39:23Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Wraith&lt;br /&gt;
|Picture=Wraith_Picture.jpg&lt;br /&gt;
|Hull= 270&lt;br /&gt;
|Energy reg= 6&lt;br /&gt;
|Mass= 70&lt;br /&gt;
|Abilities= [[Plasma Cannon]], [[EMP]], [[Miner Ping]], [[Side boosts]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=50&lt;br /&gt;
|Pyromantite=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
The Wraith is your offensive small ship. It&#039;s small, fast and maneuverable. It is frequently used in hit-and-run attacks against miners. It may accompany other ships (miner escort or other offensive small ships) and it can be used for scouting as well.&lt;br /&gt;
It has a high base speed and it turns very quickly. It is relatively inexpensive. Also, if a team runs out of offensive small ships, a Wraith will be automatically produced from the Battlecruiser.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
~ Its main weapon is a Plasma Cannon. This fires a single, average speed projectile from the front of the Wraith. It has low damage but a high firing rate and low energy cost. &lt;br /&gt;
&lt;br /&gt;
~ The EMP projectile can be fired from any side of the Wraith and is an extremly fast moving bullet. On contact with a small ship, it will temporarily shut down its engines. This is used to stop a miner from fleeing, or running away from a wraith or corvette opponent. It has quite a long range, too, so &amp;quot;sniping&amp;quot; (hitting outside your line of sight) is also possible. It isn&#039;t energy-expensive.&lt;br /&gt;
&lt;br /&gt;
~ A wraith comes equipped with a small pinger that can, when used, detect the current location of enemy miners. I&#039;ll say it again, only enemy miners. The BC and other small ships will not be detected by the miner ping. This ping can be used relatively often (~20 seconds) and isn&#039;t very energy draining, but shouldn&#039;t be abused without energy upgrades.&lt;br /&gt;
&lt;br /&gt;
~ Side boosts truly are what makes a Wraith so agile. They provide a fast, slightly delayed boost of speed in the chosen direction (left or right, of course). This is particularily useful when dodging a slow projectile or running away from somebody&#039;s sight radius. It is occasionally used to quickly move across the map and catch up on a miner or fleeing opponent. While the side boost can effectively double your maximum speed, it is extremly energy consuming if constantly used, so beware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses and tactics==&lt;br /&gt;
&lt;br /&gt;
The wraiths job is first and foremost to harass the enemy&#039;s miners and economy. Entry level tactics suggest that the wraith does not engage any ship until his energy is at or above 800 energy (Request a power transfer from the science console twice). At this point you can either head towards an enemy miner of choice, or engage any incoming enemy ships (Could be a wraith or corvette). A wraith is a fragile hunter, make good use of its A and D boosts to dodge incoming fire or any ship attempting to ram you. Do not ram enemy ships with your wraith unless you absolutely need to in order to get the kill. Make good use of your W and S keys to slow down when your full speed is not needed, this will not only keep you from ramming them but it will preserve energy. &lt;br /&gt;
&lt;br /&gt;
Side thrusters (A and D, sometimes called boosts) are a means of quickly moving from side to side, you can use this to dodge or you can use it to accelerate quickly. If you hold down either key or push it consistently you can reach speeds up to 81 meters per second. This allows you to quickly chase a miner who has boosted, to quickly intercept an enemy attacking your miners, or to retreat from a very bad and unsafe situation. Mind your energy each boost you use saps 15 energy. &lt;br /&gt;
&lt;br /&gt;
Against a corvette a wraith needs to keep a large cushion between the enemy and the wraith. The idea here is to use your boosts, top speed, and ability to maneuver to fire when at long range, fall back when at close range, and keep repeating this process until the enemy ship has fallen. Do not try to EMP or open fire onto a corvette using his Shield ability. Time your EMP&#039;s around the cool down of that skill to assist in keeping your range from the corvette far away.&lt;br /&gt;
&lt;br /&gt;
==Pro tips==&lt;br /&gt;
&lt;br /&gt;
* Practice moving while using side thrusters (A and D) with your throttle at maximum (W) before you leave the safety of your [[Battlecruiser]].&lt;br /&gt;
* The purpose of the wraith is not to kill enemy miners, rather its purpose is to disrupt enemy mining. This can happen either by destroying a [[Cargo Drone]] being sent back by enemy miners or harassing enemy miners so they run, and potentially killing them.&lt;br /&gt;
* When attacking a target, go in from below. The viewing angle of the game gives you a larger view above your ship, and your target has a smaller view below their ship.&lt;br /&gt;
* Practice circle strafing around an asteroid using side thrusters&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=544</id>
		<title>Small Ships</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Small_Ships&amp;diff=544"/>
		<updated>2013-09-05T03:38:14Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Seven types of small ships are usable in Cruiser Command.&lt;br /&gt;
&lt;br /&gt;
====[[File:Miner_Icon.jpg|54px|link=Miner]] [[Miner]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 miners. It is the most important small ship of the fleet, allowing your team to gather mineral.&lt;br /&gt;
&amp;lt;br&amp;gt;( Currently the only small ship that an AI player can launch )&lt;br /&gt;
&lt;br /&gt;
====[[File:Wraith_Icon.jpg|54px|link=Wraith]] [[Wraith]]==== &lt;br /&gt;
Your Battlecruiser starts with 3 wraiths. It is a quick maneuverable assault small ship. Its goal is usually to kill enemy miners or disrupt enemy mining operations, cooperating with other wraiths and miners as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Corvette_Icon.jpg|54px|link=Corvette]] [[Corvette]]==== &lt;br /&gt;
