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	<id>https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Drones</id>
	<title>Drones - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://cruisercommand.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Drones"/>
	<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;action=history"/>
	<updated>2026-09-24T05:58:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=2066&amp;oldid=prev</id>
		<title>Pvp at 02:36, 16 January 2015</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=2066&amp;oldid=prev"/>
		<updated>2015-01-16T02:36:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:36, 16 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Drones are non-player AI&#039;s that can be controlled from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;AI Console&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|AI console]]&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Drones are non-player AI&#039;s that can be controlled from the AI Console.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;see [[AI Console|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[A.I] console&lt;/del&gt;]] for more information.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;see [[AI Console|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this&lt;/ins&gt;]] for more information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pvp</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=2065&amp;oldid=prev</id>
		<title>Pvp at 02:36, 16 January 2015</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=2065&amp;oldid=prev"/>
		<updated>2015-01-16T02:36:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:36, 16 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Drones are non-player AI&amp;#039;s that can be controlled from the [[AI Console|AI console]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Drones are non-player AI&amp;#039;s that can be controlled from the [[AI Console|AI console]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see [[AI Console|[A.I] console]] for more information.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pvp</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=1452&amp;oldid=prev</id>
		<title>Pvp: Replaced content with &quot;Drones are non-player AI&#039;s that can be controlled from the AI console.&quot;</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=1452&amp;oldid=prev"/>
		<updated>2015-01-13T07:53:50Z</updated>

		<summary type="html">&lt;p&gt;Replaced content with &amp;quot;Drones are non-player AI&amp;#039;s that can be controlled from the &lt;a href=&quot;/wiki/index.php/AI_Console&quot; title=&quot;AI Console&quot;&gt;AI console&lt;/a&gt;.&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:53, 13 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The drone console can be used to designate tasks to your [[Battlecruiser]]&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drones. Drones either be prepared in the starting lobby by adding an A.I. to the team or by purchasing a drone directly from the console, which will initially cost 150 [[Veldite]] and 30 [[Kermiculite]], increasing by 50 [[Veldite]] and 10 [[Kermiculite]] with every purchased drone. At any given time, you may only have up to 10 drones &#039;&#039;including&#039;&#039; any A.I. set at the start of the match.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Drones are non-player AI&lt;/ins&gt;&#039;s that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controlled &lt;/ins&gt;from the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI Console&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AI &lt;/ins&gt;console]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though the current tasks available to drones are limited, it is intended for A.I. to be able to perform all tasks such &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;played without ever leaving the drone console.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Note- As of patch 2.8 each time starts with 3 drones.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Orders ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Mining Order&#039;&#039;&#039; - A drone following the Mining Order will attempt to launch a [[Miner]] &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your [[Battlecruiser]]&#039;s hangar. If there are no available miners, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drone will wait until one becomes available. Once launched, the drone will travel in a seemingly random direction until it finds an asteroid included in the minerals it has been designated to gather and then mine it. Drones tend to send back at a high frequency, and will often turbo boost at even the slightest sign of a &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith]] making them difficult to kill head on.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Refining Order&#039;&#039;&#039; - A drone following the Refining Order will immediately head to the bottom of the hangar where minerals sent by [[Miner]]s arrive. Upon the arrival of resources, the drone will immediately begin to pick them up until either its inventory is full or there are no more minerals. Following any pick up, it will head to the [[Refinery]] at a walking speed (as opposing to sprinting) and place the minerals in the refining area. The Refining Order is often used due to the tedious nature of refining.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Loading Missiles Order&#039;&#039;&#039; - A drone following the Loading [[Missiles]] Order will wait at the spawn location on the [[Battlecruiser]]. The moment any [[Missiles]] are dropped or created, regardless of location, the drone will attempt to pick them up until there are either no more available [[Missiles]] or its inventory is full. Then, depending on if a  bay or a [[Missiles&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Missile]] is closer, it will either attempt to pick up more or load the nearest missile bay. If more [[Missiles]] are made available while the drone is loading, it will attempt to fill its inventory first if the [[Missiles|Missile]] is closer than the loading bay.