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	<id>https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Debris</id>
	<title>Debris - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Debris"/>
	<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Debris&amp;action=history"/>
	<updated>2026-09-24T17:14:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=2495&amp;oldid=prev</id>
		<title>Pvp at 03:15, 4 March 2015</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=2495&amp;oldid=prev"/>
		<updated>2015-03-04T03:15:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:15, 4 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If Debris lands on a [[Marine]], the marine faints instantly for 30 seconds.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If Debris lands on a [[Marine]], the marine faints instantly for 30 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Debris can also cover the beacons of [[Consoles]], which stop players from accessing the console until the debris is removed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Debris can also cover the beacons of [[Consoles]], which stop players from accessing the console until the debris is removed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The Debris appears based on where the damage hits the Battlecruiser to cause the hull damage. For example if you attack the enemy Battlecruiser from behind, Debris will likely appear around the [[Energy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console&lt;/del&gt;]] and [[Battlecruiser Layout#Lower Deck|Hangar]] aboard the enemy Battlecruiser.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The Debris appears based on where the damage hits the Battlecruiser to cause the hull damage. For example if you attack the enemy Battlecruiser from behind, Debris will likely appear around the [[Energy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Console&lt;/ins&gt;]] and [[Battlecruiser Layout#Lower Deck|Hangar]] aboard the enemy Battlecruiser &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(areas located at the rear of the Battlecruiser, see [[Battlecruiser Layout]])&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pvp</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=2494&amp;oldid=prev</id>
		<title>Pvp at 03:14, 4 March 2015</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=2494&amp;oldid=prev"/>
		<updated>2015-03-04T03:14:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:14, 4 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The debris &lt;/del&gt;is a 3x3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fields big &lt;/del&gt;obstacle &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which randomly appears&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlecruiser &lt;/del&gt;takes damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from hostile sources &lt;/del&gt;(does not include asteroids or ramming). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They can &lt;/del&gt;make it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very &lt;/del&gt;difficult to move within the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BC and take a long time to remove because they have 200hp&lt;/del&gt;. Debris often appear in combination with fire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes it even more difficult &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move&lt;/del&gt;. If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;Debris &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear &lt;/del&gt;on a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marine&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;marine faints instantly for 30 seconds. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/del&gt;can also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appear on &lt;/del&gt;the beacons of [[Consoles]] which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes it impossible &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acces &lt;/del&gt;the console&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, without removing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debris&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Debris &lt;/ins&gt;is a 3x3 obstacle, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that have 200hp, that fall onto &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Battlecruiser]] floor as your Battlecruiser &lt;/ins&gt;takes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hull &lt;/ins&gt;damage (does not include asteroids or ramming).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Debris blocks paths and &lt;/ins&gt;make it difficult to move within the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlecruiser&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;Debris often appear in combination with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Fire|&lt;/ins&gt;fire&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]], this combination can make traveling &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;parts of the Battlecruiser lethal&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;If Debris &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lands &lt;/ins&gt;on a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Marine]]&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;marine faints instantly for 30 seconds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Debris &lt;/ins&gt;can also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover &lt;/ins&gt;the beacons of [[Consoles]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stop players from accessing the console until the debris is removed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The Debris appears based on where the damage hits the Battlecruiser &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cause the hull damage. For example if you attack the enemy Battlecruiser from behind, Debris will likely appear around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Energy &lt;/ins&gt;console&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] and [[Battlecruiser Layout#Lower Deck|Hangar]] aboard &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy Battlecruiser&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Tips &amp;amp; Hints==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;[[Repair Station]]s deal moderate damage to debris in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a small &lt;/del&gt;area around the station. This makes them capable of destroying a bunch of debris at the same time.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Debris can be destroyed either by shooting the debris with your marine or using &lt;/ins&gt;[[Repair Station]]s&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Shooting debris with a marine is time consuming, if you intend to clear Debris with marine attacks make sure you use the [[Dust Cannon]], a weapon specialized in destroying debris, to save critical time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Another good way to remove them is shooting, however it takes a lot of time which can be critical in BC vs BC fights, but with a [[Dust Cannon]], which is specialised in destroying debris, it is possible to remove them much faster.