Your Battlecruiser starts with 1 corvette. It is a defensive ship usually used to counter wraiths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Minelayer_Icon.jpg|54px|link=Minelayer]][[Minelayer]]==== &lt;br /&gt;
The minelayer can be bought. It is the only support small ship. Some of its abilities are to heal hull or shield or place mines to ambush enemy ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chomper_Icon.jpg|54px|link=Chomper]] [[Chomper]]==== &lt;br /&gt;
The chomper can be bought. Alternative to a miner, it is a slow ship that can gather whole asteroids with melee action, one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Destroyer_Icon.jpg|54px|link=Destroyer]] [[Destroyer]]==== &lt;br /&gt;
The Destroyer can be bought. It is a slow, large, heavy-firing ship specialized to hit battlecruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Infiltrator-image.jpg|54px|link=Infiltrator]] [[Infiltrator]]====&lt;br /&gt;
The Infiltrator can be bought. It is a small, very fast and unarmed ship that can be used to board the enemy battlecruiser. It has the ability to become unhittable and cant be detected by pings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Events&amp;diff=533</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Events&amp;diff=533"/>
		<updated>2013-06-04T05:58:52Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three event types in Cruiser Command:&lt;br /&gt;
&lt;br /&gt;
*[[A Kermiculite Field Is Forming]]&lt;br /&gt;
*[[An Asteroid Field Is Spawning]]&lt;br /&gt;
*[[A Gravity Well Forms]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Events&amp;diff=532</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Events&amp;diff=532"/>
		<updated>2013-06-04T05:56:59Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Created page with &amp;quot;There are three event types in Cruiser Command:  *Kermiculite Spawn *Asteroid Field Spawn *Gravity Well Forming&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are three event types in Cruiser Command:&lt;br /&gt;
&lt;br /&gt;
*[[Kermiculite Spawn]]&lt;br /&gt;
*[[Asteroid Field Spawn]]&lt;br /&gt;
*[[Gravity Well Forming]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=531</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=531"/>
		<updated>2013-06-04T05:55:36Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cruiser Command wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Cruiser Command official wiki.&lt;br /&gt;
The goal of this wiki is to be as complete as possible.&lt;br /&gt;
&lt;br /&gt;
For new players, I would recommend to start reading [[Basic Gameplay Instructions]]&lt;br /&gt;
&lt;br /&gt;
For more advanced players, you should use the top right search bar to find or contribute information about the game.&lt;br /&gt;
&lt;br /&gt;
[[Starting Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles]]&lt;br /&gt;
&lt;br /&gt;
[[Small Ships]]&lt;br /&gt;
&lt;br /&gt;
[[Missiles]]&lt;br /&gt;
&lt;br /&gt;
[[Events]]&lt;br /&gt;
&lt;br /&gt;
Cruiser Command [[Changelog]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Ensign&amp;diff=530</id>
		<title>Ensign</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Ensign&amp;diff=530"/>
		<updated>2013-06-04T05:55:18Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Created page with &amp;quot;The Ensign assists the Captain on the Battlecruiser. The Ensign generally handles the following sub-tasks:  *Refining *[[Construction C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ensign assists the [[Captain]] on the [[Battlecruiser]]. The Ensign generally handles the following sub-tasks:&lt;br /&gt;
&lt;br /&gt;
*[[Basic Gameplay Instructions|Refining]]&lt;br /&gt;
*[[Construction Console|Placing Repair Station Items]]&lt;br /&gt;
*[[Navigation Console|Navigation Ping]]&lt;br /&gt;
*[[Weapons Console|Shooting Near-by Enemies]]&lt;br /&gt;
*[[Science Console|Energizing Ships]]&lt;br /&gt;
*[[Drones|Setting AIs]]&lt;br /&gt;
&lt;br /&gt;
Some of the subtasks are shared with the [[Captain]].&lt;br /&gt;
&lt;br /&gt;
==Pro Tips==&lt;br /&gt;
* Coordinate the [[Miner|Miners]] by telling them when to send to save time spent refining.&lt;br /&gt;
* Place [[Construction Console|Repair Stations]] at every junction of the [[Battlecruiser]] so that they are within easy access of all locations.&lt;br /&gt;
* Be prepared to become a temporary [[Attack Pilot]] if nearby miners need a [[Wraith]] or a [[Corvette]] escort, or if there is a [[Drones|Drone Refiner]].&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Captain&amp;diff=529</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Captain&amp;diff=529"/>
		<updated>2013-06-04T05:50:26Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Captain calls the shots. They are the managers of the [[Starting Roles|crew]], and as such make most high-level decisions such as what upgrades to get and what the general plan of the round is. The captain generally handles the following sub-tasks:&lt;br /&gt;
&lt;br /&gt;
*[[Upgrades Console|Upgrades]]&lt;br /&gt;
*[[Navigation Console|Navigation Ping]]&lt;br /&gt;
*[[Science Console|Energizing Ships]]&lt;br /&gt;
*[[Drones|Setting AIs]]&lt;br /&gt;
*[[Power Console|Initial Power Settings]]&lt;br /&gt;
&lt;br /&gt;
Some of the subtasks are shared with the [[Ensign]].&lt;br /&gt;
&lt;br /&gt;
==Pro Tips==&lt;br /&gt;
* Expect to type a lot or speak a lot.&lt;br /&gt;
* Work with your team to victory. You are here to lead, inspire, and motivate them to enjoy the game, not force them to suffer through the round.&lt;br /&gt;
* You are not alone in this. Ask for suggestions if you need them.&lt;br /&gt;
* Your teammates may sometimes suggest ideas for upgrade paths or request upgrades. Help them out.&lt;br /&gt;
