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- |style="height:30px"|Marine Armor *Heavy armor that protects you against all fire damage, however slows your marine by 10%. ...1 KB (188 words) - 10:17, 25 February 2015
- |style="height:30px"|Marine Armor *Enemy [[Auto Turret]]s will still attack you even while this armor is active. ...1 KB (177 words) - 10:18, 25 February 2015
- Module & Armor |style="height:30px; font-weight: bold;"|Armor Effect ...2 KB (320 words) - 13:04, 26 February 2015
- <br>When your marine dies, either aboard a Battlecruiser or while piloting a small ship, you wil *FIND EXACT AMOUNT OF DMG MARINE TAKES BY FIRES/DEBRIS ...3 KB (501 words) - 07:46, 31 March 2015
- =Marine/Pilot Ability= *Innate [[Marine|Marine/Pilot]] ability. ...1 KB (170 words) - 03:26, 29 March 2015
- =Marine/Pilot Ability= *Innate [[Marine|Marine/Pilot]] ability. ...1 KB (190 words) - 07:49, 31 March 2015
- =Marine/Pilot Ability= *Innate [[Marine|Marine/Pilot]] ability. ...1 KB (160 words) - 07:24, 31 March 2015
- - Frequency Nullifier is now considered an armor. Only one can be equipped at a time. - Removed the unnecessary repair button on the marine command card. ...791 bytes (134 words) - 23:28, 11 September 2013
- ...se, items spawn in areas around the console and can be collected by your [[marine]]. |+ style="caption-side:bottom; color:#e76700;"|''Piolt/Marine Items'' ...7 KB (1,132 words) - 01:43, 1 April 2015
- ...hat marine aiblity first aid is canceled when carrying freq null in active armor slot. ...3 KB (437 words) - 04:22, 29 March 2015