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Attack Nearby Order&#039;&#039;&#039; - A drone following the Attack Nearby Order will immediately attempt to move onto the [[Weapons Console]]. While on it, it will attempt to fire at all enemies that are both visible and within firing range at a speed which increases based upon the enemy&#039;s proximity using the weapon type designated on the drone &lt;/del&gt;console&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If the fire [[Missiles|Missile&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option is enabled, the drone will immediately attempt to fire all missiles that are loaded if aimed at the enemy [[Battlecruiser]] within a close distance.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Science Order&#039;&#039;&#039; - A drone following the Science Order will immediately attempt to move onto the [[Science Console]].  While on it, it will attempt to use [[Power Transfer]] and [[Radar Ping]] abilities.  If there is 30 [[Kermiculite]] and the [[Fusion Core]]&#039;s stability is below 90% the drone will use&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[pyromanite]] and 40 [[Kermiculite]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is suggested to leave this option &#039;off&#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened Shields]] and [[Vessel Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pvp</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=1122&amp;oldid=prev</id>
		<title>Pvp at 04:34, 2 January 2015</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=1122&amp;oldid=prev"/>
		<updated>2015-01-02T04:34:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:34, 2 January 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Orders ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Orders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mining Order&#039;&#039;&#039; - A drone following the Mining Order will attempt to launch a [[Miner]] from your [[Battlecruiser]]&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hanger&lt;/del&gt;. If there are no available miners, the drone will wait until one becomes available. Once launched, the drone will travel in a seemingly random direction until it finds an asteroid included in the minerals it has been designated to gather and then mine it. Drones tend to send back at a high frequency, and will often turbo boost at even the slightest sign of a [[Wraith]] making them difficult to kill head on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mining Order&#039;&#039;&#039; - A drone following the Mining Order will attempt to launch a [[Miner]] from your [[Battlecruiser]]&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hangar&lt;/ins&gt;. If there are no available miners, the drone will wait until one becomes available. Once launched, the drone will travel in a seemingly random direction until it finds an asteroid included in the minerals it has been designated to gather and then mine it. Drones tend to send back at a high frequency, and will often turbo boost at even the slightest sign of a [[Wraith]] making them difficult to kill head on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Refining Order&#039;&#039;&#039; - A drone following the Refining Order will immediately head to the bottom of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hanger &lt;/del&gt;where minerals sent by [[Miner]]s arrive. Upon the arrival of resources, the drone will immediately begin to pick them up until either its inventory is full or there are no more minerals. Following any pick up, it will head to the [[Refinery]] at a walking speed (as opposing to sprinting) and place the minerals in the refining area. The Refining Order is often used due to the tedious nature of refining.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Refining Order&#039;&#039;&#039; - A drone following the Refining Order will immediately head to the bottom of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hangar &lt;/ins&gt;where minerals sent by [[Miner]]s arrive. Upon the arrival of resources, the drone will immediately begin to pick them up until either its inventory is full or there are no more minerals. Following any pick up, it will head to the [[Refinery]] at a walking speed (as opposing to sprinting) and place the minerals in the refining area. The Refining Order is often used due to the tedious nature of refining.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Loading Missiles Order&amp;#039;&amp;#039;&amp;#039; - A drone following the Loading [[Missiles]] Order will wait at the spawn location on the [[Battlecruiser]]. The moment any [[Missiles]] are dropped or created, regardless of location, the drone will attempt to pick them up until there are either no more available [[Missiles]] or its inventory is full. Then, depending on if a  bay or a [[Missiles|Missile]] is closer, it will either attempt to pick up more or load the nearest missile bay. If more [[Missiles]] are made available while the drone is loading, it will attempt to fill its inventory first if the [[Missiles|Missile]] is closer than the loading bay.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Loading Missiles Order&amp;#039;&amp;#039;&amp;#039; - A drone following the Loading [[Missiles]] Order will wait at the spawn location on the [[Battlecruiser]]. The moment any [[Missiles]] are dropped or created, regardless of location, the drone will attempt to pick them up until there are either no more available [[Missiles]] or its inventory is full. Then, depending on if a  bay or a [[Missiles|Missile]] is closer, it will either attempt to pick up more or load the nearest missile bay. If more [[Missiles]] are made available while the drone is loading, it will attempt to fill its inventory first if the [[Missiles|Missile]] is closer than the loading bay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pvp</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=576&amp;oldid=prev</id>
		<title>Red-rocket at 21:28, 14 February 2014</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=576&amp;oldid=prev"/>