* As the manager of the [[Battlecruiser]], if you find someone uncooperative or uncommunicative, you may have to [[Vote Kick|fire]] them.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Vote_Kick&amp;diff=528</id>
		<title>Vote Kick</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Vote_Kick&amp;diff=528"/>
		<updated>2013-06-04T05:48:41Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Created page with &amp;quot;Vote Kick is a button that anyone can press to initiate a vote to kick a player on their team. More than 50% of players must vote &amp;quot;Yes&amp;quot; to kick a player before they are kicked...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Vote Kick is a button that anyone can press to initiate a vote to kick a player on their team. More than 50% of players must vote &amp;quot;Yes&amp;quot; to kick a player before they are kicked. There is a 60-second cooldown to voting to kick players to prevent abuse.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Captain&amp;diff=527</id>
		<title>Captain</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Captain&amp;diff=527"/>
		<updated>2013-06-04T05:47:47Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Created page with &amp;quot;The Captain calls the shots. They are the managers of the crew, and as such make most high-level decisions such as what upgrades to get and what the general...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Captain calls the shots. They are the managers of the [[Starting Roles|crew]], and as such make most high-level decisions such as what upgrades to get and what the general plan of the round is. The captain generally handles the following sub-tasks:&lt;br /&gt;
&lt;br /&gt;
*[[Upgrades|Upgrades]]&lt;br /&gt;
*[[Navigation Console|Navigation Ping]]&lt;br /&gt;
*[[Science Console|Energizing Ships]]&lt;br /&gt;
*[[Drones|Setting AIs]]&lt;br /&gt;
*[[Power Console|Initial Power Settings]]&lt;br /&gt;
&lt;br /&gt;
Some of the subtasks are shared with the [[Ensign]].&lt;br /&gt;
&lt;br /&gt;
==Pro Tips==&lt;br /&gt;
* Expect to type a lot or speak a lot.&lt;br /&gt;
* Work with your team to victory. You are here to lead, inspire, and motivate them to enjoy the game, not force them to suffer through the round.&lt;br /&gt;
* You are not alone in this. Ask for suggestions if you need them.&lt;br /&gt;
* Your teammates may sometimes suggest ideas for upgrade paths or request upgrades. Help them out.&lt;br /&gt;
* As the manager of the [[Battlecruiser]], if you find someone uncooperative or uncommunicative, you may have to [[Vote Kick|fire]] them.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Attack_Pilot&amp;diff=526</id>
		<title>Attack Pilot</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Attack_Pilot&amp;diff=526"/>
		<updated>2013-06-04T05:39:16Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Created page with &amp;quot;The attack pilot uses either the Wraith or the Corvette to harass enemy miners and attack ships or to defend against such harass. Your captain may recall you back to t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The attack pilot uses either the [[Wraith]] or the [[Corvette]] to harass enemy miners and attack ships or to defend against such harass. Your captain may recall you back to the [[Battlecruiser]] for different time-critical roles such as [[Power Console|Power Management]] or [[Navigation Console|Navigator]].&lt;br /&gt;
&lt;br /&gt;
==Pro Tips==&lt;br /&gt;
*When defending miners against harass, make sure you watch the [[Radar Ping]] to see where potential enemy attack ships may be, and plan your defense accordingly.&lt;br /&gt;
*When defending miners against harass, their mining beam can be used as additional damage to the enemy attacking ships.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Starting_Roles&amp;diff=525</id>
		<title>Starting Roles</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Starting_Roles&amp;diff=525"/>
		<updated>2013-06-04T05:33:59Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Created page with &amp;quot;There are multiple starting roles to fill within a game of Cruiser Command. The general starting roles to be filled are the following:  *Captain *Ensign *Miner *[[...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are multiple starting roles to fill within a game of Cruiser Command. The general starting roles to be filled are the following:&lt;br /&gt;
&lt;br /&gt;
*[[Captain]]&lt;br /&gt;
*[[Ensign]]&lt;br /&gt;
*[[Miner]]&lt;br /&gt;
*[[Attack Pilot]]&lt;br /&gt;
&lt;br /&gt;
Depending on who is the captain, they may assign multiple people or even no one to a role. Communicate with your team and decide on the starting roles during the initial planning period.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=524</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=524"/>
		<updated>2013-06-04T05:32:38Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cruiser Command wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Cruiser Command official wiki.&lt;br /&gt;
The goal of this wiki is to be as complete as possible.&lt;br /&gt;
&lt;br /&gt;
For new players, I would recommend to start reading [[Basic Gameplay Instructions]]&lt;br /&gt;
&lt;br /&gt;
For more advanced players, you should use the top right search bar to find or contribute information about the game.&lt;br /&gt;
&lt;br /&gt;
[[Starting Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles]]&lt;br /&gt;
&lt;br /&gt;
[[Small Ships]]&lt;br /&gt;
&lt;br /&gt;
[[Missiles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cruiser Command [[Changelog]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=523</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Main_Page&amp;diff=523"/>
		<updated>2013-06-04T05:29:04Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Adding roles page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Cruiser Command wiki&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the Cruiser Command official wiki.&lt;br /&gt;
The goal of this wiki is to be as complete as possible.&lt;br /&gt;