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Repair station &lt;/ins&gt;deal moderate damage to debris &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and clear fires &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/ins&gt;area around the station&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as well as repair the Battlecruisers Hull&lt;/ins&gt;. This makes them capable of destroying a bunch of debris at the same time. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Definitely &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preferred method &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clearing Debris&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-The debris do not appear total randomly, you can influence &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appearance-point by shooting from a special direction, &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example if you attack the enemy BC from behind, the chances are higher that the appearing debrisses block the [[Power Management]]console(top deck) or the area in the [[Battlecruiser Layout#Lower Deck|Hangar]] where the [[Minerals]] are incoming/appearing (lower deck)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pvp</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=2493&amp;oldid=prev</id>
		<title>Pvp: /* Tips &amp; Hints */</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=2493&amp;oldid=prev"/>
		<updated>2015-03-04T02:54:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips &amp;amp; Hints&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:54, 4 March 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-Another good way to remove them is shooting, however it takes a lot of time which can be critical in BC vs BC fights, but with a [[Dust Cannon]], which is specialised in destroying debris, it is possible to remove them much faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-Another good way to remove them is shooting, however it takes a lot of time which can be critical in BC vs BC fights, but with a [[Dust Cannon]], which is specialised in destroying debris, it is possible to remove them much faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-The debris do not appear total randomly, you can influence the appearance-point by shooting from a special direction, for example if you attack the enemy BC from behind, the chances are higher that the appearing debrisses block the [[Power Management]]console(top deck) or the area in the [[Hangar]] where the [[Minerals]] are incoming/appearing (lower deck).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-The debris do not appear total randomly, you can influence the appearance-point by shooting from a special direction, for example if you attack the enemy BC from behind, the chances are higher that the appearing debrisses block the [[Power Management]]console(top deck) or the area in the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlecruiser Layout#Lower Deck|&lt;/ins&gt;Hangar]] where the [[Minerals]] are incoming/appearing (lower deck).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pvp</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=452&amp;oldid=prev</id>
		<title>Aixon: /* Tips &amp; Hints */</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=452&amp;oldid=prev"/>
		<updated>2013-05-20T11:44:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips &amp;amp; Hints&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:44, 20 May 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-Another good way to remove them is shooting, however it takes a lot of time which can be critical in BC vs BC fights, but with a [[Dust Cannon]], which is specialised in destroying debris, it is possible to remove them much faster.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-Another good way to remove them is shooting, however it takes a lot of time which can be critical in BC vs BC fights, but with a [[Dust Cannon]], which is specialised in destroying debris, it is possible to remove them much faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-The debris do not appear total randomly, you can influence the appearance-point by shooting from a special direction, for example if you attack the enemy BC from behind, the chances are higher that the appearing debrisses block the [[Power Management]]console(top deck) or the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point &lt;/del&gt;where the [[Minerals]] are incoming/appearing (lower deck).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-The debris do not appear total randomly, you can influence the appearance-point by shooting from a special direction, for example if you attack the enemy BC from behind, the chances are higher that the appearing debrisses block the [[Power Management]]console(top deck) or the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area in the [[Hangar]] &lt;/ins&gt;where the [[Minerals]] are incoming/appearing (lower deck).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=446&amp;oldid=prev</id>
		<title>Aixon: Created page with &quot;The debris is a 3x3 fields big obstacle which randomly appears, when the battlecruiser takes damage from hostile sources (does not include asteroids or ramming). They can make...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Debris&amp;diff=446&amp;oldid=prev"/>
		<updated>2013-05-20T11:29:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The debris is a 3x3 fields big obstacle which randomly appears, when the battlecruiser takes damage from hostile sources (does not include asteroids or ramming). They can make...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The debris is a 3x3 fields big obstacle which randomly appears, when the battlecruiser takes damage from hostile sources (does not include asteroids or ramming). They can make it very difficult to move within the BC and take a long time to remove because they have 200hp. Debris often appear in combination with fire which makes it even more difficult to move. If a Debris appear on a marine, this marine faints instantly for 30 seconds. They can also appear on the beacons of [[Consoles]] which makes it impossible to acces the console, without removing the debris.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Hints==&lt;br /&gt;
&lt;br /&gt;
-[[Repair Station]]s deal moderate damage to debris in a small area around the station. This makes them capable of destroying a bunch of debris at the same time.&lt;br /&gt;
&lt;br /&gt;
-Another good way to remove them is shooting, however it takes a lot of time which can be critical in BC vs BC fights, but with a [[Dust Cannon]], which is specialised in destroying debris, it is possible to remove them much faster.&lt;br /&gt;
&lt;br /&gt;
-The debris do not appear total randomly, you can influence the appearance-point by shooting from a special direction, for example if you attack the enemy BC from behind, the chances are higher that the appearing debrisses block the [[Power Management]]console(top deck) or the point where the [[Minerals]] are incoming/appearing (lower deck).&lt;/div&gt;</summary>
		<author><name>Aixon</name></author>
	</entry>
</feed>