		<updated>2014-02-14T21:28:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:28, 14 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Science Order&amp;#039;&amp;#039;&amp;#039; - A drone following the Science Order will immediately attempt to move onto the [[Science Console]].  While on it, it will attempt to use [[Power Transfer]] and [[Radar Ping]] abilities.  If there is 30 [[Kermiculite]] and the [[Fusion Core]]&amp;#039;s stability is below 90% the drone will use&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Science Order&amp;#039;&amp;#039;&amp;#039; - A drone following the Science Order will immediately attempt to move onto the [[Science Console]].  While on it, it will attempt to use [[Power Transfer]] and [[Radar Ping]] abilities.  If there is 30 [[Kermiculite]] and the [[Fusion Core]]&amp;#039;s stability is below 90% the drone will use&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pyromantite&lt;/del&gt;]] and 40 [[Kermiculite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pyromanite&lt;/ins&gt;]] and 40 [[Kermiculite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is suggested to leave this option &amp;#039;off&amp;#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened Shields]] and [[Vessel Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is suggested to leave this option &amp;#039;off&amp;#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened Shields]] and [[Vessel Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Red-rocket</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=575&amp;oldid=prev</id>
		<title>Red-rocket at 21:27, 14 February 2014</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=575&amp;oldid=prev"/>
		<updated>2014-02-14T21:27:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:27, 14 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[Pyromantite]] and 40 [[Kermiculite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[Pyromantite]] and 40 [[Kermiculite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is suggested to leave this option &#039;off&#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shields&lt;/del&gt;]] and [[Vessel Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is suggested to leave this option &#039;off&#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shields&lt;/ins&gt;]] and [[Vessel Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Red-rocket</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=574&amp;oldid=prev</id>
		<title>Red-rocket at 21:26, 14 February 2014</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=574&amp;oldid=prev"/>
		<updated>2014-02-14T21:26:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:26, 14 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[Pyromantite]] and 40 [[Kermiculite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[Pyromantite]] and 40 [[Kermiculite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is suggested to leave this option &#039;off&#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheilds&lt;/del&gt;]] and [[Vessel Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is suggested to leave this option &#039;off&#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shields&lt;/ins&gt;]] and [[Vessel Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Red-rocket</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=573&amp;oldid=prev</id>
		<title>Red-rocket at 21:25, 14 February 2014</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=573&amp;oldid=prev"/>
		<updated>2014-02-14T21:25:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:25, 14 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[Pyromantite]] and 40 [[Kermiculite]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[Pyromantite]] and 40 [[Kermiculite]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is suggested to leave this option &#039;off&#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened sheilds]] and [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vessal &lt;/del&gt;Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is suggested to leave this option &#039;off&#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened sheilds]] and [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vessel &lt;/ins&gt;Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Red-rocket</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=572&amp;oldid=prev</id>
		<title>Red-rocket at 21:24, 14 February 2014</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=572&amp;oldid=prev"/>
		<updated>2014-02-14T21:24:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:24, 14 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though the current tasks available to drones are limited, it is intended for A.I. to be able to perform all tasks such that the game could be played without ever leaving the drone console.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though the current tasks available to drones are limited, it is intended for A.I. to be able to perform all tasks such that the game could be played without ever leaving the drone console.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Note- As of patch 2.8 each time starts with 3 drones.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Orders ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Orders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Attack Nearby Order&amp;#039;&amp;#039;&amp;#039; - A drone following the Attack Nearby Order will immediately attempt to move onto the [[Weapons Console]]. While on it, it will attempt to fire at all enemies that are both visible and within firing range at a speed which increases based upon the enemy&amp;#039;s proximity using the weapon type designated on the drone console. If the fire [[Missiles|Missile]] option is enabled, the drone will immediately attempt to fire all missiles that are loaded if aimed at the enemy [[Battlecruiser]] within a close distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Attack Nearby Order&amp;#039;&amp;#039;&amp;#039; - A drone following the Attack Nearby Order will immediately attempt to move onto the [[Weapons Console]]. While on it, it will attempt to fire at all enemies that are both visible and within firing range at a speed which increases based upon the enemy&amp;#039;s proximity using the weapon type designated on the drone console. If the fire [[Missiles|Missile]] option is enabled, the drone will immediately attempt to fire all missiles that are loaded if aimed at the enemy [[Battlecruiser]] within a close distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Science Order&#039;&#039;&#039; - A drone following the Science Order will immediately attempt to move onto the [[Science Console]].  