&lt;br /&gt;
For new players, I would recommend to start reading [[Basic Gameplay Instructions]]&lt;br /&gt;
&lt;br /&gt;
For more advanced players, you should use the top right search bar to find or contribute information about the game.&lt;br /&gt;
&lt;br /&gt;
[[Roles]]&lt;br /&gt;
&lt;br /&gt;
[[Consoles]]&lt;br /&gt;
&lt;br /&gt;
[[Small Ships]]&lt;br /&gt;
&lt;br /&gt;
[[Missiles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cruiser Command [[Changelog]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Missiles&amp;diff=522</id>
		<title>Missiles</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Missiles&amp;diff=522"/>
		<updated>2013-06-04T05:26:30Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missiles can be loaded into the six missile bays located on either wing of the [[battlecruiser]] on the upper level. Doing so will load them, visibly creating a projectile in the bay, and make them ready to fire through the [[Weapons Console|weapons console]]. Once launched, missiles are consumed and a new missile must be loaded into the bay. This makes missiles a consumable resource, meaning that upgrades are often touched upon first since they are more permanent. Every missile can be bought in the [[Construction Console]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:PiranhaLightMissile.png|link=Pirahna Light Missile]] Piranha Light Missile ==&lt;br /&gt;
The [[Pirahna Light Missile]] is a light attack missile with an effective tracking ability.&lt;br /&gt;
&lt;br /&gt;
== [[File:ScorpianLightMissile.png|link=Scorpian Light Missile]] Scorpion Light Missile ==&lt;br /&gt;
The [[Scorpion Light Missile]] is a light cluster missile, effective against enemy fighters and mining vessels.&lt;br /&gt;
&lt;br /&gt;
== [[File:WaspLightMissile.png|link=Wasp Light Missile]] Wasp Light Missile ==&lt;br /&gt;
The [[Wasp Light Missile]] is a light attack missile with the ability of messing up the enemy cruisers power generator and can slight damage the target&#039;s energy reserves, however the missile has very short range.&lt;br /&gt;
&lt;br /&gt;
== [[File:PredatorHeavyMissile.png|link=Predator Heavy Missile]] Predator Heavy Missile ==&lt;br /&gt;
The [[Predator Heavy Missile]] is a heavy assault missile with limited tracking ability but long range. If it hits an enemy BC, it will attach a tracking beacon inside the ship which will reveal the enemy&#039;s position until they find and destroy the beacon.&lt;br /&gt;
&lt;br /&gt;
== [[File:SabretoothHeavyMissile.png|link=Sabretooth Heavy Missile]] Sabretooth Heavy Missile ==&lt;br /&gt;
The [[Sabretooth Heavy Missile]] is a heavy EMP missile; it is very effective against enemy shields and can damage the target&#039;s energy reserves and core.&lt;br /&gt;
&lt;br /&gt;
== [[File:HellfireHeavyMissile.png|link=Hellfire Heavy Missile]] Hellfire Heavy Missile ==&lt;br /&gt;
The [[Hellfire Heavy Missile]] emits an incendiary burst making it very effective at causing hull fires.&lt;br /&gt;
&lt;br /&gt;
== [[File:MerculiteHeavyMissile.png|link=Merculite Heavy Missile]] Merculite Heavy Missile ==&lt;br /&gt;
The [[Merculite Heavy Missile]] is the ultimate missile; It has excellent tracking, it causes a great shock upon impact, and it heavily damages the enemy [[Battlecruiser]] upon impact, making it more effective at killing crew members. It is expensive so build it with caution.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=521</id>
		<title>Scorpion Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=521"/>
		<updated>2013-06-04T05:26:16Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Scorpion Light Missile&lt;br /&gt;
|Picture= ScorpianLightMissile.png&lt;br /&gt;
|Hull Damage= 150 (x8)&lt;br /&gt;
|Shield Damage= 150 (x8)&lt;br /&gt;
|Abilities= Cluster x8&lt;br /&gt;
|Veldite= 5&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 15&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Scorpion Light Missile is unique in the fact that it is the only fragmenting missile in the game. After traveling a short distance, it will explode and evenly send out eight projectiles which each strike for considerable hull and shield damage. It is likely the best missile to use against [[Small Ships]] since it is easy to aim at a short distance.&lt;br /&gt;
&lt;br /&gt;
If the missile collides with something before it splits, it will immediately split at that position.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scorpian_Light_Missile&amp;diff=520</id>
		<title>Scorpian Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scorpian_Light_Missile&amp;diff=520"/>
		<updated>2013-06-04T05:25:28Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Zakhennahr moved page Scorpian Light Missile to Scorpion Light Missile: Scorpion is misspelled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scorpion Light Missile]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=519</id>
		<title>Scorpion Light Missile</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Scorpion_Light_Missile&amp;diff=519"/>
		<updated>2013-06-04T05:25:28Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Zakhennahr moved page Scorpian Light Missile to Scorpion Light Missile: Scorpion is misspelled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Missile&lt;br /&gt;
|Name= Scorpian Light Missile&lt;br /&gt;
|Picture= ScorpianLightMissile.png&lt;br /&gt;
|Hull Damage= 150 (x8)&lt;br /&gt;
|Shield Damage= 150 (x8)&lt;br /&gt;
|Abilities= Cluster x8&lt;br /&gt;
|Veldite= 5&lt;br /&gt;
|Chalcorium=&lt;br /&gt;
|Pyromantite= 15&lt;br /&gt;
|Kermiculite=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The scorpion light missile is unique in the fact that it is the only fragmenting missile in the game. After traveling a short distance, it will explode and evenly send out eight projectiles which each strike for considerable hull and shield damage. It is likely the best missiles to use against [[Small Ships]] since it is easy to aim at a short distance.&lt;br /&gt;
&lt;br /&gt;
If the missile collides with something before it splits, it will immediately split at that position.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Destroyer&amp;diff=518</id>
		<title>Destroyer</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Destroyer&amp;diff=518"/>
		<updated>2013-06-04T05:20:07Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Destroyer&lt;br /&gt;
|Picture=Destroyer_Picture.jpg&lt;br /&gt;
|Hull= 1200&lt;br /&gt;
|Energy reg= 15&lt;br /&gt;
|Mass= 250&lt;br /&gt;
|Abilities= [[Quantum Bombardment]], [[Chroniton Torpedoes]], [[Seismic Disturbance]], [[Quantum Leech]]&lt;br /&gt;
|Veldite=75&lt;br /&gt;
|Chalcorium=100&lt;br /&gt;
|Pyromantite=150&lt;br /&gt;
|Kermiculite=75&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
Strong anti-capital ship. Good for dealing terrible, terrible damage to the enemy [[Battlecruiser]].&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
==Pro tips==&lt;br /&gt;
&lt;br /&gt;
* The Destroyer&#039;s [[Quantum Bombardment]] attack is long ranged, make good use of its range when attacking the enemy [[Battlecruiser]].&lt;br /&gt;
* Use the Destroyer in combination with a [[Predator Heavy Missile]], or frequent navigation pings. This way you can aim your shots from outside the view range of the enemy [[Battlecruiser]].&lt;br /&gt;
* Do not pilot the destroyer unless the team requests you to do so. It is an extremely expensive ship, and losing it needlessly is a sure-fire way to annoy your team-mates and potentially lose the game.&lt;br /&gt;
* Make sure you launch on the correct side of the [[Hangar]] if asked to pilot the Destroyer, so that you may use the [[Battlecruiser]] as a shield against enemy fire. Coordinate with your [[Navigation Console|Navigator]] for this.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Wraith&amp;diff=517</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Wraith&amp;diff=517"/>
		<updated>2013-06-04T05:12:20Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|Name= Wraith&lt;br /&gt;
|Picture=Wraith_Picture.jpg&lt;br /&gt;
|Hull= 300&lt;br /&gt;
|Energy reg= 6&lt;br /&gt;
|Mass= 70&lt;br /&gt;
|Abilities= [[Plasma Cannon]], [[EMP]], [[Miner Ping]], [[Side boosts]]&lt;br /&gt;
|Veldite=50&lt;br /&gt;
|Chalcorium=50&lt;br /&gt;
|Pyromantite=100&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
The Wraith is your offensive small ship. It&#039;s small, fast and maneuverable. It is frequently used in hit-and-run attacks against miners. It may accompany other ships (miner escort or other offensive small ships) and it can be used for scouting as well.&lt;br /&gt;
It has a high base speed and it turns very quickly. It is relatively inexpensive. Also, if a team runs out of offensive small ships, a Wraith will be automatically produced from the Battlecruiser.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
~ Its main weapon is a Plasma Cannon. This fires a single, average speed projectile from the front of the Wraith. It has low damage but a high firing rate and low energy cost. &lt;br /&gt;
&lt;br /&gt;
~ The EMP projectile can be fired from any side of the Wraith and is an extremly fast moving bullet. On contact with a small ship, it will temporarily shut down its engines. This is used to stop a miner from fleeing, or running away from a wraith or corvette opponent. It has quite a long range, too, so &amp;quot;sniping&amp;quot; (hitting outside your line of sight) is also possible. It isn&#039;t energy-expensive.&lt;br /&gt;
&lt;br /&gt;
~ A wraith comes equipped with a small pinger that can, when used, detect the current location of enemy miners. I&#039;ll say it again, only enemy miners. The BC and other small ships will not be detected by the miner ping. This ping can be used relatively often (~20 seconds) and isn&#039;t very energy draining, but shouldn&#039;t be abused without energy upgrades.&lt;br /&gt;
&lt;br /&gt;
~ Side boosts truly are what makes a Wraith so agile. They provide a fast, slightly delayed boost of speed in the chosen direction (left or right, of course). This is particularily useful when dodging a slow projectile or running away from somebody&#039;s sight radius. It is occasionally used to quickly move across the map and catch up on a miner or fleeing opponent. While the side boost can effectively double your maximum speed, it is extremly energy consuming if constantly used, so beware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Uses and tactics==&lt;br /&gt;
&lt;br /&gt;
The wraiths job is first and foremost to harass the enemy&#039;s miners and economy. Entry level tactics suggest that the wraith does not engage any ship until his energy is at or above 800 energy (Request a power transfer from the science console twice). At this point you can either head towards an enemy miner of choice, or engage any incoming enemy ships (Could be a wraith or corvette). A wraith is a fragile hunter, make good use of its A and D boosts to dodge incoming fire or any ship attempting to ram you. Do not ram enemy ships with your wraith unless you absolutely need to in order to get the kill. Make good use of your W and S keys to slow down when your full speed is not needed, this will not only keep you from ramming them but it will preserve energy. &lt;br /&gt;
&lt;br /&gt;
Side thrusters (A and D, sometimes called boosts) are a means of quickly moving from side to side, you can use this to dodge or you can use it to accelerate quickly. If you hold down either key or push it consistently you can reach speeds up to 81 meters per second. This allows you to quickly chase a miner who has boosted, to quickly intercept an enemy attacking your miners, or to retreat from a very bad and unsafe situation. Mind your energy each boost you use saps 15 energy. &lt;br /&gt;
&lt;br /&gt;