While on it, it will attempt to use [[Power Transfer]] and [[Radar Ping]] abilities.  If there is 30 [[Kermiculite]] and the [[Fusion Core]]&#039;s stability is below 90% the drone will use&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [[Core Purge]] ability.  If the [[Iron Curtain]] ability is researched and the BC is taking hull damage, the drone will use the IRon Curtain ability&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is an option in the [[Drones [A.I]]] Console to allow the drone to build the [[Yamato Cannon]] if their is 50 [[Pyromantite]] and 40 [[Kermiculite]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is suggested to leave this option &#039;off&#039; early game because the kermiculite is very rare early game and important to needed upgrades such as [[Hardened sheilds]] and [[Vessal Energy Upgrade]].  But is wise to turn it on later in the game once you have alot of Pyromantite and Kermiculite.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Red-rocket</name></author>
	</entry>
	<entry>
		<id>https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=485&amp;oldid=prev</id>
		<title>Whytedragon at 06:20, 21 May 2013</title>
		<link rel="alternate" type="text/html" href="https://cruisercommand.com/wiki/index.php?title=Drones&amp;diff=485&amp;oldid=prev"/>
		<updated>2013-05-21T06:20:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:20, 21 May 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The drone console can be used to designate tasks to your [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlecruiser|battlecruiser&lt;/del&gt;&#039;s&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;drones. Drones either be prepared in the starting lobby by adding an A.I. to the team or by purchasing a drone directly from the console, which will initially cost 150 [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;veldite&lt;/del&gt;]] and 30 [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kermiculite&lt;/del&gt;]], increasing by 50 [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;veldite&lt;/del&gt;]] and 10 [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kermiculite&lt;/del&gt;]] with every purchased drone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The drone console can be used to designate tasks to your [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlecruiser]]&lt;/ins&gt;&#039;s drones. Drones either be prepared in the starting lobby by adding an A.I. to the team or by purchasing a drone directly from the console, which will initially cost 150 [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Veldite&lt;/ins&gt;]] and 30 [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kermiculite&lt;/ins&gt;]], increasing by 50 [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Veldite&lt;/ins&gt;]] and 10 [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kermiculite&lt;/ins&gt;]] with every purchased drone&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. At any given time, you may only have up to 10 drones &#039;&#039;including&#039;&#039; any A.I. set at the start of the match&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though the current tasks available to drones are limited, it is intended for A.I. to be able to perform all tasks such that the game could be played without ever leaving the drone console.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though the current tasks available to drones are limited, it is intended for A.I. to be able to perform all tasks such that the game could be played without ever leaving the drone console.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Orders ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Orders ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mining Order&#039;&#039;&#039; - A drone following the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mining order &lt;/del&gt;will attempt to launch a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;miner&lt;/del&gt;]] from your [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlecruiser|battlecruiser&lt;/del&gt;&#039;s&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/del&gt;hanger. If there are no available miners, the drone will wait until one becomes available. Once launched, the drone will travel in a seemingly random direction until it finds an asteroid included in the minerals it has been designated to gather and then mine it. Drones tend to send back at a high frequency, and will often turbo boost at even the slightest sign of a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wraith&lt;/del&gt;]] making them difficult to kill head on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Mining Order&#039;&#039;&#039; - A drone following the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mining Order &lt;/ins&gt;will attempt to launch a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Miner&lt;/ins&gt;]] from your [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlecruiser]]&lt;/ins&gt;&#039;s hanger. If there are no available miners, the drone will wait until one becomes available. Once launched, the drone will travel in a seemingly random direction until it finds an asteroid included in the minerals it has been designated to gather and then mine it. Drones tend to send back at a high frequency, and will often turbo boost at even the slightest sign of a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith&lt;/ins&gt;]] making them difficult to kill head on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Refining Order&#039;&#039;&#039; - A drone following the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refining order &lt;/del&gt;will immediately head to the bottom of the hanger where minerals sent by [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;miner|miners&lt;/del&gt;]] arrive. Upon the arrival of resources, the drone will immediately begin to pick them up until either its inventory is full or there are no more minerals. Following any pick up, it will head to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refining area &lt;/del&gt;at walking speed (as opposing to sprinting) and place the minerals &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appropriately for &lt;/del&gt;refining. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refining order &lt;/del&gt;is often used due to the tedious nature of refining.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Refining Order&#039;&#039;&#039; - A drone following the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Refining Order &lt;/ins&gt;will immediately head to the bottom of the hanger where minerals sent by [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Miner&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;arrive. Upon the arrival of resources, the drone will immediately begin to pick them up until either its inventory is full or there are no more minerals. Following any pick up, it will head to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Refinery]] &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;walking speed (as opposing to sprinting) and place the minerals &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the &lt;/ins&gt;refining &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Refining Order &lt;/ins&gt;is often used due to the tedious nature of refining.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Loading Missiles&#039;&#039;&#039; - A drone following the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loading missiles order &lt;/del&gt;will wait at the spawn location on the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlecruiser&lt;/del&gt;]]. The moment any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missiles &lt;/del&gt;are dropped or created, regardless of location, the drone will attempt to pick them up until there are either no more available &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missiles &lt;/del&gt;or its inventory is full. Then, depending on if a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile &lt;/del&gt;bay or a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile &lt;/del&gt;is closer, it will either attempt to pick up more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missiles &lt;/del&gt;or load the nearest missile bay. If more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missiles &lt;/del&gt;are made available while loading &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missiles&lt;/del&gt;, it will attempt to fill its inventory first if the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile &lt;/del&gt;is closer than the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile &lt;/del&gt;bay.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Loading Missiles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Order&lt;/ins&gt;&#039;&#039;&#039; - A drone following the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loading [[Missiles]] Order &lt;/ins&gt;will wait at the spawn location on the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlecruiser&lt;/ins&gt;]]. The moment any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Missiles]] &lt;/ins&gt;are dropped or created, regardless of location, the drone will attempt to pick them up until there are either no more available &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Missiles]] &lt;/ins&gt;or its inventory is full. Then, depending on if a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;bay or a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Missiles|Missile]] &lt;/ins&gt;is closer, it will either attempt to pick up more or load the nearest missile bay. If more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Missiles]] &lt;/ins&gt;are made available while &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the drone is &lt;/ins&gt;loading, it will attempt to fill its inventory first if the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Missiles|Missile]] &lt;/ins&gt;is closer than the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loading &lt;/ins&gt;bay.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Attack Nearby&#039;&#039;&#039; - A drone following the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack nearby order &lt;/del&gt;will immediately attempt to move onto the [[Weapons Console&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|weapon console&lt;/del&gt;]]. While on it, it will attempt to fire at all enemies that are both visible and within firing range at a speed which increases based upon the enemy&#039;s proximity using the weapon type designated on the drone console. If the fire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile &lt;/del&gt;option is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;checked&lt;/del&gt;, the drone will immediately attempt to fire all missiles that are loaded if aimed at the enemy [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlecruiser&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;within &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the appropriate &lt;/del&gt;distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Attack Nearby &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Order&lt;/ins&gt;&#039;&#039;&#039; - A drone following the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attack Nearby Order &lt;/ins&gt;will immediately attempt to move onto the [[Weapons Console]]. While on it, it will attempt to fire at all enemies that are both visible and within firing range at a speed which increases based upon the enemy&#039;s proximity using the weapon type designated on the drone console. If the fire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Missiles|Missile]] &lt;/ins&gt;option is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enabled&lt;/ins&gt;, the drone will immediately attempt to fire all missiles that are loaded if aimed at the enemy [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlecruiser&lt;/ins&gt;]] within &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a close &lt;/ins&gt;distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whytedragon</name></author>
	</entry>
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