Against a corvette a wraith needs to keep a large cushion between the enemy and the wraith. The idea here is to use your boosts, top speed, and ability to maneuver to fire when at long range, fall back when at close range, and keep repeating this process until the enemy ship has fallen. Do not try to EMP or open fire onto a corvette using his Shield ability. Time your EMP&#039;s around the cool down of that skill to assist in keeping your range from the corvette far away.&lt;br /&gt;
&lt;br /&gt;
==Pro tips==&lt;br /&gt;
&lt;br /&gt;
* Practice moving while using side thrusters (A and D) with your throttle at maximum (W) before you leave the safety of your [[Battlecruiser]].&lt;br /&gt;
* The purpose of the wraith is not to kill enemy miners, rather its purpose is to disrupt enemy mining. This can happen either by destroying a [[Cargo Drone]] being sent back by enemy miners or harassing enemy miners so they run, and potentially killing them.&lt;br /&gt;
* When attacking a target, go in from below. The viewing angle of the game gives you a larger view above your ship, and your target has a smaller view below their ship.&lt;br /&gt;
* Practice circle strafing around an asteroid using side thrusters&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite&amp;diff=516</id>
		<title>Kermiculite</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite&amp;diff=516"/>
		<updated>2013-06-04T05:00:40Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kermiculite is the green mineral. Kermiculite is rare and there&#039;s only three ways to gain some:&lt;br /&gt;
# When the game starts a few kermiculite asteroids are spawned with high velocities. You wont be able to mine much from them, but they are the earliest way to get some green.&lt;br /&gt;
# After 8-11 min a field of kermiculite asteroids is spawned (with the same distance to both battlecruisers). You&#039;re notified before the spawn and it&#039;s position will be pinged on the minimap. When this field is empty another will spawn in 6-9 min.&lt;br /&gt;
# You can use the Matter Replicator to create kermiculite from energy, but this is &#039;&#039;very&#039;&#039; expensive&lt;br /&gt;
Kermiculite is used for most advanced upgrades and is more valuable than [[pyromanite]], [[veldite]] and [[chalcorium]].&lt;br /&gt;
&lt;br /&gt;
It costs 15000 energy to replicate 10 units using the [[Mass Replicator]].&lt;br /&gt;
&lt;br /&gt;
[[File:Kermiculite.jpg|40px]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Pyromanite&amp;diff=515</id>
		<title>Pyromanite</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Pyromanite&amp;diff=515"/>
		<updated>2013-06-04T05:00:10Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pyromanite is the red mineral. It&#039;s mostly used for weapons and weapon upgrades. Pyromanite is slightly more rare than [[veldite]], about as rare as [[chalcorium]] and more common than [[kermiculite]]. It costs 2000 energy to replicate 10 units using the [[Mass Replicator]].&lt;br /&gt;
&lt;br /&gt;
[[File:Pyromantite.jpg|40px]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Chalcorium&amp;diff=514</id>
		<title>Chalcorium</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Chalcorium&amp;diff=514"/>
		<updated>2013-06-04T04:59:53Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chalcorium is the blue mineral. It&#039;s as rare as [[pyromanite]], more rare than [[veldite]] and more common than [[kermiculite]]. It&#039;s mostly used for shields and energy upgrades. It costs 2000 energy to replicate 10 units using the [[Mass Replicator]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Chalcorium.jpg|40px]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Veldite&amp;diff=513</id>
		<title>Veldite</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Veldite&amp;diff=513"/>
		<updated>2013-06-04T04:59:06Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Veldite is the yellow mineral. It&#039;s the most common of veldite, [[pyromanite]], [[chalcorium]] and [[kermiculite]]. It&#039;s used for almost everything. It costs 1500 energy to replicate 10 units using the [[Mass Replicator]].&lt;br /&gt;
&lt;br /&gt;
[[File:Veldite.jpg|40px]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Purchase_Mass_Replicator&amp;diff=512</id>
		<title>Purchase Mass Replicator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Purchase_Mass_Replicator&amp;diff=512"/>
		<updated>2013-06-04T04:58:20Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: Undo revision 511 by Zakhennahr (talk) Info is in Mass Replicator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Purchase Mass Replicator&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Mass Replicator&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 0&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 100&lt;br /&gt;
|Chalcorium= 100&lt;br /&gt;
|Pyromantite= 100&lt;br /&gt;
|Kermiculite= 30&lt;br /&gt;
}}&lt;br /&gt;
Currently the only purchasable console, this upgrade creates a [[Mass Replicator]] on the lower deck of the [[Battlecruiser]]. It is created just above the area that you would drop minerals on to refine them, making it a decent trip from any of the main [[Consoles]]. Because of it&#039;s costly nature, particularly the 30 [[Kermiculite]], in order for the [[Mass Replicator]] to pay itself off it takes an exceedingly large amount of energy, particularly 100000GJ which is a completely full capacitor. Therefore, the main reason the [[Mass Replicator]] should be purchased is in order to compensate for a deficit of a particular resource.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Purchase_Mass_Replicator&amp;diff=511</id>
		<title>Purchase Mass Replicator</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Purchase_Mass_Replicator&amp;diff=511"/>
		<updated>2013-06-04T04:57:16Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upgrade&lt;br /&gt;
|Name= Purchase Mass Replicator&lt;br /&gt;
|Picture=&lt;br /&gt;
|Console= Mass Replicator&lt;br /&gt;
|Ship= Battlecruiser&lt;br /&gt;
|Research Time= 0&lt;br /&gt;
|MaxLevel= 1&lt;br /&gt;
|Veldite= 100&lt;br /&gt;
|Chalcorium= 100&lt;br /&gt;
|Pyromantite= 100&lt;br /&gt;
|Kermiculite= 30&lt;br /&gt;
}}&lt;br /&gt;
Currently the only purchasable console, this upgrade creates a [[Mass Replicator]] on the lower deck of the [[Battlecruiser]]. It is created just above the area that you would drop minerals on to refine them, making it a decent trip from any of the main [[Consoles]]. Because of it&#039;s costly nature, particularly the 30 [[Kermiculite]], in order for the [[Mass Replicator]] to pay itself off it takes an exceedingly large amount of energy, particularly 100000GJ which is a completely full capacitor. Therefore, the main reason the [[Mass Replicator]] should be purchased is in order to compensate for a deficit of a particular resource.&lt;br /&gt;
&lt;br /&gt;
The prices, in energy, for 10 units of each resource are as follows:&lt;br /&gt;
* [[Veldite]]: 1500&lt;br /&gt;
* [[Chalcorium]]: 2000&lt;br /&gt;
* [[Pyromanite]]: 2000&lt;br /&gt;
* [[Kermiculite]]: 15000&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Kermiculite&amp;diff=510</id>
		<title>Kermiculite</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Kermiculite&amp;diff=510"/>
		<updated>2013-06-04T04:54:57Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kermiculite is the green mineral. Kermiculite is rare and there&#039;s only three ways to gain some:&lt;br /&gt;
# When the game starts a few kermiculite asteroids are spawned with high velocities. You wont be able to mine much from them, but they are the earliest way to get some green.&lt;br /&gt;
# After 8-11 min a field of kermiculite asteroids is spawned (with the same distance to both battlecruisers). You&#039;re notified before the spawn and it&#039;s position will be pinged on the minimap. When this field is empty another will spawn in 6-9 min.&lt;br /&gt;
# You can use the Matter Replicator to create kermiculite from energy, but this is &#039;&#039;very&#039;&#039; expensive&lt;br /&gt;
Kermiculite is used for most advanced upgrades and is more valuable than [[pyromanite]], [[veldite]] and [[chalcorium]].&lt;br /&gt;
&lt;br /&gt;
It costs 15000 energy to mass replicate 10 units of kermiculite.&lt;br /&gt;
&lt;br /&gt;
[[File:Kermiculite.jpg|40px]]&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=509</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=509"/>
		<updated>2013-06-04T04:53:33Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
Upgrading costs [[Veldite]], [[Chalcorium]], [[Pyromanite]], and [[Kermiculite]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Main Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Dielectric Sensor Recovery]] - Decreases the [[Radar Ping]] cooldown by 50%.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 3% of a ship&#039;s maximum hull for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, dealing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Weapon Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons]] - Allows access to the kinetic weapon which is specialized at dealing damage to the enemy hull. However, it deals less damage to shields. The kinetic weapon can be upgraded further to increase damage and other stats.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quantity]] - Upgrades kinetic weaponry that will lead into more projectiles, and eventually with tracking capability. Excels at hitting high speed targets.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quality]] - Upgrades kinetic weaponry that will lead into heavier damage, not only to hull and shields but also in terms of debris. Excels at punishing an unmoving target.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Laser]] - Upgrades the damage of the [[Battlecruiser]]&#039;s Laser Array and [[Broadside Lasers|Broadside]].&lt;br /&gt;
&lt;br /&gt;
[[Broadside Lasers]] - Enables the [[Broadside Lasers]] in the [[Navigation Console]]. The [[Broadside Lasers]] is an array with the laser projectiles that can be fired out of the left or right side.&lt;br /&gt;
&lt;br /&gt;
[[Triple Burst]] - Enables the [[Triple Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
[[Penta Burst]] - Enables the [[Penta Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pulse]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Reinforced Hull]] - Increases all small ship&#039;s hull. Each level increases the hull by 50. Chomper hull is increased by 100 instead of 50.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Thrusters]] - Increases the speed of all small ships by 10% with each level.&lt;br /&gt;
&lt;br /&gt;
[[Vessel Energy Upgrade]] - Upgrades the vessels small energy core making them able to produce more energy so they can use their abilities more often.&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=508</id>
		<title>Upgrades Console</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Upgrades_Console&amp;diff=508"/>
		<updated>2013-06-04T04:51:52Z</updated>

		<summary type="html">&lt;p&gt;Zakhennahr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The upgrades console is the source of all research and tech in the game. Through it, you can gain access to a multitude of abilities that will support your [[Small Ships|small ships]] and [[battlecruiser]]. In order to successfully perform research, the console user must remain on the station until the upgrade is fully complete or it will cancel and return the funds spent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Main Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Tractor Beam]] - Allows you to use the tractor beam in the [[Navigation Console|navigation console]] to exert a pushing or pulling force on the ship you have locked it on.&lt;br /&gt;
&lt;br /&gt;
[[Dielectric Sensor Recovery]] - Decreases the [[Radar Ping]] cooldown by 50%.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Stabilisers]] - Increases the [[battlecruiser|battlecruiser&#039;s]] turn rate by 10% and the speed by 10%.&lt;br /&gt;
&lt;br /&gt;
[[Hardened Shields]] - Increases the damage resistance of the [[battlecruiser|battlecruiser&#039;s]] shields.&lt;br /&gt;
&lt;br /&gt;
[[Engine Boost]] - Enables the [[battlecruiser|battlecruiser&#039;s]] [[Engine Boost]] ability. The [[Engine Boost]] quickly increases the [[battlecruiser|battlecruiser&#039;s]] speed for a short period of time.&lt;br /&gt;
&lt;br /&gt;
[[Fusion Core]] - Increases the amount of energy created by the power core per second and increases the core recovery rate.&lt;br /&gt;
&lt;br /&gt;
[[Nanobot Miniaturization]] - Increases the ammount of hull repaired by the [[Repair Station|repair station]] by 100%.&lt;br /&gt;
&lt;br /&gt;
[[Iron Curtain]] - Enables the [[Iron Curtain|iron curtain]] ability in the [[Science Console|science console]] which can be enabled when the shields are off. Reduces incoming damage by 90% for 6 seconds and all damage taken during this time is converted to energy.&lt;br /&gt;
&lt;br /&gt;
[[Improved Hull]] - Increases the [[battlecruiser|battlecruiser&#039;s]] hull. Each level increases the hull by 500.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Ionic Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 350 energy and increase engine speed by 50% for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Nanite Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 250 energy and repair 3% of a ship&#039;s maximum hull for 180 seconds.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Plasma Transfer]] - Upgrades the [[Power Transfer|power transfer]] ability to give 150 energy and causes the target ship to explode violently on death, dealing 1200 damage to nearby ships.&lt;br /&gt;
&lt;br /&gt;
== Battlecruiser Weapon Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons]] - Allows access to the kinetic weapon which is specialized at dealing damage to the enemy hull. However, it deals less damage to shields. The kinetic weapon can be upgraded further to increase damage and other stats.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quantity]] - Upgrades kinetic weaponry that will lead into more projectiles, and eventually with tracking capability. Excels at hitting high speed targets.&lt;br /&gt;
&lt;br /&gt;
[[Kinetic Weapons, Quality]] - Upgrades kinetic weaponry that will lead into heavier damage, not only to hull and shields but also in terms of debris. Excels at punishing an unmoving target.&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Laser]] - Upgrades the damage of the [[Battlecruiser]]&#039;s Laser Array and [[Broadside Lasers|Broadside]].&lt;br /&gt;
&lt;br /&gt;
[[Broadside Lasers]] - Enables the [[Broadside Lasers]] in the [[Navigation Console]]. The [[Broadside Lasers]] is an array with the laser projectiles that can be fired out of the left or right side.&lt;br /&gt;
&lt;br /&gt;
[[Triple Burst]] - Enables the [[Triple Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
[[Penta Burst]] - Enables the [[Penta Burst]] mode in the [[Weapons Console]].&lt;br /&gt;
&lt;br /&gt;
== Miner Upgrades ==&lt;br /&gt;
&lt;br /&gt;
Upgrade costs [[Veldite]]/[[Chalcorium]]/[[Pyromanite]]/[[Kermiculite]]&lt;br /&gt;
&lt;br /&gt;
[[Scanner Sweep]] - Enables the ability to show the mineral colour, when activated. Costs 15/10/0/0 once. &lt;br /&gt;
&lt;br /&gt;
[[Improved Mining Laser]] - Increases the mining speed of the [[Miner]] by 10%/20%/30%/40%/50%/60%. Costs 10/0/20/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Wraith Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Plasma Cannon]] - Increases the weapon damage of the [[Wraith]] by 20%/40%/60%/80%/100%, so basicly +3 damage per upgrade. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Minelayer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Mine Damage]] - Increases the damage of the mines deployed by the [[Minelayer]] by 20%/40%/60%/80%/100%. Costs 25/10/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
== Corvette Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Photon Barrage]] - Increases the weapon damage of the corvette by 10%/20%/30%/40%/50%. Costs 10/0/30/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Photon Condenser]] - Inreases the projectile speed of the Photon Barrage by 75%. Costs 0/25/50/0 once.&lt;br /&gt;
&lt;br /&gt;
== Destroyer Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Upgrade Quantum Bombardment]] - Upgrades the weapons damage of the [[Destroyer]] by 25%/50%/75%/100%. Costs 10/0/90/0 per upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Quantum Leech]] - Lets the Quantum Bombardment drain 200 energy from the target. Scales with [[Upgrade Quantum Bombardment]]. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
[[Chroniton Torpedoes]] - Enables the Quantum Bombardment to inflict direct hull damage regardless of enemy shields. Costs 10/75/0/20 once.&lt;br /&gt;
&lt;br /&gt;
== Chomper Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Core Overdrive]] - Reduces the cooldown of the [[Magnetic Pull]] ability of the [[Chomper]] by 50%. Costs 0/30/20/5 once.&lt;br /&gt;
&lt;br /&gt;
[[Gravitic Pulse]] - Increases the radius by 50% and the force by 25% of the [[Magnetic Pull]] ability of the [[Chomper]]. Costs 0/20/30/5 once.&lt;br /&gt;
&lt;br /&gt;
== Small Ship Upgrades ==&lt;br /&gt;
&lt;br /&gt;
[[Reinforced Hull]] - Increases all small ship&#039;s hull. Each level increases the hull by 50. Chomper hull is increased by 100 instead of 50.&lt;br /&gt;
&lt;br /&gt;
[[Enhanced Thrusters]] - Increases the speed of all small ships by 10% with each level.&lt;br /&gt;
&lt;br /&gt;
[[Vessel Energy Upgrade]] - Upgrades the vessels small energy core making them able to produce more energy so they can use their abilities more often.&lt;br /&gt;
&lt;br /&gt;
== Consoles ==&lt;br /&gt;
&lt;br /&gt;
[[Purchase Mass Replicator]] - Builds the [[Mass Replicator]] in the [[Refinery]], which converts energy to minerals. Costs 120/120/120/60 once.&lt;/div&gt;</summary>
		<author><name>Zakhennahr</name></author>
	</entry>
</feed>